After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
I'm being "Kept in check" by good players who aren't abusing a broken mechanic all the time. Only bad players need Nirnhoned to be useful against sorcs.
Agrippa_Invisus wrote: »Heavy Armor is the root of the problem. It makes absolutely no sense that the characters with the most armor should also have the most spell resist. This breaks the game, even without nirnhoned. Add the nirnhoned factor in and the game is now a complete disaster.
There are so many broken things like this in this game that would get fixed so fast if ZOS would just take a history lesson in MMO's.
Tell me, what should Heavy Armor have then?
Poor sustain, worse damage. It focuses on survivability and provides that.
Prior to 1.6, HA was utterly useless in PVP (and not much more useful in PVE).
Agrippa_Invisus wrote: »Heavy Armor is the root of the problem. It makes absolutely no sense that the characters with the most armor should also have the most spell resist. This breaks the game, even without nirnhoned. Add the nirnhoned factor in and the game is now a complete disaster.
There are so many broken things like this in this game that would get fixed so fast if ZOS would just take a history lesson in MMO's.
Tell me, what should Heavy Armor have then?
Poor sustain, worse damage. It focuses on survivability and provides that.
Prior to 1.6, HA was utterly useless in PVP (and not much more useful in PVE).
Can you bluff your way through answering your own question?
Teargrants wrote: »
Big numbers make my scales moist.Agrippa_Invisus wrote: »Teargrants wrote: »
Doesn't it cap at 32.5K? Why take it higher?