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The Only Way To Achieve Class Balance

Cagro
Cagro
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Allow everybody access to all skills and passives, except racial passives. A cool way will be to have a max level chain of quests to learn other classes skills.
  • Psychobunni
    Psychobunni
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    Or since class "balance" is irrelevant to PVE, they could expand PVP skill lines to more like 10...and while in Cryodiil those are the only skills you can use.

    All PVP players would have the exact same options and no one could complain about imbalance of skills, not to mention for once PVE wouldn't be bent over to suit PVP win/win for all.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Sallington
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    Everyone would run the same exact flavor-of-the-month builds.

    At least now we have at least 4 builds running around.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • DaveMoeDee
    DaveMoeDee
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    You can level 8 characters. That means you can do a Stam & Magicka build for each class.
  • Cagro
    Cagro
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    Sallington wrote: »
    Everyone would run the same exact flavor-of-the-month builds.

    At least now we have at least 4 builds running around.

    I disagree. Not all nightblades, templars, etc., will play the same build. You can build DPS, Healer, Tank or some kind of Hybrid, Magic or Stamina, and glass cannon, sustainability, survivability, solo or group build. Even in games like WOW and SWTOR that people do not get as much choices as here, people with the same class play different.
    DaveMoeDee wrote: »
    You can level 8 characters. That means you can do a Stam & Magicka build for each class.

    Some of us do not have time for alts and just like to concentrate in one character.
    Or since class "balance" is irrelevant to PVE, they could expand PVP skill lines to more like 10...and while in Cryodiil those are the only skills you can use.

    All PVP players would have the exact same options and no one could complain about imbalance of skills, not to mention for once PVE wouldn't be bent over to suit PVP win/win for all.

    PVP players pay for the full game. Why should we limit them to 10 skills? One of the best things in this game is freedom to build your character the way you want.
  • Gix
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    Cagro wrote: »
    Allow everybody access to all skills and passives, except racial passives. A cool way will be to have a max level chain of quests to learn other classes skills.
    You'd, then, only shift the problem over to racials.
  • Psychobunni
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    Cagro wrote: »
    [

    PVP players pay for the full game. Why should we limit them to 10 skills? One of the best things in this game is freedom to build your character the way you want.


    They would still have access to the full game. Trying to balance PVP while not screwing up the needs of PVE is always going to be a disaster. Two totally different needs and is never going to be done right, I don't even know how they thought it was possible.

    My solution would meet the needs of both while stopping a daily request for nerf/open skills/etc. Your solution would start a slew of new daily pvp complaints that everyone is running the same OP build, nerf it! and damage PVE once again in the process.

    Edit: I also said 10 skill lines, so that would be like 50+ skills to choose from :)

    Edited by Psychobunni on May 1, 2015 4:53PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Gix
    Gix
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    Cagro wrote: »
    [

    PVP players pay for the full game. Why should we limit them to 10 skills? One of the best things in this game is freedom to build your character the way you want.


    They would still have access to the full game. Trying to balance PVP while not screwing up the needs of PVE is always going to be a disaster. Two totally different needs and is never going to be done right, I don't even know how they thought it was possible.

    My solution would meet the needs of both while stopping a daily request for nerf/open skills/etc. Your solution would start a slew of new daily pvp complaints that everyone is running the same OP build, nerf it! and damage PVE once again in the process.
    It's actually not that difficult. You design the game so that PvP is as balance as you can make it, then you build your PvE experience around THAT.
  • Psychobunni
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    Gix wrote: »
    It's actually not that difficult. You design the game so that PvP is as balance as you can make it, then you build your PvE experience around THAT.

    As a PVE player I'd have to disagree with that idea. That would likely make all PVE content boring and the same, not to mention there is infinitely more PVE content than PVP, why center the game around a small aspect? If in the name of PVP balance all classes could heal/tank/dps just the same as another, what would even be the point? People like diversity if the game couldn't offer that, they would find one that did.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Didgerion
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    Sallington wrote: »
    Everyone would run the same exact flavor-of-the-month builds.

    At least now we have at least 4 builds running around.

    Well it is not any different now.
    There is flavor-of-the-month build now as well. It only takes you to switch the class.


  • Rook_Master
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    OK, think about the consequences of being able to have a bar like this:

    1. Bolt Escape
    2. Dark Cloak
    3. Reflective Scales
    4. Breath of Life
    5. Hardened Ward

    Seriously, would anyone ever die in PvP?
  • Obscure
    Obscure
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    Removing restrictions results in the best options being cherry picked and the rest left to rot. It totally gets rid of build versatility when there becomes one build that is objectively the best mechanical build in the game than a build that is objectively best for your class. In ESO there are, at a minimum, 4 builds that are objectively the best you can make, because there are 4 restrictions (Templar, Sorcerer, Nightblade, and Dragonknight). In a game without those class restrictions you can literally have the best Healer, Tank, and DPS that can control engage and disengage. Every player would be using the skills that each class uses right now that are broken, OP, or just flagrantly annoying (bolt sorcs I'm looking at you) and anything other than those skills would be rejected as sub optimal.

    Presently Templar represents a small dose of this "do it all with one build", as being a healer spec consequently also makes one a DPS spec and Off-Tank, all in one build. Restriction removal only creates balance via removal of build diversity, and establishment of " One Build To Rule Them All "; one right answer and a ocean of wrong ones. Creating balance this way is better served by just deleting every skill and option that isn't optimal within the meta.
  • Didgerion
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    It is too late to open the class skills at this moment of time....it will bring too much discomfort to the player base.
    They've should done it right from the beginning like they did with the armor type.

    The balancing indeed would be much easier to do without classes.

    It is really hard to balance the game in its current state, there are some OP abilities, but unfortunately if you nerf them you kill the entire class.

    For example if you nerf the NB's fear, half of the nightblades will quit their class, the cloak is OP as well (when working), if you nerf it then the other half of NBs would quit their class.

    But they keep adding new skill lines and I believe that in a long run every class skill will have a replica in the common skill lines.
    And if they decide to implement the spell crafting then again there will be more replicas to the class skills.
    So it is going there but slowly.
    Edited by Didgerion on May 1, 2015 5:24PM
  • Xendyn
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    OK, think about the consequences of being able to have a bar like this:

    1. Bolt Escape
    2. Dark Cloak
    3. Reflective Scales
    4. Breath of Life
    5. Hardened Ward

    Seriously, would anyone ever die in PvP?

    Yeh was thinking along those lines myself lol. My pvp sorc would have a field day.

    I'd also like GDB, Fear, Radiant Destruction, Ambush, Chains and Nova pls and ty.

    *steps to the checkout line with a full cart of OPness
    Lag is ruinin' my 'mershun!
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    PC/NA
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    OK, think about the consequences of being able to have a bar like this:

    1. Bolt Escape
    2. Dark Cloak
    3. Reflective Scales
    4. Breath of Life
    5. Hardened Ward

    Seriously, would anyone ever die in PvP?
    Detect pot + Crit rush + fossilize + soul harvest + wrecking blow + killers blade => you are dead.

    But you are right, there would be other insane builds. Especially if you combine some of the passive skills.
  • DaveMoeDee
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    Gix wrote: »
    It's actually not that difficult. You design the game so that PvP is as balance as you can make it, then you build your PvE experience around THAT.

    As a PVE player I'd have to disagree with that idea. That would likely make all PVE content boring and the same, not to mention there is infinitely more PVE content than PVP, why center the game around a small aspect? If in the name of PVP balance all classes could heal/tank/dps just the same as another, what would even be the point? People like diversity if the game couldn't offer that, they would find one that did.

    Agreed. This is an RPG. If people want PvP with true balance, play a game that is truly PvP focused and doesn't involve character development. There are plenty of them.

    Based on the amount of content and the focus of the developers, PvP is not driving the direction of the game. PvP should have a big role in determining how CP work and end game armor sets. But PvP should not drive the class or weapon skills since most players will spend the vast majority of their time in PvE and will depend on the class and weapon skills to be able to complete single player content.
  • MCMancub
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    This sounds like a terrible idea. Why do people keep trying to make this game Skyrim?
  • DaveMoeDee
    DaveMoeDee
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    Cagro wrote: »
    DaveMoeDee wrote: »
    You can level 8 characters. That means you can do a Stam & Magicka build for each class.

    Some of us do not have time for alts and just like to concentrate in one character.

    The decision to play just one character has costs. You lose flexibility. One character can't be all things.

    I understand that the current design can be frustrating for those who wish Zenimax released a Elder Scrolls PvP game instead of an RPG with PvP. But I have been frustrate in the past with changes for the sake of PvP "balance" that made it hard for me to complete solo content when my build, which was far from OP in PvE, became obsolete after an update.

    Personally, I am a big advocate for selling a VR14 boost in the crown store (though all you get is the level boost and the included skill points and attribute points from the level, without any of the skill leveling, etc that you normally collect along the way). That would allow people who don't want to play the game apart from PvP to minimize the need to do PvE.

    Zenimax did advertise the PvP a lot, so they do have a responsibility to cater to the people who came to the game mostly for the PvP. I just don't think they need to go as far as some suggest since this is, at its core, an RPG. (to be fair, classes aren't actually necessary for an RPG)
    Edited by DaveMoeDee on May 1, 2015 6:03PM
  • Chuggernaut
    Chuggernaut
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    Or since class "balance" is irrelevant to PVE, they could expand PVP skill lines to more like 10...and while in Cryodiil those are the only skills you can use.

    All PVP players would have the exact same options and no one could complain about imbalance of skills, not to mention for once PVE wouldn't be bent over to suit PVP win/win for all.

    I would this. Drop classes and just add pvp only skill lines.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Didgerion
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    OK, think about the consequences of being able to have a bar like this:

    1. Bolt Escape
    2. Dark Cloak
    3. Reflective Scales
    4. Breath of Life
    5. Hardened Ward

    Seriously, would anyone ever die in PvP?

    Yes they would,

    Because ZOS can easily add counters to each ability if they are not class tied for example:
    1. Bold Escape
    Improve Charge abilities so when you charge to Bold's path then you teleport through the path right into the caster
    2. Dark Cloak
    There are already plenty of ways to reveal cloaked players
    3.Reflective Scales:
    No Counter is needed, just pay attention and use abilities that cannot be reflected.
    4.Breath of Life
    You need magica to cast it efficiently and that means you are exposed to physical attacks. The healers are always priority targets so expect to die fast.
    5.Hardened Ward
    Add new ability: 'Negate shield'

    If they are class tied on the other hand there is no way to balance it without destroying that class.
  • lihentian
    lihentian
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    agree, it would be awesome
  • zeitzbachrwb17_ESO
    The only time classes will need to be balanced is when they are capable of doing too much well and overshadow the other roles.

    This is an MMO, not a 1-v-1 fest or god simulator. You need to change your mentality entirely when playing an MMO.
  • Didgerion
    Didgerion
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    The only time classes will need to be balanced is when they are capable of doing too much well and overshadow the other roles.

    This is an MMO, not a 1-v-1 fest or god simulator. You need to change your mentality entirely when playing an MMO.

    I don't see how we should change the mentality?
    Looks like you want to change the human nature.
    There will always be the race to create the most god-alike character.

    There are several builds there that can handle 1vsX fights continuously where the X looks like some mosquitoes.
    And that my friend should be balanced, but it cannot be done because you destroy the class if you do it.
  • zeitzbachrwb17_ESO
    The only time classes will need to be balanced is when they are capable of doing too much well and overshadow the other roles.

    This is an MMO, not a 1-v-1 fest or god simulator. You need to change your mentality entirely when playing an MMO.

    I don't see how we should change the mentality?
    Looks like you want to change the human nature.
    There will always be the race to create the most god-alike character.

    There are several builds there that can handle 1vsX fights continuously where the X looks like some mosquitoes.
    And that my friend should be balanced, but it cannot be done because you destroy the class if you do it.

    MMO is balance classes being able to dominate at a certain role. ATM, Templar, although is bad in 1 v 1, is probably the best for PvE and is extremely dangerous in group PVP as healer will greatly amplify group strength if not taken down right away. This is the kind of balance that MMOs always look for. A game where every role has a weakness or strength.

    If it has almost no weaknesses like a tank that can outCC, out sustain and out damage, then that needs to be nerfed.

    Current state of the game is so much easier to balance since you can tell who can do what well atm but trying to remove the class difference when it comes to role is a great way to destroy an MMO balance. The wrong mentality here is that when people see the name "Elder scroll" in "Elder scroll online", they assume the game will be like the other ES game where you are playing a person about to become a god and do as please. This is a wrong mentality. You are playing with other players now so better accept that the power level line will exist or go back to offline games.
    Edited by zeitzbachrwb17_ESO on May 1, 2015 9:37PM
  • RazzPitazz
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    I don't understand the stance of "True balance is the lack of a need to balance." Unlocking everything for everyone doesn't make it balanced, it just makes it available. Templar skills would be no less buggy, DK skills would still be everywhere, Sorc skills would still need massive magika, NB skills would be no different. Mixing them all together doesn't create order, it creates FoTM, every month. Balance is risk and reward, pros and cons.
    If the lack of need to balance is true balance, then the game is auto balanced instantly when you get to choose which skill line to use, since you have access to all of them until you hit "Accept".

    Allowing everyone to have the same skills at all times wouldn't make balance issues go away, it would make them even harder to manage; one skill is perceived as too powerful in one scenario, skill is nerfed, new skill takes its place, new skill is nerfed, another skill takes its place etc...

    Min/Maxing is both bane and benefit to balance.
    PC NA
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Been meaning to try this build out. yBZs6qc.png


    In other news, saying "the only way to have class balance is to remove all classes" is like saying they only way to have world peace is by killing everyone off.
  • zeitzbachrwb17_ESO
    I don't understand the stance of "True balance is the lack of a need to balance." Unlocking everything for everyone doesn't make it balanced, it just makes it available. Templar skills would be no less buggy, DK skills would still be everywhere, Sorc skills would still need massive magika, NB skills would be no different. Mixing them all together doesn't create order, it creates FoTM, every month. Balance is risk and reward, pros and cons.
    If the lack of need to balance is true balance, then the game is auto balanced instantly when you get to choose which skill line to use, since you have access to all of them until you hit "Accept".

    Allowing everyone to have the same skills at all times wouldn't make balance issues go away, it would make them even harder to manage; one skill is perceived as too powerful in one scenario, skill is nerfed, new skill takes its place, new skill is nerfed, another skill takes its place etc...

    Min/Maxing is both bane and benefit to balance.

    "Balance is unbalance" is a MOBA mentality where the skills are already set and stuffs. THere's a clear role for a certain character or if not, a certain strength right there.

    MMO is almost the same as this but instead of relying on just a small amount of people with kit set, we just have the role set with an option to go off-role a bit.

    Unlocking all skills will just make it horribad like the kind of stuffs you see in Champion Online. YOU CAN CREATE ANYTHING? Well. Let's take the most broken CC, most broken tankiness and most broken damagign tool. "Diversity"? More like "Switching out one skill at most"
    Edited by zeitzbachrwb17_ESO on May 2, 2015 6:25AM
  • Glurin
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    Personally, I think the decision to make classes anything more than a little handful of bonuses or even having them at all was a mistake. But it's too late to change that now without some MAJOR upheaval to the system.

    As far as FotM is concerned, there will always be FotM and there will always be those who mock the ones who do not use FotM. Just as there will always be complaints from min/maxers concerning anything that one character can have that another character cannot. Racials, classes, character height, a manly mustache, as long as there's even the slightest advantage somewhere, they will complain about it.

    Best you can do is try to balance things without homogenizing or pigeonholing them.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • MercyKilling
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    Whenever I see "class balance" or even any kind of "balance" arguments...I have to wonder why we are allowed to make any choices in character design at all.

    Why not just give us formless, shapeless, colorless lumps that have the same statistics, same abilities and same everything? That's balanced. That's fair. Why even bother with things like race or armor or weapons? Just equip every character with identical gear.

    Then I remember we are not meant to be equals. I remember that our choices need to have consequences or rewards to set us apart from everyone else.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Wintersage
    Wintersage
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    Here we go again. Sometimes I feel the banhammer looming over me because of this one particular subject. But like moths and flames, I simply can't resist.

    So.
    Cagro wrote: »
    Allow everybody access to all skills and passives, except racial passives. A cool way will be to have a max level chain of quests to learn other classes skills.

    Can't really say I agree with this. I find myself coming down on the side of the people who think it's overpowered. Because it totally would be. Some of the class passives are all-encompassing. You can't just have them all. In the form they currently reside in, it literally would be god-mode. Without the benefit of oversight, or a green forum name.
    Or since class "balance" is irrelevant to PVE, they could expand PVP skill lines to more like 10...and while in Cryodiil those are the only skills you can use.
    Nice unrelated agenda there. Like the ability to pick the skills best suited to your character are completely irrelevant to the 50 levels and v1-14 that follow? 3 realms of quests, not to mention all the daily dungeon grinds, and those are what? Nothing? Doesn't matter how you play unless you have someone around on the receiving end of it?
    MCMancub wrote: »
    This sounds like a terrible idea. Why do people keep trying to make this game Skyrim?
    Well, I'd have to say for 2 reasons:
    1) Skyrim was fun.
    2) Skyrim sold.
    It is too late to open the class skills at this moment of time....it will bring too much discomfort to the player base.
    They've should done it right from the beginning like they did with the armor type.

    The balancing indeed would be much easier to do without classes.
    This here I most emphatically agree with. Not all the class skills are created equal. Not by a long shot. But they would certainly be easier to balance on a line for line basis, rather than a class for class basis.
    DaveMoeDee wrote: »
    Personally, I am a big advocate for selling a VR14 boost in the crown store (though all you get is the level boost and the included skill points and attribute points from the level, without any of the skill leveling, etc that you normally collect along the way). That would allow people who don't want to play the game apart from PvP to minimize the need to do PvE.
    Worst idea ever. I mean....while you're at it, why don't we just remove levels and the rest of the world from the game. Cyrodiil only?

    Totally missing the LOL button now. :(
    Zenimax did advertise the PvP a lot, so they do have a responsibility to cater to the people who came to the game mostly for the PvP. I just don't think they need to go as far as some suggest since this is, at its core, an RPG. (to be fair, classes aren't actually necessary for an RPG)
    Funny, they also advertised it as an ES game on the platform of "Play as you want". Where's the responsibility to cater to us?

    (Actually, in all seriousness, I don't think ZOS should cater to anyone. Especially on these forums. They should make their game as they see fit. But I'd give my eye-teeth for them to stop catering to all the people, their staff included, hell-bent on making DaoC 2. But that's a personal gripe. Onwards!)
    I don't see how we should change the mentality?
    No? ZOS had a chance to turn the entire genre on it's head. To show all you class-based adherents that there is, indeed, a better way. With the same openness that the single player ES games showed. It can be done. It has been done. But never on a scale this grand.

    The trend continues.
    There are several builds there that can handle 1vsX fights continuously where the X looks like some mosquitoes.
    And that my friend should be balanced, but it cannot be done because you destroy the class if you do it.
    So....classes are already broken, let's penalize people by prohibiting the ability to play as they want by...what....reinforcing the idea of classes? Fail logic fails.

    Destroy the classes. Burn them in fire. Mostly because I like fire.
    I don't understand the stance of "True balance is the lack of a need to balance."
    Nobody said "Don't balance". Oh, the skill lines are in serious need of balancing against one another. Opening them up will illustrate that point most effectively. The only thing that's been hiding the imbalance is that everyone had 2 other class lines to fall back on that may or may not have been bar-worthy.

    All of which is an entirely seperate issue.
    Min/Maxing is both bane and benefit to balance.

    So, you're saying what, that if we remove classes we won't have min/maxers? I thought we were going to end up with more?

    This thread's arguements have weird rules.

    Meh.
  • Lyzaaa
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    Nawww keep it as it is. It's the unique feeling, and it feels good when my DK smashes a NB, still feel kinda okay killing a sorc but NB is like the grand prize god it makes me feel good Kappa
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