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Standout Likes & Dislikes

Rayek
Rayek
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Few things that have stood out to me as being cool or not so cool (only up to lvl 44)

LIKES
  • After Quest Dialogue - actual dialogue with their reactions after quests are done...instead of generic lines
  • Armor Dye - It's free and 3 colors per piece let's you play around a lot
  • Storylines & Quest - rarely have a felt like I'm stuck in a gather 15 of this and 20 of that just for the sake of it
  • Universal Bank - convenient
  • Visuals - while not stellar, they look great and I often have those "pause while I'm running somewhere to stop and take it in" moments
  • Justice System - at least I like the concept and the fencing areas

DISLIKES
  • Abundant Inventory Management - this affects the will to craft, collect or dive into anything inventory related
  • Guild Stores - Traveling to multiple guild vendors only to not find what you're looking for - waste of time
  • Delete limit/No character re-customization - just a convenience I've been spoiled by from most other games
  • The "have to click on every bookcase" feeling - I know you don't have to, but that feeling...
  • Shoulderpads - most of 'em
  • 1st Person Play-ability - cool they have it and it is so much more immersive to me, but it's hard to use in combat situations (not sure there is much they can do about it in an MMO)

ON THE FENCE
  • Crafting - Not sure it's been worth the time so far but again only lvl 44 (doing clothing/woodworking) Hope it gets a bit better at end game

Overall it's been a positive experience thus far and I'm enjoying the journey.

Edited by Rayek on May 6, 2015 2:18AM
  • Valymer
    Valymer
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    Pretty spot on if you ask me. (except the delete limit, I am more of a "fire-and-forget" type of guy I guess)
  • leshpar
    leshpar
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    The only fix they need to add to first person playability is to somehow know if you're standing in a red zone and if you're being attacked from the sides (which side) or back.

    Skyrim did the last 2 perfectly. I think ESO could improve the first person aspect a bit using guidelines from Skyrim and it would be usable everywhere.

    It wouldn't be elder scrolls without some sort of "must do this everytime" OCD thing. In Oblivion it was to collect Nirnroots... which I still do to this day. In ESO its to click on every bookcase for the small chance at a skill book.

    At least we don't have to click every single book like we did in Skyrim. I am thankful for that.

    And for crafting and gear sets: I really want a way in game to be able to mark an item to prevent you from vendoring it or deconstructing it. Like it could be marked important or something like that, and then it would pop up a box on your screen when you try to remove it somehow from your inventory or bank saying you can't do that unless you unmark it (kind of like write protecting a floppy disk... I am really aging myself here).
    Edited by leshpar on May 6, 2015 3:06AM
  • UrQuan
    UrQuan
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    leshpar wrote: »
    It wouldn't be elder scrolls without some sort of "must do this everytime" OCD thing. In Oblivion it was to collect Nirnroots... which I still do to this day.
    Heh. Yeah, I do that too... Every now and then I look at the Nirnroots I have and think "why do I even collect these? They're nearly useless!" And yet, as soon as I hear that Nirnroot hum, I'm all like "Ooooh, a Nirnroot!"
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Glurin
    Glurin
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    Rayek wrote: »
    DISLIKES
    • 1st Person Play-ability - cool they have it and it is so much more immersive to me, but it's hard to use in combat situations (not sure there is much they can do about it in an MMO)

    It's really not to bad for basically being the first MMO to do it with any real degree of effort. Only time I don't use it is in group content. Can get away with using it pretty much everywhere else.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Attorneyatlawl
    Attorneyatlawl
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    Good post, @Rayek. I agree wholeheartedly on the inventory management issues and bookcase-feeding annoyances (for the skill level-ups when leveling alts). I'd also add the user interface in general inhibits combat and its enjoyability, as well as adds a lot of tedium to basic things like managing your inventory in the first place :(, though. There's a good discussion on that going on here: http://forums.elderscrollsonline.com/en/discussion/160517/
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • MercyKilling
    MercyKilling
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    For me?

    LIKES
    • After Quest Dialogue - actual dialogue with their reactions after quests are done...instead of generic lines
    • Storylines & Quest - overall average, but some really do stand out.
    • Universal Bank - convenient, except for having to purchase more bank space.
    • Visuals - I have "must stop and just look at this" moments all the time. Too bad this does not extend to armor or costumes, which are horrible looking.
    • General Dialogue I snrk every time I hear that Nord say, "It's NOT a rumor." Some of the stuff the NPC's in towns bust out with is priceless, no matter how many times I hear it.

    DISLIKES
    • The Justice System - Respecced two characters out of provisioning and one out of alchemy because I didn't want to have to STEAL items so I can craft. Besides, the whole system is horribly botched in its implementation.
    • Guild Stores - Forcing guild membership to be able to sell effectively has been a peeve of mine since its announcement.
    • No character re-customization - Yeah, other games have spoiled me on this too. VERY used to being able to hit the tailor/creator and tweak minor appearances.
    • Armor in General - Just...the appearance of it is total garbage when compared to the environment I'm adventuring in.
    • Grouping and Instancing - Cannot for the life of me understand why some things are mandatory solo and some mandatory group. Well, except for group dungeons. Personally, I think content should scale to group size and be instanced. Public dungeons are something that looked good on paper, but in actuality? Complete rubbish.


    As a whole, however.....I do enjoy playing the game. Can and often do play for hours on end. I just hate what's being done to it.



    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • xMovingTarget
    xMovingTarget
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    LIKES
    • General Dialogue I snrk every time I hear that Nord say, "It's NOT a rumor." Some of the stuff the NPC's in towns bust out with is priceless, no matter how many times I hear it.



    The guards in mournhold

    "Too many argonians these days, makes me nervous."

    Hilarious man =D
    Edited by xMovingTarget on May 6, 2015 8:41AM
  • Lithium Flower
    Lithium Flower
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    LIKES

    1. Graphics, art, mood and style - it's all very fun, immersive, and elderscrolls-y. I love the size of cities (they feel large and expansive compared to the small, toy-city feel of towns in other TES games). The player-to-world proportion is very nice. Day and night cycle, weather effects, etc.

    2. Armour Dye System - so much fun to make new gear and then dye it. And then redye it. And do it again only to OMG -that-nightblade-is-almost-wearing-the-same-outfit-as-me-where's-the-dye-station-eeek!

    3. Titles - I really like how there are titles to show-case certain achievements. I want there to be more. In PvP, there's a title for every other rank and that's fantastic but I feel there should be more titles related to time-investment in PvE and other activities. Complete DSA 100 times - Grand Champion. Complete vDSA 100 times - Gladiator. Max any type of craft and learn associated knowledge (lvl 50 woodworking, 8+ traits on every item or lvl 50 provisioning or alchemy along with achievement associated with recipes and reagent effect knowledge) and Master Woodcrafter, Master Enchanter, Master Blacksmith, Master Tailor, Master Provisioner, Master Alchemist and for 100% crafting achievement (all crafts, all achievements) - Legendary Crafter. Murder 100 NPCs - Mass Murderer, 1000 NPCs - Serial Killer, etc. Basically, there's so many cool achievements and I want many more to be wearable as titles. Custom Titles would also be really cool (so long as there was a way to visually distinguish a custom title from an earned title).

    4. Guilds - I really like how guilds organically influence nearly every aspect of your 'life' in ESO. They represent your neighbourhood, your 'professional' and leisure circles, your economic wellbeing, and even your standing/reputation in the community. It creates identity and 'background'. The fact that you can be a part of multiple guilds is also great - it fosters social mobility, adaptability and versatility and makes the system more open instead of insular.

    5. Three Banners War and Cyrodiil AvA - Now I'm not much of a PvPer. In fact I spend more time in PvE activities but I love that there is something massive going on in the background that real people can participate in, mold and influence. The war and what's happening in Cyrodiil is the back-drop to everything else in ESO. It provides the geo-political environment in which my day to day life unfolds. It's unpredictable, unscripted, dynamic and far-reaching. Every day I log on and catch up on the 'news'. Talk about the movers and shakers, the scandals and upsets, the frustrations of my alliance, the successes and losses. The fact that Cyrodiil is open, unstructured and player determined is what makes it dynamic and important - battlegrounds and arenas would be no different than trials and wouldn't generate this feeling of 'what's happening in Tamriel today' which makes the game so very immersive.

    6. Combat, Classes and Skills - I think the combat system is great. It's fluid, dynamic and skill-based. Your foresight and reaction time both determine your success as a player. You have a large variety of skills to choose but you have to develop foresight of what you will need for what are anticipating. What sets a good player apart from a bad or inexperienced player is the wisdom of choosing what will be required on your bar at any given time and reacting quickly to evolving, fast changing situations and upsets.

    I love that you have a small number of classes that are strong at some things and weak in others and yet a wide variety of skill sets they can all use to complement their strengths and adapt to their weaknesses. There is a lot of freedom while still retaining some constraints. One without the other stifles creativity. You can be a axe-wielding warrior or a spell slinging mage but depending what class you're confined to really diversifies and opens up the gameplay possible.

    7. Crafting - There is a lot of depth to it while being simple enough that you can pursue the professions while not being solely dedicated to them. Crafted gear retains some value because you need sets and consumables at all levels of play. There is a bit of a treasure hunt aspect as you search for that one recipe, or motif or essence rune or reagent but you can also forego that hunt and be a more streamlined and practical crafter. The one thing I feel could use more attention is the diminishing value of crafts as time goes on without additional content and newer players catch up with older crafters.

    8. End-game PvE - Though becoming increasingly less so as content becomes stale, the dungeons and trials are challenging and fun. Repeated nerfing, accumulating amounts of CP across the player base and resulting power creep and the lack of new areas is diminishing the challenge and fun in PvE in recent times however and I really hope there is some Day 1 DLC in June with the console release or shortly thereafter to make up for it.


    DISLIKE

    1. Latency and client stability issues.

    2. Inability to play with the majority of the player population because of lack of cross-faction PvE interaction. There is no justifiable reason that I can't group up with cross-faction players in Cadwell areas and for Undaunted dungeons/trials. No reason why 2/3 of the players or more per server must be cut-off from the rest when the very purpose of both the above-mentioned plot-devices is to facilitate cross-faction interaction. That I can, nay, must ally with cross-faction NPCs while doing these things but cannot do so with human guildmates is baffling!

    3. Lack of Appearance Modification - I chose the wrong hair on my DK, she's too tall and the skin tone looks different in direct sunlight compared to the dingy dungeon of the character generator. This should be a simple enough triviality to fix.
    Dragonknight Smith of the Lith | Rayna Dreloth
    Templar Josephine Belmont | Catherine Belmont | Irene Belmont
    Sorceror Blathanna | Eta Carina
    Nightblade Adda Vorenor

    Ebonheart Pact | Daggerfall Covenant | EU | Champion Points ~ 800 | Crafter of all things
  • Rayek
    Rayek
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    LIKES
    4. Guilds - I really like how guilds organically influence nearly every aspect of your 'life' in ESO. They represent your neighbourhood, your 'professional' and leisure circles, your economic wellbeing, and even your standing/reputation in the community. It creates identity and 'background'. The fact that you can be a part of multiple guilds is also great - it fosters social mobility, adaptability and versatility and makes the system more open instead of insular.

    5. Three Banners War and Cyrodiil AvA - Now I'm not much of a PvPer. In fact I spend more time in PvE activities but I love that there is something massive going on in the background that real people can participate in, mold and influence. The war and what's happening in Cyrodiil is the back-drop to everything else in ESO. It provides the geo-political environment in which my day to day life unfolds. It's unpredictable, unscripted, dynamic and far-reaching. Every day I log on and catch up on the 'news'. Talk about the movers and shakers, the scandals and upsets, the frustrations of my alliance, the successes and losses. The fact that Cyrodiil is open, unstructured and player determined is what makes it dynamic and important - battlegrounds and arenas would be no different than trials and wouldn't generate this feeling of 'what's happening in Tamriel today' which makes the game so very immersive.

    Agree with almost all of what you said...but the quotes above hit home for me and would fall under...

    ON THE FENCE

    PvP - Your quote describes pretty much how I feel about PvP having not participated in it much in yet. I do plan to eventually and as you said the fact something massive and unscripted is going on in the background is appealing and adds to my motivation to keep leveling, experience the world for what it is...then dive into that aspect.

    Guilds - I guess I haven't found a guild where I feel like you mention it encompasses a community and becomes integral in your ESO experience. In fact I would say it's felt rather limiting that you HAVE to find a guild that's doing well and you're missing part of the game until you do...Guild Store, Guild Merchant, common group of people to group with.

    Also on the fence about multiple guilds...like the experimental aspect but having 5 tabards and mistelling often in the wrong guild chat can feel cumbersome and confusing at times...all of them ask for you to sell your wares in their store or at their merchant...and I think it likely hurts some guilds (especially newer ones) because people will choose the most established of their 5 to work with. Instead of 1 guild to focus on and help build, you're choosing between 5 and loyalty, dedication, wares become fragmented.

    Of course you don't have to join multiple guilds, but because the option is there my guess is that this happens often.

    Edited by Rayek on May 6, 2015 4:47PM
  • bedlom
    bedlom
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    Limited itemization for instance rather than just having pick axes, wood cutters axe and fishing poles etc instead we have to find them and pick em up and add em to our inventory (just like previous TES titles)
    But all these and all other crafting equipment of all kinds should go in a separate crafting bag ( that works the same as our regular bag ie space upgrades etc).

    I also hate that theres no minutes of silence in between a few music tracks just to soak up the environment and atmos for a while : )
    Again like there is in previous TES titles.

    Finding normal (non armor) clothes of all types to wear should be a lot easier, again just like in previous TES titles lol.

  • Yinmaigao
    Yinmaigao
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    Rayek wrote: »
    DISLIKES
    • Abundant Inventory Management - this affects the will to craft, collect or dive into anything inventory related

    This, a million times over!

    Especially while leveling (and if I get a decent vet group who wants to smash a few runs in a row). I feel like I spent about 10-15 mins of every hour playing just cycling gear/mats/misc stuff between bank and alts.
  • Moonscythe
    Moonscythe
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    I'm trying to craft and am getting more than a little irked that I have to steal the motif stones and then launder them so I can put them in the bank for the character who knows all the motifs. Sometimes it is just running back and forth from the bank (where finding motif stones is easier) to the refuge then back to the bank where I find the cabinets have respawned and I can go steal some more stuff.

    That and the way the corpses hang around until they begin to smell has made me more than a little unhappy about the Justice System.

    oh, and I hate the shoulder pads, too. :)
    Edited by Moonscythe on May 6, 2015 5:57PM
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • MornaBaine
    MornaBaine
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    LIKES
    1. My amazing guild.
    2. The 1-50 leveling quests ASIDE from Main Story.
    3. The absolute beauty of the world.
    4. Dungeons ASIDE from the ridiculous prevalence of fire damage bosses.
    5. The fact that this game is set in the Elder Scrolls universe.

    DISLIKES
    1. The absolutely terrible and half baked way vampires and werewolves have been implemented and ZOS deafness to requests for a real and meaningful overhaul to them.
    2. Cadwell's Silver & Gold.
    3. Tying dyes to achievements.
    4. Lack of player housing and guild cities.
    5. Lack of any reasonable system to ignore other players in a way that they can no longer disrupt your own gameplay.
    6. Lack of anything I actually WANT in the Crown Store.
    7. Lack of cross-faction content.
    8. Lack of any NEW content.
    9. Lack of character customization.
    10. Lack of dueling.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Attorneyatlawl
    Attorneyatlawl
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    Moonscythe wrote: »
    I'm trying to craft and am getting more than a little irked that I have to steal the motif stones and then launder them so I can put them in the bank for the character who knows all the motifs. Sometimes it is just running back and forth from the bank (where finding motif stones is easier) to the refuge then back to the bank where I find the cabinets have respawned and I can go steal some more stuff.

    That and the way the corpses hang around until they begin to smell has made me more than a little unhappy about the Justice System.

    oh, and I hate the shoulder pads, too. :)

    Deconstruct stuff, and for basic styles just buy them off the vendor. Rares you can buy from other people :D.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Rayek
    Rayek
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    MornaBaine wrote: »
    DISLIKES
    6. Lack of anything I actually WANT in the Crown Store.

    While I agree with this...this is bound to change relatively soon. Store just came out and I imagine once Console is out we'll start to see things that have some appeal.

    Have to add one more to this too:

    LIKES
    • Guard/NPC Quotes - While I haven't heard any viral "arrow in the knee" comments I have heard ones that have caught me off-guard and gave me a chuckle:
        "I bet if you spoke your mind you'd be speechless" "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off"
    Edited by Rayek on May 9, 2015 9:18PM
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