c.p.garrett1993_ESO wrote: »The game will continue to fail if they refuse to come up with anything worth purchasing. The game is completely stagnant as far as development is concerned.
Cash shop items may bring some money in but the high focus on the cash shop and lack of new content is causing subscribers to cancel and I'm sure they were bringing in more money on subscriptions than they are from the cash shop (at this time).
PvP will remain broken due to lag, the nirnhoned problem(people dont want to call it a bug, so ill call it a problem) and numerous other issues, for the next 3-5 months.
this sucks from a PvPers POV as well. ZOS needs to be fixing stuff for the PC version as well, this is unacceptable imo.
Bfish22090 wrote: »What's wrong with grinding CP's?
Console release is in June.
And we are told we are waiting 1-2 months post console release to get new content. And I'm guessing that's a conservative estimate.
I just want to know what you're thinking Zos. Please, I just want to understand. You do realize Craglorn was released a year ago right? And you do release that with the estimate of getting new content in fall, sanctum will have been released a year ago from that, right? These trials take us anywhere from 10 minutes to 30 minutes to complete.
10-30 minutes.
1 year without new ones to do.
Like..... Wut?
Console release is in June.
And we are told we are waiting 1-2 months post console release to get new content. And I'm guessing that's a conservative estimate.
I just want to know what you're thinking Zos. Please, I just want to understand. You do realize Craglorn was released a year ago right? And you do release that with the estimate of getting new content in fall, sanctum will have been released a year ago from that, right? These trials take us anywhere from 10 minutes to 30 minutes to complete.
10-30 minutes.
1 year without new ones to do.
Like..... Wut?
I agree.
But think about it. Like you said, it's been a year since last new content, so they must already something new developed. The problem is, they know if they release this new content before June, they will have to incorporate it in console launch. Meaning they would not earn millions by selling it separately to console players.
Ever since last autumn, ESO has become all about console players, as they estimate there will be more of them than there will be PC players.
It'd be nice if they could at least give us a timeline, with ESTIMATED, SUBJECT TO CHANGE in big bold letters at the top. Something to give us an idea of what kind of release window we should be seeing with playable content and systems.
We haven't had a road ahead article in forever, maybe this would make a good topic?
If they want to make money, they have to start getting innovative and get serious. Only few people actually buy stuff from the store, its not going to solve there problem.
They need to relook this video here,https://www.youtube.com/watch?v=-nHT2j9CjB8 , 6:03 - 6:11, 6:27-6:42
Also,https://www.youtube.com/watch?v=OnCIW7JwnVI 55-1:06, 1:35-1:41, 2:20-2:45 (THIS, I feel like this is a HUGE ISSUE), 2:49-3:04, 3:23-3:49 (SECOND BIGGEST ISSUE), 4:04-4:39.
To me, I agree with Francis, this game does feel like just another MMO, but all these bugs, you got fix them before you release more stuff.
Bfish22090 wrote: »What's wrong with grinding CP's?
I thought we were supposed to just gain those as we enjoyed doing things, not kill the same group of mobs every time we log in just to gain a couple points a night.
fromtesonlineb16_ESO wrote: »Because spending days, weeks and even months running around killing the same mobs in the same places to get a few % increase in some stats is FUN?Bfish22090 wrote: »What's wrong with grinding CP's?
Sallington wrote: »
As soon as the announced B2P I canceled my sub and have logged in about 3-4 times since. There is no hope left for any PvP focused players.
playing legit it still takes 70-80 hours to hit vr14 and this person claims a dearth of content?
the new players to the game when consoles hit will not be feeling like this.
everyone at max level of any mmorpg eventually feels the need to take a break. you have reached that time. not even WoW has enough content to keep 100% of their max level playerbase happy.
other seemingly cash grab studios are making the video game industry.
other seemingly cash grab studios are making the video game industry.
you do understand that you are empowering these companies to behave like this, yes?
a study was done about 3 years about about how f2p games really work and how they are made profitable. it all boils down to the human psyche.
it does not matter how much willpower you think you have, how much you say you have. how much willpower you have displayed in other forms. if a f2p game advertises that carrot enough times, and as you see those around you with less willpower buy said items, your willpower is worn down and overcome. note: this paper was done by psychologists, not journalists or marketers.
with the vocal masses insisting every damned game be f2p, you open yourself up to dealing with this kind of behaviour. the HYSTERICAL masses that do not own calculators and somehow think a 14.99 sub for a game they 500-1000 hours of enjoyment out of before they put down is less value than a 60 dollar game with a 6 hour campaign are what disgust me entirely.
if these vocal masses are unwilling to pay to keep the lights on, then these companies have to rely on the whales and overcoming your willpower to make you want to spend in other ways, and ultimately spend MORE than you would have if it was just a sub game.
Sallington wrote: »
As soon as the announced B2P I canceled my sub and have logged in about 3-4 times since. There is no hope left for any PvP focused players.
this is not a pvp focused game. it was never sold as such. those games exist - guild wars 2 for example. this is not one of them.
this is still primarily a pve game.
Sallington wrote: »
As soon as the announced B2P I canceled my sub and have logged in about 3-4 times since. There is no hope left for any PvP focused players.
this is not a pvp focused game. it was never sold as such. those games exist - guild wars 2 for example. this is not one of them.
this is still primarily a pve game.
stefan.gustavsonb16_ESO wrote: »Sure, the game has a strong focus on PvE, and that's really the only part that works right now, but please don't try to claim that the game was not meant to appeal to PvP focused players. It very obviously tried to get them on board as well.
The PvP part of ESO was, and still is, marketed pretty strongly as a unique, innovative and central part of the game experience, not a marginalized side show. They are still promising "Massive, epic battles" with "hundreds of players on screen at once" :
http://www.elderscrollsonline.com/en-gb/game-guide/the-alliance-war