Sallington wrote: »
As soon as the announced B2P I canceled my sub and have logged in about 3-4 times since. There is no hope left for any PvP focused players.
this is not a pvp focused game. it was never sold as such. those games exist - guild wars 2 for example. this is not one of them.
this is still primarily a pve game.
jamesharv2005ub17_ESO wrote: »People are going to quickly be disappointed this isnt skyrim online. Remember 80% on console was only skyrim not all TES titles. Just like the PC people complained thinking it would be more like skyrim. So ya I agree with whoever said the console crowd probably wont be the games savior.
jamesharv2005ub17_ESO wrote: »stefan.gustavsonb16_ESO wrote: »Sure, the game has a strong focus on PvE, and that's really the only part that works right now, but please don't try to claim that the game was not meant to appeal to PvP focused players. It very obviously tried to get them on board as well.
The PvP part of ESO was, and still is, marketed pretty strongly as a unique, innovative and central part of the game experience, not a marginalized side show. They are still promising "Massive, epic battles" with "hundreds of players on screen at once" :
http://www.elderscrollsonline.com/en-gb/game-guide/the-alliance-war
Sad part is I suspect they knew the limitations of the engine before they wrote that. Dont know for sure.
fromtesonlineb16_ESO wrote: »Because spending days, weeks and even months running around killing the same mobs in the same places to get a few % increase in some stats is FUN?Bfish22090 wrote: »What's wrong with grinding CP's?
fromtesonlineb16_ESO wrote: »Because spending days, weeks and even months running around killing the same mobs in the same places to get a few % increase in some stats is FUN?Bfish22090 wrote: »What's wrong with grinding CP's?
Isn't this what people do in trials and dungeons as well? I always thought that this is what defines an MMO, I mean at least this is what people have always thrown at me when I complained about the massive focus on raid content here at ESO.
Guess, its not so much fun after all then and we can finally admit that such content has no place in MMOs anymore.
Heads up for housing, spell weaving and a new solo quest zone then.
fromtesonlineb16_ESO wrote: »Because spending days, weeks and even months running around killing the same mobs in the same places to get a few % increase in some stats is FUN?Bfish22090 wrote: »What's wrong with grinding CP's?
Isn't this what people do in trials and dungeons as well? I always thought that this is what defines an MMO, I mean at least this is what people have always thrown at me when I complained about the massive focus on raid content here at ESO.
Guess, its not so much fun after all then and we can finally admit that such content has no place in MMOs anymore.
Heads up for housing, spell weaving and a new solo quest zone then.
I don't think you quite understood that.
The idea is that you do not grind the same mobs in the same places for over a year.
How successful MMOs operate is that they introduce new content before (or shortly after) the previous content is exhausted.
After this, you either progress in the next tier of raiding or you farm the old tier for better gear, so you can progress in the next one (there is always a goal, something to look forward to).
In ESO we miss the following:
- New (Raid) Content
- Real Raids
- Real reasons to do these raids (the gear is garbage)
- Progression
Console release is in June.
And we are told we are waiting 1-2 months post console release to get new content. And I'm guessing that's a conservative estimate.
I just want to know what you're thinking Zos. Please, I just want to understand. You do realize Craglorn was released a year ago right? And you do release that with the estimate of getting new content in fall, sanctum will have been released a year ago from that, right? These trials take us anywhere from 10 minutes to 30 minutes to complete.
10-30 minutes.
1 year without new ones to do.
Like..... Wut?
I agree.
But think about it. Like you said, it's been a year since last new content, so they must already something new developed. The problem is, they know if they release this new content before June, they will have to incorporate it in console launch. Meaning they would not earn millions by selling it separately to console players.
Ever since last autumn, ESO has become all about console players, as they estimate there will be more of them than there will be PC players.
I strongly dislike the WvW/AvA system in this game, it just doesn't feel competitive as compared to the GW2 WvW where they have tiers. This game should've had a small scale arena instead of wasting time on WvW/AvA. Just because another game (GW2) is successful with it doesn't mean you will be too. If you want to compare the 2 games, GW2 WvW has 4 instances per tier can be 70+ people to max it out, tier 1 and 2 get maxed out on resets, that's 8 different instances... You still have the other tiers to consider as well.. This game, there's only like 7 instances of AvA, all the same thing, just a different name, AND I hardly ever see them all maxed out.
If anything, this game should have been OPEN world PvP because its set up like it SHOULD be OPEN WORLD PvP. Also, the GW2 tier system.... Has competitive leaderboard. People actually care about it, this game I could careless, its only who has the scrolls, and I kinda... careless about that too. The WvW/AvA in this game is just too big, so much riding on a horse... I feel like I'm just repeating myself in a different thread... But again, game needs to be innovative, not try to copy what another game has already done but 1 up it. Really should have had OPEN WORLD PvP, or an ARENA.
Truth be told, a lot of people like arena style, look at movies like Spartacus and Gladiator and other arena type movies, highly successful. If they made a game that had that much hype as well, it would be highly successful. This game could've went that route rather than having a WvW/AvA.
other seemingly cash grab studios are making the video game industry.
you do understand that you are empowering these companies to behave like this, yes?
a study was done about 3 years about about how f2p games really work and how they are made profitable. it all boils down to the human psyche.
it does not matter how much willpower you think you have, how much you say you have. how much willpower you have displayed in other forms. if a f2p game advertises that carrot enough times, and as you see those around you with less willpower buy said items, your willpower is worn down and overcome. note: this paper was done by psychologists, not journalists or marketers.
with the vocal masses insisting every damned game be f2p, you open yourself up to dealing with this kind of behaviour. the HYSTERICAL masses that do not own calculators and somehow think a 14.99 sub for a game they 500-1000 hours of enjoyment out of before they put down is less value than a 60 dollar game with a 6 hour campaign are what disgust me entirely.
if these vocal masses are unwilling to pay to keep the lights on, then these companies have to rely on the whales and overcoming your willpower to make you want to spend in other ways, and ultimately spend MORE than you would have if it was just a sub game.
@Dixa
Maybe you have misunderstood me. I fully support the subscription only model however if a game isn't producing quality content on a decent schedule then we will have issues and I will stop subscribing. The content release record of ESO was not acceptable and still is not. If Zenimax offers great content and I want to say it again... If Zenimax offers great content then I will purchase it. There's absolutely no reason to give them any funds right now and none of that can be pinned on me as being stubborn. It all leads back to Zenimax making the foolish decision to wait until after console launch to offer new content. That failure is not the customer's fault. If they offered a good quality DLC today then there's a good chance I would buy it but they are not. They are choosing to neglect their game until consoles are released under the facade of "Letting the game breathe". I believe expecting players to keep buying even when there's nothing to buy is a bad expectation.
Also, when I speak about toxic companies such as Zenimax Media Inc. I'm not particularly speaking about Zenimax Online Studios. For example, Zenimax Online Studios stated that they would never change the game to encourage the players to buy something off of the crown store but there was a fairly well known nerf to the game to spark interest in an item in the store this week. The same can be said about the inevitable and infamous XP Boosters. Zenimax Online Studios also nerfed XP gains in Craglorn to near nothing to make these boosters more attractive. I don't believe this to be the strategy of ZOS but rather their upper management team is being pushed into selling more at the expense of their previous commitments to the players. That is toxic behavior.
I don't mind paying for a product but it better be damn good for me to buy it. ESO is devalued when compared to games such as Oblivion or Skyrim where the replay value is rich. Both were $60 games at one point and they are cheaper now but their replay value and excitement is still there. ESO is a year old and has already become stale at the cost of well over $200 however I've spent thousands of enjoyable and epic hours in Oblivion and Skyrim for considerably less than that.
I'd like new content. I don't mind paying extra for it as a DLC but to blame me for not opening my wallet to support a game that isn't offering anything different than what I've already bought is absurd. Also, changing your base game in order to sell more microtransactions is absurd and is even something they said they wouldn't do.
TL:DR
I don't mind paying a subscription when the game has frequent content updates, bug fixes, good performance and quality support. ESO has none of that as of late. Taking things out of the base game which costs usually $60 in order to make DLC or micro transactions more attractive is toxic. Paying for non-day one DLC to supplement a fantastic base game is acceptable to me.
-snip-