driosketch wrote: »Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.alainjbrennanb16_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »aww cmon he just dragon leaped in right... is that what I'm seeing here..
I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..
Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
ChampionSheWolf wrote: »Other than the OPs inability to turn off the caps lock key, what I am seeing is someone complaining because PvP happened in PvP, and they feel insulted because they weren't 100% safe.
OrphanHelgen wrote: »Well if everyone played like that guy in the video, no wonder the other alliance own that much. You just stood there, used one heavy attack, thats it.
LucyferLightbringer wrote: »Sadly there is only one campaign worth playing if you are EP in EU, in other ones you are just a prey for others to farm. Seems like you picked the wrong campaign :P
I suspect your broken CAPS LOCK key is to blame!alainjbrennanb16_ESO wrote: »FORGOT TO SAY WATCH BOTTOM RIGHT U WILL SEE WHAT I MEAN
Whats this I see??https://www.youtube.com/watch?v=-DV9TwsosyI
AD crushing DC??? Too many AD players not enough DC players???
Again, I think it all depends on what server you play, this is the only game I know of that has **buff servers**... Servers that one alliance claims victory over and all the other alliances let them reign victorious on that server.
BTW I don't see any zerg forces that big on DC or that coordinated.
driosketch wrote: »Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.alainjbrennanb16_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »aww cmon he just dragon leaped in right... is that what I'm seeing here..
I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..
Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
Moonshadow66 wrote: »firstdecan wrote: »Why doesn't ZoS just make the areas inside the gate huge AoE zones? Any enemies who get into the gate wouldn't last long.
Then we would forever miss out on the 4 Skyshards behind the gates.
It may just be an issue with area definition. For example, perhaps the very edge of that wall is not included in the area defined as the "Border Gate"; this is a simple fix I think, as they just need to extend the "Border Gate" area by a couple of cells. Unless the DK jumped off the wall again, it seems they were ported out just after the OP was killed.Tonnopesceb16_ESO wrote: »I've tryed to use dragon leap maybe 2 times a month ago when campering the enemy gate and i've been teleported immediatly in my "safe" gate i guess something has changed... And is not good
That would be cool. Maybe they could only set them up once the Artifact Gate is open, as an immersive response to the increased threatTheShadowScout wrote: »What I wished for would be NPC-operated siege engines guarding your "home keep" to make it more interesting. And bigger "stationary" versions then the "portable" ones we use to storm keeps... to make such attacks more futile for the attacker, and thus give a reason why the starting keeps never fall to the enemy, no matter how badly the campaign goes... but I guess that's just my sense of immersion talking
Moonshadow66 wrote: »firstdecan wrote: »Why doesn't ZoS just make the areas inside the gate huge AoE zones? Any enemies who get into the gate wouldn't last long.
Then we would forever miss out on the 4 Skyshards behind the gates.
Not forgetting you know... the scrolls???
Watched a couple times, that doesn't look to be what happened.alainjbrennanb16_ESO wrote: »driosketch wrote: »Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.alainjbrennanb16_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »aww cmon he just dragon leaped in right... is that what I'm seeing here..
I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..
Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
he jumped back down
Apparently it's not instantly enough, if they had time to kill a couple players.r.jan_emailb16_ESO wrote: »driosketch wrote: »Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.alainjbrennanb16_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »aww cmon he just dragon leaped in right... is that what I'm seeing here..
I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..
Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
You get ported back to your own spawn almost instantly when you jump into the enemy base.
Noobs will be noobs and stand by the edge. I do not play a dk but I enjoy leap being able to do that to bad players.driosketch wrote: »Watched a couple times, that doesn't look to be what happened.alainjbrennanb16_ESO wrote: »driosketch wrote: »Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.alainjbrennanb16_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »aww cmon he just dragon leaped in right... is that what I'm seeing here..
I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..
Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
he jumped back downApparently it's not instantly enough, if they had time to kill a couple players.r.jan_emailb16_ESO wrote: »driosketch wrote: »Can anyone tell what happens to the DK after the last kill? Sort of just banished in a puff.alainjbrennanb16_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »aww cmon he just dragon leaped in right... is that what I'm seeing here..
I remember back in the day, that I ported into the western gate for AD and there were DC inside the upper gate and were ganking us as we ported in, they were 6-8 dragonknights (when they were even more op) that used either the Leap or chaingrab to get up there, we had to horse travel with a large group from the eastern gate over to the west gate to kill them..
Yeah i know dragon leap but i found it funny plus they are not supposed to be able to set foot in our gates but was funny
You get ported back to your own spawn almost instantly when you jump into the enemy base.
OrphanHelgen wrote: »Well if everyone played like that guy in the video, no wonder the other alliance own that much. You just stood there, used one heavy attack, thats it.
pecheckler wrote: »I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.
You know, it didn't used to be like this. Back in the day, PvP wasn't a ranged LoS fest. There was tanks charging in, Sorcs going around the flank, healers in the back.. it was sooo good. Everything was very coordinated and a group of 15 could take out a zerg of 50 if they played it right.
Why isn't it like this anymore? Well, believe it or not it all relates back to DKs. Nowadays there is really no need for tanks in organized PvP. A meat shield perma-blocking can be ignored; it is smarter to hit the enemy DPS. But back in the day, DKs could not be ignored. They were a huge threat if left unfocused, yet focusing them was exactly what they wanted you to do. A DK could perma-talon your g, drop (multiple) standards of might, and survive the fight in the frontline while the rest of your group cleans them up.
Once talon's range got gutted, DKs were much less of a threat. After consecutive ult nerfs, dropping more then 1 standard per fight pretty much never happened. DK Tanks lost their ability to be a threat, and lost the stats gain from multiiple ultimate drops. At that point, tanks became more of an irrelevant meatshield that didn't need to be included in the modern meta.
Do I think DKs were OP? Yes, absolutely. But I do believe PvP got significantly less fun without them because of how they changed the meta.
domenthechief wrote: »HODOR
alainjbrennanb16_ESO wrote: »OrphanHelgen wrote: »Well if everyone played like that guy in the video, no wonder the other alliance own that much. You just stood there, used one heavy attack, thats it.
stood like that to show what was going on iam 32nd in emperorship
pecheckler wrote: »I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.
Attorneyatlawl wrote: »pecheckler wrote: »I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.
2 minutes to run between keeps if you die with no rez (which shouldn't be terribly often unless solo, and even then, you can often get a rez from a passerby if you whisper them nicely) mounted with rapid isn't exactly a "long corpse run", and is necessary to make the system work: unlimited reinforcements in an attrition battle defeats the entire point. The PVP is as deep or shallow as the person playing it makes it in terms of the combat... you can sit there in a zerg "lobbing projectiles back and forth", or go alone or even take 2, 4, 8 people and take on everything you can, where the individual skill matters much more than sitting in a zerg and the relative safety in numbers that provides. That doesn't mean the zerg doesn't die, though.
pecheckler wrote: »Attorneyatlawl wrote: »pecheckler wrote: »I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.
2 minutes to run between keeps if you die with no rez (which shouldn't be terribly often unless solo, and even then, you can often get a rez from a passerby if you whisper them nicely) mounted with rapid isn't exactly a "long corpse run", and is necessary to make the system work: unlimited reinforcements in an attrition battle defeats the entire point. The PVP is as deep or shallow as the person playing it makes it in terms of the combat... you can sit there in a zerg "lobbing projectiles back and forth", or go alone or even take 2, 4, 8 people and take on everything you can, where the individual skill matters much more than sitting in a zerg and the relative safety in numbers that provides. That doesn't mean the zerg doesn't die, though.
Or I can play a game that doesn't have "bad" PvP and reserve ESO exclusively for PvE. I like my idea better!
pecheckler wrote: »I have great respect for the innovation Cyrodiil brings to PvP gaming but it is balance issues like this that just help emphasize how much I dislike it. I mean just look at it, everyone is just standing there lobbing projectiles back and forth. Considering how awesome ESO's group dungeon game play is with its twitch combat and heavy action, I am surprised we still don't have a PvP archetype that does away with the long corpse runs and boring fort siege battles, and instead focuses on on a much smaller battlefield with less than a few dozen players. I'm sure such a thing would be popular.
You know, it didn't used to be like this. Back in the day, PvP wasn't a ranged LoS fest. There was tanks charging in, Sorcs going around the flank, healers in the back.. it was sooo good. Everything was very coordinated and a group of 15 could take out a zerg of 50 if they played it right.
Why isn't it like this anymore? Well, believe it or not it all relates back to DKs. Nowadays there is really no need for tanks in organized PvP. A meat shield perma-blocking can be ignored; it is smarter to hit the enemy DPS. But back in the day, DKs could not be ignored. They were a huge threat if left unfocused, yet focusing them was exactly what they wanted you to do. A DK could perma-talon your g, drop (multiple) standards of might, and survive the fight in the frontline while the rest of your group cleans them up.
Once talon's range got gutted, DKs were much less of a threat. After consecutive ult nerfs, dropping more then 1 standard per fight pretty much never happened. DK Tanks lost their ability to be a threat, and lost the stats gain from multiiple ultimate drops. At that point, tanks became more of an irrelevant meatshield that didn't need to be included in the modern meta.
Do I think DKs were OP? Yes, absolutely. But I do believe PvP got significantly less fun without them because of how they changed the meta.