HeroOfNone wrote: »This reminds me of certain customers in my workplace, they want constant direct updates from the developers, insist they get brought in with managers to 1-3 hour long meetings a week, and if the customers have their email they are constantly bombarding them with 100s of questions, few of which have anything to do with a projects current priority. Then they ask "well, why are you taking so long? Why are you working slower..."
Most of the community managers have been doing their job and being pretty vocal, and most of you know that the console release is the top priority, so why keep wasting time asking about the lack of status updates? Console may not be your thing, but maybe ask "console release going well? Everything on track?" That will be your major indicator when priorities are going to shift back toward other things like content.
*grumpy IT voice* >=/
ZOS_GinaBruno wrote: »As many of you have correctly stated, we are currently focused on our upcoming console launch (which is now a month away! Exciting!). After console, we'll begin discussing Imperial City more in-depth.
ZOS_GinaBruno wrote: »As many of you have correctly stated, we are currently focused on our upcoming console launch (which is now a month away! Exciting!). After console, we'll begin discussing Imperial City more in-depth.
HeroOfNone wrote: »Most of the community managers have been doing their job and being pretty vocal, and most of you know that the console release is the top priority, so why keep wasting time asking about the lack of status updates?
There's a difference between being vocal and conveying information. Community Management here seems more like a damage control squad than a consumer information desk. EVERY patch they're just out roaming around locking up rage posts, "I quit" threads, and making comments like "soon" which is just a professional vernacular for "Quit asking, no one knows". They talk to us, but there is no information being conveyed, which is the point of a Community Management staff. Community Managers are supposed to be given information from the development team (and vice versa) to ensure everyone in the community is as informed as possible, and that the developers are aware of our concerns. However I'm pretty sure all the Community Managers really take away from these forums is "Well people really like X and Y, but they hate Z...and by Z I mean Zenimax", and all they can add to them is "Soon™".
I don't ask for status updates, I just behave with a level of contempt, coupled with a handful of admittedly petty insults, for not getting status updates...the effin' amateurs (petty insult case and point)
They got laid off back in September:
http://www.engadget.com/2014/09/03/elder-scrolls-online-layoffs-bethesda-zenimax/
HeroOfNone wrote: »This reminds me of certain customers in my workplace, they want constant direct updates from the developers, insist they get brought in with managers to 1-3 hour long meetings a week, and if the customers have their email they are constantly bombarding them with 100s of questions, few of which have anything to do with a projects current priority. Then they ask "well, why are you taking so long? Why are you working slower..."
Most of the community managers have been doing their job and being pretty vocal, and most of you know that the console release is the top priority, so why keep wasting time asking about the lack of status updates? Console may not be your thing, but maybe ask "console release going well? Everything on track?" That will be your major indicator when priorities are going to shift back toward other things like content.
*grumpy IT voice* >=/
Gandrhulf_Harbard wrote: »ZOS_GinaBruno wrote: »As many of you have correctly stated, we are currently focused on our upcoming console launch (which is now a month away! Exciting!). After console, we'll begin discussing Imperial City more in-depth.
With all due respect all but abandoning the PC platform for the several months run-in to Console launch is just not acceptable.
You are hemorrhaging players, they feel let-down, and even worse they feel mislead and ignored (as someone who works in customer service in a company with a 7 figure turnover I know - for a fact - that this is really as bad as it can get and there still be some hope for recovery).
Whatever business strategy you are following, it is failing; if it weren't you'd not have needed to go B2P.
So what was it that saw players leaving in such high numbers ZoS felt a need to let them play for free, having formerly stated that the game would always be Subscription based as that was the ONLY way to deliver their vision of gaming excellence?
Was it lack of promised regular content?
Was it lack of anything being done about Cyrodil lag?
Was it both of these, and more besides?
Where does throwing everything you have at the Console launch address ANY of the issues that are driving players and, lest we forget, money away from ESO?
Honestly, as a relative newcomer to this great game and the forums what it feel like I am witnessing is a drowning man ignoring the life-raft right under his nose and struggling to swim to another ship on the far horizon because that ship has shineys.
The solution to losing PC players will NEVER be found in launching the Console.
It will ONLY be found in addressing, as a matter of urgency, the concerns of the PC players.
Just a thought.
All The Best
ZOS_GinaBruno wrote: »As many of you have correctly stated, we are currently focused on our upcoming console launch (which is now a month away! Exciting!). After console, we'll begin discussing Imperial City more in-depth.
PC players are a small % of their target market.
The whale is the console market.
See?
Gandrhulf_Harbard wrote: »ZOS_GinaBruno wrote: »As many of you have correctly stated, we are currently focused on our upcoming console launch (which is now a month away! Exciting!). After console, we'll begin discussing Imperial City more in-depth.
With all due respect all but abandoning the PC platform for the several months run-in to Console launch is just not acceptable.
You are hemorrhaging players, they feel let-down, and even worse they feel mislead and ignored (as someone who works in customer service in a company with a 7 figure turnover I know - for a fact - that this is really as bad as it can get and there still be some hope for recovery).
Whatever business strategy you are following, it is failing; if it weren't you'd not have needed to go B2P.
So what was it that saw players leaving in such high numbers ZoS felt a need to let them play for free, having formerly stated that the game would always be Subscription based as that was the ONLY way to deliver their vision of gaming excellence?
Was it lack of promised regular content?
Was it lack of anything being done about Cyrodil lag?
Was it both of these, and more besides?
Where does throwing everything you have at the Console launch address ANY of the issues that are driving players and, lest we forget, money away from ESO?
Honestly, as a relative newcomer to this great game and the forums what it feel like I am witnessing is a drowning man ignoring the life-raft right under his nose and struggling to swim to another ship on the far horizon because that ship has shineys.
The solution to losing PC players will NEVER be found in launching the Console.
It will ONLY be found in addressing, as a matter of urgency, the concerns of the PC players.
Just a thought.
All The Best
PC players are a small % of their target market.
The whale is the console market.
See?