Sallington wrote: »Everyone would run the same exact flavor-of-the-month builds.
At least now we have at least 4 builds running around.
DaveMoeDee wrote: »You can level 8 characters. That means you can do a Stam & Magicka build for each class.
Psychobunni wrote: »Or since class "balance" is irrelevant to PVE, they could expand PVP skill lines to more like 10...and while in Cryodiil those are the only skills you can use.
All PVP players would have the exact same options and no one could complain about imbalance of skills, not to mention for once PVE wouldn't be bent over to suit PVP win/win for all.
[
PVP players pay for the full game. Why should we limit them to 10 skills? One of the best things in this game is freedom to build your character the way you want.
It's actually not that difficult. You design the game so that PvP is as balance as you can make it, then you build your PvE experience around THAT.Psychobunni wrote: »[
PVP players pay for the full game. Why should we limit them to 10 skills? One of the best things in this game is freedom to build your character the way you want.
They would still have access to the full game. Trying to balance PVP while not screwing up the needs of PVE is always going to be a disaster. Two totally different needs and is never going to be done right, I don't even know how they thought it was possible.
My solution would meet the needs of both while stopping a daily request for nerf/open skills/etc. Your solution would start a slew of new daily pvp complaints that everyone is running the same OP build, nerf it! and damage PVE once again in the process.
It's actually not that difficult. You design the game so that PvP is as balance as you can make it, then you build your PvE experience around THAT.
Sallington wrote: »Everyone would run the same exact flavor-of-the-month builds.
At least now we have at least 4 builds running around.
Rook_Master wrote: »OK, think about the consequences of being able to have a bar like this:
1. Bolt Escape
2. Dark Cloak
3. Reflective Scales
4. Breath of Life
5. Hardened Ward
Seriously, would anyone ever die in PvP?
Detect pot + Crit rush + fossilize + soul harvest + wrecking blow + killers blade => you are dead.Rook_Master wrote: »OK, think about the consequences of being able to have a bar like this:
1. Bolt Escape
2. Dark Cloak
3. Reflective Scales
4. Breath of Life
5. Hardened Ward
Seriously, would anyone ever die in PvP?
Psychobunni wrote: »It's actually not that difficult. You design the game so that PvP is as balance as you can make it, then you build your PvE experience around THAT.
As a PVE player I'd have to disagree with that idea. That would likely make all PVE content boring and the same, not to mention there is infinitely more PVE content than PVP, why center the game around a small aspect? If in the name of PVP balance all classes could heal/tank/dps just the same as another, what would even be the point? People like diversity if the game couldn't offer that, they would find one that did.
DaveMoeDee wrote: »You can level 8 characters. That means you can do a Stam & Magicka build for each class.
Some of us do not have time for alts and just like to concentrate in one character.
Psychobunni wrote: »Or since class "balance" is irrelevant to PVE, they could expand PVP skill lines to more like 10...and while in Cryodiil those are the only skills you can use.
All PVP players would have the exact same options and no one could complain about imbalance of skills, not to mention for once PVE wouldn't be bent over to suit PVP win/win for all.
Rook_Master wrote: »OK, think about the consequences of being able to have a bar like this:
1. Bolt Escape
2. Dark Cloak
3. Reflective Scales
4. Breath of Life
5. Hardened Ward
Seriously, would anyone ever die in PvP?
zeitzbachrwb17_ESO wrote: »The only time classes will need to be balanced is when they are capable of doing too much well and overshadow the other roles.
This is an MMO, not a 1-v-1 fest or god simulator. You need to change your mentality entirely when playing an MMO.
avid_mdb16_ESO wrote: »zeitzbachrwb17_ESO wrote: »The only time classes will need to be balanced is when they are capable of doing too much well and overshadow the other roles.
This is an MMO, not a 1-v-1 fest or god simulator. You need to change your mentality entirely when playing an MMO.
I don't see how we should change the mentality?
Looks like you want to change the human nature.
There will always be the race to create the most god-alike character.
There are several builds there that can handle 1vsX fights continuously where the X looks like some mosquitoes.
And that my friend should be balanced, but it cannot be done because you destroy the class if you do it.

rajaniemiorama_ESO wrote: »I don't understand the stance of "True balance is the lack of a need to balance." Unlocking everything for everyone doesn't make it balanced, it just makes it available. Templar skills would be no less buggy, DK skills would still be everywhere, Sorc skills would still need massive magika, NB skills would be no different. Mixing them all together doesn't create order, it creates FoTM, every month. Balance is risk and reward, pros and cons.
If the lack of need to balance is true balance, then the game is auto balanced instantly when you get to choose which skill line to use, since you have access to all of them until you hit "Accept".
Allowing everyone to have the same skills at all times wouldn't make balance issues go away, it would make them even harder to manage; one skill is perceived as too powerful in one scenario, skill is nerfed, new skill takes its place, new skill is nerfed, another skill takes its place etc...
Min/Maxing is both bane and benefit to balance.
Allow everybody access to all skills and passives, except racial passives. A cool way will be to have a max level chain of quests to learn other classes skills.
Nice unrelated agenda there. Like the ability to pick the skills best suited to your character are completely irrelevant to the 50 levels and v1-14 that follow? 3 realms of quests, not to mention all the daily dungeon grinds, and those are what? Nothing? Doesn't matter how you play unless you have someone around on the receiving end of it?Psychobunni wrote: »Or since class "balance" is irrelevant to PVE, they could expand PVP skill lines to more like 10...and while in Cryodiil those are the only skills you can use.
Well, I'd have to say for 2 reasons:This sounds like a terrible idea. Why do people keep trying to make this game Skyrim?
This here I most emphatically agree with. Not all the class skills are created equal. Not by a long shot. But they would certainly be easier to balance on a line for line basis, rather than a class for class basis.avid_mdb16_ESO wrote: »It is too late to open the class skills at this moment of time....it will bring too much discomfort to the player base.
They've should done it right from the beginning like they did with the armor type.
The balancing indeed would be much easier to do without classes.
Worst idea ever. I mean....while you're at it, why don't we just remove levels and the rest of the world from the game. Cyrodiil only?DaveMoeDee wrote: »Personally, I am a big advocate for selling a VR14 boost in the crown store (though all you get is the level boost and the included skill points and attribute points from the level, without any of the skill leveling, etc that you normally collect along the way). That would allow people who don't want to play the game apart from PvP to minimize the need to do PvE.
Funny, they also advertised it as an ES game on the platform of "Play as you want". Where's the responsibility to cater to us?Zenimax did advertise the PvP a lot, so they do have a responsibility to cater to the people who came to the game mostly for the PvP. I just don't think they need to go as far as some suggest since this is, at its core, an RPG. (to be fair, classes aren't actually necessary for an RPG)
No? ZOS had a chance to turn the entire genre on it's head. To show all you class-based adherents that there is, indeed, a better way. With the same openness that the single player ES games showed. It can be done. It has been done. But never on a scale this grand.avid_mdb16_ESO wrote: »I don't see how we should change the mentality?
So....classes are already broken, let's penalize people by prohibiting the ability to play as they want by...what....reinforcing the idea of classes? Fail logic fails.There are several builds there that can handle 1vsX fights continuously where the X looks like some mosquitoes.
And that my friend should be balanced, but it cannot be done because you destroy the class if you do it.
Nobody said "Don't balance". Oh, the skill lines are in serious need of balancing against one another. Opening them up will illustrate that point most effectively. The only thing that's been hiding the imbalance is that everyone had 2 other class lines to fall back on that may or may not have been bar-worthy.rajaniemiorama_ESO wrote: »I don't understand the stance of "True balance is the lack of a need to balance."
Min/Maxing is both bane and benefit to balance.