While I prefer lore-friendly housing (if any), I cannot help but be awed by the implementation of player housing last I played RuneScape. RuneScape uses the alternate dimension method for player housing, and it allows players to build as small or large a complex as desired. Complex, because there were more than rooms available for construction: players could build dungeons, mazes, arenas and populate them with enemies, traps, and loot that regularly respawn. It makes my eye twinkle when I can design my own dungeon.

r.leigh.harperb14_ESO wrote: »I might be alone in this, but I'm not really looking forward to player housing.
So many zones are ghost-towns, as it is... I worry that the lively feel of town centers will die off because everyone is inside "playing house".
Don't get me wrong, I liked having housing in the single-player games, and I've played in plenty of world-building sandboxes, but it's not something I miss in an MMO. Give me more bank space and I'm content to be a vagabond.
*note: this doesn't mean I don't think you should have housing if you want it. Just not something I'm excited to see.