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Stamina Nightblade Burst PvP video

  • joshisanonymous
    joshisanonymous
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    The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.

    It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.

    With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.

    As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.
    Fedrals: PC / NA / EP / NB

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.

    It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.

    With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.

    As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.

    I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.

    As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.

    As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.

    As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.
  • Soris
    Soris
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    Cody wrote: »
    and this is what we will all deal with for the next 5 months.

    pathetic

    QFT
    Welkynd [Templar/AD/EU]
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    You should watch Kerviz's stream for Nightblade burst.

    Jesus jiminy crickets on a crumb he hits hard. I've watched him global players like Leper Si (shields up), Rage O Saurus, Sypher, and others that I consider to be excellent 1v1 players.

    He doesn't even have any weapon attacks on his bars. He has Rally from 2H and the rest are just NB skills, heavy attacks plus attacking from stealth, and super high weapon damage.

    hes says its revenge from auriels bow, but that was a year ago come on now lol.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Detector
    Detector
    ✭✭✭✭
    Only stealth and Camouflaged Hunter? Lol. Gank - is biased. In duel Sorc kill NB with a probability of 80+%.
  • Detector
    Detector
    ✭✭✭✭
    Derra wrote: »
    100% Agree. I´d take any sorc nerf if they´d remove stealth gameplay as a whole in return. It´s not balanceable and it´s not fun for the non stealth player.

    Wrong example. Stealth can use all players. Slow for mana-builds? Use vampirism.
  • joshisanonymous
    joshisanonymous
    ✭✭✭✭✭
    Xsorus wrote: »
    The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.

    It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.

    With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.

    As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.

    I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.

    As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.

    As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.

    As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.

    It sounds like you're basically agreeing with me: in DAoC, stealthers either insta-killed their opponent with a difficult attack or instantly died themselves in return. In GW2, there were setups that would "instant gib people." And you're also saying that you die a lot of if there's more than one enemy around, which says to me that building for burst has gimped you in the escape department.

    The point is that being able to focus your build purely on giant burst damage is not an issue; the issue is if you can do that and also be essentially unkillable. You die often, meaning there's high risk, meaning it's working as intended. Even if the rotation is easy to get off, you still have risk involved in having to be very attentive to your surroundings.
    Fedrals: PC / NA / EP / NB

  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Xsorus wrote: »
    The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.

    It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.

    With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.

    As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.

    I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.

    As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.

    As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.

    As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.

    It sounds like you're basically agreeing with me: in DAoC, stealthers either insta-killed their opponent with a difficult attack or instantly died themselves in return. In GW2, there were setups that would "instant gib people." And you're also saying that you die a lot of if there's more than one enemy around, which says to me that building for burst has gimped you in the escape department.

    The point is that being able to focus your build purely on giant burst damage is not an issue; the issue is if you can do that and also be essentially unkillable. You die often, meaning there's high risk, meaning it's working as intended. Even if the rotation is easy to get off, you still have risk involved in having to be very attentive to your surroundings.

    Well, they didn't instantly die in DAOC, because TTK was slower

    if you were really good, this happened

    https://www.youtube.com/watch?v=tT8rFyQgYg0
  • Xael
    Xael
    ✭✭✭✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.

    It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.

    With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.

    As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.

    I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.

    As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.

    As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.

    As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.

    It sounds like you're basically agreeing with me: in DAoC, stealthers either insta-killed their opponent with a difficult attack or instantly died themselves in return. In GW2, there were setups that would "instant gib people." And you're also saying that you die a lot of if there's more than one enemy around, which says to me that building for burst has gimped you in the escape department.

    The point is that being able to focus your build purely on giant burst damage is not an issue; the issue is if you can do that and also be essentially unkillable. You die often, meaning there's high risk, meaning it's working as intended. Even if the rotation is easy to get off, you still have risk involved in having to be very attentive to your surroundings.

    Well, they didn't instantly die in DAOC, because TTK was slower

    if you were really good, this happened

    https://www.youtube.com/watch?v=tT8rFyQgYg0

    You kidding me?
    Scouts were notorious for 1-2 shotting any hib caster pre absorb bubble. It was so damn bad they add to implement the bubble shield for all casters. The same thing can be said for infil, nightshade, and shadowblades. Hell if a scout didn't kill you with his bow outright, all he had to was shield slam/melee you and you died. TTK was just as bad as it is now on ESO. I also remember Friars straight up brutalizing people in a matter of seconds. Hell before people learned how to LOS, wizard bolts and eld bolts 2 shot people as well. When did you start playing DAoC?

    I find it strange everyone seems to have a short memory. It would seem when people are complaining about something they forget how things were prior. A year ago, I was 2 shotting in this game. TTK has always been quick, the only time I can think of when it slowed down was when everyone copied the light armor / impen /resto / 1hs for every class. PvP was never more pigeonholed and boring.
    I got killed in pvp, nerf everything...
  • olsborg
    olsborg
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    Yea, almost wish theyd bring softcaps back in some form over this TTK. NBs attacking from stealth and around 4k wep dmg and youre insta dead. Its bs.

    PC EU
    PvP only
  • Xael
    Xael
    ✭✭✭✭✭
    olsborg wrote: »
    Yea, almost wish theyd bring softcaps back in some form over this TTK. NBs attacking from stealth and around 4k wep dmg and youre insta dead. Its bs.

    Any class can do it.
    I got killed in pvp, nerf everything...
  • skillastat
    skillastat
    ✭✭✭✭
    Ezareth wrote: »
    babanovac wrote: »
    People at ZOS should look at this video to see what is wrong with their game.

    Just wait until you see my next video ( =

    Will you add the 1v1 we did when I killed you ?

    -Saulo
    (PC NA)
    -Saulo Stamina Sorcerer
    -skillastat Stamina Nightblade
    -a blade spirit Stamina Templar
    -Ultima Online I Magicka Dragonknight
    -'Solo DC* Stamina Sorcerer
    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
  • OdinForge
    OdinForge
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    ✭✭
    These 1-2 instagib builds are becoming more common for NB, people complaining about roll dodge have no idea how much they sacrifice in terms of damage output. I love dying before the game can register what happens to me.
    The Age of Wrobel.
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Xael wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.

    It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.

    With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.

    As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.

    I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.

    As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.

    As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.

    As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.

    It sounds like you're basically agreeing with me: in DAoC, stealthers either insta-killed their opponent with a difficult attack or instantly died themselves in return. In GW2, there were setups that would "instant gib people." And you're also saying that you die a lot of if there's more than one enemy around, which says to me that building for burst has gimped you in the escape department.

    The point is that being able to focus your build purely on giant burst damage is not an issue; the issue is if you can do that and also be essentially unkillable. You die often, meaning there's high risk, meaning it's working as intended. Even if the rotation is easy to get off, you still have risk involved in having to be very attentive to your surroundings.

    Well, they didn't instantly die in DAOC, because TTK was slower

    if you were really good, this happened

    https://www.youtube.com/watch?v=tT8rFyQgYg0

    You kidding me?
    Scouts were notorious for 1-2 shotting any hib caster pre absorb bubble. It was so damn bad they add to implement the bubble shield for all casters. The same thing can be said for infil, nightshade, and shadowblades. Hell if a scout didn't kill you with his bow outright, all he had to was shield slam/melee you and you died. TTK was just as bad as it is now on ESO. I also remember Friars straight up brutalizing people in a matter of seconds. Hell before people learned how to LOS, wizard bolts and eld bolts 2 shot people as well. When did you start playing DAoC?

    I find it strange everyone seems to have a short memory. It would seem when people are complaining about something they forget how things were prior. A year ago, I was 2 shotting in this game. TTK has always been quick, the only time I can think of when it slowed down was when everyone copied the light armor / impen /resto / 1hs for every class. PvP was never more pigeonholed and boring.

    You are talking very early in daocs life in terms of absorb bubble, it was added within first 6 months. Scouts itself were never super dangerous alone except during those first 6 months of the game.. Now that doesn't mean you wouldn't die to the stealth zerg of 10 of them sitting at alb mile gate. The lowest time to kills were around the time of pre nerf left axe with zerkers followed by savages at the start then warlocks.. Ect ect.. While you could die incredibly fast to those classes it was never straight up instant death 90% of the time. bolts were good vs casters but even then they weren't instant death till around Toa time when they started to become scary, and I find it odd you'd mention elds.. Since they really didn't run void spec often compared to rune masters with the dark carver build and fire wizards. Void was just sub par all around in comparsion to light and mana. As for Friars, I think the only time they ever brutalized anyone was very late in the games life. They simply were subpar compared to every other class early one and even late game they weren't top 5.

    And beta 2 is when I started playing daoc. Which is why when you say scouts were scary I kind of laugh, it's like saying smite clerics were scary because at the start of the game they were monsters
  • Bahalul
    Bahalul
    ✭✭✭
    1-2 instagib is no fun.

    Whether it's sorc's crystal frags or NB's ambush etc.

    Either tone down the damage output or buff up the hp back to +50%
  • Derra
    Derra
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    Detector wrote: »
    Derra wrote: »
    100% Agree. I´d take any sorc nerf if they´d remove stealth gameplay as a whole in return. It´s not balanceable and it´s not fun for the non stealth player.

    Wrong example. Stealth can use all players. Slow for mana-builds? Use vampirism.

    Oh i think you misunderstood me. I want it gone for every class.

    Don´t understand what you´re trying to say with the rest of your comment honestly.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Detector wrote: »
    Only stealth and Camouflaged Hunter? Lol. Gank - is biased. In duel Sorc kill NB with a probability of 80+%.
    yeah lets just throw around some random numbers without any proof.

    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Lionxoft
    Lionxoft
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    Is that song a royalty free one that YouTube allows you to put in your videos? Seems it's overused :tongue:

    I've seen bigger burst from sorcs that don't rely on stealth. There are some skills in each class or weapon tree that do obscene damage figures but I think in PvP there just needs to be a banding on damage or some form of soft caps. 1.5 was a lot more fun than 1.6 imo.
  • The_Drexill
    The_Drexill
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    Xael wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.

    It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.

    With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.

    As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.

    I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.

    As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.

    As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.

    As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.

    It sounds like you're basically agreeing with me: in DAoC, stealthers either insta-killed their opponent with a difficult attack or instantly died themselves in return. In GW2, there were setups that would "instant gib people." And you're also saying that you die a lot of if there's more than one enemy around, which says to me that building for burst has gimped you in the escape department.

    The point is that being able to focus your build purely on giant burst damage is not an issue; the issue is if you can do that and also be essentially unkillable. You die often, meaning there's high risk, meaning it's working as intended. Even if the rotation is easy to get off, you still have risk involved in having to be very attentive to your surroundings.

    Well, they didn't instantly die in DAOC, because TTK was slower

    if you were really good, this happened

    https://www.youtube.com/watch?v=tT8rFyQgYg0

    You kidding me?
    Scouts were notorious for 1-2 shotting any hib caster pre absorb bubble. It was so damn bad they add to implement the bubble shield for all casters. The same thing can be said for infil, nightshade, and shadowblades. Hell if a scout didn't kill you with his bow outright, all he had to was shield slam/melee you and you died. TTK was just as bad as it is now on ESO. I also remember Friars straight up brutalizing people in a matter of seconds. Hell before people learned how to LOS, wizard bolts and eld bolts 2 shot people as well. When did you start playing DAoC?

    I find it strange everyone seems to have a short memory. It would seem when people are complaining about something they forget how things were prior. A year ago, I was 2 shotting in this game. TTK has always been quick, the only time I can think of when it slowed down was when everyone copied the light armor / impen /resto / 1hs for every class. PvP was never more pigeonholed and boring.

    I agree 100%. I think people forget. If we go back to the long kills we had a few months ago with everyone perma blocking, I'm out. Everyone is OP, so it's balanced... except Sorcs, nerf Sorcs.

    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • DDuke
    DDuke
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    My stance on this: while I'm not a big fan of instagibbing people, I do realize it belongs in the game at its current state. You remove any chance to kill an opponent before they can react, and suddenly you have everyone in permablock or spamming dmg shields & dodge rolling opponents to death.

    You can't fix one extreme without touching the other one. If they removed the capability to instagib people, everyone would simply be forced to play a sustain build.

    It's also funny that this discussion pops up now, given that it has been possible since beta to instagib people (actually, it was far easier pre 1.4 when you could do it from 30m away with a bow rotation). Regardless, that doesn't make it right.

    There are several things ZOS needs to tackle to fix this situation:
    • How to keep burst damage focused builds effective, without them instagibbing people. How will these burst (not sustain focused builds) be appealing, when people can just mitigate all your damage with a shield or a heal?
    • Fix the capability to have practically unlimited resources (2k+ stamina or magicka regens etc).
    • Fix permablock. You can't kill them through the block, and you won't kill them outside it without "instagib" (in 1v1 obviously) if you aren't playing a build focused on having more stamina regen than the tank (again, a sustain build).

    If these issues are fixed along with the insane burst damage in this game, then it would all be fine on my books, else everyone is just going to be dodge rolling each other to death, or seeing whose shields run out or block breaks first.


    By the way OP, you can get far more burst than that :smiley:

    Try toggling on Radiant Magelight (doesn't break stealth) before Focused Aim for +20% more damage on that. You can also swap to dual wield bar after your Focused Aim starts flying towards the target, and then follow up with Ambush->Surprise Attack/Soul Harvest. This allows you to keep Flawless Dawnbreaker on bow bar for more damage, and more damage on Ambush+Soul Harvest as well since you get way more weapon damage from DW. They still land at the same time.
  • Xsorus
    Xsorus
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    Yea I know about the radiant magelight trick, as swapping to DW, my only problem with that is lag causing me to fail the rotation.
  • Father
    Father
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    Why all the hate towards nightblades... you basicly can do the same with every class..stack wep dmg go sneak and focused aim or wrecking blow followed by a critical rush + invisibility pot.. pooof u vanish.
  • mortuusbae
    mortuusbae
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    Goodjob also what program did you use to render that video so crispy so clean :'(
  • Ezareth
    Ezareth
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    Ezareth wrote: »
    babanovac wrote: »
    People at ZOS should look at this video to see what is wrong with their game.

    Just wait until you see my next video ( =

    Will you add the 1v1 we did when I killed you ?

    -Saulo

    @skillastatb16_ESO

    What is your char name? I've been instagibed by a lot of people. I got 1-shotted by a Fire Staff heavy attack from Sneakyhabanero, reflect 1-shotted myself dozens of times now. Killed from stealth a hundred times. Some nightblade with a bow loves to stack 5 attacks in less than a second on me. Beyond that Wrecking blow/Snipe is hard. Hell I got hit 3 times in a row by Wrecking blow from a single person while dodge rolling on my nightblade last night. Funny that I'm playing a Stamina Nightblade and not a sorc now.

    That said, whoever you are I guarantee I've killed you more.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • skillastat
    skillastat
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    Ezareth wrote: »
    Ezareth wrote: »
    babanovac wrote: »
    People at ZOS should look at this video to see what is wrong with their game.

    Just wait until you see my next video ( =

    Will you add the 1v1 we did when I killed you ?

    -Saulo

    @skillastatb16_ESO

    What is your char name? I've been instagibed by a lot of people. I got 1-shotted by a Fire Staff heavy attack from Sneakyhabanero, reflect 1-shotted myself dozens of times now. Killed from stealth a hundred times. Some nightblade with a bow loves to stack 5 attacks in less than a second on me. Beyond that Wrecking blow/Snipe is hard. Hell I got hit 3 times in a row by Wrecking blow from a single person while dodge rolling on my nightblade last night. Funny that I'm playing a Stamina Nightblade and not a sorc now.

    That said, whoever you are I guarantee I've killed you more.

    I am Saulo the EP stamina Sorc who killed you in a nice 1v1 fight that lasted at least 1min :)
    (PC NA)
    -Saulo Stamina Sorcerer
    -skillastat Stamina Nightblade
    -a blade spirit Stamina Templar
    -Ultima Online I Magicka Dragonknight
    -'Solo DC* Stamina Sorcerer
    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
  • Cody
    Cody
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    Ezareth wrote: »
    Ezareth wrote: »
    babanovac wrote: »
    People at ZOS should look at this video to see what is wrong with their game.

    Just wait until you see my next video ( =

    Will you add the 1v1 we did when I killed you ?

    -Saulo

    @skillastatb16_ESO

    What is your char name? I've been instagibed by a lot of people. I got 1-shotted by a Fire Staff heavy attack from Sneakyhabanero, reflect 1-shotted myself dozens of times now. Killed from stealth a hundred times. Some nightblade with a bow loves to stack 5 attacks in less than a second on me. Beyond that Wrecking blow/Snipe is hard. Hell I got hit 3 times in a row by Wrecking blow from a single person while dodge rolling on my nightblade last night. Funny that I'm playing a Stamina Nightblade and not a sorc now.

    That said, whoever you are I guarantee I've killed you more.

    Ezareth Ali....

    excellent. I will hunt you down and exterminate you before I level out my stamina DK
  • vortexman11
    vortexman11
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    Great video, but honestly, who ever thought of making a class with the best burst DPS have the best CC was crazy.
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
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