Cool deal. Thanks @Heromofo. No matter how we get the feature, I just want a way to run dungeons workout having to beg for a group... and when I DO find a group they want to run through as fast as they can. I like to explore every nook. Check every cranny.... I'm not very 'player friendly' I'm afraid.
I would like to see companions but not necessarily as humanoid. I would like for 2 Pet skill trees where our pets can get different skills through use. This would cost skill points from the Player of course and the skill line can follow a general passive approach to buffing your Pets/companions. Your dog (and if they ever provide a wolf) or wolf would fight like the enemy wolf does. Your tiger will fight like the Tigers, Cogbucket like the Dwemer spiders in the game etc.
Combat Pets would have a life bar (which can be healed by appropriate spells, or have an added damage shield from spells that apply) and once the bar becomes 0 they will go into a stunned/immobilized animation and it will take cool down of 1 minute until they can return to action.
Skill line buffs for combat pets can be:
-increased damage %
-increased damage resist %
-decreased cool down times by %
-% chance to knock down enemy (where applies)
-% chance to cause bleeding damage
-% chance to stun/reduce enemy movement speed by %
-% to taunt enemy and draw his attention away from player
Overall it would just be a buddy that fight along with you but except chip damage and the occasional stun, taunt etc. they are there just for immersion and having your own trained combat pet.
Of course there will be non-combat pets, like the Pony Gaurs, house Cat etc. unlike combat pets these don't have a health bar and their passives always work. They can have passives like:
-increase carrying capacity
-reduce sprinting cost
-improve sneak cost %
-make sneak detection area better
-improve out of combat Magicka, Health and Stamina regen.
-increase resource yields mining, provisioning, runes etc.
-improve elemental resistances by %
-find more gold in enemies/general loot.
-increase chance to find rare Blue + motifs, recipes etc.
-decrease research time as long as no-combat pet is active by %
These would insure both combat and non-combat have their uses and would just add to the already in place pets we have in game right now to make them feel part of the world and not just 'there'.
So many people are so shortsighted. Just because you won't use them doesn't mean they won't be good for the community.
I have added your idea to the list lol its really good and it would really help my tank @Muzumush
Thanksthis was an "off the cuff" idea so I'll add to it/develop more in depth while I'm not a work... Lol
Well, I've already explained in this thread why I believe that companions would be actively bad for the community. It's not a matter of whether I would use them or not, I don't want to see them in the game because anything that encourages people to be less social with other players (and having companions to help you out with bosses and such encourages exactly that) is bad for the community.So many people are so shortsighted. Just because you won't use them doesn't mean they won't be good for the community.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Well, I've already explained in this thread why I believe that companions would be actively bad for the community. It's not a matter of whether I would use them or not, I don't want to see them in the game because anything that encourages people to be less social with other players (and having companions to help you out with bosses and such encourages exactly that) is bad for the community.
Now if we're talking about companions who don't help you with combat, then that's another story.
wenchmore420b14_ESO wrote: »This is a big NO for me. To be clear, not all TES games had companions. only Skyrim and that was born out of the mods from Oblivion and Morrowind that were never a real part of the game. And who remembers the problems with said companions, ( even Lydia), getting stuck in door ways, blocking your path, not moving when they should,etc. Companions didn't work right in single player games and we don't need those bugs here.
I have 1,734 companions in 4 guilds. Thats all I need. If you really want a NPC companion, roll a sorc, get winged twilight, and name her "Lydia" like I did..:) Also, we had NPC hirelings at one time. Remember the guards you could hire in Cyrodiil with your AP? They removed those for a reason.
Lastly is the technical hurdles to clear. It has already been stated by Zos that cloaks/capes won't be added because of how un-feasible it would be to implement and what a negative affect it would have on graphics, etc. So imagine every one in Davon,s Watch having a NPC companion? 4FPS if we are lucky? No thank you..
There are a ton of GREAT ideas in this thread and others, but this is not a single player game, it's a MMORPG. You can't just add stuff that sounds good. It must be coded, programed,etc and it's not that easy and does not work the same as SPG's.
All I see with adding companions is lagging the server to point of being unplayable.
This is just my two Septims. Thank You..Huzzah!
Wyietsayon wrote: »I had this thought once that a companion might be able to be made via an addon. Ok, not an actual physical person in game walking around, that's impossible via addons, but here me out. I'm not an addon developer, but I've used them and read about them enough to know some of their limits and things they can do.
Addons can track of quest completion (kinda sorta) and locations. What if a message popped up every time you went to a new place or finished a quest, with some dialogue from a companion? You might even be able to add choices as a response. Maybe those choices would keep track, like a friendship/enemy meter or some other attributes. These stats wouldn't affect anything in game, but might alter dialogue. There might be more flags that could trigger dialogue that I'm not even aware of. There's no way addons can change gameplay stuff, like giving you items or changing stats, but still, stories are fun.And I'm all for adding more fun to games.
The companion wouldn't be physically there, but what if they had connected to you via mind, or communicating through soul gem magic, or via your soul from Coldharbour, or something along those lines. The person could be someone trapped, but still able to communicate. Got a wide range of personality choices there.
Essentially, it'd be something kind of like the mail hireling stories, but since it's in the UI, more prevalent and influenced by what you are currently doing. You can display image in the UI, so you can probably make character portraits when they talk, like RPGs.
There's probably a thousand technical snags with this idea, but there ya go. If I didn't hate coding with a fiery passion, I would have tried this. I can write, and kinda sorta do art, but coding, just...no. I've tried. It hurts. Props to all addon developers, and coders in general.
wenchmore420b14_ESO wrote: »This is a big NO for me. To be clear, not all TES games had companions. only Skyrim and that was born out of the mods from Oblivion and Morrowind that were never a real part of the game. And who remembers the problems with said companions, ( even Lydia), getting stuck in door ways, blocking your path, not moving when they should,etc. Companions didn't work right in single player games and we don't need those bugs here.
I have 1,734 companions in 4 guilds. Thats all I need. If you really want a NPC companion, roll a sorc, get winged twilight, and name her "Lydia" like I did..:) Also, we had NPC hirelings at one time. Remember the guards you could hire in Cyrodiil with your AP? They removed those for a reason.
Lastly is the technical hurdles to clear. It has already been stated by Zos that cloaks/capes won't be added because of how un-feasible it would be to implement and what a negative affect it would have on graphics, etc. So imagine every one in Davon,s Watch having a NPC companion? 4FPS if we are lucky? No thank you..
There are a ton of GREAT ideas in this thread and others, but this is not a single player game, it's a MMORPG. You can't just add stuff that sounds good. It must be coded, programed,etc and it's not that easy and does not work the same as SPG's.
All I see with adding companions is lagging the server to point of being unplayable.
This is just my two Septims. Thank You..Huzzah!
I actually agree with 90% of this post. The reason I'm for combat pets/non-combat pets (see my post earlier in the page or now in the OP) is because people are already running around with said pets all they have to do is allow some to fight along with you or provide passive buffs (both in PVE only).
If humanoid companions become a thing then you will see players with a companion, a pet and if their a Sorcerer summon creatures. We already have summon creatures so just enabling non-sorcerers to have combat pets won't be a huge resource dumb or be bad on preformance as the game is already loading the textures, animations, sound files etc. with the current pets. Also since it will only be available in PVE only sorcerers will have their Summoned creatures in PvP. Unless they allow pets in PvP but if you have them enabled you cannot sneak so that's a pretty huge penalty...
However I don't think I should be forced to play a sorcerer if I want a combat pet, I want to role play my warrior werewolf with his trusty war hound (or wolf if they make those ever) by his side. Can't do that with a sorcerer and summons...
@Xandryahevery time i see a NO in ESO , it makes me think, if i'm in the right MMO-community...
i like the community-enthusiasm and communication-involment and all, it's all very lively and pleasant
but i feel like this every time, i see some players say NO to creative suggestions that would not affect neither RP-experience, PVP-experience, PVE-experience.. (imo) it would just give this game another area of fun and diversity and less dull.
Companions are such a suggestion; i see it in swtor again; it's just fun and you can ofc still join groups for more difficult content, some former group-content, you can solo with companion; MMo does not mean, you are forced to group for every little content; at least at some point;
Companions have a story too (in swtor) and nice cinematic-conversations (which i miss a lot too !!) and you spend quite some time to gear them up and dress them with the gear you like them to have.("creativity" aspect, "roleplay" aspect)
Mass Effect had Loyalty-missions too; that could be downloadable content in any MMO that has companions (just came into my mind)
Big YES from me OF COURSE!