Moonshadow66 wrote: »Lord_Kreegan wrote: »Take off all of your armor. Unslot all of your weapons and skills. Eat no foods, drink no drinks, and sell all of your potions. Only attack groups of five or more
mobs using light and heavy attacks with just your fists.
That should solve your problems.
In other words, don't play 90% of the game and it will be more fun.
I can't imagine how incredibly boring this game would be if all I did was run around and punch NPCs in my underwear.
People like you completely miss the point about threads like these.
I guess no one missed the point about threads like these (I posted "naked", too). It's just that this would be an option which is doable, unlike using a difficulty slider, because.. there isn't any. Your choice.
Personally I find the leveling content ridiculously easy. Going through for the first time was enjoyable; learning all of the areas, seeing new things, fighting new creatures, etc.
Now on my attempted third run through I cannot express how happy I am the content is so easy. I want to get through it as fast as possible as the leveling zones provide no enjoyment to me anymore. As a relatively casual player I don't have a lot of time to play, so spending an incredible amount of hours leveling alts is not high on my priority list.
I would love an item in the Crown Store that would be an "instant VR1" or even a "instant VR14" potion. Seems most people are against this idea, so I digress.
I like this game so much that I decided to pull up a second character. It's really sad to see that the content is so easy, that it is very hard to have fun playing the leveling zones as intended.
TL;DR
I know that a lot of people have been complaining that the game is too hard and that leveling takes too long. This thread is to point out that there is also another side to the story, that the game currently is way too easy and thus creates a lot of boredom and encourages players to skip content.
- There is not much fun content for experienced players while leveling, only the parts of the zones where you are still under-leveled, the public dungeons while you are under-leveled and the group dungeons.
- Getting the skill points from the quests and the skyshards from solo dungeons is thus a very boring and frustrating (as in not challenging) experience.
- Constantly worrying about being over-leveled is a terrible experience.
Field Report
- I played through the first zone by myself and quickly realized that I am leveling way too fast and the mobs are getting easier and easier. It felt much worse than when I played it the first time, probably because I have better gear (crafted by main), I am a better player, but maybe they also nerfed the content. (I know the content would be harder if I didn't wear set armor, but not by much. And I am enjoying my Ashen Grip fire breath. :-))
- So I decided to just do the zone main quests, skipping almost all side quests and postponing the main story, fighters and mages guild until later. Doing that I was still over-leveled in zone 3.
- Now a friend joined in and we wanted to play together. You'd think that would be great fun, but no. For two players playing content of their level it's so ridiculously easy, it's like whacking corn with a baseball bat. So we skipped to the next (fourth) zone and did Dolmen hunting.
- That was still too easy, so we skipped to the fifth.
- I am talking about roughly 8 hours of gameplay here and we increased about 8 levels in that time. Leveling went even quicker since we were under-leveled now.
- In zone 5 we realized that being roughly 5 levels below the mobs (35 vs 40), we could still solo the vast majority of the content.
- Now we are trying out Coldharbor at level 37 and it's still too easy for two players. We had a lot of fun in the public dungeon Village of the Lost, though.
- I am looking forward to the vet zones.
- PS. I tried out the first main story quests which are scaled to my level and it was also not challenging at all.
Conclusion
I cannot fathom that it is intended that good players have to skip all the beautiful content so that they don't get bored to tears because they are too powerful.
Solution
What to do? This is not easily solvable unless they significantly lowered (at least cu in half) the XP you are getting. But that would make leveling twice as long for those who want to get to endgame quickly.Any other ideas? What do you think?
- Allow players to lower the xp gain rate at character creation (and possibly later on). This would effectively increase the difficulty of the game without the need for rebalancing the content. The xp gain rate should be a slider with the max set to the current setting and the minimum to go as low as they want, then every player can find the right rate for them.
- Introduce a difficulty setting by downscaling the character's attributes and possibly associating this with a set of achievements. So for example, you could start a new character in "Ironman Mode" that significantly downscales all attributes for the single player experience, but has no downscaling when entering Cyrodiil or vet dungeons and trials. There should be multiple ironman settings to make this useful for many players.
- Give players access to all skill points while they are in PVP and in endgame dungeons/trials (and scale their stats). This would allow players to get started with PVP and endgame quickly and they can switch between these competitive modes and the more relaxed single player experience from early on in the game.
UPDATE
Please do not suggest to use low level gear or similar meta gaming solutions. This thread is about wanting to play the game as intended, including the use of gear, potions and food. Please comment on my suggestions or provide better ideas. Put yourself in the shoes of the game director and ask yourselves: "What would I do to allow some users to play a more difficult game without changing the experience for everyone else who is content with the current gameplay? What can be done so that it offers the best possible experience for the players and yet requires as little work as possible from the developers?"
I like this game so much that I decided to pull up a second character. It's really sad to see that the content is so easy, that it is very hard to have fun playing the leveling zones as intended.
TL;DR
I know that a lot of people have been complaining that the game is too hard and that leveling takes too long. This thread is to point out that there is also another side to the story, that the game currently is way too easy and thus creates a lot of boredom and encourages players to skip content.
- There is not much fun content for experienced players while leveling, only the parts of the zones where you are still under-leveled, the public dungeons while you are under-leveled and the group dungeons.
- Getting the skill points from the quests and the skyshards from solo dungeons is thus a very boring and frustrating (as in not challenging) experience.
- Constantly worrying about being over-leveled is a terrible experience.
Field Report
- I played through the first zone by myself and quickly realized that I am leveling way too fast and the mobs are getting easier and easier. It felt much worse than when I played it the first time, probably because I have better gear (crafted by main), I am a better player, but maybe they also nerfed the content. (I know the content would be harder if I didn't wear set armor, but not by much. And I am enjoying my Ashen Grip fire breath. :-))
- So I decided to just do the zone main quests, skipping almost all side quests and postponing the main story, fighters and mages guild until later. Doing that I was still over-leveled in zone 3.
- Now a friend joined in and we wanted to play together. You'd think that would be great fun, but no. For two players playing content of their level it's so ridiculously easy, it's like whacking corn with a baseball bat. So we skipped to the next (fourth) zone and did Dolmen hunting.
- That was still too easy, so we skipped to the fifth.
- I am talking about roughly 8 hours of gameplay here and we increased about 8 levels in that time. Leveling went even quicker since we were under-leveled now.
- In zone 5 we realized that being roughly 5 levels below the mobs (35 vs 40), we could still solo the vast majority of the content.
- Now we are trying out Coldharbor at level 37 and it's still too easy for two players. We had a lot of fun in the public dungeon Village of the Lost, though.
- I am looking forward to the vet zones.
- PS. I tried out the first main story quests which are scaled to my level and it was also not challenging at all.
Conclusion
I cannot fathom that it is intended that good players have to skip all the beautiful content so that they don't get bored to tears because they are too powerful.
Solution
What to do? This is not easily solvable unless they significantly lowered (at least cu in half) the XP you are getting. But that would make leveling twice as long for those who want to get to endgame quickly.Any other ideas? What do you think?
- Allow players to lower the xp gain rate at character creation (and possibly later on). This would effectively increase the difficulty of the game without the need for rebalancing the content. The xp gain rate should be a slider with the max set to the current setting and the minimum to go as low as they want, then every player can find the right rate for them.
- Introduce a difficulty setting by downscaling the character's attributes and possibly associating this with a set of achievements. So for example, you could start a new character in "Ironman Mode" that significantly downscales all attributes for the single player experience, but has no downscaling when entering Cyrodiil or vet dungeons and trials. There should be multiple ironman settings to make this useful for many players.
- Give players access to all skill points while they are in PVP and in endgame dungeons/trials (and scale their stats). This would allow players to get started with PVP and endgame quickly and they can switch between these competitive modes and the more relaxed single player experience from early on in the game.
UPDATE
Please do not suggest to use low level gear or similar meta gaming solutions. This thread is about wanting to play the game as intended, including the use of gear, potions and food. Please comment on my suggestions or provide better ideas. Put yourself in the shoes of the game director and ask yourselves: "What would I do to allow some users to play a more difficult game without changing the experience for everyone else who is content with the current gameplay? What can be done so that it offers the best possible experience for the players and yet requires as little work as possible from the developers?"
sooooooo 1-50 is sooo easy its boring? and VR1 - VR14 is sooooo hard people demand it be removed from the game and replaced with something easier? i just dont get it really
MercyKilling wrote: »I was just in a public dungeon earlier today with my NB....and a boss killed me. Twice. Also killed the guy I was teamed with.
No, it's just fine as it is. Not everyone that plays the game is an uber leet God's gift to gaming type player that minmaxes and optimizes every little facet of their character.
Personally I find the leveling content ridiculously easy. Going through for the first time was enjoyable; learning all of the areas, seeing new things, fighting new creatures, etc.
Now on my attempted third run through I cannot express how happy I am the content is so easy. I want to get through it as fast as possible as the leveling zones provide no enjoyment to me anymore. As a relatively casual player I don't have a lot of time to play, so spending an incredible amount of hours leveling alts is not high on my priority list.
I would love an item in the Crown Store that would be an "instant VR1" or even a "instant VR14" potion. Seems most people are against this idea, so I digress.
As a lover of the Elder Scrolls series (not MMOs) it saddens me that this will inevitably be the crowd that ZoS caters more to. The "everything sucks let's just get it over with" crowd.
ES games are supposed to be about exploration, questing, experiencing the unexpected and enjoying the journey, not the destination. Soaking in the lore, appreciating the story, just enjoying every minute of it.
Now it's quickly becoming just another MMO grind where players don't even want to play the content. They just want to get it over with to get the trophy at the end and say "There, I did it."
I understand that endgame is an important MMO "thing", but this was supposed to be an Elder Scrolls game, too. I really wish they would just change the name already and stop pretending to be an Elder Scrolls hybrid or whatever and just admit it's another MMO grinder.
TheShadowScout wrote: »
Or just try more. Aggro two groups of mobs at once, fight twice the number one usually does. Solo dolmen, public dungeons and world bosses, if you can.
There's always means and ways...
titanofdoom wrote: »These threads drive me to distraction!
I think the game balance from 1- 50 is just about right. You can die extremely quickly if you'are not paying attention!
Some classes have greater survivability than others - so play a class that doesen't fair so well in the staying in one piece stakes, and please quit bringing these threads to the forum!
titanofdoom wrote: »These threads drive me to distraction!
I think the game balance from 1- 50 is just about right. You can die extremely quickly if you'are not paying attention!
Some classes have greater survivability than others - so play a class that doesen't fair so well in the staying in one piece stakes, and please quit bringing these threads to the forum!
Lol.
Well, I can tell you this much, I'm not either.
In my own opinion, I'm terribad. I just find stuff that works and run with it. I know my character, but I'm a long way from optimizing anything.
I find the game to easy, and you feel it's about right. Congratulations. If history is any guide, and it usually is, they will continue to dumb stuff down. So you win. I may as well be shouting into a void. But as long as I have the breath to shout, I'm going to try to make it echo.
And I don't disagree, as I've said.MercyKilling wrote: »
Lol.
Well, I can tell you this much, I'm not either.
In my own opinion, I'm terribad. I just find stuff that works and run with it. I know my character, but I'm a long way from optimizing anything.
I find the game to easy, and you feel it's about right. Congratulations. If history is any guide, and it usually is, they will continue to dumb stuff down. So you win. I may as well be shouting into a void. But as long as I have the breath to shout, I'm going to try to make it echo.
Well, if you'd read my sig, you would have seen that while I'm against arbitrarily jacking up the difficulty, I'm not against giving the player the choice to choose their difficulty level.
A personal difficulty setting/slider is a far better suggestion than simply "make it harder for everyone". That's all I'm saying.
Anu_Saukko_Tutkija wrote: »if you find it easy, nothing stops you running naked, toggle off ui. stupid post