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Would You Like To See More Classes Added?

  • Drazhar14
    Drazhar14
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    No ( Post your reason why below)
    Would rather see new skill lines.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    Yes (Post class ideas in the comments below)
    I would absolutely love to see a couple more classes come. Necromancer type would be fantastic with a emphasis on the undead and dot style damage. with morphs for endurance dots and debuffs.

    i would also love to see perhaps a more elemental based class. with a focus on slows, roots and using frost to shield itself. similar to dcuo ice line. endurance morphs that also slow and enhance defenses.

    That said i would also like to see some completely independent lines added to the game. Things like music (bard), thievery, and brotherhood lines.
  • Messy1
    Messy1
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    Yes (Post class ideas in the comments below)
    Seems like there could be room for a Wyrd class, with all the Wyrd people running around and have nature magic. Weird right? Lol
  • jelliedsoup
    jelliedsoup
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    open it up and remove classes. access anything.

    Jesus beam, fear, frag combo.

    Or perhaps make some skills less vital by designing the game better with a vision in mind.

    Bear with me on this, the damage you do with destro staff is based on your skill with the destro staff? Make all skills available to everyone. your class may dictate which levels faster but not that you cannot access them.

    Heard that before somewhere.
    Edited by jelliedsoup on April 28, 2015 5:17AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Mayrael
    Mayrael
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    No ( Post your reason why below)
    As someone said before, no because of time everyone spent to play their toons. Sure, more options is better but i rly dont want to go again through leveling of all skill lines because someone added counter class to my main.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • AH93
    AH93
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    Yes (Post class ideas in the comments below)
    Yes.
  • Lookstowindwards
    Lookstowindwards
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    Huggernaut wrote: »
    I'd like to see all the classes removed and the game turned into a skill based system. Which we basically already have at this point.

    Then the devs can just keep adding new abilities to the game without the need of adding an entirely new class to the game, forcing people to roll alts in what is probably the most hostile environment for rolling alts I've ever played in.

    Basically this - and a timely implementation of the magic schools and spellcrafting would be great!
  • TheShadowScout
    TheShadowScout
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    I would prefer to have something else instead of just adding more classes. Like the class morph idea I occasionally propose. Let me repost the repost... ;-)
    I had a similar suggestion a while back, for a class morph to be choosen after completing Cadwells silver/gold... to reward people who do play through that - a variation of the idea was to let them do the class morph after silver, and let them pick a cross-class skill line (basic class skills only) after gold...
    I'll just repost it here:

    So I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver? Some possibilities:

    Dragonknight
    - Berzerker (self buffs, warcries?)
    - Conqueror (group buffs, standarts)
    - Pyromancer (flame resist and even more fire)

    Nightblade
    - Illusionist (illusion summoning, mind magic)
    - Monk (melee support & assorted magic?)
    - Ranger (animal summoning and magic)

    Sorceror
    - Cryomancer (ice magic)
    - Necromancer (death magic and undead summoning)
    - Spellsword (melee support & magic)

    Templar
    - Druid (plant magic, some summons)
    - Shaman (primal nature magic, totems)
    - Witchhunter (counterspells)


    Those were quick ideas of course, without much consideration but flavor. I went for three options instead of two to add more choices for added character diversity. Since that is always something I would love to see... much more fun having more diversity, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose, so adding more active skills only increases a characters choices, not exactly their power...
    And yes, spellcrafting might be able to cover some of those... but spellcrafting won't give you passives, which these skill lines should.
    Another idea that has come since that post was to maybe even morph the existing effects with this system. So for example if a sorceror goes necromancer, their summons will be morphed from familiar/clannfear/twilight/storm atronarch to necromancer stuff like skeletons, flesh atronarchs, wraiths, bone collossus... and if they go cryomancer, their dark magic crystals will turn ice-ish in effects and their summons will be something along the lines of ice wraiths and frost atronatrchs... or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. for more visual goodieness and varietee between classes.

    I would also really like to see more skill lines in the tradition of mages guild and fighters guild, that any class can pick up.

    Bardic guild, anyone? Could have a "musical instrument" as "special weapon" (another thing for woodworkers to craft!) and play song-based magical spells to support and buff your group, and maybe debuff (or perhaps even put to sleep) enemies that come in range?

    (thieves guild and dark brotherhood I consider not worth mentioning, as they are announced to come someday already)
  • Rox83
    Rox83
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    Navaya wrote: »
    No No No No.. and No

    They should add new skill lines and not new classes. I wanna continue on progressing on my Character, I don't want to feel like I need to lvl up a new to take part of a new update.

    Exactly how i feel. I also think our current Classes shouldve been skill lines. Maybe not ones we could swap so easily but still an option.
  • Julianos
    Julianos
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    No ( Post your reason why below)
    No, i want classes removed from the game . Like in elder scrolls morrowind i want templates like spellsword ,barbarian or thief or acrobat or witch hunter and they will give you some bonus for some skill trees for example if you choose barbarian it will give you %10 damage with two handed weapons %5 medium armor bonus %5 stamina regen or if you choose mage it will give you %10 staff damage %5 magicka regen %5 max magicka or for spellsword it will give you %5 one handed and shield bonus %5 staff damage etc etc. And i want more abilities in skill trees not just 5 for example 10 and i want extra 3 attirubute strength,intelligence and agility for weapon, spell damage and crit chance i want magicka health and stamina for pools only. I want to create my class with my weapon ,spell and armor choices

    i want two major tree like this :

    Spells

    fire: 10x fire related abilities for example
    ice 10x
    storm 10x
    shadow 10x
    summoning 10x
    illusion 10x
    healing 10x
    sorcery 10x
    necromancy 10x
    shapeshifting !! 4x ? :(

    Physical

    two handed
    one handed and shield
    dual wield
    bow
    staff
    fist !!!!!
    Edited by Julianos on April 28, 2015 7:25AM
  • Some_Jerk
    Some_Jerk
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    No ( Post your reason why below)
    There is such a massive struggle to balance the classes we have that it would be foolish to add more. However, new weapon or other skill lines accessible to all players would be great.
  • ItsGlaive
    ItsGlaive
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    No ( Post your reason why below)
    Classes are fine, I'd like them to focus on new content first, and not just more quests, but DIFFERENT content. Housing, farming/deeper crafting, maybe sailing :p

    We need variety to keep the game interesting, currently it's just a treadmill.
    Allow cross-platform transfers and merges
  • LucyferLightbringer
    LucyferLightbringer
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    No ( Post your reason why below)
    I don't see a point of adding any more classes tbh. They could add 4th class specific skill line though. Like Necromancy for mages with undead minion/poison/disease based skills.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Yes (Post class ideas in the comments below)
    necromancer
  • Aballister
    Aballister
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    No ( Post your reason why below)
    No, they are already having enough problems with the current ones.

    In the future I would love a sub class of the Sorc - Necromancer
    Dark Elf Sorc(AD)
  • olsborg
    olsborg
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    Id like to see all classes removed! and all spells/abilities moved to their respective school of magic! The release spellcrafting (and some stamina abilitycrafting equivalent)

    PC EU
    PvP only
  • JWKe
    JWKe
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    No ( Post your reason why below)
    Id rather see less classes.
  • Shogunami
    Shogunami
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    I'll settle for an Unarmed/Hand-to-hand skill line, for all races or just for Khajiit. I don't care, as long as my Khajiit can use his claws.

    Morrowind: Many Khajiit disdain weapons in favor of their natural claws.
    Skyrim: All Khajiit can see in the dark at will and have unarmed claw attacks.


    Zeni, pls. Y u not do dis?
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • Vizier
    Vizier
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    Yes (Post class ideas in the comments below)
    I would like to see them add more classes.

    That said though. Since each class really encompasses multiple TES classes It might be I'd rather see them expand upon the skill trees available within each existing class so as to create a broader skill set for each class. So instead of having each class utilize the skill trees of 3-4 TES classes maybe make it more like 5-6 different TES classes within each ESO class.
  • Yasha
    Yasha
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    No ( Post your reason why below)
    NO! Definitely no more classes. I would like to see more skill lines and preferably a complete removal of classes.
  • LtCrunch
    LtCrunch
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    No ( Post your reason why below)
    Nope. I want to see them go the other way and with the way spellcrafting is supposed to work it seems that's the way they plan on going. Blurring the lines between classes as much as possible while still maintaining their unique aspects. The more they blur the lines the more like the single player entries it becomes.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • c.p.garrett1993_ESO
    Other ( Just a certain skill tree line or other and make sure to explain below)
    glak wrote: »
    I would like to see more variety than what is currently given.
    I think the classes should actually be reduced to the classic warrior, mage, and rogue. Sub-classes could be established from there and a wider (but more limited [skill points]) range of abilities could be provided to create your unique build.

    I also think resetting your build should be cheaper and more accessible to compensate.
    You should also be able to change builds (resetting all skill points) in the event you are unsatisfied with your choice. Often times this is because of changes beyond your control.
    Agreed, spread the few Templar abilities that work to the other three classes or weapon skills.

    Mostly the healing abilities. I started off with an Imperial Templar (DC) and moved to a High Elf Sorcerer. The damage is pretty impressive early on but I kept dying from enemies that only slightly outleveled me (3-4 Levels) due to the lack of any healing. I ended up deleting the character and starting from scratch just so I could get the Clannfear instead of the exploding Scamp.
    So far it's going better but I think that's just because I'm getting used to how to use it. I still wish I had at least one or two healing abilities to keep myself going.
    Sorcerer also seems to have no use in a support role. I could use a healing staff, but I would be less useful than any Templar.

  • tallenn
    tallenn
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    I think the classes are fine as is, but I'd like to see a few more skill lines (just a single line, a la vampirism, lycanthropy, and legerdemain), such as necromancy.
  • Revenant_Spartan
    Revenant_Spartan
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    I'd rather see more skill lines added too all - both class and non-class skill lines. Some that focus on one-handed without shield. New weapons. Even shared magic skill lines with more stuff like alteration, nature based magic etc.
  • Cagro
    Cagro
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    No ( Post your reason why below)
    I will love for them to eliminate the classes so I can do everything with my main and only toon.
  • Chuggernaut
    Chuggernaut
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    No ( Post your reason why below)
    I'm firmly in the "no classes" camp. The game should just be skill lines imho
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • NewBlacksmurf
    NewBlacksmurf
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    I'm going to go with other
    Mr he classes we have are fine and we aren't without a role BuT I think the overwhelming desire is more openness so you see things like spell crafting or off hand spell casting (above) and healing on a non Templar without a staff, etc.

    Open to see what others think too. But I'm sitting at "other"
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    skill lines yes, classes no
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Heromofo
    Heromofo
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    Yes (Post class ideas in the comments below)
    glak wrote: »
    I would like to see more variety than what is currently given.
    I think the classes should actually be reduced to the classic warrior, mage, and rogue. Sub-classes could be established from there and a wider (but more limited [skill points]) range of abilities could be provided to create your unique build.

    I also think resetting your build should be cheaper and more accessible to compensate.
    You should also be able to change builds (resetting all skill points) in the event you are unsatisfied with your choice. Often times this is because of changes beyond your control.
    Agreed, spread the few Templar abilities that work to the other three classes or weapon skills.

    Mostly the healing abilities. I started off with an Imperial Templar (DC) and moved to a High Elf Sorcerer. The damage is pretty impressive early on but I kept dying from enemies that only slightly outleveled me (3-4 Levels) due to the lack of any healing. I ended up deleting the character and starting from scratch just so I could get the Clannfear instead of the exploding Scamp.
    So far it's going better but I think that's just because I'm getting used to how to use it. I still wish I had at least one or two healing abilities to keep myself going.
    Sorcerer also seems to have no use in a support role. I could use a healing staff, but I would be less usefully than any Templar.

    The only class worth it for healing is templar the rest that try to heal atm are at a huge disadvantage and that ticked me off until i rolled a templar and srsly its easy to see why. :)
  • Arundo
    Arundo
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    Other ( Just a certain skill tree line or other and make sure to explain below)
    No sorry cant get myself to go through all that grind again to level a new class. But adding new skill lines to all classes would be great imo.

    They should remove the classes and let everyone be able to play what they want.
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