Let me make clear that I did not mean to come across as arrogant. I am an experienced player, but there are many, many better players out there. I am certain that most players who roll an alt will face the exact problems as me. And also I had similiar problems, if not as pronounced, when I ran the content for the first time.Lord_Kreegan wrote: »Take off all of your armor. Unslot all of your weapons and skills. Eat no foods, drink no drinks, and sell all of your potions. Only attack groups of five or mobs using light and heavy attacks with just your fists.
That should solve your problems.
Let me make clear that I did not mean to come across as arrogant. I am an experienced player, but there are many, many better players out there. I am certain that most players who roll an alt will face the exact problems as me. And also I had similiar problems, if not as pronounced, when I ran the content for the first time.Lord_Kreegan wrote: »Take off all of your armor. Unslot all of your weapons and skills. Eat no foods, drink no drinks, and sell all of your potions. Only attack groups of five or mobs using light and heavy attacks with just your fists.
That should solve your problems.
Now as to your suggestion - and I do know that you are being a bit ironical, but I still would like to comment - what you are suggesting might work, but it feels a bit beside the point. I don't want to play a gimped game and I want to get recognised in some way for beating a more difficult game. Playing football with your legs bound together can be fun once of twice if you're playing with your kids, but you're not going to do that on a competitive basis for an extended amount of time.
Yeah, I guess enjoyment means something different for different people. I can enjoy the quests and it can be relaxing to just run around and farm a bit after a long day at work. But I am enjoying content most if there is a challenge involved. Especially the bosses should pose a bigger challenge, otherwise it breaks immersion. Thus I suggested to add player controls to adjust xp or stats. I am not an advocate for excluding and frustrating inexperienced players. Just let everyone decide for themselves.there are no mmos that i am currently aware of in which the basic content is not all face-roll. it has ALL been dumbed down to having exactly no challenge.
i no longer play for a challenge in this manner, i play as an enjoyable way to pass the time -- my son who is 22 no longer plays mmos at all because he still wants games that are challenges. he gave up pvp in several games including SW:TOR because most people might as well be moving in slow motion as far as he is concerned.
so yes, pvE has basically no significant degree of difficulty in this or really any of the popular mmos as of this time.
EQ prior to Luclin or LoTRO with the original release of Moria when it was end-game are the last times i remember regular pvE (not raid) content representing a challenge - at all.
I like this game so much that I decided to pull up a second character. It's really sad to see that the content is so easy, that it is very hard to have fun playing the leveling zones as intended.
TL;DR
I know that a lot of people have been complaining that the game is too hard and that leveling takes too long. This thread is to point out that there is also another side to the story, that the game currently is way too easy and thus creates a lot of boredom and encourages players to skip content.
- There is not much fun content for experienced players while leveling, only the parts of the zones where you are still under-leveled, the public dungeons while you are under-leveled and the group dungeons.
- Getting the skill points from the quests and the skyshards from solo dungeons is thus a very boring and frustrating (as in not challenging) experience.
- Constantly worrying about being over-leveled is a terrible experience.
Field Report
- I played through the first zone by myself and quickly realized that I am leveling way too fast and the mobs are getting easier and easier. It felt much worse than when I played it the first time, probably because I have better gear (crafted by main), I am a better player, but maybe they also nerfed the content. (I know the content would be harder if I didn't wear set armor, but not by much. And I am enjoying my Ashen Grip fire breath. :-))
- So I decided to just do the zone main quests, skipping almost all side quests and postponing the main story, fighters and mages guild until later. Doing that I was still over-leveled in zone 3.
- Now a friend joined in and we wanted to play together. You'd think that would be great fun, but no. For two players playing content of their level it's so ridiculously easy, it's like whacking corn with a baseball bat. So we skipped to the next (fourth) zone and did Dolmen hunting.
- That was still too easy, so we skipped to the fifth.
- I am talking about roughly 8 hours of gameplay here and we increased about 8 levels in that time. Leveling went even quicker since we were under-leveled now.
- In zone 5 we realized that being roughly 5 levels below the mobs (35 vs 40), we could still solo the vast majority of the content.
- Now we are trying out Coldharbor at level 37 and it's still too easy for two players. We had a lot of fun in the public dungeon Village of the Lost, though.
- I am looking forward to the vet zones.
- PS. I tried out the first main story quests which are scaled to my level and it was also not challenging at all.
Conclusion
I cannot fathom that it is intended that good players have to skip all the beautiful content so that they don't get bored to tears because they are too powerful.
Solution
What to do? This is not easily solvable unless they significantly lowered (at least cu in half) the XP you are getting. But that would make leveling twice as long for those who want to get to endgame quickly.Any other ideas? What do you think?
- Allow players to lower the xp gain rate at character creation (and possibly later on). This would effectively increase the difficulty of the game without the need for rebalancing the content. The xp gain rate should be a slider with the max set to the current setting and the minimum to go as low as they want, then every player can find the right rate for them.
- Introduce a difficulty setting by downscaling the character's attributes and possibly associating this with a set of achievements. So for example, you could start a new character in "Ironman Mode" that significantly downscales all attributes for the single player experience, but has no downscaling when entering Cyrodiil or vet dungeons and trials. There should be multiple ironman settings to make this useful for many players.
- Give players access to all skill points while they are in PVP and in endgame dungeons/trials (and scale their stats). This would allow players to get started with PVP and endgame quickly and they can switch between these competitive modes and the more relaxed single player experience from early on in the game.
Anyone who finds their questing too easy can quite simply adjust that by messing with their gear.
Don't use a crafted set, use white stuff.
Don't use up to level, go with the obsolete set.
Play around until you find the level of challenge you want.
Tell me, what recognition are you expecting for 'beating' a video game? Especially one like an MMO where there is no actual 'win' because the game doesn't ever 'end'.Let me make clear that I did not mean to come across as arrogant. I am an experienced player, but there are many, many better players out there. I am certain that most players who roll an alt will face the exact problems as me. And also I had similiar problems, if not as pronounced, when I ran the content for the first time.Lord_Kreegan wrote: »Take off all of your armor. Unslot all of your weapons and skills. Eat no foods, drink no drinks, and sell all of your potions. Only attack groups of five or mobs using light and heavy attacks with just your fists.
That should solve your problems.
Now as to your suggestion - and I do know that you are being a bit ironical, but I still would like to comment - what you are suggesting might work, but it feels a bit beside the point. I don't want to play a gimped game and I want to get recognised in some way for beating a more difficult game.
@Sharkan , agreed. So split the difference. Craft nothing, never repair.Anyone who finds their questing too easy can quite simply adjust that by messing with their gear.
Don't use a crafted set, use white stuff.
Don't use up to level, go with the obsolete set.
Play around until you find the level of challenge you want.
I share the OP concerns and I tend to disagree with the above point of view.
Gearing yourself up is part of the fun of any RPG, so running naked just to get some combat challenge doesn't sound a solution, but a way to fix a part of the game by breaking another one ^^
But balancing a game for everyone is impossible : just the skill difference between the same person as a total noob and as a veteran starting an alt is big enough to make it unbalanced.
The good news through is that so far I've never found an NPC refusing to give me a quest because I was too low level.
With my alt I skip all the side quest and just focus on the main storyline of the zone. This way, not only does it go faster, but I'm constantly facing enemies higher level then me.
But now that they have this scaling dungeon level system, I would often love to be able to adjust the level of difficulty when entering an instance. (with loot adjusted in consequence)
I've also dreamt of a special "group rules" server where all the content would be scaled up to offer challenge to groups and small groups.
As it is the game is far too much a (average) solo experience up to craglorn with some small patch of multiplayer content on the way...if you fancy it...
You are just better than you used to be, many people still struggle and die against same level mobs.
Pick randomized builds that don't make sense. Such as pick first Two Ability of your weapon and then First ability of all your classes. These are only abilites you are allowed to use now. Do not craft any gear, only use Quest Rewards.
Also all blocking/dodging is disallowed.
Leveling is supposed to be the fun part of the game IMO, since that is where 80% or more of an MMO's content typically resides until much later in the game's life span. This is after several updates, major patches etc. With ESO it looks like it's going to be the majority of the content for quite some time yet. That being said, we are apparently going to get even faster XP gain for being subbed soon lol.