gurluasb16_ESO wrote: »I wish it was like Skyrim where you got the bounty but if you killed all witnesses you lost it again.
They all got mindspeech. That's how you were reported in the firstplace (by your victim because you did not kill him in 1 shot) and also how the information spread to all the guards of tamriel
The good news is that they also all have very bad memory, and will forget about the crime in about 20 minutes
SQUIRREL!WHO THE HELL SAW ME DO THAT?
KhajitFurTrader wrote: »SQUIRREL!WHO THE HELL SAW ME DO THAT?
On a more serious note, I remember it being always this way in the ES games as well. For a medieval society, the law enforcement always had astoundingly fast and reliable communication channels. Maybe it's the Divines, maybe it's Sithis, who acts through his proxy, the Dark Brotherhood. Who else would immediately KNOW when you've just murdered an innocent in their sleep?
Anyway, there's no such thing like the perfect crime on the plane of Mundus. Which is a good thing, because I don't want to play in a world where homicidal maniacs can roam free and unhindered. Where there is crime, there has to be punishment.
Wasn't there a bug in Skyrim where a chicken would witness and report your crime?
Been a while, no sure if I remember that one correctly.
Maybe it's the same thing...
Anyway, that torch bug behind the small brushes over there looks very suspicious to me...
titanofdoom wrote: »I think this is incredibly absurd myself. If you kill someone in game in the middle of nowhere, how would they have time to subliminly 'mind speak' to a guard?
Especially if hit from behind and one shotted!
titanofdoom wrote: »I think this is incredibly absurd myself. If you kill someone in game in the middle of nowhere, how would they have time to subliminly 'mind speak' to a guard?
Especially if hit from behind and one shotted!
I believe when you manage to oneshot the target, and there are no other witnesses, you do not get a bounty.
I'd love that, too, because it'd add flavor to the world ("No, I can't go back to Wayrest ever, because of the Noodle Incident back then"). It would also be cool to have certain outlaw towns in far away places (not just dens in regular cities), where everyone is welcome no matter how high their bounty is (but is there honor among thieves?).I would rather the bounty last longer, but be individual by city/zone also. I would also like someone to actually have to tell on you, instead of some instant NPC tattle telling that never actually takes place.