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Please make a 64x Bit client...

  • Wily_Wizard
    Wily_Wizard
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    +1 for a 64 bit version!

    Maybe the game would run better/stable in a larger memory environment?
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Maybe the game would run better/stable in a larger memory environment?

    If they keep adding memory leaks, having more memory available to the application would help some, but allowing more memory to be lost before the game crashes is not a proper solution. Memory leaks should be fixed, not swept under the carpet.
  • Wily_Wizard
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    My statement was made assuming that as professional software developers, they already know this *winks*
  • yv3tt3
    yv3tt3
    it would fix my problem that my client reaches th 3,7 gb ram limit very fast and crash !
  • Elsonso
    Elsonso
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    it would fix my problem that my client reaches th 3,7 gb ram limit very fast and crash !

    It would *delay* your problems where your client reaches 3.7 GB very fast and crashes. Instead, your client would quickly (vs very fast) reach 8 GB and crash, or 16 GB and crash.

    XBox EU/NA:@ElsonsoJannus
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  • RinaldoGandolphi
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    http://www.ni.com/white-paper/5709/en/
    64-bit versions of operating systems such as Windows Vista and Windows 7 are not automatically faster than their 32-bit counterparts. In some cases, they may even perform slower because of the larger pointers as well unrelated OS overhead.

    A 64-bit client may not fix anything. Infact, unless the client needs to address more then 4 GB of memory, making one would be pointless. Its all about design requirements. ESO biggest problems are with coding, not that its only 32-bit. Fix the coding errors in the engine and it would be fine. If the day comes where they plan to upgrade textures more, or add more underlying logic in the game where they actually need more memory, then it makes sense to do so.

    64-bit won't magically make the game run better or crash less. Windows 64-bit is only more reliable then the 32-bit versions for once reason:

    All drivers must be digitally signed and approved by Microsoft Windows Hardware Quality Labs(WHQL) asnd be certified in order to work on 64-bit verisons of Windows

    Thats why Windows 64-bit is much more reliable then 32 bit versions, its not because its 64 bit, its because Microsoft don't allow crummy drivers on their 64 bit versions :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
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    I have no idea why you would make the client 32x bit seeing as it is a 2014 game. Perhaps it is because of how long the game has been in development.


    But please make a 64x bit client.

    Sincerely, Everyone playing ESO.

    Why should they make one if the game doens't require more then 4 GB of RAM? If the game engine is properly coded within requirements set in the design plannin stages it could run perfectly fine with 4 GB of RAM as long as the buffers and pointers and such are coded and done correctly.

    x64 bit is not automatically faster. In many cases it can actually be slower due to larger pointer overhead.


    Call of Duty Ghosts was a x64 bit client and that game crashed more then i crashed cars in Grand Theft Auto...a quick Google search will show how much of a buggy piece of garbage that game was even thought it was 64 bit...it sure didn't make it run faster or more stable for a vast majority of people.

    If they clean up the code bugs in the Engine, the game would run just fine as a 32-bit program.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Wily_Wizard
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    Here's a quote from Wikipedia:

    "In computing, the 3 GB barrier [1] is a limitation of some 32-bit operating systems running on x86 microprocessors. It prevents the operating systems from using more than about 3 GB (3 × 10243 bytes) of main memory (RAM). The exact barrier varies by motherboard and I/O device configuration, particularly the size of video RAM; it may be in the range of 2.75 GB to 3.5 GB. [2] The barrier is not present with a 64-bit processor and 64-bit operating system, or with certain x86 hardware and an operating system such as Linux or certain versions of Windows Server and Mac OS that fully support physical address extension (PAE) mode on x86. The barrier is caused by a set of interactions between several components, including the operating system."

    If you just read the 1st paragraph, you can see the problem is that nobody with Windows 32 bit will have 4GB RAM available. It will vary from 2.7 GB - 3.5 GB, hence game issues will arise because the client may work fine for 1 person and fail for the next, even with similar setups. Modern games are almost begging for trouble in a 32bit environment. If they were only programming a game that never required more than 1 GB - 2 GB RAM, then they could safely bet that it would operate fine with just about any Windows 32bit OS (barring a memory leak). However, Modern games rarely have such a small memory footprint without sacrifice. Its much easier on developers to allow them all the memory room they need to insure the game runs smoothly and looks great, with NO sacrifice.

    So developing a 64bit client is not about speed or FPS, its about added stability between multiple clients, ease of programming, maximizing game potential, and similar performance within various OS's (Windows, Linux, Apple).
  • Netswine
    Netswine
    I like my binaries to run natively at 64 bit. That is why I installed a 64 bit OS.
  • justinbarrett
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    really, still no response from ZOS on this...could be because it is not their game engine...but common sense dictates it would crash a lot less if it did not keep running out of memory :) like mine does.....but tbh I notice that most apps when they reach around 2gb start having issues, not 3gb regardless of the numbers from wikipedia....but I am going to start debates here if I keep this up :)...
    anyway my whole point is it should in fact be 64bit, and this would alleviate a lot of issues, plus give a performance gain if properly threaded.
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    Since most problems are server side and the game client has been designed for 32 bit memory addressing, changing to 64bit is a nonsense. Imagine it costs half a million to convert to 64 bit, and from that only 64 bit clients gain a couple % performance, and 32 bit clients (who arguably have memory constraints) gain nothing - waste of poorly invested money. The real investment that is required is server side and net code- this is what gives th greatest improvement for all including 32 bit clients.
    Edited by _adhyffbjjjf12 on September 15, 2015 9:22PM
  • Robbmrp
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    @ZOS_RichLambert, @ZOS_GinaBruno, @ZOS_JessicaFolsom

    Is there a 64 Bit version of the game in the works? It would be really nice to play on for sure and would help a ton with the graphic issues that people are having. There's probably a lot more players on Windows 7 64bit than 32 bit these days.....
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  • HickGamer
    HickGamer
    At the risk of sounding like a noob, here's my question. My computer is considered "outdated" at the moment, however I can play eso on medium resolution at the moment. I really didn't know eso only had a 32bit client lol, but would moving to a 64bit client make a difference for people like me, who don't have rigs capable of running next gen games?
  • Mojmir
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    64bit is coming.....soon
  • Asmodean
    Asmodean
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    HickGamer wrote: »
    At the risk of sounding like a noob, here's my question. My computer is considered "outdated" at the moment, however I can play eso on medium resolution at the moment. I really didn't know eso only had a 32bit client lol, but would moving to a 64bit client make a difference for people like me, who don't have rigs capable of running next gen games?

    See this post: http://forums.elderscrollsonline.com/en/discussion/comment/2589141/#Comment_2589141
  • HickGamer
    HickGamer
    Asmodean wrote: »
    HickGamer wrote: »
    At the risk of sounding like a noob, here's my question. My computer is considered "outdated" at the moment, however I can play eso on medium resolution at the moment. I really didn't know eso only had a 32bit client lol, but would moving to a 64bit client make a difference for people like me, who don't have rigs capable of running next gen games?

    See this post: http://forums.elderscrollsonline.com/en/discussion/comment/2589141/#Comment_2589141

    Thanks for the info. I guess I'll have to wait for it's release before I know whether or not I'll see a plus or minus to my own computer's in-game performance. I hate not knowing, but I don't have much of a choice.
  • Asmodean
    Asmodean
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    HickGamer wrote: »
    Asmodean wrote: »
    HickGamer wrote: »
    At the risk of sounding like a noob, here's my question. My computer is considered "outdated" at the moment, however I can play eso on medium resolution at the moment. I really didn't know eso only had a 32bit client lol, but would moving to a 64bit client make a difference for people like me, who don't have rigs capable of running next gen games?

    See this post: http://forums.elderscrollsonline.com/en/discussion/comment/2589141/#Comment_2589141

    Thanks for the info. I guess I'll have to wait for it's release before I know whether or not I'll see a plus or minus to my own computer's in-game performance. I hate not knowing, but I don't have much of a choice.

    It's extremely unlikely you'll see worse performance using x64. We can't tell what / if any, real improvements come with it, until they release it.

    Typically speaking it should just simply be 'better' overall when running an x64 application natively, on a 64-bit OS. That's assuming it's working as intended, and coded properly, when it releases.
    Edited by Asmodean on January 20, 2016 2:11AM
  • Wily_Wizard
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    Mojmir wrote: »
    64bit is coming.....soon

    Exciting times, woohoo!
    Funny the things I get excited about these days :D
  • Keepercraft
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    Mojmir wrote: »
    64bit is coming.....soon

    Exciting times, woohoo!
    Funny the things I get excited about these days :D

    I so proud of Zenimax. They finally hear my praying about 64bit game client.
    I hope that game will be use more RAM and that solve loading screens on moving.
    Still waiting for Sithis.
  • Medieval3D
    Medieval3D
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    wrlifeboil wrote: »
    In general, a 64-bit client makes sense but specifically would it help ESO's performance that much? It's more than just recompiling the code for 64-bit. I remember when WoW released their 64-bit client not too long ago and the real world performance gains were minimal.

    Its not only about performance, its about less crashes and a more stable game
    Medieval
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