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What Sorcerer Players REALLY Need...

  • ArRashid
    ArRashid
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    My sorc is just lvl 10 right now and so far the only thing I'm really missing is a reliable self heal. I mean, really, as a stamina sorc I don't really have any Dark Magic spell that is worth casting (and won't ever have because they all suck for me... unless I'll absolutely need a disorient when I hit VR difficulty and won't be able to keep up without that selfheal) so I won't even get that small 8% HP heal, and as a hybrid that is forced to use spells for massive AoE damage I'd really like to pick the other Surge morph, because the healing from Critical Surge is unreliable as well.

    Guess I can only wait for Spellcrafting to finally get into game.. I just hope it will allow me to get following:
    high cost large instant self heal (literally a copy of Templar's heal)
    cheap and deadly AoE with single target CC (literally a copy of Templar's Biting Jabs)

    (as for why I don't play templar if I like those two spells so much? Well I do have a templar, but I'm a big effin fan of sorcerer's ligthning effects... I often just run around activating and deactivating Overload just for fun of getting hit by several lightningbolts simultaneously :D, while in Boundless Storm form that can outrun a horse..)

    I probably won't use Bound Amaments because the armor is STILL FUGLY (like SERIOUSLY, you make a GREAT artwork but you screw the armor's shoulders so badly it turns out fugly in game again... sheesh) and the armor bonus is FAR inferior to Boundless Storm, not to mention Boundless Storm has some passive AoE damage



    PS: I'd kill for a morph to Lightning Splash that would be stamina based (or simply based on higher of two values, jeez, so "hard" to implement..) and automatically casted either in front of caster (like Wall of Elements) or in a radius around caster, clicking around on surface just feel so damn clunky..
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    ArRashid wrote: »
    My sorc is just lvl 10 right now and so far the only thing I'm really missing is a reliable self heal. I mean, really, as a stamina sorc I don't really have any Dark Magic spell that is worth casting (and won't ever have because they all suck for me... unless I'll absolutely need a disorient when I hit VR difficulty and won't be able to keep up without that selfheal) so I won't even get that small 8% HP heal, and as a hybrid that is forced to use spells for massive AoE damage I'd really like to pick the other Surge morph, because the healing from Critical Surge is unreliable as well.

    Guess I can only wait for Spellcrafting to finally get into game.. I just hope it will allow me to get following:
    high cost large instant self heal (literally a copy of Templar's heal)
    cheap and deadly AoE with single target CC (literally a copy of Templar's Biting Jabs)

    (as for why I don't play templar if I like those two spells so much? Well I do have a templar, but I'm a big effin fan of sorcerer's ligthning effects... I often just run around activating and deactivating Overload just for fun of getting hit by several lightningbolts simultaneously :D, while in Boundless Storm form that can outrun a horse..)

    I probably won't use Bound Amaments because the armor is STILL FUGLY (like SERIOUSLY, you make a GREAT artwork but you screw the armor's shoulders so badly it turns out fugly in game again... sheesh) and the armor bonus is FAR inferior to Boundless Storm, not to mention Boundless Storm has some passive AoE damage



    PS: I'd kill for a morph to Lightning Splash that would be stamina based (or simply based on higher of two values, jeez, so "hard" to implement..) and automatically casted either in front of caster (like Wall of Elements) or in a radius around caster, clicking around on surface just feel so damn clunky..

    You can also double tap the ability key instead of using left click to cast ground effects. This allows you to block cast them and cast them more quickly.

    Agreed on the bound armor. Although the magicka morph of bound armor is much uglier than the stam one.
  • Mumnoch
    Mumnoch
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    Nothing is going to be done about the state of Sorcs.

    Zenimax does not care about Sorc's or anyone's suggestion's on how to improve the Sorc to a equal level with any of the other classes.

    Zenimax wants your money, and will only release stuff that encourages you to spend said money.

    Zenimax has really lost the faith with a lot of us, this fad of people playing will very quickly die out and only then I think they will realize the mistake they made of ignoring all the people who played the Sorc class.

    Even if they changed things now, most of us that have given up on Zenimax probably won't be willing to trust them again.
  • Glurin
    Glurin
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    Mumnoch wrote: »
    Nothing is going to be done about the state of Sorcs.

    Zenimax does not care about Sorc's or anyone's suggestion's on how to improve the Sorc to a equal level with any of the other classes.

    It might help if suggestions were offered that were actually reasonable as opposed to things like just replacing every signature sorcerer skill with a stamina morph.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • cozmon3c_ESO
    cozmon3c_ESO
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    LameoveR wrote: »
    Boost here, boost there...
    Here is sorc tank
    http://forums.elderscrollsonline.com/en/discussion/comment/1721171/#Comment_1721171
    Here is sorc soloing AA Atronach:
    https://www.youtube.com/watch?v=Q20Uq90cC4U

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    lol you dont need to be a sorc tank to do this, i did this in one of the few raids i have done (pvp mostly) when my raid died but me. learn the mechanics and avoid damage with bolt escaping to the light and hardened ward and healing ward the damage, this boss is cake.

    you want to really fight a hard boss, go pvp some.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Here is a build that give some good sustained sorc DPS.

    https://www.youtube.com/watch?v=IiH9-CIHnKo
    :trollin:
  • Mumnoch
    Mumnoch
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    Here is a build that give some good sustained sorc DPS.

    https://www.youtube.com/watch?v=IiH9-CIHnKo


    (not sure if you are Deltia or not so I'm going to address this like you are not).

    Deltia's Gaming always tries to put a positive spin on the state of whatever class he is playing but I will point out some sad but very real truths to this video. It's a 30 sec boss fight. It's a 30 sec boss fight where I think he did 13.4k(?). There was a Templar who was playing support healer in a trial and while healing he was still able to do 16k sustained DPS. The current DPS cap's that have been showcased in video's > 1 minute are 17-18K. 30 seconds does not equal > 1 minute. 13k does not equal 17-18K.

    I hope you kind of realize the issue those people that still bother to play this game and bother to play Sorc's have with the current state of the Sorc's DPS in relation to other classes DPS. Most of us are/were asking for Zenimax to make us equal to the other classes (not stronger than) which they have FAILED to do.

    All classes except Sorc's can boast being the "best" or tied for the best in at least 1 roll. Sorc's want to be able to say the same and we cannot. In any role in this game you will find any of the other classes fulfill it better than the Sorc. @zenimax_nagahashi @zenimaxeb17_ESO
  • Drago Belsazar
    Mumnoch wrote: »
    I hope you kind of realize the issue those people that still bother to play this game and bother to play Sorc's have with the current state of the Sorc's DPS in relation to other classes DPS. Most of us are/were asking for Zenimax to make us equal to the other classes (not stronger than) which they have FAILED to do.

    All classes except Sorc's can boast being the "best" or tied for the best in at least 1 roll. Sorc's want to be able to say the same and we cannot. In any role in this game you will find any of the other classes fulfill it better than the Sorc. @zenimax_nagahashi @zenimaxeb17_ESO

    Thats it. Only with 1000 Overload your DPS can rise up to 20K DPS. DPS is best Roll for Sorcerer, but maybe all other 3 Classes are better than Sorc as DPS. Heal and Tank are left behind and cannot compete to other Classes.

    Edited by Drago Belsazar on April 23, 2015 9:10AM
  • Jar_Ek
    Jar_Ek
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  • Drago Belsazar
    The more and more I see the skills differ, the most WHAT SORCERER REALLY NEEDS is inner class balance. That would provide protect from to many Teleport-WardStacker, but it is that easy: There are no equal possibilities.
  • byrom101b16_ESO
    byrom101b16_ESO
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    I tested now nearly all builds for hours in PvP/PvE:

    I can summarize it easy what is needed to give more balance:

    1. Crystal Blast need to be Instant(Take Stun and some DMG away) for Tanks to suit for Blood-Magic(Passive 8% Life). Tanks cannot cast and Life Based Sorcerers are far to weak. A Magicka stacking Sorcerer can casts high Wards, high DPS, high Self-Heals. I don't know if a Developer ever tryed Cyrodiil. A Sorcerer Tank cannot even destroy the Ward and is eaten by a Teleport Sorcerer. Maybe that's true for every Classes Tanks. The good DDs stacking for high DPS has BOTH High DPS and High Heal. A Tank cannot kill them without luck in CC, because they lack damage against the very high Self-Heal/Wards.

    2. Bound Aegis ist to weak. It could be added a Healing-Received passive to strengthen Life-based Builds.

    3. Pets are far to weak. A Build without Pets doing more than doubled Damage without having Pets that ruin your Movement. For Cyrodiil PvP it's really terrible balance: Pets are more than far to weak. 1. The Winged Twilight is a One-Shot by nearly every Instant Cast/Shot Whatever of DD. The Summoner has higher Costs to recast his Summon and needs 1.3 seconds for it. That make these Summons Senseless. 2. The Controll is really poor. Maybe the Player should have the ability to choose that your Pets stay always by your side and attacks always your Target. Most times the Pets doing ***. And what I mean is not pushing Y+Click for every Target. Please automate it. 3. The DPS of the Pets is a joke.
    Solutions: 1. Add 5000 HP, 20% more Damage to enemy Players etc. (The Cyrodiil Buff) to Pets. to close the Gap between PvP and PvE, because PvP needs Brain but Pets(Computer) cannot have one. 2. Let the Hitpoints of the Sorcerer scale with the Life of the Pets like Magicka scales with their Damage. 3. Raise their Damage. 4. If their is no Instant Crystal Blast for Self-Heal Possibilities to Tanks, the Clannfear need to be a Instant Cast.

    4. Daedric Prey should be a DoT(6 seconds are purged in PvP and make this Cast useless, because only 1 Purge ruin the active Prey and aswell the following Prey - DMG is only made AFTER 6 seconds, but is reduced by Purge). 6 seconds to boost the low Pets damage does not worth the afford and should become a longer Duration.

    5. The Heal Effect of the Twilight Matriarch is a joke.

    6. The Hardened Ward is totally OP and should nerfed at Rank IV to a bonus of 25% like the Empowered Ward Rank IV grants only a bonus of 25% to the Damage of the Pets. The Wards are aswell in need of a fix. Medium Armor Sorcerers that can spam Dodging Rolls are in 1vs1 invincible because there is no Damage done to the shield, while you evade. But if you block, full Damage is done to it. The Abilities a Sorcerer offers make the choose very easy Light>Medium>Heavy. There should be a rethink to nerf the shields and include instead 50% Mitigation of Armor, Spell Resistance, Block, Evade.

    7. The Cooldown of Surge Heals should be removed and the Crits of Pets should heal a Sorcerer with active Surge.

    8. Bolt Escape aswell spammable Hide of Nightblades should be fixed. I just lost many friends to other games because of these annoying builds. A Bolt Escape should drop Magicka Recovery to 0 but costs need to be reduced. A Sorcerer could still teleport away, but could not annoy other players by teleporting 100 times until he killed you. That would force Sorcerers to make Heavy attacks to spam Bolt Escapes and give other players a chance.

    Some sensible observations, but this is a thread about a poll.

    Jar Ek has put together a thread this would fit well into.
  • byrom101b16_ESO
    byrom101b16_ESO
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    The more and more I see the skills differ, the most WHAT SORCERER REALLY NEEDS is inner class balance. That would provide protect from to many Teleport-WardStacker, but it is that easy: There are no equal possibilities.

    What do you mean by this?
  • Drago Belsazar
    The more and more I see the skills differ, the most WHAT SORCERER REALLY NEEDS is inner class balance. That would provide protect from to many Teleport-WardStacker, but it is that easy: There are no equal possibilities.

    What do you mean by this?

    Good Spell-Damage, High Magicka, stacking Wards, use Teleport, use Mines and you are invincible using right in 1 vs 1. You can flee, you make High DPS, lower than 8000-10000 DPS cannot kill you because they won't break your wards.

    And then there is the difference between these OP skills and the Sorcerer Skills that are not (Big Gap and many are crap). I want them to become useful, that not every Sorcerer roll the build I explained above but more than 90% are doing exactly this. (Cyrodiil)

    Inner Class Balance means, whatever I do, I am Useful not like using Crushing Shock + Crystal Shards = Good Game. On the other Hand Using Pets + Daedric Prey + Pet Buffing Ward = I am Idiot and other Players will never take these Players again into trials, becasue they are failed to hard and marked as noob, while using only bad balanced mechanics.

    Of course everyone is doing the same, when there is no inner class balance. That is the main problem + the teleporting build is the most annoying one to other players.
  • byrom101b16_ESO
    byrom101b16_ESO
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    The more and more I see the skills differ, the most WHAT SORCERER REALLY NEEDS is inner class balance. That would provide protect from to many Teleport-WardStacker, but it is that easy: There are no equal possibilities.

    What do you mean by this?

    Good Spell-Damage, High Magicka, stacking Wards, use Teleport, use Mines and you are invincible using right in 1 vs 1. You can flee, you make High DPS, lower than 8000-10000 DPS cannot kill you because they won't break your wards.

    And then there is the difference between these OP skills and the Sorcerer Skills that are not (Big Gap and many are crap). I want them to become useful, that not every Sorcerer roll the build I explained above but more than 90% are doing exactly this. (Cyrodiil)

    Inner Class Balance means, whatever I do, I am Useful not like using Crushing Shock + Crystal Shards = Good Game. On the other Hand Using Pets + Daedric Prey + Pet Buffing Ward = I am Idiot and other Players will never take these Players again into trials, becasue they are failed to hard and marked as noob, while using only bad balanced mechanics.

    Of course everyone is doing the same, when there is no inner class balance. That is the main problem + the teleporting build is the most annoying one to other players.

    If you look at the list, I hope you will agree that your concerns are tackled. Reduction in spike damage is emphasised for instance.

    However, when looking at shields, even very well specced and geared Sorcs don't get much more than you post in terms of numbers, and most classes can get 12+ dps - application of the right cc and the fact Light Armour is like tissue paper means the shield goes down fast enough and the Sorcerer underneath gets mashed due to terrible stamina and high block or dodge costs. A single reflected frags means the Sorcerer kills their own shield, and closing skills, especially for Nighblades can end a Bolt escape really quickly. I don't see the problem once the spike damage is dealt with.
    Edited by byrom101b16_ESO on April 27, 2015 8:40AM
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