My sorc is just lvl 10 right now and so far the only thing I'm really missing is a reliable self heal. I mean, really, as a stamina sorc I don't really have any Dark Magic spell that is worth casting (and won't ever have because they all suck for me... unless I'll absolutely need a disorient when I hit VR difficulty and won't be able to keep up without that selfheal) so I won't even get that small 8% HP heal, and as a hybrid that is forced to use spells for massive AoE damage I'd really like to pick the other Surge morph, because the healing from Critical Surge is unreliable as well.
Guess I can only wait for Spellcrafting to finally get into game.. I just hope it will allow me to get following:
high cost large instant self heal (literally a copy of Templar's heal)
cheap and deadly AoE with single target CC (literally a copy of Templar's Biting Jabs)
(as for why I don't play templar if I like those two spells so much? Well I do have a templar, but I'm a big effin fan of sorcerer's ligthning effects... I often just run around activating and deactivating Overload just for fun of getting hit by several lightningbolts simultaneously, while in Boundless Storm form that can outrun a horse..)
I probably won't use Bound Amaments because the armor is STILL FUGLY (like SERIOUSLY, you make a GREAT artwork but you screw the armor's shoulders so badly it turns out fugly in game again... sheesh) and the armor bonus is FAR inferior to Boundless Storm, not to mention Boundless Storm has some passive AoE damage
PS: I'd kill for a morph to Lightning Splash that would be stamina based (or simply based on higher of two values, jeez, so "hard" to implement..) and automatically casted either in front of caster (like Wall of Elements) or in a radius around caster, clicking around on surface just feel so damn clunky..
Nothing is going to be done about the state of Sorcs.
Zenimax does not care about Sorc's or anyone's suggestion's on how to improve the Sorc to a equal level with any of the other classes.
Boost here, boost there...
Here is sorc tank
http://forums.elderscrollsonline.com/en/discussion/comment/1721171/#Comment_1721171
Here is sorc soloing AA Atronach:https://www.youtube.com/watch?v=Q20Uq90cC4U
[Moderator Note: Edited per our rules on Trolling & Baiting]
eventide03b14a_ESO wrote: »
I hope you kind of realize the issue those people that still bother to play this game and bother to play Sorc's have with the current state of the Sorc's DPS in relation to other classes DPS. Most of us are/were asking for Zenimax to make us equal to the other classes (not stronger than) which they have FAILED to do.
All classes except Sorc's can boast being the "best" or tied for the best in at least 1 roll. Sorc's want to be able to say the same and we cannot. In any role in this game you will find any of the other classes fulfill it better than the Sorc. @zenimax_nagahashi @zenimaxeb17_ESO
Drago Belsazar wrote: »I tested now nearly all builds for hours in PvP/PvE:
I can summarize it easy what is needed to give more balance:
1. Crystal Blast need to be Instant(Take Stun and some DMG away) for Tanks to suit for Blood-Magic(Passive 8% Life). Tanks cannot cast and Life Based Sorcerers are far to weak. A Magicka stacking Sorcerer can casts high Wards, high DPS, high Self-Heals. I don't know if a Developer ever tryed Cyrodiil. A Sorcerer Tank cannot even destroy the Ward and is eaten by a Teleport Sorcerer. Maybe that's true for every Classes Tanks. The good DDs stacking for high DPS has BOTH High DPS and High Heal. A Tank cannot kill them without luck in CC, because they lack damage against the very high Self-Heal/Wards.
2. Bound Aegis ist to weak. It could be added a Healing-Received passive to strengthen Life-based Builds.
3. Pets are far to weak. A Build without Pets doing more than doubled Damage without having Pets that ruin your Movement. For Cyrodiil PvP it's really terrible balance: Pets are more than far to weak. 1. The Winged Twilight is a One-Shot by nearly every Instant Cast/Shot Whatever of DD. The Summoner has higher Costs to recast his Summon and needs 1.3 seconds for it. That make these Summons Senseless. 2. The Controll is really poor. Maybe the Player should have the ability to choose that your Pets stay always by your side and attacks always your Target. Most times the Pets doing ***. And what I mean is not pushing Y+Click for every Target. Please automate it. 3. The DPS of the Pets is a joke.
Solutions: 1. Add 5000 HP, 20% more Damage to enemy Players etc. (The Cyrodiil Buff) to Pets. to close the Gap between PvP and PvE, because PvP needs Brain but Pets(Computer) cannot have one. 2. Let the Hitpoints of the Sorcerer scale with the Life of the Pets like Magicka scales with their Damage. 3. Raise their Damage. 4. If their is no Instant Crystal Blast for Self-Heal Possibilities to Tanks, the Clannfear need to be a Instant Cast.
4. Daedric Prey should be a DoT(6 seconds are purged in PvP and make this Cast useless, because only 1 Purge ruin the active Prey and aswell the following Prey - DMG is only made AFTER 6 seconds, but is reduced by Purge). 6 seconds to boost the low Pets damage does not worth the afford and should become a longer Duration.
5. The Heal Effect of the Twilight Matriarch is a joke.
6. The Hardened Ward is totally OP and should nerfed at Rank IV to a bonus of 25% like the Empowered Ward Rank IV grants only a bonus of 25% to the Damage of the Pets. The Wards are aswell in need of a fix. Medium Armor Sorcerers that can spam Dodging Rolls are in 1vs1 invincible because there is no Damage done to the shield, while you evade. But if you block, full Damage is done to it. The Abilities a Sorcerer offers make the choose very easy Light>Medium>Heavy. There should be a rethink to nerf the shields and include instead 50% Mitigation of Armor, Spell Resistance, Block, Evade.
7. The Cooldown of Surge Heals should be removed and the Crits of Pets should heal a Sorcerer with active Surge.
8. Bolt Escape aswell spammable Hide of Nightblades should be fixed. I just lost many friends to other games because of these annoying builds. A Bolt Escape should drop Magicka Recovery to 0 but costs need to be reduced. A Sorcerer could still teleport away, but could not annoy other players by teleporting 100 times until he killed you. That would force Sorcerers to make Heavy attacks to spam Bolt Escapes and give other players a chance.
Drago Belsazar wrote: »The more and more I see the skills differ, the most WHAT SORCERER REALLY NEEDS is inner class balance. That would provide protect from to many Teleport-WardStacker, but it is that easy: There are no equal possibilities.
byrom101b16_ESO wrote: »Drago Belsazar wrote: »The more and more I see the skills differ, the most WHAT SORCERER REALLY NEEDS is inner class balance. That would provide protect from to many Teleport-WardStacker, but it is that easy: There are no equal possibilities.
What do you mean by this?
Drago Belsazar wrote: »byrom101b16_ESO wrote: »Drago Belsazar wrote: »The more and more I see the skills differ, the most WHAT SORCERER REALLY NEEDS is inner class balance. That would provide protect from to many Teleport-WardStacker, but it is that easy: There are no equal possibilities.
What do you mean by this?
Good Spell-Damage, High Magicka, stacking Wards, use Teleport, use Mines and you are invincible using right in 1 vs 1. You can flee, you make High DPS, lower than 8000-10000 DPS cannot kill you because they won't break your wards.
And then there is the difference between these OP skills and the Sorcerer Skills that are not (Big Gap and many are crap). I want them to become useful, that not every Sorcerer roll the build I explained above but more than 90% are doing exactly this. (Cyrodiil)
Inner Class Balance means, whatever I do, I am Useful not like using Crushing Shock + Crystal Shards = Good Game. On the other Hand Using Pets + Daedric Prey + Pet Buffing Ward = I am Idiot and other Players will never take these Players again into trials, becasue they are failed to hard and marked as noob, while using only bad balanced mechanics.
Of course everyone is doing the same, when there is no inner class balance. That is the main problem + the teleporting build is the most annoying one to other players.