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ESO needs Structured PVP? - (Revamp Needed!)

TheGOHgamer
TheGOHgamer
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As much as I love this game and it's the only MMO that I play these days, I feel that I must state the issues I have with PVP, even though you probably hear this all the time.

I am a PVP oriented person in every MMO I play as it's the main aspect of the game I focus on after reaching level cap and it's the most fun for me. And after seeing the PVP videos on YouTube and the combat system, it is what made me purchase the game but have come to realize that these videos are highly misleading as PVP engagements are few and far between and is simply PVE or as I like to call it PvW, (Player vs. Wall).

My experience with PVP thus far is this; ride around for and hour or so waiting for something to happen or to find someone to fight then you finally get into an engagement, they die or run away and then you ride around for another hour and rinse and repeat.

When you get into a fight the PVP is fun, but these engagements are lacking and this is the reason WvW in Guild Wars 2 failed and no one plays it.

PVP and having fun in PVP relies heavily upon having / finding something to do in the vast open world and having many people online within that world to encounter which is not always going to be the case, if ever. For instance; your guild has to be online at the same time as you or you have to have a big enough group in order to go out and capture keeps, supply routes, etc and on top of this the enemy factions and guilds have to be on at the same time as you so you have people to battle to make this exciting and if not all you are doing is PVW (fighting walls and buildings.)

It's never the case that big groups from each faction is on at the same time so PVP simply revolves around you and your group capturing a keep, logging off then the enemy factions retaking that keep a few hours later while you are sleeping or out at work or elsewhere, and so on and so on and having neither faction on to engage one another. To me that is boring and again, simply PVE which we get enough of in the main game.

I don't want to have to organise a group in a forum or guild website then schedule with them when to log on and do PVP just to have fun in PVP. The same goes for enemies that have to do this. Do we have to coordinate with the enemy factions as well in order to have people to engage with online?

This is where Guild Wars 2 World v World failed and this is turning out to be the same as no one wants to run around for hours looking for something to do and having to rely on having a group around to have fun. or at least I don't. Because of course you can't capture a keep by yourself, you can hardly fight one NPC by yourself. So this is extremely restrictive. This is where PVP turns into PVE or PVW as you have nothing to do but quests and fight NPCs and doors and gates.

I simply want to log into the game jump into an Arena or a Battleground and have something to do, and have fun. I want to be able to have social engagements, rivalries, be able to recognize people I have fought before not recognize no one because I have found no one online to play with.

With structured PVP you can simply find people to engage with, whether it's 2v2, 3v3, 10v10, 20v20 or otherwise. It groups you up and gives you an objective and you go and complete the objective and have fun. This is not the case in the open world PVP you get in Cyrodiil which is a shame as i don't want to see it go the way of GW2. However; SPVP is doing great in GW2 or WoW (even though I hate WoW) and that is where I have to go to get my pvp fix when I am not playing ESO.

I don't know what the plans are for PVP if there are any, but something needs to be done as it doesn't seem like anyone is playing or enjoying PVP and I can't be the only one who thinks so. Cyrodiil should always be the main focus for PVP in the game but at least offer something to those who don't have the time to organize massive groups for large scale warfare, especially when you have life obligations to deal with and can't be always on at the same time as your friends or team. Group up the people who are on and have at it. And if you are worried about people no longer doing open world PVP then offer them less rewards or more incentives for playing in Cyrodiil but have the options for people that need instant gratification, not gratification 2 hours in between. It's a lonely place in Cyrodiil.






  • Rook_Master
    Rook_Master
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    I am glad that the PvP in ESO does not simply copy other MMOs. The emergent gameplay that arises due to the nature of the unstructured, open-field action is far superior to the mindlessness of Arenas.

    Even if there is a little downtime, it is worth it. Amazing things happen sometimes that I remember even months later. Will you remember clearly your 1000th Arena battle?
  • TheGOHgamer
    TheGOHgamer
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    Battegrounds can offer the same gameplay / feeling you get from open world pvp but on a slightly smaller scale. Look at BG's in Warcraft. It is still huge, but you get the same enjoyment. It simply ensures you have a group to play and complete objectives rather than having to go solo and find something to do or find a group yourself which is extremely time consuming and not fun.

    I remember most if not all my arena or BG matches because it's where I enjoy myself the most. You still capture objectives, etc and you can remember the persons name you go up against that is constantly trying to thwart you. It's way more social. I don't remember anyone's name in this game. This is pretty much an anti-social mmo. I rather know people in game, make friends and enjoy 1000 BG's than have 1 open world fight every few hours or weeks where I remember no one and everyone is inconsequential. That's just me.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    PvP'er have been asking for this for a year now. Actually we'll take ANY new PvP content. Instead we languished in poor framerates and broken abilities that have affected the meta terribly. Currently some CC abilities are unbreakable.

    What ESO needs is to actually pay attention to the PvP community. PvE has gotten tons of endgame content since launch. PvP has gotten nothing.
  • Fleshreaper
    Fleshreaper
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    Like there would be this really tall structure, 40 stories high, in the middle and you have to fight your way to the top. Knocking other players off and killing them.
  • BugCollector
    BugCollector
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    Yea, bring it!
    May knowledge guide you to enlightenment
  • Thymos
    Thymos
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    The title seems off... The structure of PvP in ESO is the big 3 sided war in Cyrodiil. So saying it needs structured PvP makes me believe you are claiming there is no structure in PvP, when really you just want an alternate structure to this game's PvP.
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
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  • TheGOHgamer
    TheGOHgamer
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    Despite your attempt at rationalizing this game's PVP, by definition it is NOT structured PVP. Structured PVP is centred around providing an arena where members can group up for a competitive arena or battleground and compete for a sole objective such as capturing a flag or TDM where the result is determined or will be determined by the rules of said BG/Arena.

    The group is randomly chosen and put within that Arena/BG and members are told to go and complete a specific objective as per the rules. There is no constant or persistent battle when someone completes the objective under the rules/ time limit or otherwise. When a team is declared a winner, there is a winner, you can't go back and try again to take that objective. THAT is SPVP and no matter how you look at it, ESO does NOT have SPVP.
    Edited by TheGOHgamer on May 1, 2015 9:00PM
  • Atirez
    Atirez
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    I have been heavily involved in fights on the servers I am on (EU). I am seem to be fighting a lot, I look for stuff to do and when nothing is on I make it happen. Hanging around enemy keeps can get you noticed and in fights, if you get ganked keep going back and trying to beat them that's what I have been doing. Been having a lot of fun and learning a lot in the mean time too! Bonus.
  • Dazin93
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    PvP in ESO is stale, boring, and barely even playable half the time. PvP has never been a priority for ZOS and its shameful how they continue to advertise Cyrodiil as a centerpiece of the game when they have not added a single bit of PvP content since release.
    They have no answer to lag issues other than continual reductions to population caps and the addition of incentives for PvE in Cyrodiil to reduce the sample size of quality PvP even further.
    Time and time again there have been game breaking bugs or skill that have went months without being addressed such as the ninhorned trait that is extremely OP right now.
    They have yet to address the growing disparity in character power due to the champion system and how PvP will only grow more and more unbalanced between newer and older players.
    Finally, the PvP "experience" is locked behind a time wall of countless hours of PvE to reach VR14 and discourages creation of alts due to alliance rank not being account/faction wide.

    TL/DR: I would never recommend ESO to any PvP player.
  • Obscure
    Obscure
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    I'll just put this here:
    WILL THE PVP WE SAW AT E3 BE ADDED TO THE GAME?
    Published 06/11/2014
    We set this up specific for shows, such as E3, so we can get small groups working together for a quick PvP-style match.

    While it’s a small taste of what our massive PvP is like in the live game, we thought it would be a fun way for folks to fight with / against each other with the limited amount of time they have at shows like this.

    This mode isn’t in the live game, as it’s something we specifically setup for small, quick matches. However, ESO is a living, ever-evolving game, and if we see lots of requests for smaller style PvP combat, it could be something we add in a later update.

    It's hard to quantify "lots of requests" but I can personally account for 12 people who requested it and have since unsubbed and totally written off ESO as the "Most Disappointing MMO of 2014". I had to search the internet to figure out what to call this behaviour by ZOS and came up with Chrometophobia, which is a debilitating fear of money.
  • zeitzbachrwb17_ESO
    SPvP demands a completely different balance team working on a seperate set of skill number. Don't expect them to take away more resource from content that brings in the majority of the players.

    Because the moment it happens, be prepared to have a bunch of people come here just to complain about losing 1 - v -1 to a certain class.

    ESO skill set is so different compared to other MMO that it's impossible to really have a good SPvP. If it's going to be a 10 v 10 SPvP something the it's easier to just say "Form a group and go into Cyrodill"

    GW2 PUG SPVP is so cancerous it isn't even fun because you can stay alive and control objective all day but if there's a dude that doesn't know how to play or build join in, ggwp. It was a complete joke with tanky heal fest and the tournament has a perma-sleep spell being casted nonstop which showed how the group scene also failed badly.
    Edited by zeitzbachrwb17_ESO on May 1, 2015 9:20PM
  • Obscure
    Obscure
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    Because the moment it happens, be prepared to have a bunch of people come here just to complain about losing 1 - v -1 to a certain class.

    Yeah that's how it already is... You must be new here. Welcome to General Chat :)
    Edited by Obscure on May 1, 2015 9:29PM
  • rb2001
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    Needs PVP anywhere, anytime for anyone with flag set that they want to PVP. Then players are free to RP whatever they want and back it up or not. Make it like MUDS. This is simple.
  • zeitzbachrwb17_ESO
    Obscure wrote: »
    Because the moment it happens, be prepared to have a bunch of people come here just to complain about losing 1 - v -1 to a certain class.

    Yeah that's how it already is... You must be new here. Welcome to General Chat :)

    They don't take the majority of the front page yet unless we're talking about PVP section.
    Edited by zeitzbachrwb17_ESO on May 1, 2015 9:38PM
  • Nivzruo_ESO
    Nivzruo_ESO
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    Obscure wrote: »
    I'll just put this here:
    WILL THE PVP WE SAW AT E3 BE ADDED TO THE GAME?
    Published 06/11/2014
    We set this up specific for shows, such as E3, so we can get small groups working together for a quick PvP-style match.

    While it’s a small taste of what our massive PvP is like in the live game, we thought it would be a fun way for folks to fight with / against each other with the limited amount of time they have at shows like this.

    This mode isn’t in the live game, as it’s something we specifically setup for small, quick matches. However, ESO is a living, ever-evolving game, and if we see lots of requests for smaller style PvP combat, it could be something we add in a later update.

    It's hard to quantify "lots of requests" but I can personally account for 12 people who requested it and have since unsubbed and totally written off ESO as the "Most Disappointing MMO of 2014". I had to search the internet to figure out what to call this behaviour by ZOS and came up with Chrometophobia, which is a debilitating fear of money.

    Make it 13, I've unsubbed.. although I still play the game I just pay what it's worth now, which is right around $0.
    Nelgyntc- V14 NB
  • rb2001
    rb2001
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    Shouldn't be contrived. Let people PVP where and when they want. City guards already exist to police tomfoolery and "justice" interactions. Same thing.
  • Iselin
    Iselin
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    I personally can't stand 15 minute scenario PVP engagements with their scoreboards. It's a different kind of game and it isn't what I play MMOs for. Nor do I like the dumb gankfests that open world PVP games have,

    I understand that some like that kind of stuff and they became staples for some MMOs since WOW introduced them. But this game has never been and (hopefully) will never be about that.

    This kind of PVP is there only if and when you want it. It requires more time commitment and isn't supposed to be as fast paced as scenarios. It's as good as it gets. If it isn't for you, well there's a clue in there for you.
  • RazzPitazz
    RazzPitazz
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    This topic has been covered to such immense detail and irritation (on both sides) since launch I could have sworn this thead was necro'd.

    Long story short, ZoS needs to do SOMETHING with PvP.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
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    All-Star Crafter Guild
  • Audigy
    Audigy
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    The OP has a made a few mistakes which I try to point out now.
    When you get into a fight the PVP is fun, but these engagements are lacking and this is the reason WvW in Guild Wars 2 failed and no one plays it.

    The rewards are just better in tournaments, that's all ;) In general, that group pvp you want only seems attractive, but in reality its not. Nobody would do it if you wouldn't get titles or BIS items.
    PVP and having fun in PVP relies heavily upon having / finding something to do in the vast open world and having many people online within that world to encounter which is not always going to be the case, if ever. For instance; your guild has to be online at the same time as you or you have to have a big enough group in order to go out and capture keeps, supply routes, etc and on top of this the enemy factions and guilds have to be on at the same time as you so you have people to battle to make this exciting and if not all you are doing is PVW (fighting walls and buildings.)

    I don't want to have to organise a group in a forum or guild website then schedule with them when to log on and do PVP just to have fun in PVP. The same goes for enemies that have to do this. Do we have to coordinate with the enemy factions as well in order to have people to engage with online?

    I simply want to log into the game jump into an Arena or a Battleground and have something to do, and have fun. I want to be able to have social engagements, rivalries, be able to recognize people I have fought before not recognize no one because I have found no one online to play with.

    If you would have played GW2 and WOW, then you would realize your mistake here. Both games do not offer "casual" pvp, its all about forming exactly what you hate, a premade to even enter the pvp!
    Get ready to prove your worth on target dummies in SW, to prove your worth by a rating. Get ready to be excluded from these premades if you don't have leet spec 1000 or if you don't want to use TS or Addons.
    I don't know what the plans are for PVP if there are any, but something needs to be done as it doesn't seem like anyone is playing or enjoying PVP and I can't be the only one who thinks so. Cyrodiil should always be the main focus for PVP in the game but at least offer something to those who don't have the time to organize massive groups for large scale warfare, especially when you have life obligations to deal with and can't be always on at the same time as your friends or team.

    But exactly this is Cyrodil. Everyone can do it, every time of the day. What you want however, Arena & BG´s demands that you spend a lot of time in the game to organize groups or be a sheep and bow down to their leaders. The only Casual BG engagement that we had was in Vanilla WOW. But Since TBC that casual PVP is no longer and its all about forming a premade, same for the tournaments at GW2.
    I remember most if not all my arena or BG matches because it's where I enjoy myself the most. You still capture objectives, etc and you can remember the persons name you go up against that is constantly trying to thwart you. It's way more social. I don't remember anyone's name in this game. This is pretty much an anti-social mmo. I rather know people in game, make friends and enjoy 1000 BG's than have 1 open world fight every few hours or weeks where I remember no one and everyone is inconsequential. That's just me.

    Did you actually log on to WOW since Vanilla? ;)

    What you describe is long gone, the knowing of others that we loved in Vanilla is just no more. If you play WOW today and enter a BG, nobody is known to you. There are millions of people and of those there might be 500k doing "PVP". Its impossible to get known someone, or can you name a good PVP player of WOW today?

    No! And exactly that's how the game changed. At Vanilla WOW everyone knew my name, everyone knew my team, just like I knew the world best guilds and players on our realm. We even went to tournaments and stuff, but all of this is long gone.
    WOW today is an anonymous world, not even one player is known there - thanks to cross realm... I am pretty sure that the chance to see another player twice at ESO´s Cyrodil is 1000% higher than at WOW now.
    Edited by Audigy on May 2, 2015 6:30AM
  • pecheckler
    pecheckler
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    Cyrodiil just plain sucks.

    This game needs PvP with 2 competing sides, less than 100 players, in matches 1 to 4 hours in length that have clear victory conditions. Small scale combat without siege and endless standing on walls firing ranged attacks. And most importantly, fundamental design based around non-stop action with no absurd travel time or corpse runs.
    End the tedious inventory management game.
  • TheGOHgamer
    TheGOHgamer
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    If you would have played GW2 and WOW, then you would realize your mistake here. Both games do not offer "casual" pvp, its all about forming exactly what you hate, a premade to even enter the pvp!
    Get ready to prove your worth on target dummies in SW, to prove your worth by a rating. Get ready to be excluded from these premades if you don't have leet spec 1000 or if you don't want to use TS or Addons.

    This is wrong on so many levels. I have played GW2 since launch, and not once have I ever had to use TS. I don't have Add-ons nor is it required. I don't have the best gear as you get buffed anyway and can still do well. And they also have unranked lobbies for those who are new to the game or just casual. And I have never had to form a group to enter pvp in WoW or GW2. Of course you can, to get an advantage over the other team if they are PUGs but that happens in every MMO. But it's not a requirement you make a group, the choice is there. You can simply join the PVP queue and get put into a random group for a BG/ Arena like I have always done and what most people do. Your statement is ridiculous. Whereas these games offer choice, ESO offers NONE. It's form a group, enter Cyrodiil, or have no fun at all.
    But exactly this is Cyrodil. Everyone can do it, every time of the day. What you want however, Arena & BG´s demands that you spend a lot of time in the game to organize groups or be a sheep and bow down to their leaders. The only Casual BG engagement that we had was in Vanilla WOW. But Since TBC that casual PVP is no longer and its all about forming a premade, same for the tournaments at GW2.

    This statement is blatantly wrong on so many levels. Again; forming a group is the individuals prerogative but the game should give them a choice. Cyrodiil gives you none. Everyone can do it, every time of day as you say but no one does as that would make entirely no sense as the way the PVP is built is not conducive to solo play and playing whenever you want. It's playing whenever your Guild is on or whenever there is a PVP even and you know many people will be on at the same time. ESO is not simply jump on any time of day as you say. And to reiterate most games give you the option to join a BG/Arena via their queue system. THAT is the point so you don't have to form a group to have fun like you do in Cyrodiil.

    The rest of your statement is pretty much the same misrepresentation of facts that make no sense, lol. So I won't even bother refuting them. But the whole open world Cyrodiil PVP is dying if not already dead. Most gamers don't want this reliance upon forming a group and having them online as the same time as you to have fun. If I get home from work I should be able to jump on and have fun and not have to worry about when my friends are getting home so they can jump on too and if they go to bed that should not impact my game. BUT it does, which is terrible.

  • TheGOHgamer
    TheGOHgamer
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    Let me post a comment another YouTuber sent to me on YouTube:

    I bought the game (ESO) about a month ago and I haven't played for more than 5 mins. Had I known there is no structured PVP I wouldn't have bothered to buy it. Oh well...

    This is pretty much the sentiment that most people have of this game because of the PVP. This game would be so much better with SPVP and the population would grow dramatically and in turn they would make so much more money, but ZOS do seem to have a fear of money, lol.

    I mean, so many YouTubers would love to play this game and promote this game but getting into a PVP encounter is so long-winded and boring that they just don't bother. I mean who wants to be online all day running around looking for a fight just to make a 5 minute video.

    This is the reason you hardly see any ESO YouTubers, because they know most people want instant gratification which this game does not offer.
  • Jitterbug
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    As much as I love this game and it's the only MMO that I play these days, I feel that I must state the issues I have with PVP, even though you probably hear this all the time.

    I am a PVP oriented person in every MMO I play as it's the main aspect of the game I focus on after reaching level cap and it's the most fun for me. And after seeing the PVP videos on YouTube and the combat system, it is what made me purchase the game but have come to realize that these videos are highly misleading as PVP engagements are few and far between and is simply PVE or as I like to call it PvW, (Player vs. Wall).

    My experience with PVP thus far is this; ride around for and hour or so waiting for something to happen or to find someone to fight then you finally get into an engagement, they die or run away and then you ride around for another hour and rinse and repeat.

    When you get into a fight the PVP is fun, but these engagements are lacking and this is the reason WvW in Guild Wars 2 failed and no one plays it.

    PVP and having fun in PVP relies heavily upon having / finding something to do in the vast open world and having many people online within that world to encounter which is not always going to be the case, if ever. For instance; your guild has to be online at the same time as you or you have to have a big enough group in order to go out and capture keeps, supply routes, etc and on top of this the enemy factions and guilds have to be on at the same time as you so you have people to battle to make this exciting and if not all you are doing is PVW (fighting walls and buildings.)

    It's never the case that big groups from each faction is on at the same time so PVP simply revolves around you and your group capturing a keep, logging off then the enemy factions retaking that keep a few hours later while you are sleeping or out at work or elsewhere, and so on and so on and having neither faction on to engage one another. To me that is boring and again, simply PVE which we get enough of in the main game.

    I don't want to have to organise a group in a forum or guild website then schedule with them when to log on and do PVP just to have fun in PVP. The same goes for enemies that have to do this. Do we have to coordinate with the enemy factions as well in order to have people to engage with online?

    This is where Guild Wars 2 World v World failed and this is turning out to be the same as no one wants to run around for hours looking for something to do and having to rely on having a group around to have fun. or at least I don't. Because of course you can't capture a keep by yourself, you can hardly fight one NPC by yourself. So this is extremely restrictive. This is where PVP turns into PVE or PVW as you have nothing to do but quests and fight NPCs and doors and gates.

    I simply want to log into the game jump into an Arena or a Battleground and have something to do, and have fun. I want to be able to have social engagements, rivalries, be able to recognize people I have fought before not recognize no one because I have found no one online to play with.

    With structured PVP you can simply find people to engage with, whether it's 2v2, 3v3, 10v10, 20v20 or otherwise. It groups you up and gives you an objective and you go and complete the objective and have fun. This is not the case in the open world PVP you get in Cyrodiil which is a shame as i don't want to see it go the way of GW2. However; SPVP is doing great in GW2 or WoW (even though I hate WoW) and that is where I have to go to get my pvp fix when I am not playing ESO.

    I don't know what the plans are for PVP if there are any, but something needs to be done as it doesn't seem like anyone is playing or enjoying PVP and I can't be the only one who thinks so. Cyrodiil should always be the main focus for PVP in the game but at least offer something to those who don't have the time to organize massive groups for large scale warfare, especially when you have life obligations to deal with and can't be always on at the same time as your friends or team. Group up the people who are on and have at it. And if you are worried about people no longer doing open world PVP then offer them less rewards or more incentives for playing in Cyrodiil but have the options for people that need instant gratification, not gratification 2 hours in between. It's a lonely place in Cyrodiil.






    This is an awesome post, man. I pretty much agree across the board, and the following sums the whole thing up perfectly:
    "When you get into a fight the PVP is fun, but these engagements are lacking."

    It's an incredibly fun game in PvP when you *actually PvP*. It's all I really want, and the reason I've spent most of my free time the last year to get to vr14.
  • TheGOHgamer
    TheGOHgamer
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    It's an incredibly fun game in PvP when you *actually PvP*. It's all I really want, and the reason I've spent most of my free time the last year to get to vr14.

    Thanks, and I agree with you. Take the YouTubers (the few there are) that make ESO videos for example. I have noticed that they make "PVP Build videos" like Sorcery PVP build and Templar Healer PVP build, etc. But you don't see any actual PVP videos, lol. It's rare that they will even have a PVP video because it's so rare in the game to get into a PVP encounter. And they really can't show a 5 hour video of walking can they.

    PVP was the main reason for my grinding PVE content but now I find out that PVP is pointless and it was all for nothing. Amd I really going to have to find another game, AGAIN?!
    Edited by TheGOHgamer on May 2, 2015 8:57AM
  • Francescolg
    Francescolg
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    If you wanna focus on PvP, you (! personally !) must find an organized pvp-group which suits to you! No one can help you and no one will tell you where to search. There is no real alternative in Cyrondil! This gamers are in their own "pvp world", they do not read the chat so much and most of their time their attention is in the fights, or in teamspeak.

    If you find such a group and you are willed to play 4-8 consecutive hours a day, you'll find much fun in pvp. Otherwise, the group will be full, as the demand for this kind of groups is huge -> You earn 200k + points in an organized group, while you'll only earn 10k in a random group in the same time. (250k pvp items can be sold for 100k gold, do the math! such groups often are up to 20 x times more "rewarding" but this comes with a price you have to pay [time, withstand literally crazy group leaders, etc.)

    Of course, PvP in ESO has many flaws: On top of all problems stands the "game stability". If you wanna farm millions of points per week, there is no other way than to find a more or less successfull group, and, you'll have to commit to their schedule, right.

    Best thing for casual players would be to reintroduce forward camps and to raise the CP-gain ratio in PvP by another 300%. Even if it means that organized groups will get more CP, the benefit for the casual players, if there are any left, will be bigger. Actually, there is little incentive for many players to join Cyrondil, mostly because of 1.6. and the huge damage you'll encounter in pvp. (that was bow damage for 6 months before 1.6).
    After the "free to play" rush of new players into PvP, we'll see quickly dropping player numbers very soon (lack of content, lack of reward, dmg : HP gap, etc.)
    Edited by Francescolg on May 2, 2015 12:59PM
  • TheGOHgamer
    TheGOHgamer
    ✭✭
    Exactly my point. A game at it's core should be fun and that fun should come easily. Jump in, group up, matchmaking, instant fun. Not hours of gruelling boredom waiting for something to happen or trying to find groups. You spend most of your time running around and trying to find groups than actually playing the game.

    You should not have to schedule a time to long on and have fun. There should not be a time limit on fun. If your guild is not on to form a group, oh well, no fun for you. That's ridiculous. That is why I hate this type of PVP. It has failed in every MMO that employs it and it will fail here. It already has. Can you imagine having to go on a website, find a group and then schedule when to go online with a guild to play a game of Call of Duty or Battlefield? lol haha No matchmaking, no ability to just turn on the game, find a group instantly and have fun. Sounds like fun? Yeah.
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