joshisanonymous wrote: »The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.
It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.
With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.
As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.
Agrippa_Invisus wrote: »You should watch Kerviz's stream for Nightblade burst.
Jesus jiminy crickets on a crumb he hits hard. I've watched him global players like Leper Si (shields up), Rage O Saurus, Sypher, and others that I consider to be excellent 1v1 players.
He doesn't even have any weapon attacks on his bars. He has Rally from 2H and the rest are just NB skills, heavy attacks plus attacking from stealth, and super high weapon damage.
joshisanonymous wrote: »The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.
It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.
With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.
As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.
I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.
As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.
As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.
As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.
joshisanonymous wrote: »joshisanonymous wrote: »The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.
It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.
With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.
As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.
I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.
As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.
As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.
As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.
It sounds like you're basically agreeing with me: in DAoC, stealthers either insta-killed their opponent with a difficult attack or instantly died themselves in return. In GW2, there were setups that would "instant gib people." And you're also saying that you die a lot of if there's more than one enemy around, which says to me that building for burst has gimped you in the escape department.
The point is that being able to focus your build purely on giant burst damage is not an issue; the issue is if you can do that and also be essentially unkillable. You die often, meaning there's high risk, meaning it's working as intended. Even if the rotation is easy to get off, you still have risk involved in having to be very attentive to your surroundings.
https://www.youtube.com/watch?v=tT8rFyQgYg0 joshisanonymous wrote: »joshisanonymous wrote: »The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.
It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.
With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.
As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.
I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.
As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.
As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.
As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.
It sounds like you're basically agreeing with me: in DAoC, stealthers either insta-killed their opponent with a difficult attack or instantly died themselves in return. In GW2, there were setups that would "instant gib people." And you're also saying that you die a lot of if there's more than one enemy around, which says to me that building for burst has gimped you in the escape department.
The point is that being able to focus your build purely on giant burst damage is not an issue; the issue is if you can do that and also be essentially unkillable. You die often, meaning there's high risk, meaning it's working as intended. Even if the rotation is easy to get off, you still have risk involved in having to be very attentive to your surroundings.
Well, they didn't instantly die in DAOC, because TTK was slower
if you were really good, this happenedhttps://www.youtube.com/watch?v=tT8rFyQgYg0
joshisanonymous wrote: »joshisanonymous wrote: »The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.
It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.
With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.
As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.
I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.
As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.
As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.
As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.
It sounds like you're basically agreeing with me: in DAoC, stealthers either insta-killed their opponent with a difficult attack or instantly died themselves in return. In GW2, there were setups that would "instant gib people." And you're also saying that you die a lot of if there's more than one enemy around, which says to me that building for burst has gimped you in the escape department.
The point is that being able to focus your build purely on giant burst damage is not an issue; the issue is if you can do that and also be essentially unkillable. You die often, meaning there's high risk, meaning it's working as intended. Even if the rotation is easy to get off, you still have risk involved in having to be very attentive to your surroundings.
Well, they didn't instantly die in DAOC, because TTK was slower
if you were really good, this happenedhttps://www.youtube.com/watch?v=tT8rFyQgYg0
You kidding me?
Scouts were notorious for 1-2 shotting any hib caster pre absorb bubble. It was so damn bad they add to implement the bubble shield for all casters. The same thing can be said for infil, nightshade, and shadowblades. Hell if a scout didn't kill you with his bow outright, all he had to was shield slam/melee you and you died. TTK was just as bad as it is now on ESO. I also remember Friars straight up brutalizing people in a matter of seconds. Hell before people learned how to LOS, wizard bolts and eld bolts 2 shot people as well. When did you start playing DAoC?
I find it strange everyone seems to have a short memory. It would seem when people are complaining about something they forget how things were prior. A year ago, I was 2 shotting in this game. TTK has always been quick, the only time I can think of when it slowed down was when everyone copied the light armor / impen /resto / 1hs for every class. PvP was never more pigeonholed and boring.
yeah lets just throw around some random numbers without any proof.Only stealth and Camouflaged Hunter? Lol. Gank - is biased. In duel Sorc kill NB with a probability of 80+%.
joshisanonymous wrote: »joshisanonymous wrote: »The fact that you "die a metric ton" seems to suggest that it's perfectly fine for you to do that must burst. Practically every skill on your bars is focused on burst damage and nothing else.
It might be interesting to see a video that shows your deaths as well because that would make evident the weaknesses of a build that's so focused on burst. I imagine you generally die to players who know how to react to those initial strikes and force you into a protracted fight. Either that, or you die to others that have the same burst potential that catch you off guard.
With how much you vaunt DAoC, I'm surprised you'd complain about the time to kill in this game. DAoC was extremely unforgiving to those who weren't well geared or that didn't know how to react in a split second. Hell, assassin classes in that game were specifically setup to either kill someone with one combo from stealth or otherwise die. This was also true in a lot of ways for thieves in GW2, which you played plenty of.
As long as the high burst carries with it little room for mistakes, then I don't see it as an issue at all. If that much burst is possible to sustain throughout a long fight while also having enough defense to deal with gross errors, then it's an issue.
I mainly die when I miss my attack and others kill me, if its a one vs one i stand a good chance vs the target..but if i'm opening on someone standing in the middle of a crowd i pretty much will die most of the time unless i'm extremely lucky.
As for DAOC, stealthed attacks in DAOC were far far harder to land then this game... It'd be the equivalent of trying to land Wrecking Blow on someone running directly at you and only that direction works. Even then your best chance was just against light targets like other stealthers or casters....If you were to PA my Valkyrie for example..There is a good chance i would purge it, IP and then stomp you into the ground. Hell even attacking casters wasn't always a win...My bonedancer for example was bone army spec, considered by many to be really crappy..but if you stacked enough melee resist (via the RA) you could stand a PA to the face..Which is all ya needed..Because fully buffed Bone Army pets would instantly charge and instant kill a stealther. Most Stealthers of course relied on Mez Poison to counter this sort of thing, But with Bone Army pets the Charge registered faster then Mez poison, so they were always immune to it.
As for GW2, I have a few videos on my youtube page of it, Some of the setups were less forgiving then others, Basically the Glass Cannon setup that I was using to instant gib people....But things Venomous Aura was a lot more beefy and could instantly kill people.
As for this high burst being little room for mistake....Its virtually impossible for me to screw up this rotation...Its not hard to do...the only time it really fails is if someone Dodges at the right moment.
It sounds like you're basically agreeing with me: in DAoC, stealthers either insta-killed their opponent with a difficult attack or instantly died themselves in return. In GW2, there were setups that would "instant gib people." And you're also saying that you die a lot of if there's more than one enemy around, which says to me that building for burst has gimped you in the escape department.
The point is that being able to focus your build purely on giant burst damage is not an issue; the issue is if you can do that and also be essentially unkillable. You die often, meaning there's high risk, meaning it's working as intended. Even if the rotation is easy to get off, you still have risk involved in having to be very attentive to your surroundings.
Well, they didn't instantly die in DAOC, because TTK was slower
if you were really good, this happenedhttps://www.youtube.com/watch?v=tT8rFyQgYg0
You kidding me?
Scouts were notorious for 1-2 shotting any hib caster pre absorb bubble. It was so damn bad they add to implement the bubble shield for all casters. The same thing can be said for infil, nightshade, and shadowblades. Hell if a scout didn't kill you with his bow outright, all he had to was shield slam/melee you and you died. TTK was just as bad as it is now on ESO. I also remember Friars straight up brutalizing people in a matter of seconds. Hell before people learned how to LOS, wizard bolts and eld bolts 2 shot people as well. When did you start playing DAoC?
I find it strange everyone seems to have a short memory. It would seem when people are complaining about something they forget how things were prior. A year ago, I was 2 shotting in this game. TTK has always been quick, the only time I can think of when it slowed down was when everyone copied the light armor / impen /resto / 1hs for every class. PvP was never more pigeonholed and boring.
skillastatb16_ESO wrote: »
skillastatb16_ESO wrote: »
@skillastatb16_ESO
What is your char name? I've been instagibed by a lot of people. I got 1-shotted by a Fire Staff heavy attack from Sneakyhabanero, reflect 1-shotted myself dozens of times now. Killed from stealth a hundred times. Some nightblade with a bow loves to stack 5 attacks in less than a second on me. Beyond that Wrecking blow/Snipe is hard. Hell I got hit 3 times in a row by Wrecking blow from a single person while dodge rolling on my nightblade last night. Funny that I'm playing a Stamina Nightblade and not a sorc now.
That said, whoever you are I guarantee I've killed you more.
skillastatb16_ESO wrote: »
@skillastatb16_ESO
What is your char name? I've been instagibed by a lot of people. I got 1-shotted by a Fire Staff heavy attack from Sneakyhabanero, reflect 1-shotted myself dozens of times now. Killed from stealth a hundred times. Some nightblade with a bow loves to stack 5 attacks in less than a second on me. Beyond that Wrecking blow/Snipe is hard. Hell I got hit 3 times in a row by Wrecking blow from a single person while dodge rolling on my nightblade last night. Funny that I'm playing a Stamina Nightblade and not a sorc now.
That said, whoever you are I guarantee I've killed you more.