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LOL WE ARE NOT EVEN SAFE AT OUR OWN NORTH AND SOUTH GATES ANYMORE

  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    driosketch wrote: »
    aww cmon he just dragon leaped in right... is that what I'm seeing here..

    I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..

    Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
    Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.

    he jumped back down
    Main character dk - Vanikifar whitestrike
  • LucyferLightbringer
    LucyferLightbringer
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    Sadly there is only one campaign worth playing if you are EP in EU, in other ones you are just a prey for others to farm. Seems like you picked the wrong campaign :P
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Other than the OPs inability to turn off the caps lock key, what I am seeing is someone complaining because PvP happened in PvP, and they feel insulted because they weren't 100% safe.

    soz ur wrong i thought it was funny no complaining i release there is gankers people who skirt good sportmanship we just call for guild and follow them
    Main character dk - Vanikifar whitestrike
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Well if everyone played like that guy in the video, no wonder the other alliance own that much. You just stood there, used one heavy attack, thats it.

    i stood there tempting him to do it again because i was not sure what i had seen so was check to see if i was right
    Main character dk - Vanikifar whitestrike
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Sadly there is only one campaign worth playing if you are EP in EU, in other ones you are just a prey for others to farm. Seems like you picked the wrong campaign :P

    had no choice raid leader for guild they picked it
    Main character dk - Vanikifar whitestrike
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    FORGOT TO SAY WATCH BOTTOM RIGHT U WILL SEE WHAT I MEAN
    I suspect your broken CAPS LOCK key is to blame!
  • Sublime
    Sublime
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    qsnoopyjr wrote: »
    Whats this I see??
    https://www.youtube.com/watch?v=-DV9TwsosyI

    AD crushing DC??? Too many AD players not enough DC players???

    Again, I think it all depends on what server you play, this is the only game I know of that has **buff servers**... Servers that one alliance claims victory over and all the other alliances let them reign victorious on that server.

    BTW I don't see any zerg forces that big on DC or that coordinated.

    You know how old that video is, right?

    OT: How about giving the gate guards the same streangth the justice guards in PvE have? It's easy to implement, feels immersie and gives unwanted visitors zero chance. Maybe make them ranged and CC-immune to avoid them getting kited.
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    driosketch wrote: »
    aww cmon he just dragon leaped in right... is that what I'm seeing here..

    I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..

    Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
    Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.

    You get ported back to your own spawn almost instantly when you jump into the enemy base.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Vizier
    Vizier
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    Shrug. I don't find anything wrong with it. If a faction is so weak they can't dislodge a small number of enemy troopers outside their wall then they deserve to get farmed.

    For those complaining about pvp and small group pvp.- You can engage in small group pvp right now in Cyrodiil. You might have to work a little harder for it and not attack everyone you see but you can do it and perform tasks situationally appropriate for small groups.

    Hit reinforcements,
    Take enemy resources to keep them from porting
    tie up enemy numbers
    Gank, Gank and more Gank.


    You do not NEED arenas and team vs team instanced pvp. It could be fun but to act like there is no place for small group PvP in Cyrodiil is just wrong.- Granted it would be nice if there were more relevant objectives throughout Cyrodiil for small groups to deal with and help their respective alliances such as holding certain crossroads, bridges, townships, mines and camps. It would be great if all these had some impact on the alliance overall or better yet the nearest keeps but the situation is what it is and maybe ZoS will do such things later. In any case the PvP is good for small groups if a person is willing to work for it. It typically requires alot more travel. Personally I enjoy this style of play very much and like that the combat takes place within the greater Alliance struggle.
  • Islyn
    Islyn
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    I do love a good gate fight xD
    Member of the Old Guard - Closed Betas 2013
  • Garion
    Garion
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    firstdecan wrote: »
    Why doesn't ZoS just make the areas inside the gate huge AoE zones? Any enemies who get into the gate wouldn't last long.

    Then we would forever miss out on the 4 Skyshards behind the gates.

    Not forgetting you know... the scrolls???
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Enodoc
    Enodoc
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    I've tryed to use dragon leap maybe 2 times a month ago when campering the enemy gate and i've been teleported immediatly in my "safe" gate i guess something has changed... And is not good
    It may just be an issue with area definition. For example, perhaps the very edge of that wall is not included in the area defined as the "Border Gate"; this is a simple fix I think, as they just need to extend the "Border Gate" area by a couple of cells. Unless the DK jumped off the wall again, it seems they were ported out just after the OP was killed.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • TheShadowScout
    TheShadowScout
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    The gates guarding the scroll temples are a different matter from the two "home keep" areas.

    And as far as I know, by now people who get into that area get deported back anyhow... not like we have enemy forward camps set up in the other factions starting area anymore these days to swarm all new arrivals right away... (yes, that has happened, a while and several updates back)

    And fights like this one can be fun! The defender can instantly get back into the fight, the attacker can sustain their assault for as long as they last (remember, forward camps that allowed them unlimited close-range respawns as long as their stocks of them lasted are no longer with us), both sides can gain some neat VP from this...

    What I wished for would be NPC-operated siege engines guarding your "home keep" to make it more interesting. And bigger "stationary" versions then the "portable" ones we use to storm keeps... to make such attacks more futile for the attacker, and thus give a reason why the starting keeps never fall to the enemy, no matter how badly the campaign goes... but I guess that's just my sense of immersion talking ;)
  • Enodoc
    Enodoc
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    What I wished for would be NPC-operated siege engines guarding your "home keep" to make it more interesting. And bigger "stationary" versions then the "portable" ones we use to storm keeps... to make such attacks more futile for the attacker, and thus give a reason why the starting keeps never fall to the enemy, no matter how badly the campaign goes... but I guess that's just my sense of immersion talking ;)
    That would be cool. Maybe they could only set them up once the Artifact Gate is open, as an immersive response to the increased threat :)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Moonshadow66
    Moonshadow66
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    Garion wrote: »
    firstdecan wrote: »
    Why doesn't ZoS just make the areas inside the gate huge AoE zones? Any enemies who get into the gate wouldn't last long.

    Then we would forever miss out on the 4 Skyshards behind the gates.

    Not forgetting you know... the scrolls???

    Hehe, yeah, that too^^ I'm just a PvE player in Cyrodiil (due to crash issues), so I only had the skyshards in mind automatically ;)
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Islyn
    Islyn
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    Yeah they mean the home wayshrine area not the gate itself.
    Member of the Old Guard - Closed Betas 2013
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    From the look of it, the instant kill zone for enemy faction players was made just a little bit too small, or the "instant" kill is a little bit too slow. This is somewhat of a problem, but it's not as if they are camping the spawn point at the wayshrine.
  • driosketch
    driosketch
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    driosketch wrote: »
    aww cmon he just dragon leaped in right... is that what I'm seeing here..

    I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..

    Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
    Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.

    he jumped back down
    Watched a couple times, that doesn't look to be what happened.

    driosketch wrote: »
    aww cmon he just dragon leaped in right... is that what I'm seeing here..

    I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..

    Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
    Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.

    You get ported back to your own spawn almost instantly when you jump into the enemy base.
    Apparently it's not instantly enough, if they had time to kill a couple players.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • theweakminded
    theweakminded
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    driosketch wrote: »
    driosketch wrote: »
    aww cmon he just dragon leaped in right... is that what I'm seeing here..

    I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..

    Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
    Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.

    he jumped back down
    Watched a couple times, that doesn't look to be what happened.

    driosketch wrote: »
    aww cmon he just dragon leaped in right... is that what I'm seeing here..

    I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..

    Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
    Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.

    You get ported back to your own spawn almost instantly when you jump into the enemy base.
    Apparently it's not instantly enough, if they had time to kill a couple players.
    Noobs will be noobs and stand by the edge. I do not play a dk but I enjoy leap being able to do that to bad players.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Well if everyone played like that guy in the video, no wonder the other alliance own that much. You just stood there, used one heavy attack, thats it.

    stood like that to show what was going on iam 32nd in emperorship
    Main character dk - Vanikifar whitestrike
  • pecheckler
    pecheckler
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    Neighbor wrote: »
    pecheckler wrote: »
    I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.

    You know, it didn't used to be like this. Back in the day, PvP wasn't a ranged LoS fest. There was tanks charging in, Sorcs going around the flank, healers in the back.. it was sooo good. Everything was very coordinated and a group of 15 could take out a zerg of 50 if they played it right.

    Why isn't it like this anymore? Well, believe it or not it all relates back to DKs. Nowadays there is really no need for tanks in organized PvP. A meat shield perma-blocking can be ignored; it is smarter to hit the enemy DPS. But back in the day, DKs could not be ignored. They were a huge threat if left unfocused, yet focusing them was exactly what they wanted you to do. A DK could perma-talon your g, drop (multiple) standards of might, and survive the fight in the frontline while the rest of your group cleans them up.

    Once talon's range got gutted, DKs were much less of a threat. After consecutive ult nerfs, dropping more then 1 standard per fight pretty much never happened. DK Tanks lost their ability to be a threat, and lost the stats gain from multiiple ultimate drops. At that point, tanks became more of an irrelevant meatshield that didn't need to be included in the modern meta.

    Do I think DKs were OP? Yes, absolutely. But I do believe PvP got significantly less fun without them because of how they changed the meta.

    I played a templar PvP tank back then. I was totally useless in comparison to DK tanks and very quickly decided that I would never participate in Cyrodiil PvP again because of the MASSIVE balance problems. Wasn't about to hold out hope knowing full-well how long it takes Zenimax to fix issues. Remember how long it took to fix the bank randomly deleting all items, bots, item dupe exploits, invulnerable vampires in PvP, and craglorn anomaly farming? I personally know a dozen people who quit ESO because of one or several of those issues. It's a track record like that which has me just not caring about PvP and the small tweaks that it is receiving. I won't even look that direction until there is a new PvP archetype, zone, or complete redesign of Cyrodiil.
    End the tedious inventory management game.
  • GamerzElite
    GamerzElite
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    HODOR

    Hodor is EP guild and they was DC.... I remember, was there in hunter team :)
    . . . .., . ., Looking for PVX Guild in EP/DC
    Warden: GEonWAR (DC) Lvl in progress
    Sorcerer: Jaadugar (EP)
    Dragon Knight: Altep (EP) Unknown DK (DC)
    Templer: Tempu (EP) Unklnownwarrior (DC)
    Nightblade: Jaad NB (EP) Unknown nbl (DC)
  • Cody
    Cody
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    this video will be taken down for naming and shaming. nothing more
  • OrphanHelgen
    OrphanHelgen
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    Well if everyone played like that guy in the video, no wonder the other alliance own that much. You just stood there, used one heavy attack, thats it.

    stood like that to show what was going on iam 32nd in emperorship

    Hehe sorry , didn't mean to hurt someones feeling.. its just looked so noob :-D
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Attorneyatlawl
    Attorneyatlawl
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    pecheckler wrote: »
    I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.

    2 minutes to run between keeps if you die with no rez (which shouldn't be terribly often unless solo, and even then, you can often get a rez from a passerby if you whisper them nicely) mounted with rapid isn't exactly a "long corpse run", and is necessary to make the system work: unlimited reinforcements in an attrition battle defeats the entire point. The PVP is as deep or shallow as the person playing it makes it in terms of the combat... you can sit there in a zerg "lobbing projectiles back and forth", or go alone or even take 2, 4, 8 people and take on everything you can, where the individual skill matters much more than sitting in a zerg and the relative safety in numbers that provides. That doesn't mean the zerg doesn't die though.

    There have been very few games that have RvR/AvA style gameplay over the years in the MMO genre, while virtually all of them have battleground/instanced poof-in-ten-minutes areas to pvp in like you're asking for. I'm sure any number of those would work for people more interested in that kind of game, instead of trying to shoehorn it into a game not designed for it =) .
    Edited by Attorneyatlawl on April 29, 2015 2:48AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • pecheckler
    pecheckler
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    pecheckler wrote: »
    I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.

    2 minutes to run between keeps if you die with no rez (which shouldn't be terribly often unless solo, and even then, you can often get a rez from a passerby if you whisper them nicely) mounted with rapid isn't exactly a "long corpse run", and is necessary to make the system work: unlimited reinforcements in an attrition battle defeats the entire point. The PVP is as deep or shallow as the person playing it makes it in terms of the combat... you can sit there in a zerg "lobbing projectiles back and forth", or go alone or even take 2, 4, 8 people and take on everything you can, where the individual skill matters much more than sitting in a zerg and the relative safety in numbers that provides. That doesn't mean the zerg doesn't die, though :).

    Or I can play a game that doesn't have *** PvP and reserve ESO exclusively for PvE. I like my idea better!
    End the tedious inventory management game.
  • Attorneyatlawl
    Attorneyatlawl
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    pecheckler wrote: »
    pecheckler wrote: »
    I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.

    2 minutes to run between keeps if you die with no rez (which shouldn't be terribly often unless solo, and even then, you can often get a rez from a passerby if you whisper them nicely) mounted with rapid isn't exactly a "long corpse run", and is necessary to make the system work: unlimited reinforcements in an attrition battle defeats the entire point. The PVP is as deep or shallow as the person playing it makes it in terms of the combat... you can sit there in a zerg "lobbing projectiles back and forth", or go alone or even take 2, 4, 8 people and take on everything you can, where the individual skill matters much more than sitting in a zerg and the relative safety in numbers that provides. That doesn't mean the zerg doesn't die, though :).

    Or I can play a game that doesn't have "bad" PvP and reserve ESO exclusively for PvE. I like my idea better!

    Play something that offers what you want to play.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Neighbor wrote: »
    pecheckler wrote: »
    I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.

    You know, it didn't used to be like this. Back in the day, PvP wasn't a ranged LoS fest. There was tanks charging in, Sorcs going around the flank, healers in the back.. it was sooo good. Everything was very coordinated and a group of 15 could take out a zerg of 50 if they played it right.

    Why isn't it like this anymore? Well, believe it or not it all relates back to DKs. Nowadays there is really no need for tanks in organized PvP. A meat shield perma-blocking can be ignored; it is smarter to hit the enemy DPS. But back in the day, DKs could not be ignored. They were a huge threat if left unfocused, yet focusing them was exactly what they wanted you to do. A DK could perma-talon your g, drop (multiple) standards of might, and survive the fight in the frontline while the rest of your group cleans them up.

    Once talon's range got gutted, DKs were much less of a threat. After consecutive ult nerfs, dropping more then 1 standard per fight pretty much never happened. DK Tanks lost their ability to be a threat, and lost the stats gain from multiiple ultimate drops. At that point, tanks became more of an irrelevant meatshield that didn't need to be included in the modern meta.

    Do I think DKs were OP? Yes, absolutely. But I do believe PvP got significantly less fun without them because of how they changed the meta.

    Read: PvP is less fun now because my character is no longer a tank/DPS hybrid demi-god and can no longer 1vRaid.
    Edited by Yolokin_Swagonborn on April 29, 2015 7:04AM
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