Bard World skill line focused on enhancing morale, maybe even passives to allow playing instruments (like Persuation unlocks the dialogue)
FreedomDude wrote: »Spell sword class, one hand uses magika based abilities the other holds a sword/mace etc...
Basically like this:
Wow I can't believe how many people said no! I definitely want new classes. I think it's only natural to expand classes in an mmo as time progresses. New classes, new builds to test and compare. Sounds awesome.
redspecter23 wrote: »Wow I can't believe how many people said no! I definitely want new classes. I think it's only natural to expand classes in an mmo as time progresses. New classes, new builds to test and compare. Sounds awesome.
As long as it takes months to progress a single toon through alliance war ranks and the highest ranks could take years, I'd say adding new classes is a conflict with that system.
If they were added at the same time as account wide alliance ranks or a class change option, I could get on board. As it is now, I would have way too much time invested in my toon to want to reroll into a new class when it's added. Sure, some won't mind, but designing a system that even some people don't want to use because of the way your current systems work is a very poor design decision.
redspecter23 wrote: »Wow I can't believe how many people said no! I definitely want new classes. I think it's only natural to expand classes in an mmo as time progresses. New classes, new builds to test and compare. Sounds awesome.
As long as it takes months to progress a single toon through alliance war ranks and the highest ranks could take years, I'd say adding new classes is a conflict with that system.
If they were added at the same time as account wide alliance ranks or a class change option, I could get on board. As it is now, I would have way too much time invested in my toon to want to reroll into a new class when it's added. Sure, some won't mind, but designing a system that even some people don't want to use because of the way your current systems work is a very poor design decision.
Agreed. The grind to max level is dissuading when thinking about new classes. However if that were managed, new classes would be great.
Agreed, spread the few Templar abilities that work to the other three classes or weapon skills.c.p.garrett1993_ESO wrote: »I would like to see more variety than what is currently given.
I think the classes should actually be reduced to the classic warrior, mage, and rogue. Sub-classes could be established from there and a wider (but more limited [skill points]) range of abilities could be provided to create your unique build.
I also think resetting your build should be cheaper and more accessible to compensate.
You should also be able to change builds (resetting all skill points) in the event you are unsatisfied with your choice. Often times this is because of changes beyond your control.