ZOS_RyanRuzich wrote: »
SoulScream wrote: »relog to get mail, wait i think that has been since beta?
guild bank will not load every time, has that been since beta too?
kelly.medleyb14_ESO wrote: »The white box in cyrodiil is STILL there very absorbtion breaking. Id rather not have the flag capture icons if this ugly huge white box persists....
ZOS_RyanRuzich wrote: »
Forestd16b14_ESO wrote: »1. Block casting
2. Shield stacking
3. animation cancelation
Like I'm sure it's been reported and /bug over and over again yet it seems to never get patched. Why ZoS ? Why are you ignoring game breaking bugs like these ? Did you leave these bug in on purpose cause you though it increased players effectiveness but in real life it's a broken and abused bug that's killing them game. It's ok if you though it helped ZoS but it doesn't so please ZoS get rid of these 3 game breaking bugs.
Forestd16b14_ESO wrote: »1. Block casting
2. Shield stacking
3. animation cancelation
Like I'm sure it's been reported and /bug over and over again yet it seems to never get patched. Why ZoS ? Why are you ignoring game breaking bugs like these ? Did you leave these bug in on purpose cause you though it increased players effectiveness but in real life it's a broken and abused bug that's killing them game. It's ok if you though it helped ZoS but it doesn't so please ZoS get rid of these 3 game breaking bugs.
These are not bugs, they are integral parts of the combat system and one of the things that makes TESO so engaging and unique, they don't need to be changed.
1. Cyrodil Lag. Yep, it's a bug. Just a huge one that involves the game core.
2. Getting stuck in sneak and not being able to do anything until you run your stamina out.
3. Getting stuck in sprint while on your horse and not being able to do anything until you mash Shift enough to come outta sprint.
4. Getting stuck in combat in Cyrodil
5. Animation Canceling, allowing Macroers to get off many skills in seconds.
6. Logging in and out to get Book Shelves and containers to reset. Now includes stealable items such as weapons on weapon racks.
Lilarna - Wabbajack EU campaign nostalgic
Horses sprinting indefinitely if you continue pressing shift, effectively rendering horse-endurance useless.
The "Buy Multiple" option at a vendor bugs out. If you use this option, it appears to work fine. However, after the purchase if you click on Map or any other menu, it defaults your view to cursor mode, and you have to continue to manually toggle it back into game mode. This bug has been here since launch, and still no fix.
Workaround: Relog.
Update from Patch Notes 2.0.7. Thank you, finally!
Fixed an issue where you could not re-enter reticle mode after using “Buy Multiple” at a vendor.
Horses sprinting indefinitely if you continue pressing shift, effectively rendering horse-endurance useless.
AngersRevenge wrote: »Horses sprinting indefinitely if you continue pressing shift, effectively rendering horse-endurance useless.
That's actually the way the horses are supposed to work. You can sprint forever with a horse. You can only be knocked off if your horse has no stamina. Try it. Sit on your horse in a lowbie zone and get hit. You will never be knocked off if your horse has stamina. As soon as you get hit when your horse has no stamina you instantly get knocked off. It's working as intended.
As for my annoying bugs.
1. Getting stuck in the Templar's Focused Charge animation for 20 to 30 seconds. Patch 2.0.6 was supposed to fix this but it didn't.
2. Group finder taking 5 hours to form a group.
3. The Aldmeri Dominon. They are annoying, right, or is it just me.
AngersRevenge wrote: »Horses sprinting indefinitely if you continue pressing shift, effectively rendering horse-endurance useless.
That's actually the way the horses are supposed to work. You can sprint forever with a horse. You can only be knocked off if your horse has no stamina. Try it. Sit on your horse in a lowbie zone and get hit. You will never be knocked off if your horse has stamina. As soon as you get hit when your horse has no stamina you instantly get knocked off. It's working as intended.
As for my annoying bugs.
1. Getting stuck in the Templar's Focused Charge animation for 20 to 30 seconds. Patch 2.0.6 was supposed to fix this but it didn't.
2. Group finder taking 5 hours to form a group.
3. The Aldmeri Dominon. They are annoying, right, or is it just me.
I do believe they fixed the Templar charge now, yes the group finding is annoying and has not worked for months now.
AD has all the most convenient and easiest towns and questing making it much faster to level in and they generally have a very large population in AvA. This isn't a bug as much as it is design favouritism.
danno816_ESO wrote: »AngersRevenge wrote: »Horses sprinting indefinitely if you continue pressing shift, effectively rendering horse-endurance useless.
That's actually the way the horses are supposed to work. You can sprint forever with a horse. You can only be knocked off if your horse has no stamina. Try it. Sit on your horse in a lowbie zone and get hit. You will never be knocked off if your horse has stamina. As soon as you get hit when your horse has no stamina you instantly get knocked off. It's working as intended.
As for my annoying bugs.
1. Getting stuck in the Templar's Focused Charge animation for 20 to 30 seconds. Patch 2.0.6 was supposed to fix this but it didn't.
2. Group finder taking 5 hours to form a group.
3. The Aldmeri Dominon. They are annoying, right, or is it just me.
I do believe they fixed the Templar charge now, yes the group finding is annoying and has not worked for months now.
AD has all the most convenient and easiest towns and questing making it much faster to level in and they generally have a very large population in AvA. This isn't a bug as much as it is design favouritism.
No it is still not fixed. Here are my three, which I experience on a daily basis, several times usually:
1. Templar stuck in charge animation (although it CAN happen with any charge)
2. Stuck in combat after death and respawn.
3. Not being able to use doors/transitus after death and respawn.