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PvP At The Tipping Point

  • Lava_Croft
    Lava_Croft
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    Ishammael wrote: »
    jnjdun_ESO wrote: »
    7. Hidden Calculations and Incomplete API.

    This is what p*sses me off the most. This is 2015 for **** sake.
    We should be seeing exactly who hit us, with what ability and for how much.

    Why the mystery, ZOS?

    I truly believe so many bugs, exploits (and abilities just not working the way they should) could have been made public and then fixed in a timely manner. Instead we have a-holes spending their days testing different gear and abilities trying to find the most broken and exploitable things they can and then running with it for months on end.

    It's mind boggling and my husband has already rage quit due to it and unfortunately I'm probably not far behind him. I love this game I really do, but damn this sh*t needs fixing.

    They actually told us why: that they think all of the numbers confuse people. Not even kidding. The beta API provided all of the information we asked for, i.e. FTC was accurate. I remember the sh*tstorm when they announced they were blocking all of the DoTs, HoTs, debuffs, etc. Atropos from TF (since he wrote FTC) was one of the biggest vocal opponents of API feature reversion.
    I remember a lot of people agreed on the API changes too. The API as it was in beta had too little restrictions, putting anyone who wasn't using addon X or Y at a distinct disadvantage.
  • Bouvin
    Bouvin
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    61940693.jpg
    Edited by Bouvin on May 6, 2015 2:34AM
  • Cody
    Cody
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    I do not want ultimate generation back to how it was pre 1.6 I do not want to see PvP devolve back to endless batswarm/banner spam. I personally think it is fun now, bu
    Bouvin wrote: »
    61940693.jpg

    they are far to busy making the next grindzone to fix PvP lag.
  • Etaniel
    Etaniel
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    TheBucket wrote: »
    Etaniel wrote: »
    Ultimate gain. While I will agree it was unbalanced during 1.5, the new ulimate regeneration system is flawed. It needs to be brought back to a dynamic system, that rewards the player for skilled play. Currently, one player standing behind a tree sending one light attack every 8 seconds will get the exact same amount of ulimate as a player who is fighting off 3 opponents at the same time, making use of roll dodge, block, cc and actively using skills. It makes no sense.

    The other important point for me is one you mentionned already, the scaling in 1.6.
    Currently my lvl 43 stam nightblade that is wearing green items, no jewelry, is getting crits for 12k on other players without being in stealth using a 2 handed sword. Completely ridiculous. Time to kill is way to short, and forces people to run in groups at all times in fear of being oneshot at every corner in Cyrodil.

    Thats not true

    Although the ultimate gains does favor large groups
    @TheBucket

    What's not true ?
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  • AbraXuSeXile
    AbraXuSeXile
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    Let's be honest, The people running the show now are a skeleton crew of people who had no part in the creation of this game. There will be no fixes or changes because they don't know how.
    AbraXuS
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  • Oughash
    Oughash
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    Lava_Croft wrote: »
    I remember a lot of people agreed on the API changes too. The API as it was in beta had too little restrictions, putting anyone who wasn't using addon X or Y at a distinct disadvantage.

    Yeah. Unfortunately ZOS removed too many parts of the API -- so now we get zero information.


  • Francescolg
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    I'd like to extend:
    X) CP gain has to be risen and (most important) to be compared to people doing AA and all other PvE-related farming.
    Actually, even leveling Vr 1-14 gives you MUCH MORE CP than you get in PvP. For the casual PvP'er this looks much worse..!

    I'll not name call but, already weeks ago, I knew some dumb PvE farmers who had more than double the CP of a Hardcore PvP gamer (400 vs 200 CP - not joking / inventing any number).

    Given that getting CP in Pvp is much harder and way more arbitrary, a Pvp-kill should be 4 up to 10 times more rewarding. THIS is one of the strongest points to get people into Cyrondil and if this isn't addressed, Pvp will lose attractiveness for many, as dumbly farming AA /etc. will be and is much more rewarding.
    CHECK YOUR NEVER PUBLISHED STATS, ZOS! COMPARE NUMBERS OF AVERAGE PLAYERS (farming Vr-zones/dungeons vs. average PvPer, not the top-20%) .
    Edited by Francescolg on May 6, 2015 3:10PM
  • AhPook_Is_Here
    AhPook_Is_Here
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    Well one thing is for sure, some people aren't going to be getting a fat x-mas bonus for all the revenue 1.6 drove.
    “Whatever.”
    -Unknown American
  • ThyIronFist
    ThyIronFist
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    Yup, I'm done. Said my farewells today. I've been playing for 13 months and there has been zero improvement.

    To quote a famous King;

    "Where is the horse and the rider...? Where is 60fps that I was having...? They have passed like rain on the mountains, like wind in the meadow. The days have gone down in Cyrodiil, behind the hills... into Lagfest."
    Edited by ThyIronFist on May 6, 2015 3:24PM
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  • TheBucket
    TheBucket
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    Etaniel wrote: »
    TheBucket wrote: »
    Etaniel wrote: »
    Ultimate gain. While I will agree it was unbalanced during 1.5, the new ulimate regeneration system is flawed. It needs to be brought back to a dynamic system, that rewards the player for skilled play. Currently, one player standing behind a tree sending one light attack every 8 seconds will get the exact same amount of ulimate as a player who is fighting off 3 opponents at the same time, making use of roll dodge, block, cc and actively using skills. It makes no sense.

    The other important point for me is one you mentionned already, the scaling in 1.6.
    Currently my lvl 43 stam nightblade that is wearing green items, no jewelry, is getting crits for 12k on other players without being in stealth using a 2 handed sword. Completely ridiculous. Time to kill is way to short, and forces people to run in groups at all times in fear of being oneshot at every corner in Cyrodil.

    Thats not true

    Although the ultimate gains does favor large groups
    @TheBucket

    What's not true ?

    A player standing behind a tree wont get the same Ult, if they other player is using skills and such
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • sirston
    sirston
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    I feel like ZOS is trying to kill PVP as hard as they can
    rolls-eyes.jpg
    Edited by sirston on May 6, 2015 4:32PM
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  • Sotha_Sil
    Sotha_Sil
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    @sirston This is quite disgusting ^^ You should not post that on the forums I think.
    Edited by Sotha_Sil on May 6, 2015 4:02PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Oughash
    Oughash
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    @sirston Delete that Sh*t from your post. I asked for constructive discussion.
  • sirston
    sirston
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    seems to be people Don't enjoy walking dead but going back on topic Its ture they have given up on us they take little by little out of the game to try to kill it.
    that simple.
    Edited by sirston on May 6, 2015 4:37PM
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • Lava_Croft
    Lava_Croft
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    The last time Bethesda/Zenimax released products as shoddy as ESO, it nearly led to the downfall of the company.
  • Snit
    Snit
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    Let's be honest, The people running the show now are a skeleton crew of people who had no part in the creation of this game. There will be no fixes or changes because they don't know how.

    They do seem awfully resource-constrained. It's like we're dealing with a tiny indie developer, except without the tiny indie charm. "We can't do anything for a financial quarter because... console release" just doesn't make sense coming from the behemoths behind TESO.
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  • klink012
    klink012
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    jnjdun_ESO wrote: »
    7. Hidden Calculations and Incomplete API.

    This is what p*sses me off the most. This is 2015 for **** sake.
    We should be seeing exactly who hit us, with what ability and for how much.

    Why the mystery, ZOS?

    I truly believe so many bugs, exploits (and abilities just not working the way they should) could have been made public and then fixed in a timely manner. Instead we have a-holes spending their days testing different gear and abilities trying to find the most broken and exploitable things they can and then running with it for months on end.

    It's mind boggling and my husband has already rage quit due to it and unfortunately I'm probably not far behind him. I love this game I really do, but damn this sh*t needs fixing.

    100% agree
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Snit wrote: »
    They do seem awfully resource-constrained. It's like we're dealing with a tiny indie developer, except without the tiny indie charm. "We can't do anything for a financial quarter because... console release" just doesn't make sense coming from the behemoths behind TESO.

    From the outside, it actually looks like an act of desperation, and perhaps that's not entirely uncalled for at this point.
  • ZOS_BradL
    ZOS_BradL
    mod
    Hi guys, while there has some very constructive discussion in this thread, the conversation has repeatedly gone off-topic and many of the posts have become inflammatory or otherwise problematic. As it shows no signs of getting back on track, we are closing the thread.

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