Azura's is the only campaign i actually feel at risk of being overun as an EP, and honestly it's refreshing. My surfboard is getting it's final touches, it's almost summer and i heard brandon's back.
Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
EskimoBrother wrote: »Nice to see EP doing their usual PvE this morning
Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
AD's done this and EP's done this. Everyone's done this.
Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
DC Heroics started when AD had full groups to take their scroll and attempt ours. Punishment started and ended after/ during one bar pop your describing. Equal force equal action.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
DC Heroics started when AD had full groups to take their scroll and attempt ours. Punishment started and ended after/ during one bar pop your describing. Equal force equal action.
From the EP perspective --
You do realize the reason Glademist became assailable, right? EP was hitting AD owned Imperial keeps, first stalling, then breaking their Emperor push. With their forces split, your zerg was able to finally overwhelm them at Glademist.
There were no heroics. It was an enemy biting off more than it could chew and inserting itself between two dire foes. AD could have held Glade all day had they left EP the northern keeps and let us go west, and we'd be there helping them open your gates and walking home with Chim followed by Alma Ruma.
Strategic error brought on by wanting Emperor.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
DC Heroics started when AD had full groups to take their scroll and attempt ours. Punishment started and ended after/ during one bar pop your describing. Equal force equal action.
From the EP perspective --
You do realize the reason Glademist became assailable, right? EP was hitting AD owned Imperial keeps, first stalling, then breaking their Emperor push. With their forces split, your zerg was able to finally overwhelm them at Glademist.
There were no heroics. It was an enemy biting off more than it could chew and inserting itself between two dire foes. AD could have held Glade all day had they left EP the northern keeps and let us go west, and we'd be there helping them open your gates and walking home with Chim followed by Alma Ruma.
Strategic error brought on by wanting Emperor.
1) "If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected ."
2) thanks.
WarrioroftheWind_ESO wrote: »AD was actually poplocked for a good stretch of time, they pushed EP to the edge of their home keeps, but then they just kind of dropped off sharply towards the late evening. I hope they get a couple more organized guilds in, because it's like unless there's that one guild that tries to push things, they just potato out. Arrius was a very narrow hold from their stronger forces.
As far as what I was referring to, I was being purposely vague because we all know how ZoS likes to 'protect' people regardless of what they've done. Basically what happened is EP had held onto Farragut for most of the night, even after losing emp and Arrius. At no point were the scroll gates ever open. So during a siege on Farragut where we held the fort from multiple breach attempts, the alert had gone off that X player had taken the Scroll of Ghartok. The gates were never open throughout the evening, and even if they had been however briefly, I'd ran into that particular X player multiple times during the Chalman milegate and BRK sieges, so he couldn't have snuck his way through and hidden there. Not only that I'm fairly certain the scroll isn't even supposed to be able to be picked up as long as the scroll gates are still down. Correct me if I'm wrong. We managed to kill player X and his small group and restore the scroll, and by then DC participation had dropped off sharply as many of them went to bed. I think by the time I crashed myself at around 4am it was 2 bars EP versus 1 bar DC.
As far as 24/7 pvping goes, its like talking to a brick wall. I honestly don't think some of these people sleep because I can see them when I log off and I wake up and still see them pvping, so unless they sleep during that exact same window I do or while I'm at work in the evening, then they never sleep at all. I was hoping the DC emp would've held on a bit longer, but for some reason he seemed squishier than he did just normally out on the field. I know he's mowed me down several times.
As for Player X, he's one of those infinite dodge roly poly builds. I get that roll dodge is meant to be used in combat to get you out of sticky situations, but I don't think it should be possible for one person to roll dodge their way and not take barely any dmg and if they do heal up to full while being hit by 10 resource guards including the flag guards, the 2 tower guards, the mage guard, the roaming pat, the ones from the storage shack, and another player. It's ridiculous. I remember Ezareth calculating that there was a hard cap on spell cost reduction. I'm wondering is there such a cap for roll dodging?
Also, what does "South GA" stand for? South Georgia?
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
DC Heroics started when AD had full groups to take their scroll and attempt ours. Punishment started and ended after/ during one bar pop your describing. Equal force equal action.
From the EP perspective --
You do realize the reason Glademist became assailable, right? EP was hitting AD owned Imperial keeps, first stalling, then breaking their Emperor push. With their forces split, your zerg was able to finally overwhelm them at Glademist.
There were no heroics. It was an enemy biting off more than it could chew and inserting itself between two dire foes. AD could have held Glade all day had they left EP the northern keeps and let us go west, and we'd be there helping them open your gates and walking home with Chim followed by Alma Ruma.
Strategic error brought on by wanting Emperor.
1) "If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected ."
2) thanks.
1. Oh look, a Sun Tzu quote.
2. You're not welcome.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
DC Heroics started when AD had full groups to take their scroll and attempt ours. Punishment started and ended after/ during one bar pop your describing. Equal force equal action.
From the EP perspective --
You do realize the reason Glademist became assailable, right? EP was hitting AD owned Imperial keeps, first stalling, then breaking their Emperor push. With their forces split, your zerg was able to finally overwhelm them at Glademist.
There were no heroics. It was an enemy biting off more than it could chew and inserting itself between two dire foes. AD could have held Glade all day had they left EP the northern keeps and let us go west, and we'd be there helping them open your gates and walking home with Chim followed by Alma Ruma.
Strategic error brought on by wanting Emperor.
1) "If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected ."
2) thanks.
1. Oh look, a Sun Tzu quote.
2. You're not welcome.
our moral player base
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
DC Heroics started when AD had full groups to take their scroll and attempt ours. Punishment started and ended after/ during one bar pop your describing. Equal force equal action.
From the EP perspective --
You do realize the reason Glademist became assailable, right? EP was hitting AD owned Imperial keeps, first stalling, then breaking their Emperor push. With their forces split, your zerg was able to finally overwhelm them at Glademist.
There were no heroics. It was an enemy biting off more than it could chew and inserting itself between two dire foes. AD could have held Glade all day had they left EP the northern keeps and let us go west, and we'd be there helping them open your gates and walking home with Chim followed by Alma Ruma.
Strategic error brought on by wanting Emperor.
1) "If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected ."
2) thanks.
1. Oh look, a Sun Tzu quote.
2. You're not welcome.
our moral player base
No one on Azura's Star is innocent.
FENGRUSH deserves accolades.Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
DC Heroics started when AD had full groups to take their scroll and attempt ours. Punishment started and ended after/ during one bar pop your describing. Equal force equal action.
From the EP perspective --
You do realize the reason Glademist became assailable, right? EP was hitting AD owned Imperial keeps, first stalling, then breaking their Emperor push. With their forces split, your zerg was able to finally overwhelm them at Glademist.
There were no heroics. It was an enemy biting off more than it could chew and inserting itself between two dire foes. AD could have held Glade all day had they left EP the northern keeps and let us go west, and we'd be there helping them open your gates and walking home with Chim followed by Alma Ruma.
Strategic error brought on by wanting Emperor.
1) "If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected ."
2) thanks.
1. Oh look, a Sun Tzu quote.
2. You're not welcome.
our moral player base
No one on Azura's Star is innocent.
FENGRUSH is innocent of any actions that may be perceived as negative.
FENGRUSH is insulted youd try to associate his name with the sins of the rest.
Agrippa_Invisus wrote: »FENGRUSH deserves accolades.Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
DC Heroics started when AD had full groups to take their scroll and attempt ours. Punishment started and ended after/ during one bar pop your describing. Equal force equal action.
From the EP perspective --
You do realize the reason Glademist became assailable, right? EP was hitting AD owned Imperial keeps, first stalling, then breaking their Emperor push. With their forces split, your zerg was able to finally overwhelm them at Glademist.
There were no heroics. It was an enemy biting off more than it could chew and inserting itself between two dire foes. AD could have held Glade all day had they left EP the northern keeps and let us go west, and we'd be there helping them open your gates and walking home with Chim followed by Alma Ruma.
Strategic error brought on by wanting Emperor.
1) "If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected ."
2) thanks.
1. Oh look, a Sun Tzu quote.
2. You're not welcome.
our moral player base
No one on Azura's Star is innocent.
FENGRUSH is innocent of any actions that may be perceived as negative.
FENGRUSH is insulted youd try to associate his name with the sins of the rest.
You missed an apostrophe in one of your contractions.
Agrippa_Invisus wrote: »WarrioroftheWind_ESO wrote: »AD was actually poplocked for a good stretch of time, they pushed EP to the edge of their home keeps, but then they just kind of dropped off sharply towards the late evening. I hope they get a couple more organized guilds in, because it's like unless there's that one guild that tries to push things, they just potato out. Arrius was a very narrow hold from their stronger forces.
As far as what I was referring to, I was being purposely vague because we all know how ZoS likes to 'protect' people regardless of what they've done. Basically what happened is EP had held onto Farragut for most of the night, even after losing emp and Arrius. At no point were the scroll gates ever open. So during a siege on Farragut where we held the fort from multiple breach attempts, the alert had gone off that X player had taken the Scroll of Ghartok. The gates were never open throughout the evening, and even if they had been however briefly, I'd ran into that particular X player multiple times during the Chalman milegate and BRK sieges, so he couldn't have snuck his way through and hidden there. Not only that I'm fairly certain the scroll isn't even supposed to be able to be picked up as long as the scroll gates are still down. Correct me if I'm wrong. We managed to kill player X and his small group and restore the scroll, and by then DC participation had dropped off sharply as many of them went to bed. I think by the time I crashed myself at around 4am it was 2 bars EP versus 1 bar DC.
As far as 24/7 pvping goes, its like talking to a brick wall. I honestly don't think some of these people sleep because I can see them when I log off and I wake up and still see them pvping, so unless they sleep during that exact same window I do or while I'm at work in the evening, then they never sleep at all. I was hoping the DC emp would've held on a bit longer, but for some reason he seemed squishier than he did just normally out on the field. I know he's mowed me down several times.
As for Player X, he's one of those infinite dodge roly poly builds. I get that roll dodge is meant to be used in combat to get you out of sticky situations, but I don't think it should be possible for one person to roll dodge their way and not take barely any dmg and if they do heal up to full while being hit by 10 resource guards including the flag guards, the 2 tower guards, the mage guard, the roaming pat, the ones from the storage shack, and another player. It's ridiculous. I remember Ezareth calculating that there was a hard cap on spell cost reduction. I'm wondering is there such a cap for roll dodging?
Also, what does "South GA" stand for? South Georgia?
The gate of Ghartok had been opened around 7:00 PM central when I logged in. Chim opened shortly thereafter and EP was dethroned nearly the same time. Chim was taken and docked in Rayles while the DC forces pushing Ghartok were wiped and Farragut followed by Arrius were retaken (due to AD's Emperor push, mentioned earlier, starting in earnest).
And yes, I think that's what it stands for.
Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Agrippa_Invisus wrote: »FENGRUSH deserves accolades.Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
DC Heroics started when AD had full groups to take their scroll and attempt ours. Punishment started and ended after/ during one bar pop your describing. Equal force equal action.
From the EP perspective --
You do realize the reason Glademist became assailable, right? EP was hitting AD owned Imperial keeps, first stalling, then breaking their Emperor push. With their forces split, your zerg was able to finally overwhelm them at Glademist.
There were no heroics. It was an enemy biting off more than it could chew and inserting itself between two dire foes. AD could have held Glade all day had they left EP the northern keeps and let us go west, and we'd be there helping them open your gates and walking home with Chim followed by Alma Ruma.
Strategic error brought on by wanting Emperor.
1) "If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected ."
2) thanks.
1. Oh look, a Sun Tzu quote.
2. You're not welcome.
our moral player base
No one on Azura's Star is innocent.
FENGRUSH is innocent of any actions that may be perceived as negative.
FENGRUSH is insulted youd try to associate his name with the sins of the rest.
You missed an apostrophe in one of your contractions.
You must think FENGRUSH uses apostrophes, good luck finding them!
Please prepare a formal apology for indirectly naming and shaming FENGRUSH while slandering the masses.
WarrioroftheWind_ESO wrote: »Agrippa_Invisus wrote: »WarrioroftheWind_ESO wrote: »AD was actually poplocked for a good stretch of time, they pushed EP to the edge of their home keeps, but then they just kind of dropped off sharply towards the late evening. I hope they get a couple more organized guilds in, because it's like unless there's that one guild that tries to push things, they just potato out. Arrius was a very narrow hold from their stronger forces.
As far as what I was referring to, I was being purposely vague because we all know how ZoS likes to 'protect' people regardless of what they've done. Basically what happened is EP had held onto Farragut for most of the night, even after losing emp and Arrius. At no point were the scroll gates ever open. So during a siege on Farragut where we held the fort from multiple breach attempts, the alert had gone off that X player had taken the Scroll of Ghartok. The gates were never open throughout the evening, and even if they had been however briefly, I'd ran into that particular X player multiple times during the Chalman milegate and BRK sieges, so he couldn't have snuck his way through and hidden there. Not only that I'm fairly certain the scroll isn't even supposed to be able to be picked up as long as the scroll gates are still down. Correct me if I'm wrong. We managed to kill player X and his small group and restore the scroll, and by then DC participation had dropped off sharply as many of them went to bed. I think by the time I crashed myself at around 4am it was 2 bars EP versus 1 bar DC.
As far as 24/7 pvping goes, its like talking to a brick wall. I honestly don't think some of these people sleep because I can see them when I log off and I wake up and still see them pvping, so unless they sleep during that exact same window I do or while I'm at work in the evening, then they never sleep at all. I was hoping the DC emp would've held on a bit longer, but for some reason he seemed squishier than he did just normally out on the field. I know he's mowed me down several times.
As for Player X, he's one of those infinite dodge roly poly builds. I get that roll dodge is meant to be used in combat to get you out of sticky situations, but I don't think it should be possible for one person to roll dodge their way and not take barely any dmg and if they do heal up to full while being hit by 10 resource guards including the flag guards, the 2 tower guards, the mage guard, the roaming pat, the ones from the storage shack, and another player. It's ridiculous. I remember Ezareth calculating that there was a hard cap on spell cost reduction. I'm wondering is there such a cap for roll dodging?
Also, what does "South GA" stand for? South Georgia?
The gate of Ghartok had been opened around 7:00 PM central when I logged in. Chim opened shortly thereafter and EP was dethroned nearly the same time. Chim was taken and docked in Rayles while the DC forces pushing Ghartok were wiped and Farragut followed by Arrius were retaken (due to AD's Emperor push, mentioned earlier, starting in earnest).
And yes, I think that's what it stands for.
I came home from work roughly around 10:30. I do think it was impossible for Player X to have secreted himself behind the gates then because I'd ran into him multiple times during the Chalman Milegate meatgrinder that persisted for a good hour and a half before we were stripped of Chalman and ultimately BRK. AD had taken Farragut around that time and aggressively pushed Arrius but we managed to wipe them. There is no other explanation for Player X to have gotten behind the scroll gate that late through legitimate means, and I recognize enough names from DC to know that I had seen him at Chalman, after the scroll gate had been open and shut and before the Farragut siege.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
AD's done this and EP's done this. Everyone's done this.
As I said earlier in the thread, no one's innocent on Azura's Star.
At the same time, those who describe it as 'sexy and magical' as opposed to the pragmatic (and deeply boring ) mechanism for surpassing resistance and securing unopposed points earnings deserve a round of mocking for attempting to make themselves more grandiose than they are.
In short -- it wasn't an accomplishment and deserves no accolades, regardless of which color does it.
WarrioroftheWind_ESO wrote: »Agrippa_Invisus wrote: »WarrioroftheWind_ESO wrote: »AD was actually poplocked for a good stretch of time, they pushed EP to the edge of their home keeps, but then they just kind of dropped off sharply towards the late evening. I hope they get a couple more organized guilds in, because it's like unless there's that one guild that tries to push things, they just potato out. Arrius was a very narrow hold from their stronger forces.
As far as what I was referring to, I was being purposely vague because we all know how ZoS likes to 'protect' people regardless of what they've done. Basically what happened is EP had held onto Farragut for most of the night, even after losing emp and Arrius. At no point were the scroll gates ever open. So during a siege on Farragut where we held the fort from multiple breach attempts, the alert had gone off that X player had taken the Scroll of Ghartok. The gates were never open throughout the evening, and even if they had been however briefly, I'd ran into that particular X player multiple times during the Chalman milegate and BRK sieges, so he couldn't have snuck his way through and hidden there. Not only that I'm fairly certain the scroll isn't even supposed to be able to be picked up as long as the scroll gates are still down. Correct me if I'm wrong. We managed to kill player X and his small group and restore the scroll, and by then DC participation had dropped off sharply as many of them went to bed. I think by the time I crashed myself at around 4am it was 2 bars EP versus 1 bar DC.
As far as 24/7 pvping goes, its like talking to a brick wall. I honestly don't think some of these people sleep because I can see them when I log off and I wake up and still see them pvping, so unless they sleep during that exact same window I do or while I'm at work in the evening, then they never sleep at all. I was hoping the DC emp would've held on a bit longer, but for some reason he seemed squishier than he did just normally out on the field. I know he's mowed me down several times.
As for Player X, he's one of those infinite dodge roly poly builds. I get that roll dodge is meant to be used in combat to get you out of sticky situations, but I don't think it should be possible for one person to roll dodge their way and not take barely any dmg and if they do heal up to full while being hit by 10 resource guards including the flag guards, the 2 tower guards, the mage guard, the roaming pat, the ones from the storage shack, and another player. It's ridiculous. I remember Ezareth calculating that there was a hard cap on spell cost reduction. I'm wondering is there such a cap for roll dodging?
Also, what does "South GA" stand for? South Georgia?
The gate of Ghartok had been opened around 7:00 PM central when I logged in. Chim opened shortly thereafter and EP was dethroned nearly the same time. Chim was taken and docked in Rayles while the DC forces pushing Ghartok were wiped and Farragut followed by Arrius were retaken (due to AD's Emperor push, mentioned earlier, starting in earnest).
And yes, I think that's what it stands for.
I came home from work roughly around 10:30. I do think it was impossible for Player X to have secreted himself behind the gates then because I'd ran into him multiple times during the Chalman Milegate meatgrinder that persisted for a good hour and a half before we were stripped of Chalman and ultimately BRK. AD had taken Farragut around that time and aggressively pushed Arrius but we managed to wipe them. There is no other explanation for Player X to have gotten behind the scroll gate that late through legitimate means, and I recognize enough names from DC to know that I had seen him at Chalman, after the scroll gate had been open and shut and before the Farragut siege.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
AD's done this and EP's done this. Everyone's done this.
As I said earlier in the thread, no one's innocent on Azura's Star.
At the same time, those who describe it as 'sexy and magical' as opposed to the pragmatic (and deeply boring ) mechanism for surpassing resistance and securing unopposed points earnings deserve a round of mocking for attempting to make themselves more grandiose than they are.
In short -- it wasn't an accomplishment and deserves no accolades, regardless of which color does it.
So let me get this straight, when ep or ad take advantage of a pop disparity it's "meh, just natural faction behavior" but when Dc and particularly Brandon does it, Agrippa gets his back up and out comes the mocking and sanctimonious lecture? Uh huh.
Agrippa_Invisus wrote: »WarrioroftheWind_ESO wrote: »Agrippa_Invisus wrote: »WarrioroftheWind_ESO wrote: »AD was actually poplocked for a good stretch of time, they pushed EP to the edge of their home keeps, but then they just kind of dropped off sharply towards the late evening. I hope they get a couple more organized guilds in, because it's like unless there's that one guild that tries to push things, they just potato out. Arrius was a very narrow hold from their stronger forces.
As far as what I was referring to, I was being purposely vague because we all know how ZoS likes to 'protect' people regardless of what they've done. Basically what happened is EP had held onto Farragut for most of the night, even after losing emp and Arrius. At no point were the scroll gates ever open. So during a siege on Farragut where we held the fort from multiple breach attempts, the alert had gone off that X player had taken the Scroll of Ghartok. The gates were never open throughout the evening, and even if they had been however briefly, I'd ran into that particular X player multiple times during the Chalman milegate and BRK sieges, so he couldn't have snuck his way through and hidden there. Not only that I'm fairly certain the scroll isn't even supposed to be able to be picked up as long as the scroll gates are still down. Correct me if I'm wrong. We managed to kill player X and his small group and restore the scroll, and by then DC participation had dropped off sharply as many of them went to bed. I think by the time I crashed myself at around 4am it was 2 bars EP versus 1 bar DC.
As far as 24/7 pvping goes, its like talking to a brick wall. I honestly don't think some of these people sleep because I can see them when I log off and I wake up and still see them pvping, so unless they sleep during that exact same window I do or while I'm at work in the evening, then they never sleep at all. I was hoping the DC emp would've held on a bit longer, but for some reason he seemed squishier than he did just normally out on the field. I know he's mowed me down several times.
As for Player X, he's one of those infinite dodge roly poly builds. I get that roll dodge is meant to be used in combat to get you out of sticky situations, but I don't think it should be possible for one person to roll dodge their way and not take barely any dmg and if they do heal up to full while being hit by 10 resource guards including the flag guards, the 2 tower guards, the mage guard, the roaming pat, the ones from the storage shack, and another player. It's ridiculous. I remember Ezareth calculating that there was a hard cap on spell cost reduction. I'm wondering is there such a cap for roll dodging?
Also, what does "South GA" stand for? South Georgia?
The gate of Ghartok had been opened around 7:00 PM central when I logged in. Chim opened shortly thereafter and EP was dethroned nearly the same time. Chim was taken and docked in Rayles while the DC forces pushing Ghartok were wiped and Farragut followed by Arrius were retaken (due to AD's Emperor push, mentioned earlier, starting in earnest).
And yes, I think that's what it stands for.
I came home from work roughly around 10:30. I do think it was impossible for Player X to have secreted himself behind the gates then because I'd ran into him multiple times during the Chalman Milegate meatgrinder that persisted for a good hour and a half before we were stripped of Chalman and ultimately BRK. AD had taken Farragut around that time and aggressively pushed Arrius but we managed to wipe them. There is no other explanation for Player X to have gotten behind the scroll gate that late through legitimate means, and I recognize enough names from DC to know that I had seen him at Chalman, after the scroll gate had been open and shut and before the Farragut siege.
A long campout and the use of a forward camp is the only legal explanation I can think of for someone who was outside the gate after it closed to later pick it up.
If they bypassed the gate in any other manner it is an exploit and should be reported.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
AD's done this and EP's done this. Everyone's done this.
As I said earlier in the thread, no one's innocent on Azura's Star.
At the same time, those who describe it as 'sexy and magical' as opposed to the pragmatic (and deeply boring ) mechanism for surpassing resistance and securing unopposed points earnings deserve a round of mocking for attempting to make themselves more grandiose than they are.
In short -- it wasn't an accomplishment and deserves no accolades, regardless of which color does it.
So let me get this straight, when ep or ad take advantage of a pop disparity it's "meh, just natural faction behavior" but when Dc and particularly Brandon does it, Agrippa gets his back up and out comes the mocking and sanctimonious lecture? Uh huh.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
AD's done this and EP's done this. Everyone's done this.
As I said earlier in the thread, no one's innocent on Azura's Star.
At the same time, those who describe it as 'sexy and magical' as opposed to the pragmatic (and deeply boring ) mechanism for surpassing resistance and securing unopposed points earnings deserve a round of mocking for attempting to make themselves more grandiose than they are.
In short -- it wasn't an accomplishment and deserves no accolades, regardless of which color does it.
So let me get this straight, when ep or ad take advantage of a pop disparity it's "meh, just natural faction behavior" but when Dc and particularly Brandon does it, Agrippa gets his back up and out comes the mocking and sanctimonious lecture? Uh huh.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
AD's done this and EP's done this. Everyone's done this.
As I said earlier in the thread, no one's innocent on Azura's Star.
At the same time, those who describe it as 'sexy and magical' as opposed to the pragmatic (and deeply boring ) mechanism for surpassing resistance and securing unopposed points earnings deserve a round of mocking for attempting to make themselves more grandiose than they are.
In short -- it wasn't an accomplishment and deserves no accolades, regardless of which color does it.
So let me get this straight, when ep or ad take advantage of a pop disparity it's "meh, just natural faction behavior" but when Dc and particularly Brandon does it, Agrippa gets his back up and out comes the mocking and sanctimonious lecture? Uh huh.
I thought you weren't a fan of Brandon?
And I'm always alternatively mocking or sanctimonious.
As for this -- wasn't I very clear about this type of behavior deserving no praise regardless of whom does it?
That seems to send a punch in every direction, because (as I keep reminding everyone) no one is innocent on Azura's Star.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »Turn about is fair play. AD got what they deserved for holding/guarding that DC scroll and letting it reset at Drake the other night.
More than that, they made a push to our scrolls last night to the point of destruction. But with a coordinated push on glade DC locked the gates and Brandon helped lead (2) full NPK groups south to AD's scrolls and took one for retaliation.
Sexy and magical.
Oh, please do tell us about the hard fought victories you had over the 1 bar of AD population.
I'm on the edge of my seat, waiting for you to recount the magical tales of your heroism.
AD's done this and EP's done this. Everyone's done this.
As I said earlier in the thread, no one's innocent on Azura's Star.
At the same time, those who describe it as 'sexy and magical' as opposed to the pragmatic (and deeply boring ) mechanism for surpassing resistance and securing unopposed points earnings deserve a round of mocking for attempting to make themselves more grandiose than they are.
In short -- it wasn't an accomplishment and deserves no accolades, regardless of which color does it.
So let me get this straight, when ep or ad take advantage of a pop disparity it's "meh, just natural faction behavior" but when Dc and particularly Brandon does it, Agrippa gets his back up and out comes the mocking and sanctimonious lecture? Uh huh.
Agrippa gets all mocking and sanctimonious about every faction.
Stop playing the victim.you Agrippa!