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Content starved

  • ArterionAU
    ArterionAU
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    There needs to be more content released otherwise Veterans are going to get bored and Unsub/Quit, Also to be honest I thought ZOS would have fixed most of the bugs by now and started rolling out new content maybe some DLC. I understand there working on the console releases but they do have a big Dev team and think they have enough resources to release something in the last year, Maybe spend more time on new playable content and less time adding things to the Crown store.
    Founder of the Victorious Brotherhood
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  • JWKe
    JWKe
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    I really hope ZOS adds some type of content before summer vacation :3
  • Raizin
    Raizin
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    if camelot unchaied ll show some non lag performance and less bugs = this game is dead :).
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  • VincentBlanquin
    VincentBlanquin
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    as i always said no sense man can plan play only one game at time. play more games (casualy) at your free time and you will get a lot more fun, then play one and moan for content. although i agree that imp city, dark brotherhood should already be here, its a shame ZOS
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • VincentBlanquin
    VincentBlanquin
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    Raizin wrote: »
    if camelot unchaied ll show some non lag performance and less bugs = this game is dead :).

    not game, but "PVP"
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Divad Zarn
    Divad Zarn
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    The game will continue to fail if they refuse to come up with anything worth purchasing. The game is completely stagnant as far as development is concerned.
    Cash shop items may bring some money in but the high focus on the cash shop and lack of new content is causing subscribers to cancel and I'm sure they were bringing in more money on subscriptions than they are from the cash shop (at this time).

    Makes sence that they just trying to make money as fast as they can and leave project to its own, since they dont receive as much profit as they expected.
  • Sallington
    Sallington
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    Cody wrote: »
    PvP will remain broken due to lag, the nirnhoned problem(people dont want to call it a bug, so ill call it a problem) and numerous other issues, for the next 3-5 months.

    this sucks from a PvPers POV as well. ZOS needs to be fixing stuff for the PC version as well, this is unacceptable imo.

    I bought and subscribed to the game for PvP. I stuck it out with all of the bugs and lag, assuming they would be fixed eventually.

    As soon as the announced B2P I canceled my sub and have logged in about 3-4 times since. There is no hope left for any PvP focused players.
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  • Lord Xanhorn
    Lord Xanhorn
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    Target market: New players AKA console players.

    Dont expect anything new until that market is satisfied.
    I'm kind of a small deal!
  • Vaerth
    Vaerth
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    Bfish22090 wrote: »
    What's wrong with grinding CP's?

    Wish there was a dislike button
    Pact Bloodwraith
  • Vaerth
    Vaerth
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    Jules wrote: »
    Console release is in June.

    And we are told we are waiting 1-2 months post console release to get new content. And I'm guessing that's a conservative estimate.

    I just want to know what you're thinking Zos. Please, I just want to understand. You do realize Craglorn was released a year ago right? And you do release that with the estimate of getting new content in fall, sanctum will have been released a year ago from that, right? These trials take us anywhere from 10 minutes to 30 minutes to complete.

    10-30 minutes.
    1 year without new ones to do.



    Like..... Wut?

    Lack of content is going to make me unsub
    Pact Bloodwraith
  • uso245
    uso245
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    Razzak wrote: »
    Jules wrote: »
    Console release is in June.

    And we are told we are waiting 1-2 months post console release to get new content. And I'm guessing that's a conservative estimate.

    I just want to know what you're thinking Zos. Please, I just want to understand. You do realize Craglorn was released a year ago right? And you do release that with the estimate of getting new content in fall, sanctum will have been released a year ago from that, right? These trials take us anywhere from 10 minutes to 30 minutes to complete.

    10-30 minutes.
    1 year without new ones to do.



    Like..... Wut?

    I agree.

    But think about it. Like you said, it's been a year since last new content, so they must already something new developed. The problem is, they know if they release this new content before June, they will have to incorporate it in console launch. Meaning they would not earn millions by selling it separately to console players.
    Ever since last autumn, ESO has become all about console players, as they estimate there will be more of them than there will be PC players.

    They've only stated that console launch will only include up to update 1.6 content (assuming the 2.0.4 due to fixes in regards of systems like champion etc) but they never said that content latter was going to be included to begin with. Also all new content that comes out is going to be DLC anyways unless you are s subscriber.
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  • uso245
    uso245
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    I understand what you are saying since they are offering transfers to console and not many would switch if it was a patch or two behind. Some honestly don't care since they would rather be on console.
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  • ItsGlaive
    ItsGlaive
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    It'd be nice if they could at least give us a timeline, with ESTIMATED, SUBJECT TO CHANGE in big bold letters at the top. Something to give us an idea of what kind of release window we should be seeing with playable content and systems.

    We haven't had a road ahead article in forever, maybe this would make a good topic?
    Allow cross-platform transfers and merges
  •  Jules
    Jules
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    Xabien wrote: »
    It'd be nice if they could at least give us a timeline, with ESTIMATED, SUBJECT TO CHANGE in big bold letters at the top. Something to give us an idea of what kind of release window we should be seeing with playable content and systems.

    We haven't had a road ahead article in forever, maybe this would make a good topic?

    Certainly would be nice. I suspect the reason why they don't do this is because they themselves know it's ridiculous too. They think if they tell us September 1st tentatively, there will be a mass exodus. And they're right.
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  • Heromofo
    Heromofo
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    This needs an answer and a detailed one at that. They avoid this question like no tomorrow.
  • Ygaer
    Ygaer
    Adding my voice to the chorus clamoring for some kind of info/acknowledgment from ZOS on this issue.
    Ygaer Meister - AD
  • Lionxoft
    Lionxoft
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    qsnoopyjr wrote: »
    Bouvin wrote: »
    Natjur wrote: »
    (3) Sure the parent company is fine, but they have already halved the dev count on this game and will keep doing so if it does not return a profit.

    That's not bad considering they've managed to cut the number of subscribers by like 80%.

    If they want to make money, they have to start getting innovative and get serious. Only few people actually buy stuff from the store, its not going to solve there problem.

    They need to relook this video here, https://www.youtube.com/watch?v=-nHT2j9CjB8 , 6:03 - 6:11, 6:27-6:42
    Also, https://www.youtube.com/watch?v=OnCIW7JwnVI 55-1:06, 1:35-1:41, 2:20-2:45 (THIS, I feel like this is a HUGE ISSUE), 2:49-3:04, 3:23-3:49 (SECOND BIGGEST ISSUE), 4:04-4:39.

    To me, I agree with Francis, this game does feel like just another MMO, but all these bugs, you got fix them before you release more stuff.

    @qsnoopyjr Just want to make sure people know and I'm fairly certain you are included in that category that "Francis" is an acted out character who displays the feelings of the general gaming populace or just soc pop culture. Sometimes the character Francis reflects Boogie's own opinion but they should never be counted as the same person. :smile:

    I'm a huge fan of Boogie because he understands just how toxic large companies like Zenimax Media Inc., EA, Ubisoft, Netherrealm and other seemingly cash grab studios are making the video game industry.
  • Bouvin
    Bouvin
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    Xjcon wrote: »
    Bfish22090 wrote: »
    What's wrong with grinding CP's?

    I thought we were supposed to just gain those as we enjoyed doing things, not kill the same group of mobs every time we log in just to gain a couple points a night.

    When you've already done everything, killing that same group of mobs (or players in pvp) is all that's left.
  • Dixa
    Dixa
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    playing legit it still takes 70-80 hours to hit vr14 and this person claims a dearth of content?

    the new players to the game when consoles hit will not be feeling like this.

    everyone at max level of any mmorpg eventually feels the need to take a break. you have reached that time. not even WoW has enough content to keep 100% of their max level playerbase happy.
  • Dixa
    Dixa
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    Bfish22090 wrote: »
    What's wrong with grinding CP's?
    Because spending days, weeks and even months running around killing the same mobs in the same places to get a few % increase in some stats is FUN?

    the legions playing d3 and marvel heroes seem to think so.
  • Dixa
    Dixa
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    Sallington wrote: »

    As soon as the announced B2P I canceled my sub and have logged in about 3-4 times since. There is no hope left for any PvP focused players.


    this is not a pvp focused game. it was never sold as such. those games exist - guild wars 2 for example. this is not one of them.

    this is still primarily a pve game.
    Edited by Dixa on April 22, 2015 9:35PM
  •  Jules
    Jules
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    Dixa wrote: »
    playing legit it still takes 70-80 hours to hit vr14 and this person claims a dearth of content?

    the new players to the game when consoles hit will not be feeling like this.

    everyone at max level of any mmorpg eventually feels the need to take a break. you have reached that time. not even WoW has enough content to keep 100% of their max level playerbase happy.

    Seems as if you are unable to distinguish between leveling content and end game content.
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  • Dixa
    Dixa
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    Lionxoft wrote: »
    other seemingly cash grab studios are making the video game industry.


    you do understand that you are empowering these companies to behave like this, yes?

    a study was done about 3 years about about how f2p games really work and how they are made profitable. it all boils down to the human psyche.

    it does not matter how much willpower you think you have, how much you say you have. how much willpower you have displayed in other forms. if a f2p game advertises that carrot enough times, and as you see those around you with less willpower buy said items, your willpower is worn down and overcome. note: this paper was done by psychologists, not journalists or marketers.


    with the vocal masses insisting every damned game be f2p, you open yourself up to dealing with this kind of behaviour. the HYSTERICAL masses that do not own calculators and somehow think a 14.99 sub for a game they 500-1000 hours of enjoyment out of before they put down is less value than a 60 dollar game with a 6 hour campaign are what disgust me entirely.

    if these vocal masses are unwilling to pay to keep the lights on, then these companies have to rely on the whales and overcoming your willpower to make you want to spend in other ways, and ultimately spend MORE than you would have if it was just a sub game.
  • Lionxoft
    Lionxoft
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    Dixa wrote: »
    Lionxoft wrote: »
    other seemingly cash grab studios are making the video game industry.


    you do understand that you are empowering these companies to behave like this, yes?

    a study was done about 3 years about about how f2p games really work and how they are made profitable. it all boils down to the human psyche.

    it does not matter how much willpower you think you have, how much you say you have. how much willpower you have displayed in other forms. if a f2p game advertises that carrot enough times, and as you see those around you with less willpower buy said items, your willpower is worn down and overcome. note: this paper was done by psychologists, not journalists or marketers.


    with the vocal masses insisting every damned game be f2p, you open yourself up to dealing with this kind of behaviour. the HYSTERICAL masses that do not own calculators and somehow think a 14.99 sub for a game they 500-1000 hours of enjoyment out of before they put down is less value than a 60 dollar game with a 6 hour campaign are what disgust me entirely.

    if these vocal masses are unwilling to pay to keep the lights on, then these companies have to rely on the whales and overcoming your willpower to make you want to spend in other ways, and ultimately spend MORE than you would have if it was just a sub game.

    @Dixa

    Maybe you have misunderstood me. I fully support the subscription only model however if a game isn't producing quality content on a decent schedule then we will have issues and I will stop subscribing. The content release record of ESO was not acceptable and still is not. If Zenimax offers great content and I want to say it again... If Zenimax offers great content then I will purchase it. There's absolutely no reason to give them any funds right now and none of that can be pinned on me as being stubborn. It all leads back to Zenimax making the foolish decision to wait until after console launch to offer new content. That failure is not the customer's fault. If they offered a good quality DLC today then there's a good chance I would buy it but they are not. They are choosing to neglect their game until consoles are released under the facade of "Letting the game breathe". I believe expecting players to keep buying even when there's nothing to buy is a bad expectation.

    Also, when I speak about toxic companies such as Zenimax Media Inc. I'm not particularly speaking about Zenimax Online Studios. For example, Zenimax Online Studios stated that they would never change the game to encourage the players to buy something off of the crown store but there was a fairly well known nerf to the game to spark interest in an item in the store this week. The same can be said about the inevitable and infamous XP Boosters. Zenimax Online Studios also nerfed XP gains in Craglorn to near nothing to make these boosters more attractive. I don't believe this to be the strategy of ZOS but rather their upper management team is being pushed into selling more at the expense of their previous commitments to the players. That is toxic behavior.

    I don't mind paying for a product but it better be damn good for me to buy it. ESO is devalued when compared to games such as Oblivion or Skyrim where the replay value is rich. Both were $60 games at one point and they are cheaper now but their replay value and excitement is still there. ESO is a year old and has already become stale at the cost of well over $200 however I've spent thousands of enjoyable and epic hours in Oblivion and Skyrim for considerably less than that.

    I'd like new content. I don't mind paying extra for it as a DLC but to blame me for not opening my wallet to support a game that isn't offering anything different than what I've already bought is absurd. Also, changing your base game in order to sell more microtransactions is absurd and is even something they said they wouldn't do.

    TL:DR
    I don't mind paying a subscription when the game has frequent content updates, bug fixes, good performance and quality support. ESO has none of that as of late. Taking things out of the base game which costs usually $60 in order to make DLC or micro transactions more attractive is toxic. Paying for non-day one DLC to supplement a fantastic base game is acceptable to me.
  • Preyfar
    Preyfar
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    I'm VR14. I gave up doing Undaunted months ago, and I've leveled a few alts... but doing the same quests over and over is draining. I mostly PVP now because that's the only content left I can really do. I don't grind CP (I find it way, way too boring) but I'm at CP 139, so... just playing the game makes it tend to come at a decent level.
  • Cody
    Cody
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    Dixa wrote: »
    Sallington wrote: »

    As soon as the announced B2P I canceled my sub and have logged in about 3-4 times since. There is no hope left for any PvP focused players.


    this is not a pvp focused game. it was never sold as such. those games exist - guild wars 2 for example. this is not one of them.

    this is still primarily a pve game.

    that does not mean we exclude PvP from the concerns.

    how dare you even think to pretend PvP is not important, im actually insulted:(

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    People are going to quickly be disappointed this isnt skyrim online. Remember 80% on console was only skyrim not all TES titles. Just like the PC people complained thinking it would be more like skyrim. So ya I agree with whoever said the console crowd probably wont be the games savior.
  • Cervanteseric85ub17_ESO
    Dixa wrote: »
    Sallington wrote: »

    As soon as the announced B2P I canceled my sub and have logged in about 3-4 times since. There is no hope left for any PvP focused players.


    this is not a pvp focused game. it was never sold as such. those games exist - guild wars 2 for example. this is not one of them.

    this is still primarily a pve game.

    That is definitely not how the game was marketed. They shouted at the top of their lungs that a large focus of the game was a tri faction war where hundreds of players fought in large keep battles. Look at the cinematic trailer, we are here to fight for the ruby throne.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Sure, the game has a strong focus on PvE, and that's really the only part that works right now, but please don't try to claim that the game was not meant to appeal to PvP focused players. It very obviously tried to get them on board as well.

    The PvP part of ESO was, and still is, marketed pretty strongly as a unique, innovative and central part of the game experience, not a marginalized side show. They are still promising "Massive, epic battles" with "hundreds of players on screen at once" :
    http://www.elderscrollsonline.com/en-gb/game-guide/the-alliance-war
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Sure, the game has a strong focus on PvE, and that's really the only part that works right now, but please don't try to claim that the game was not meant to appeal to PvP focused players. It very obviously tried to get them on board as well.

    The PvP part of ESO was, and still is, marketed pretty strongly as a unique, innovative and central part of the game experience, not a marginalized side show. They are still promising "Massive, epic battles" with "hundreds of players on screen at once" :
    http://www.elderscrollsonline.com/en-gb/game-guide/the-alliance-war

    Sad part is I suspect they knew the limitations of the engine before they wrote that. Dont know for sure.
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