Regarding this morning’s hotfix

  • Nhoxxx
    Nhoxxx
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    What I love the most is the people who enjoy questing and taking their time imposing their pace on people who like to grind and xp faster.

    People saying they don't get why people like to grind is like saying "I don't get why some people doesn't like the color blue"...

    There is in this wolrd people who have different taste than yours, and some will prefer grind the same mobs in the same area for a long time in order to xp while others will prefer to take their time, see everything, listen every dialogue etc...

    Question is : what does it do to you if someone is faster than you ?
    Grinder are not asking for people who like to quest to xp faster, why do you need to ask grinder to xp slower ? (Not speaking about exploit here, speaking about grind spot being nerfed).

    "I played Skyrim and quest all game for more than 1000 hours so you got to do the same" way of thinking is what I don't get.
    This is not Skyrim.
    This is a game.
    A game should be fun.
    Everyone has a different way to have fun in a game.
    Why should we all use your way of having fun when we don't find it fun ?

  • BRogueNZ
    BRogueNZ
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    Edit: quoted the wrong person and decided I couldn't care less anyway.
    Edited by BRogueNZ on April 30, 2015 1:08AM
  • newtinmpls
    newtinmpls
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    As a player long beloved of ES (where the process of playing is the most fun) and new to MMO (PRG) where apparently the race to the endgame is all, I am confused by the ... well the difference.

    Samuel Bantien tried to explain:

    This is an MMORPG that is labeled as a TES game. Of course leveling/levels will be around because it is an MMORPG and players in MMORPGs enjoy End-game content. MMOers will often log over 1000's of hours into just one character. This is also a TES game, TES games are basically a sandbox game, but this game does not have that sandbox feel due to having a class system. So lets say you can't be your Skyrim Conjurer that uses illusion magic to have your pets do all the work for you while you go invisible or being able to shoot fireballs at NPCs from stealth, or even a traditional spellsword, basically be whatever you'd like to be and this allowed players to be more immersed into such games. You cannot do any of these in this game, and most of your "freedom" comes when you hit Max Level.

    You can argue that while leveling I did such and such and I am amazing, but to be plain and simple, you did that and that while killing/grinding mobs. End Game - Bueno, Replay value - No. As an MMOer I look forward to PvP, but this game has not had such content to where you could play as you like AND be viable like a traditional TES game such as Oblivion.

    I am not actually sure what you mean by what you just said.

    I agree that having so many skill lines blocked off by class is a pain in the #$%@.

    I do like exploring, but wish that more of the "quest areas" were not so linear and you could just wander around.

    My Cyrodiil experience has been extremely negative because I have no interest in PvP; hence I'm both terrible at it and not interested in scrabbling to learn to die more slowly when ambushed by jerks just looking to grind newbies.

    I'm curious as to what do folks interested in something other than Dragonstar Arena (I've enjoyed leveling multiple characters through the early questlines - but doing the exact same grind over and over? ACK!) or killing (more likely being steamrolled by) other PCs - which has no appeal to me.
    Edited by newtinmpls on April 30, 2015 4:39PM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • nastuug
    nastuug
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    newtinmpls wrote: »
    As a player long beloved of ES (where the process of playing is the most fun) and new to MMO (PRG) where apparently the race to the endgame is all, I am confused by the ... well the difference.

    Samuel Bantien tried to explain:

    This is an MMORPG that is labeled as a TES game. Of course leveling/levels will be around because it is an MMORPG and players in MMORPGs enjoy End-game content. MMOers will often log over 1000's of hours into just one character. This is also a TES game, TES games are basically a sandbox game, but this game does not have that sandbox feel due to having a class system. So lets say you can't be your Skyrim Conjurer that uses illusion magic to have your pets do all the work for you while you go invisible or being able to shoot fireballs at NPCs from stealth, or even a traditional spellsword, basically be whatever you'd like to be and this allowed players to be more immersed into such games. You cannot do any of these in this game, and most of your "freedom" comes when you hit Max Level.

    You can argue that while leveling I did such and such and I am amazing, but to be plain and simple, you did that and that while killing/grinding mobs. End Game - Bueno, Replay value - No. As an MMOer I look forward to PvP, but this game has not had such content to where you could play as you like AND be viable like a traditional TES game such as Oblivion.

    I am not actually sure what you mean by what you just said.

    I agree that having so many skill lines blocked off by class is a pain in the #$%@.

    I do like exploring, but wish that more of the "quest areas" were not so linear and you could just wander around.

    My Cyrodiil experience has been extremely negative because I have no interest in PvP; hence I'm both terrible at it and not interested in scrabbling to learn to die more slowly when ambushed by jerks just looking to grind newbies.

    I'm curious as to what do folks interested in something other than Dragonstar Arena (I've enjoyed leveling multiple characters through the early questlines - but doing the exact same grind over and over? ACK!) or killing (more likely being steamrolled by) other PCs - which has no appeal to me.

    And you are a fine example of a player from the TES crowd getting tossed in the same room with those who roll countless hours in MMOs. I imagine it to be quite tough to balance the game for the needs of each crowd.

    The game just doesn't have the MMO grind aspects that many are so used to in other games. Being forced to replay the same damned aspects of the game over and over again just to ding max VR is such a PITA. Especially when all you get for a quest turn-in is a tiny little sliver of XP. "Thanks for saving my village. Here's 4k XP. Enjoy!"

    When those MMO players get sick and tired of falling asleep doing the same boring, rinse and repeat quest series, they turn to grinding. It's just a different way for them to obtain the same level you are working towards, just without all the filler BS.

    It's just a different way to play the game. And each avenue people take to grind keeps getting cut off by way of hotfixes with no change in XP gain by other means. It eventually shuts off large groups of casual players who were enjoying the game, but begin to lose interest. They don't plan on sinking six months into a game just to reach max rank on a single character.
  • Merlin13KAGL
    Merlin13KAGL
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    Lykurgis wrote: »
    Robbmrp wrote: »
    To be clear, the hotfix performed today in Fungal Grotto was to fix an exploit, not a regular grind spot. There were players using this exploit to level way faster than intended, and it needed to be addressed.

    @ZOS_GinaBruno, are the people using these exploits actually getting their levels dropped down, or just a "slap on the wrist" if that? I cannot think of a better way to reprimand someone using an exploit than to remove all the experience/items they received from it. These people should be easily identifiable. People like this will continue to find and take advantage of exploit after exploit if there are NO REAL CONSEQUENCES FOR THEIR ACTIONS......

    No rollbacks of course, and so the player power gap between the "haves" and and the "have-nots" of the Champion Point world grows ever wider...
    @Lykurgis , you mean the "did's" and "did not's."

    It only seems reasonable if they considered something to be an exploit that they would undo anything gained by it, but it's not how they do things.

    I say let them keep their CP's. Then let them lose enlightenment for the next 6 months or so. That seem reasonable?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • DBL_OT
    DBL_OT
    GaldorP wrote: »
    DBL_OT wrote: »
    [...] you have changed how much it takes to level the suits Temp alloy was 8, now is 20.
    You might want to put a few points into Temper Expertise :)

    I was wrong and I am sorry , I did not even Know not putting points back in Temper Expertise changed it.
    I was redoing my skill tree to open up more fight , and did not know.
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