Housing: Another thing DAOC got right, and why it should be adapted to ESO eventually.

  • Dixa
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    Dixa wrote: »
    dark age of Camelot was and is still a very small game player wise.

    Actually, in fact DAOC was a large game for its time period.

    not really. it never even hit original everquest concurrent subs. while you may look fondly back at emain rvr as awesome, huge battles there were only about 60 total players out there across all three factions during those "huge" battles.



  • Attorneyatlawl
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    Tandor wrote: »
    My ideal for player housing would be for it to be modelled on EQ2, including the incredible scope for furnishings. I don't particularly favour instances filled with houses, they get sold out immediately and then become deserted as players move on, LoTRO being an example of that. LoTRO is also an example of how not to do furnishings with a bare handful of "hooks" and virtually nothing available in the game to hang on them, certainly compared to EQ2.

    Vanguard's system of house-building was also pretty cool.

    What with EQ2, VG and SWG, SOE pretty well cornered the housing system in MMOs.

    DAOC had a tax system and if you let the deposit run out unpaid for a month the house would be removed and the land again up for sale, which is what I termed rent in the OP. My idea in the op was to leverage phasing so that room doesn't run out, but so that you also don't have a silly door n a city you go into and vanish in a tiny instanced room. Half the point of housing in an mmo is the decoration and trophy mounting aspects to show to other passerby. And where to put the houses isn't a concern, it's not like new areas in a zone can't be added in the patch that introduces housing just like in other games. I covered this all in the original post but these points seem to be getting a lot of discussion when they wouldn't be relevant to this system :).
    Edited by Attorneyatlawl on May 3, 2015 10:44PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

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  • Attorneyatlawl
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    Dixa wrote: »
    Dixa wrote: »
    dark age of Camelot was and is still a very small game player wise.

    Actually, in fact DAOC was a large game for its time period.

    not really. it never even hit original everquest concurrent subs. while you may look fondly back at emain rvr as awesome, huge battles there were only about 60 total players out there across all three factions during those "huge" battles.



    Oh, I get your point now. It isn't talking about any facts or reality but just posting to post. Have a good night.

    For those unfamiliar with mmorpg history, the above isn't accurate needless to say. It would be more amusing if he even had something realistic sounding to post... I loved nights when our guild's Alliance (in DAOC you could form alliances with other guilds to get a shared chat channel and some other functions) needed to form a third battle group on some big RVR nights :D. Each one holds two hundred people if you don't know from plying DAOC, and like cyrodiil is here, there was only one frontier per server ("campaign" here).
    Edited by Attorneyatlawl on May 3, 2015 10:50PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • NewBlacksmurf
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    Dixa wrote: »
    Dixa wrote: »
    dark age of Camelot was and is still a very small game player wise.

    Actually, in fact DAOC was a large game for its time period.

    not really. it never even hit original everquest concurrent subs. while you may look fondly back at emain rvr as awesome, huge battles there were only about 60 total players out there across all three factions during those "huge" battles.



    Oh, I get your point now. It isn't talking about any facts or reality but just posting to post. Have a good night.

    For those unfamiliar with mmorpg history, the above isn't accurate needless to say. It would be more amusing if he even had something realistic sounding to post... I loved nights when our guild's Alliance (in DAOC you could form alliances with other guilds to get a shared chat channel and some other functions) needed to form a third battle group on some big RVR nights :D. Each one holds two hundred people if you don't know from plying DAOC, and like cyrodiil is here, there was only one frontier per server ("campaign" here).


    Good memories from a game ahead of its time in many ways.
    Good memories.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SteveCampsOut
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    Dixa wrote: »
    Dixa wrote: »
    dark age of Camelot was and is still a very small game player wise.

    Actually, in fact DAOC was a large game for its time period.

    not really. it never even hit original everquest concurrent subs. while you may look fondly back at emain rvr as awesome, huge battles there were only about 60 total players out there across all three factions during those "huge" battles.

    You've obviously never played DAoC in it's youth! We had close to 200 Albs in our Zergs! Hell, a single "Group" in DAoC maxed at 8 people, not 4 like ESO. Get 10-20 groups going and the same in the other two realms and the lag still wasn't as bad as Cyrodull! Mind you, this was before the many MANY server consolidations when the game was collapsing.
    Edited by SteveCampsOut on May 4, 2015 3:04AM
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  • Attorneyatlawl
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    Dixa wrote: »
    Dixa wrote: »
    dark age of Camelot was and is still a very small game player wise.

    Actually, in fact DAOC was a large game for its time period.

    not really. it never even hit original everquest concurrent subs. while you may look fondly back at emain rvr as awesome, huge battles there were only about 60 total players out there across all three factions during those "huge" battles.

    You've obviously never played DAoC in it's youth! We had close to 200 Albs in our Zergs! Hell, a single "Group" in DAoC maxed at 8 people, not 4 like ESO. Get 10-20 groups going and the same in the other two realms and the lag still wasn't as bad as Cyrodull! Mind you, this was before the many MANY server consolidations when the game was collapsing.

    Yup, no kidding... I played it from launch (2001) through mid-2008, and a couple of random months later on, almost continuously. I think the longest break I took was a few weeks from RL circumstances :p. I played on alb/lance and quite literally we had multiple battlegroups going a lot of the time, and in our alliance alone just the 5 guilds in it including mine were fielding 2 full ones for relic raids (200 people each = 400 people from just five guilds). It was a "drop everything!!! save the relic!" thing because people wanted to keep their bonuses, not an "I wonder if we have cyro bonuses tonight for raiding?" where because of campaign hopping, no ties to any specific campaign other than aiming for emperor, and being able to both change home as well as just port to player at will to any campaign "server" in ESO, people don't care about defending the scrolls terribly much, let alone territory. Different era... a better one for gaming, though not as mass-market accessible.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • SteveCampsOut
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    ESO will never supplant DAoC in AvA/RvR for the simple reason of Multi Faction Guilds. End of story.
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  • Dixa
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    Daoc peaked out at 300k concurrent subs. EQ at 500k.

    My guild - Sancti Graal which I and a friend founded - owned all relics on igraine for the first 6 months of that games release. Alb Had big numbers, mid and hib had almost nothing and only started to make a comeback when class changed started to give them some clear advantages to overcome the population balance.

    The game was not as large as you remember. Most players were at least two accounts each as you needed a buffbot or buffs from one to be competitive in pvp and pve.

    Housing worked because the pop on each server simply was not that large and the game was not that demanding on systems or server hardware. Eso on the other hand is.
    Edited by Dixa on May 4, 2015 8:24AM
  • Docmandu
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    Igraine.. no wonder.. everybody knows there was only 1 true DAoC server, Lancelot! :-) /ducks
  • Docmandu
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    Regarding housing.. don't care too much for it. Found the system in DAoC to be ok, but would have been perfectly happy with the game if it didn't have housing.
    If they ever do housing in ESO, I hope it's not individually instanced like in RIFT. While their housing was nicely done, feature wise, having it totally instanced, sort of removes it from the game world. Instancing the inside of a house, I can understand, but at least have a couple of 100+ houses in a housing zone, so you can see your neighbour's house when you visit your own.

    If they add housing, I hope they hook up the achievements to it and add something like Trophies you can earn and decorate your house with (ie. like in DAoC).. Gives some purpose to the achievements tab.
  • Dixa
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    If they add housing, it would be great it if was another way to sell your goods.

    I don't see that happening though. Easy opening for the gold sellers to return.
    Edited by Dixa on May 4, 2015 11:14AM
  • Attorneyatlawl
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    @Dixa, as far as raw subscriber counts, as I said for its time period in the mmorpg market it was a large game. Only in the past few years have we now started seeing buy to play and free to play games regularly have more than eq and daoc had back in the day, except wow which I already covered and is a typical opinion as to its size given no game has come close before or since it :). The mmorpg market also has a much wider popularity than ever before.

    @stevecampsout, yep, I was disappointed to see that was allowed ages ago. I was also fairly disappointed that we were allowed to roll any race on any faction too for example. While I don't see ESO surpassing daoc and its community back in the day, I also don't see any game really doing that in the near or mid future with how much the gaming market and its demographic has changed and the need (want?) for making games more "accessible". Makes business sense, of course, but you do lose out on the purity of gameplay and design as you loosen rulesets to appeal to a broader audience.
    Edited by Attorneyatlawl on May 4, 2015 11:55AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • BloodWolfe
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    I agree with the OP completely! If they do a housing system like that here I would be very very happy!

    I HATE instanced housing! Sure EQ2 and Rift have great housing once inside when it comes to decorating, same with WildStar BUT I HATE when say, 50 people, can all walk into the same front door to all separate interiors. Ruins any sort of immersion, and I like to have a front yard as well.
    Edited by BloodWolfe on May 4, 2015 12:26PM
  • Dixa
    Dixa
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    ESO:

    The game had 772,000 subscribers in June 2014 according to SuperData Research.[39] It was later reported in October 2014 by the same company that the game had generated around $111 million in subscription revenue, indicating that the game had about 1.2 million subscribers around that point


    DAoC:

    The Shrouded Isles expansion was released and populations climbed back up slightly, then in November 2003 populations once again rose to 250,000 with the release of the "Trials of Atlantis" expansion and remained at that level until October 2004 when market competition (Everquest II, World of Warcraft) caused these numbers to gradually decrease over time.

    Eq1:

    Verant, from 1999 to 2001, and SOE, from 2001 to 14 January 2004, issued formal statements giving some indications of the number of EverQuest subscriptions and peak numbers of players online at any given moment.[16] These records show more than 225,000 subscriptions on 1 November 1999,[citation needed] with an increase to more than 450,000 subscriptions by 25 September 2003


  • retyler3_ESO
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    I liked the freedom RIFT offered in building your house. You would purchase land that was instanced and then build whatever you wanted to. I also liked how EQ2 handled visitation, and it would be nice to allow you to sell items in your house as you spoke of DAoC. But mostly I love the system that RIFT has, though it would be pretty cool to help build a city as describe for SWG. B)
  • Ulaidian
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    I'm a bit devastated that there is NO housing AT ALL!! As stupid as it sounds, I love doing my own place up in various games, and thought a game like this, with so much happening, would have housing as a matter of course!

    :disappointed:
  • Sallington
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    Roechacca wrote: »
    Didn't play DAOC but SWG had the best housing system in any MMO bar none . Player made cities and towns .

    SWG did everything it did better than anyone else since. (Pre-CU/NGE). I want a game with that skill and crafting system so freaking bad. Spending my day riding around to my harvesters.... such nostalgia.

    RIP :(
    Edited by Sallington on June 16, 2015 2:32PM
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  • Germal
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    first they should all the small issues ( who summed up ) to be a big issue, than content^^
  • Attorneyatlawl
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    Germal wrote: »
    first they should all the small issues ( who summed up ) to be a big issue, than content^^

    Those two things aren't exclusive, however. The same people that make new artwork for housing props, generally don't pull double-duty as database architecture engineers at the same time ;). This would also address a lot of the concerns that have been raised over not having a sales outlet if you're not in a kiosk-renting trade guild, other than zone and guild chats/forums. Kiosks work day and night whether you're online or not. While I feel they're otherwise fair enough, there is no denying that it is a significant disadvantage to not have your items up for sale if you aren't online, in comparison. Consignment vendors on your house's porch would make that happen :D.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Sausage
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    They just better give us something cool, something cool for Tamriel's Heroes. Some cottage or simple houses isnt going to do it for me.
    Edited by Sausage on July 17, 2015 5:38PM
  • Attorneyatlawl
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    Sausage wrote: »
    They just better give us something cool, something cool for Tamriel's Heroes. Some cottage or simple houses isnt going to do it for me.

    DAOC's system did this ;) too, like I talked about in the OP. Guild mansions could be bought by individuals who were wealthy enough :D.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Sausage
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    Sausage wrote: »
    They just better give us something cool, something cool for Tamriel's Heroes. Some cottage or simple houses isnt going to do it for me.

    DAOC's system did this ;) too, like I talked about in the OP. Guild mansions could be bought by individuals who were wealthy enough :D.

    That sounds decent but let us be leaders of towns, or criminals dens. That would be awesome.
  • Attorneyatlawl
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    Sausage wrote: »
    Sausage wrote: »
    They just better give us something cool, something cool for Tamriel's Heroes. Some cottage or simple houses isnt going to do it for me.

    DAOC's system did this ;) too, like I talked about in the OP. Guild mansions could be bought by individuals who were wealthy enough :D.

    That sounds decent but let us be leaders of towns, or criminals dens. That would be awesome.

    That goes way outside the scope of a non-full-sandbox-virtual-world style game like this one . Would it be awesome? Obviously! :D Would it be practical to implement or fit well at all with Elder Scrolls Online? Not really.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • delphwind_ESO
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    If ESO implemented DAoC housing along with it's broker system it would make this game so much better.

    The current system really only caters to the top 5% of guilds that can afford the kiosks in prime areas. This needs to change.
  • CapnPhoton
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    tallenn wrote: »
    I hated the DAoC housing model. It was the worst housing model I've seen, except perhaps UO, where houses littered the landscape within 2 months. But in DAoC, unless you were among the first to get a house, you were going to be running quite ways to get to your house.

    I much preferred the housing in EQ2, where all of the housing was instanced, and multiple people shared a door (this is also similar to the single player Elder Scrolls games, though obviously you didn't have to share a door, since you were the only player in the world). I also kind of liked Star Wars: Galaxies' method, though not as much as EQ2. It is probably the best way to do non-instanced housing though.

    I liked EQ2 housing also. Tier based located in cities or towns. Instanced so you live right where all the business is and just walk outside to do it. I highly refer this over a housing zone because people come and go. The in-town instances are a much cleaner way to go.

    Xbox One NA Aldmeri Dominion
  • PreciousFaith
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    FF:ARR did somewhat the same thing.. it works well... im sure they have something planned but just like theiving and a few other things that took time to implament and wasnt in day dot... and im sure they have a reason for that too... nice ideas OP
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