The point of Light Armor is utility. (In theory.)How do people still not understand this concept? When stamima builds are regularly hitting for 10k yeah it's only fair a sorc should be able to hit for that much with crystal frags or a dk with flame lash. Otherwise there is literally no point in doing a squishy light armor build.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
For all the people who whine about crystal frag / velocious curse / endless fury / proxy / blazing shield damage and the need of nirnhoded to counter it, well there is a reason why it hits you that hard. I'm pretty sure that you haven't spent as many champion points or enchants in poison / disease / magic resistances than you did for fire / frost / lightning resistances and I cannot blame you.
There is a very logical explanation for this. Impulse, one of the best aoe ability in the game deals elemental damage (fire / frost / lightning) so most people have been spending CPs and enchants to counter that damage leaving less room for magic resistances.
Consequences :
- Most of dragonknight abilities deal fire and will be less effective (the reason why magicka DKs have a hard time atm)
- Most of sorcerer abilities deal magic damage and will be lot more effective
Conclusion : Nirnhoded needs a nerf and people need to adjust their champion points more into magic resistances if they want to counter sorcs / templars / proximity damage.
Magicka DKs also need some love. Either a passive which add more spell penetration or something to make their fire damage burning and not tickling.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
Kind of the point isn't it?
Quite happy for everyone else to lose 20k health to stamina based damage but not allow them to dish out the same in return?
No one is suggesting nerf stamina or buff magicka builds here.
Light Armor is meant for Magicka users and Magicka users still have access to more utility skills than anyone else. Wearing Light Armor is sacrificing survivability for utility. Unless you are a Sorcerer.Except you can get the same sustain (or better if were not talking about sorcs) in medium armor. Light armor is supposed to be for glass canons not just glass.
cozmon3c_ESO wrote: »Ifthir_ESO wrote: »disagree re nirn
its the only thing keeping cyrodiil from being all sorcs
how many times do you have to say the same thing to try and make the forum look like people agree with you.
He's been saying Sorcs were OP since launch. Don't expect anything rational on that front.
I love how the Alliance War forums have become the Nerf This, No Nerf That forums (Usually Sorcs).
God what I'd give for a good old Trash Talking Spiderman thread....but they banned those....in favor of the ohh so much better experience we have today. No wonder these forums are a ghost town.
Ifthir_ESO wrote: »Sphinx2318 wrote: »Emma_Eunjung wrote: »LOL.
I can think of FIVE other mechanics off the stop of my head that reduce your Magicka damage just as much, if not MORE than Nirnhoned: Heavy Armor, Reinforced Medium Armor, Empowered Ward, Dampen Magic and... wait for it... BLOCKING.
Even in the long, sorry history of PvP whines, this whole Nirnhoned business really takes the cake. You guys want to nerf armor pieces that required the owner to either grind Craglorn mat nodes until his eyes fell out or pay 15,000 G or more for each piece!
It's amazing that people who roll these glass cannon builds expect everyone else to just bend over and take 20,000 HP damage all the time.
ZoS, please bring back the LOL button!
^^^^^ 100% this guy is running all nirnhoned and is terrified of it getting fixed.
100% you are a sorc player who wants easy frags
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
cozmon3c_ESO wrote: »After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
stop getting hit by the most avoidable damage in the game, then you will see that sorcs are just fine.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
I'm being "Kept in check" by good players who aren't abusing a broken mechanic all the time. Only bad players need Nirnhoned to be useful against sorcs.
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
The buff on procced fragments needs to be revisited. I don´t understand why that was addet in the first place (well i do but i don´t think it was an intelligent attempt to make the skill pve vaible - animation fix and maybe a reliable mechanic would have done wonders).
The rest of sorc dmg is actually pretty comparable to pre 1.6 numbers x 10. The HP change is making the huge difference in ppls perception here.
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
I'm being "Kept in check" by good players who aren't abusing a broken mechanic all the time. Only bad players need Nirnhoned to be useful against sorcs.
So you're saying i'm a good player? Since I wasn't using Nirnhoned against ya in that video?
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
I'm being "Kept in check" by good players who aren't abusing a broken mechanic all the time. Only bad players need Nirnhoned to be useful against sorcs.
So you're saying i'm a good player? Since I wasn't using Nirnhoned against ya in that video?
Of course you're a good player and I equally believe you don't need Nirnhoned like you seem to say you do. In fact I recall you did just fine against them when you weren't using nirnhoned but in your case it's obviously a case of desiring the easy mode path to victory. Hell you're a DK....magicka sorcs should be your easiest matchup.
After bouncing back and forth between magic and stamina, now back to magic, I will say...Nirnhoned will have to be looked at sooner rather then later.
I will say this though, I agree with Pixysticks that it can be countered, it just costs way more to counter Nirnhoned then to use it. Nirnhoned is simply too good.
I do know one thing though, later this evening, I am crafting a few more divines pieces, and switching out my Mundas for the Apprentice. I can get away with this because im a Breton and have cheaper spells then anyone who isn't a Breton, so the loss of Regen from Atronach won't hurt "quite as much" as it would other specs. I run into more people doing this, so Apprentice Stone here i come i guess until they fix this...
Nirnhoned does need to be looked at..However so does Sorcs...it 4-5 Pieces of Nirnhoned are the only thing keeping Sorcs in check right now...Something need to be done about that class when they adjust Nirnhoned.
I'm being "Kept in check" by good players who aren't abusing a broken mechanic all the time. Only bad players need Nirnhoned to be useful against sorcs.
So you're saying i'm a good player? Since I wasn't using Nirnhoned against ya in that video?
Of course you're a good player and I equally believe you don't need Nirnhoned like you seem to say you do. In fact I recall you did just fine against them when you weren't using nirnhoned but in your case it's obviously a case of desiring the easy mode path to victory. Hell you're a DK....magicka sorcs should be your easiest matchup.
You're like the only Sorc i've killed on my DK in 1.6 lol
Heavy Armor is the root of the problem. It makes absolutely no sense that the characters with the most armor should also have the most spell resist. This breaks the game, even without nirnhoned. Add the nirnhoned factor in and the game is now a complete disaster.
There are so many broken things like this in this game that would get fixed so fast if ZOS would just take a history lesson in MMO's.
Heavy Armor is the root of the problem. It makes absolutely no sense that the characters with the most armor should also have the most spell resist. This breaks the game, even without nirnhoned. Add the nirnhoned factor in and the game is now a complete disaster.
There are so many broken things like this in this game that would get fixed so fast if ZOS would just take a history lesson in MMO's.