Funny part, I've never done the "grinding" at all. I've leveled all the way to VR14 through story quests and pvp. Champ level 125 now, with 0 grinding. I'm too lazy to grind heh.
Funny part, I've never done the "grinding" at all. I've leveled all the way to VR14 through story quests and pvp. Champ level 125 now, with 0 grinding. I'm too lazy to grind heh.
And I'm too lazy to quest. Running between arrows and being forced to listen to boring scripted scenes with characters I have zero attachment to really kills my enjoyment of the game. I'm a software developer and I actually do work in my off time to recharge from the boredom of forced questing (my boss must love Zenimax). I love grinding, though - constant action and I actually get to play my character instead of watching what amounts to a high-effort, disjointed movie. I only quest when I have to in order to get skill points or advance to the next stage of the game. When I want a good story I read books.
FWIW, I've never done any of the "exploit-y" grinds listed above or anything like 'em, I just find a solo dungeon with good NPC density and go to town.
I don't PVP and in the absence of soloable grinding my leveling from quests stopped at VR10 because no one does Craglorn questing any more.Funny part, I've never done the "grinding" at all. I've leveled all the way to VR14 through story quests and pvp. Champ level 125 now, with 0 grinding. I'm too lazy to grind heh.
I believe there should be more options to grind (especially for VR 14 chars) and that good grind spots should not only be in the solo-questing zones (because grinders annoy questers and vice versa) but in designated grinding areas.
However, bosses that instantly respawn or summon an infinite amount of adds that grant good XP are obviously unintended mechanics and had to be fixed.
Yolokin_Swagonborn wrote: »I believe there should be more options to grind (especially for VR 14 chars) and that good grind spots should not only be in the solo-questing zones (because grinders annoy questers and vice versa) but in designated grinding areas.
However, bosses that instantly respawn or summon an infinite amount of adds that grant good XP are obviously unintended mechanics and had to be fixed.
Is there some unwritten law of MMOs that states you have to wait for hours to get group going and then click through tons of quest dialogues before you can get any action?
The downtime in this game is immense. I just want to kill things, steal their loots, then kill more things and get more powerful. I don't want to wait in a silly queue for a very themepark experience where I must kill the same four things in the same order every time for very meager rewards.
Of course grinds are unintended. My argument is that what is intended is BORING and what is unintended i.e. emergent gameplay is far superior.
There's no need for boss exploits that allow people to get XP 10 to 20 times faster than everyone else.
LEGENDARYYY wrote: »If they just increased the spawn rate of mobs in normal DSA it would be decent xp grind. Problem is you stand there idle waiting for mobs to spawn. I know it has to be like this for unexperienced players and non-elitist groups. Yet, I wish there was a mode that spawned the same mobs and difficulty as normal DSA just way faster. "Dragonstar Arena Turbo".
No, it should be limited on behalf of someone who goes to a spot with a very high monster density and fast respawn or a spot with many monsters that can be reset and works hard to farm these monsters as efficiently as possible.Yolokin_Swagonborn wrote: »So my rate of advancement through this game should be limited on behalf of someone who reads every quest dialogue and takes a very slow methodical pace through the game? No offence to their playstyle but why the crab bucket tactics?There's no need for boss exploits that allow people to get XP 10 to 20 times faster than everyone else.
Have you seen this post made by a ZOS official yesterday?Yolokin_Swagonborn wrote: »Do you know what grinds that are sanctioned and regulated by ZOS are called?
QUESTS
Grinds that abuse loopholes and clearly unintended mechanics for immense benefits are called exploits.We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up.
Yolokin_Swagonborn wrote: »There's no need for boss exploits that allow people to get XP 10 to 20 times faster than everyone else.
So my rate of advancement through this game should be limited on behalf of someone who reads every quest dialogue and takes a very slow methodical pace through the game? No offence to their playstyle but why the crab bucket tactics?
I feel like I am back in the fourth grade with the teacher punishing me and not believing that I read the entire book when the rest of the class was still on the first chapter.
I understand what you are saying but when you use terms such as "faster" you are implying there is some sort of universal speed limit to how quickly content can or should be consumed. Anyone content caught speeding gets a ticket. The problem is that the current speed limit is slower than a bunch of seniors driving to country kitchen buffet on a sunday morning.
Your reply still is non-responsive to my argument. I seems like you are saying grinds should exist but they should be officially sanctioned and regulated by ZOS.
Do you know what grinds that are sanctioned and regulated by ZOS are called?
QUESTS
The reason real grinds are fun is that they are NOT officially sanctioned, don't follow boring predictable rules, and have to be discovered and conquered.
How many people ground out max levels in skyrim, oblivion or morrowind without ever touching the quests?
Just curious.
You sound like a baby who just had hes bottle taken away XD
and (you) cry that ZOS is ruining your game and regulating how you play you game like this is *** germany and you are fighting for your freedom.
I'd enjoyed actually going through the story myself and doing the quests and listening to it. It took me a bit longer, but conversely I got a lot more out of the game enjoyment wise. I don't wonder if some of the attraction to quick grinding is a difference in generations. I'm old, I admit. I cut my MMO teeth on MUDS. Where you had to read through quickly scrolling walls of text to know what was happening. No fancy graphics or ***, just words. And with that, my expectation of advancement in an MMO likewise goes to doing quests and enjoying the story. The newer generations certainly seem to be more focused on instant stimulation and reward, and perhaps for them grinding is more enjoyable. I guess I can see that, it's just a bit foreign to me. Which playing MUDS would be to most kids these days. I mean... a screen full of properly capitalized, structured and spelled sentences complete with punctuation as a mode of communication? That's some crazy *** right? When a quarter of my guild quit because they had power ground to vr12 in a day, and not done any quests and were thus over the game, I really didn't know what to say. I just had shrug and go back to solo questing and pvping. :P What can I say, I'm old school.
I think this is a good question and i'd like to expand it to what happens before and after grind. I just finished my grind of second nightblade to VR14. What else i do than grind? What kind of nut is one who grinds?Rune_Relic wrote: »So when you have levelled.....do you do anything else or just continue the grind ?
I'd enjoyed actually going through the story myself and doing the quests and listening to it. It took me a bit longer, but conversely I got a lot more out of the game enjoyment wise. I don't wonder if some of the attraction to quick grinding is a difference in generations. I'm old, I admit. I cut my MMO teeth on MUDS. Where you had to read through quickly scrolling walls of text to know what was happening. No fancy graphics or ***, just words. And with that, my expectation of advancement in an MMO likewise goes to doing quests and enjoying the story. The newer generations certainly seem to be more focused on instant stimulation and reward, and perhaps for them grinding is more enjoyable. I guess I can see that, it's just a bit foreign to me. Which playing MUDS would be to most kids these days. I mean... a screen full of properly capitalized, structured and spelled sentences complete with punctuation as a mode of communication? That's some crazy *** right? When a quarter of my guild quit because they had power ground to vr12 in a day, and not done any quests and were thus over the game, I really didn't know what to say. I just had shrug and go back to solo questing and pvping. :P What can I say, I'm old school.
Greetings fellow MUDder! I've been playing, coding, and building areas on MUDs since the early '90s and am still at it (really happy Gemstone IV went F2P as GS3 was one of my early favorites).
However, your generalizations don't apply to me. I loved grinding in MUDs (though us old fogies called it hack'n'slash). I'm not interested in the speed of my advancement at all, and if I quit it won't be because I've run out of content. It'll be because I am forced to do things that I find soul-crushingly, mind-numbingly boring to advance. I love the mechanics of solo PvE combat, learning how to optimize my behavior to dominate huge groups of NPCs. Man vs machine.
I just think many of the quests in this game are extremely poorly designed and boring given my taste - and this is from someone who has written hundreds of quests in MUDs. One factor is that I'm an extremely fast reader and get impatient listening to dialogue I could read 5x faster, and thus having everything voice acted is an annoyance to me when I can't skip past the incredibly slow scripted scenes. I loved Morrowind because I could read things at my pace, and not needing to voice act everything meant there was a lot more depth (also why I still love MUDs). I've read pretty much every major fantasy series and many of the lesser known ones and don't find the quests in this game to have the same quality of plotting, writing, or character development I've grown accustomed to. Again, just my opinion, but I'm entitled to it, right?
I'm glad you love questing in this game. I think it's great that ZSO has made a game where the primary advancement mechanic appeals to your tastes (and obviously that of many others). No one is arguing that questing should be removed from the game. We'd just like ZSO to respect our preferences as people who enjoy solo/2-man PvE combat more than running around a map and listening to voice-acted stories. I'm not in the "leave exploits in the game" boat, but I also hate being forced to run through these quests for skill points and to unlock areas. All I'm looking for is the ability to do the things I enjoy in this game while being able to advance to the same levels that people who enjoy questing can advance to.
Maybe ZSO doesn't want players like me in the game, and I can respect that. This is their game and they call the shots. But it'd make me sad, because I have a ton of fun playing it and would be a loyal player for years, but every time I'm running around triggering dialog and scripted scenes with nary an exciting fight to be had because it is the only way to advance, I consider quitting the game. It certainly puts me into "I'm not going to invest real money on items I want from the Crown Store for a game I'm going to get fed up with and quit" mode.
Heh, back in MUDS. I suppose I did used to write bot scripts to grind my character's skills and xp up while i was at work. As a quick reader (skimmer at least, as I have Dyslexia) I can understand about the voicing. I generally read the dialog and then click on ignoring whatever the npc is actually voicing. I'm also one of the guys who would read through each room description and then go back and send spelling etc reports to the devs of MUDs so they could fix their room descriptions heh.
At the end of the day, I suppose we all can agree to enjoy different methods for advancement. But I think a key thing we need to agree on as well, is that the reward for effort should be relatively equal accross the board. IE, those insane grind spots that get people a ton of xp/gold are not proportionally fair and thus.. were popular. An hour of grinding, should be about as rewarding as an hour of rushing around doing daily repeatable questing for everyone to be able to enjoy whatever their preference is.
Yolokin_Swagonborn wrote: »It's almost like ZOS is jealous of any grind spot that gets too popular because it competes with their content. They tell themselves that us grinders really hate it and are only doing it because it gives us some hugely unfair advantage. In truth, its more fun and exciting than the quests and as you said, lacks the boring storyline and the down time of running from questgiver to questgiver to get any action.
Heh, back in MUDS. I suppose I did used to write bot scripts to grind my character's skills and xp up while i was at work. As a quick reader (skimmer at least, as I have Dyslexia) I can understand about the voicing. I generally read the dialog and then click on ignoring whatever the npc is actually voicing. I'm also one of the guys who would read through each room description and then go back and send spelling etc reports to the devs of MUDs so they could fix their room descriptions heh.
At the end of the day, I suppose we all can agree to enjoy different methods for advancement. But I think a key thing we need to agree on as well, is that the reward for effort should be relatively equal accross the board. IE, those insane grind spots that get people a ton of xp/gold are not proportionally fair and thus.. were popular. An hour of grinding, should be about as rewarding as an hour of rushing around doing daily repeatable questing for everyone to be able to enjoy whatever their preference is.
Yeah, I definitely did my fair share of botting as well, but those games literally required 1000s of hours to max out character advancement and it was partly to keep up with the pack (good old unrestricted, anything goes PvP), and partly because as a coder I enjoyed writing the bots. And as a builder, I thank you for actually reading the descriptions we slaved over! However in ESO, even someone who is really taking their time should be able to hit VR14 in under 200-300 hours, I'd think. Maybe that's a lot if you're rushing to endgame content, but I've personally always been about the journey rather than the destination.
And I agree, I'd be happy to see quests reward more gold and experience. I really don't care about the speed of my advancement at all (particularly since I can't get ganked unless I'm in Cyrodil), and wouldn't mind if grinding were slower, though making questing faster is probably a better option since many are rushing for endgame content, which I think is also a perfectly acceptable choice. As I mentioned, I've never used any of the crazy exploit methods, just the more traditional form of looping around, gathering big pulls and slaughtering things on the world map or in solo dungeons. Would be great if they were instanced so I don't get in the way of other people trying to quest or grind. To me advancement in this game is crazy fast regardless of whether you are questing or soloing, to the point where I often don't bother investing in my gear (especially pre-VR) when leveling since I know it'll be obsolete in a matter of hours.
I'm also a big fan of PvP but don't think it is very well balanced in this game, especially the way attribute scaling works before VR. There's way too much one-shotting if you're not focusing on health attributes, not sure who thought that was a good idea, and in general it seems there isn't much variety in terms of viable PvP builds (my favorite class so far, Templar, seems to suffer from this acutely, and I'm sorely missing a dual-spec option - but that is a separate discussion). That said, it's a young game and they might get to an acceptable level of balance eventually, and I haven't been here very long at that so it might just be my inexperience talking.
Anyway, I'm glad it seems we're pretty much on the same page!
Yolokin_Swagonborn wrote: »It's almost like ZOS is jealous of any grind spot that gets too popular because it competes with their content. They tell themselves that us grinders really hate it and are only doing it because it gives us some hugely unfair advantage. In truth, its more fun and exciting than the quests and as you said, lacks the boring storyline and the down time of running from questgiver to questgiver to get any action.
To my understanding ZOS is not anti-grind. Only taking care of grinds that are exploits of game mechanics. Grinding is possible and it happens all the time and further more it is even faster than questing but not too much. The game mechanics exploits usually results something from 5 to 10 times faster progression than questing and in many grinders minds is the right way to grind.
If it's constant action and exp instead of boring quest and listening to dialogues, it is there and it is possible. May not give progression 10 times faster than questing but that wasn't the point or was it?