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No incentive to do end game PVE!

  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Faulgor wrote: »
    The reward structure of the whole game is bananas, imo.

    EXP? Just look at all the topics in the forums. Grinding, questing, dungeons, trials, pvp - there's something to complain about everything.
    Gold? Too little from many sources, not enough valuable gold sinks.
    AP? I'm no PvP pro but the current reward structure seems to reward zerging quite hard.
    Gear? All over the place. Low level crafted gear is more valuable than high level, the maximum level of dropped gear is inconsistent across the board, the focus on weapon/spell damage and crit before that makes some sets the clearly best choice without a lot of variation, etc pp.

    I like the dye system, though. :|

    This sssshhhhh is bananas
    B-A-N-A-N-A-S!
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Valymer
    Valymer
    ✭✭✭✭✭
    We have to think bigger than just armor and weapons.

    Imagine if hardmode Serpent dropped an item that you could click from inventory to summon a merchant NPC once a RL day (or some such time restriction)

    What if the Mage dropped a trophy that you could click once to give your horse a permanent +5% movement speed buff.

    There are plenty of useful items that could be added to loot tables. It doesn't even have to be something that we would equip. All it takes is a little imagination and/or looking at what other games have done before to get some ideas of what players would actually work to get.
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    OP is absolutely right. My endgame PvE guild used to fill trial groups in 15 minutes by just spamming, "X up for AA/Hel Ra/Sanctum."

    Now? "Are there any trials groups going?" "Will give sexual favors for trials group."

    Even the most dedicated, skilled players are ditching the game. They log in to feed their horses and get their hireling mail. Maybe run the a pledge for a gold key. That's it. The game is dying, and I'm not sure it will make it to August (or whenever it is that they release new content).
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Xjcon
    Xjcon
    ✭✭✭✭✭
    Jules wrote: »
    Dearest ZOS,
    I don't want to just be a negative nancy, so first, some nice things. I'm happy with a lot of the changes you've made in recent months. Thank you for champion system. Thank you for undaunted sets. Thank you for my tiger mount. It's super cool.

    That aside, I feel compelled to let you know that there is currently ZERO INCENTIVE to do end game PVE. ZERO. I'm not sure if this is how you intended it, or whether you just aren't aware, but the end game community is dying and there are multiple reasons as to why.

    1) USELESS GEAR. ENTIRELY USELESS. it should be the best in the game. If not the best, it should be on par. It's not even a blip in the radar of cyrodiil's light, martial knowledge, morag tong, shadow walker ect ect ect. Maybe I'm naive, but as a PVE'er, I would think that the fact that I spend 85% of my gameplay in trials, I might wear some trials gear. However, I don't. And neither does the majority of the server. One trial gear set is used and rarely, vicious ophidian. Only one member of my end-game raiding team wears end-game trial gear. ONE. Please please please give us some spell/weapon dmg sets. This crit stuff has got to go. Please give us interesting, great sets like ravager and valkyns. Give us sets that can proc and things that we can test and assess.

    2) EXPENSIVE ON POTS & REPAIR. Gear is deteriorating rapidly. Who knows if it's intended, who cares right? It's not that much gold but it's just another cost for repair kits. Tri pots 12-15k a stack and I go through about a stack or more a night. And potion bug makes it so they don't even always go off. Awesomesauce.

    3) NO WAY TO MAKE GOLD Majority of the sets are not BIS. Dreugh king sells, sure. Skirmisher? Maybe. Doesn't even come close to outweighing the costs of actually running trials. Give us back warlock rings or desirable sets for others that we can sell to offset costs. The PVP'ers have sets we want. Give us sets they want. Help the economy flourish and keep the gold flow circular.

    4) LEADERBOARDS Wiped multiple times due to exploited scores, okay. Let's do it again, whatever. But honestly, there's no point of being on leaderboards except bragging rights. After 7,8,9 months, that gets stale. Put guild names on LB's next to the score and give us some guild recognition and unity. Give better incentives for higher scores. Take away our incredibly high point scores from 1.5 that disqualifies us from getting new personal bests. My current scores are all 500,000+ from before leaderboard wipes meaning I never give notifications.

    5) NO NEW CONTENT SINCE SEPTEMBER, 7 MONTHS AGO Probably the most important. We absolutely need more content. We have been challenged and overcome everything you've thrown at us. The lack of content might have been offset by the worthwhileness for gear or items to sell, however both aspects are completely lacking.

    All of these things need to be said. Yes they've been said elsewhere and by others but Zos NEEDS to know that this is not one person with one dispute. These are the concerns and desperation of an entire community. Just look at the hundreds of people who have gone inactive in PVE. Look at the rise and subsequent deterioration of several high level raiding guilds due to inactivity and ultimately boredom.

    I love this game, but this part of it is dying and you need to know that. If you don't care, then fine. Just let us know because we're hanging on by a thread here.

    Moderator Note: Edited thread title to promote a more constructive discussion.

    I agree, I log in just to do a pledge and then I'm bored and log off. Just like you said there is nothing to do, no reason to do trials and no reason to buy the gear from pvp as I don't need bis to finish pledge.

    I know it's supposed to be after console release and I think that is a bit cheesy not to at least rework the trials gear so it is close to or slightly better then the current bis stuff from pvp.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • AssaultLemming
    AssaultLemming
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    Jules I totally agree, I haven't done trials in more than a month now because what's the point...they need to introduce something like the undaunted gear for trials imo, and something to keep crafters happy like rare materials required for bis sets, or even new motifs.

    Clicky items are another great thing they could add, I spent literal weeks of game time camping in eq for clicky items. Illusions, buffs, summons, ports, pets, mounts etc. I love clicky items. I would do trials all day for a flame atronach illusion clicky.

    As for people saying well we have said this before, so what, I say keep saying it and say it loud until they reply.
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Jules I totally agree, I haven't done trials in more than a month now because what's the point...they need to introduce something like the undaunted gear for trials imo, and something to keep crafters happy like rare materials required for bis sets, or even new motifs.

    Clicky items are another great thing they could add, I spent literal weeks of game time camping in eq for clicky items. Illusions, buffs, summons, ports, pets, mounts etc. I love clicky items. I would do trials all day for a flame atronach illusion clicky.

    As for people saying well we have said this before, so what, I say keep saying it and say it loud until they reply.

    Agreed assault. Undaunted gear for trials would be great. Give us something to test against martial and valkyns.

    Or better yet do an upgraded version of the sets people already love. Give +30-50 spell dmg on new trials gear 4 pieces than martial knowledge has. Give sets that proc & increase duration of dots or a ravager type set for magicka that procs off of elemental damage.

    There are so many options. The ones we have now are just not viable.


    Ps: how goes the nb?
    Edited by Jules on April 20, 2015 11:37PM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Phancy_Pants
    Phancy_Pants
    ✭✭
    Yep, some gear from trials that we actually want to use would be nice. And let's make sure to actually put some decent traits on the gear while we're at it. Putting exploration on VR12 - VR14 gear makes no sense. Weighted doesn't work. Let's make this a smart game.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    I agree completely with you. Our group yesterday did the dailies and when that was done we all logged off for the day. That was at 5pm MST. We could have gamed for another 5 hours easily had there been something worthwhile to do. The reasons to log on every day are really starting to drop. Something needs to be done quickly for this or by the time Console's release, there won't be anyone playing PC. Which could be what ZOS wants. Who knows.
    NA Server - Kildair
  • kodo
    kodo
    ✭✭
    i dont know how u play...but i can tell u that i recently got to v1 lvl, and am overwhelmed by the amount of content..
    starting entirely new factions 5 new zones, add to that coldharbour that i didnt even finish after main quest , even craglon opened up..
    u know i just managed to finish my original faction ALL quests and that took me about 5 months.so for me this game deliver for sure!
  • Fissh
    Fissh
    ✭✭✭✭✭
    YAY!!! More conversation on this subject. Thank you @Jules for the write up. I have a few of my own concerning this. :)

    http://forums.elderscrollsonline.com/en/discussion/165760/endgame-endgame-endgame/p1

    http://forums.elderscrollsonline.com/en/discussion/164283/does-large-scale-pve-endgame-have-a-future/p1

    http://forums.elderscrollsonline.com/en/discussion/159871/eso-endgame-zos-help-us-want-it/p1

    Also have a friend who wrote one up:

    http://forums.elderscrollsonline.com/en/discussion/166183/lack-of-endgame-content/p1

    The more the merrier :)
    This conversation needs to be had over and over again. The thread we hang on is thin. Any kind of response to us would at least give me an idea to hope or not.
    ZoS, give us a shot-out...Please!

    <X-Raided>
  • Vahrokh
    Vahrokh
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    ✭✭✭
    StaticWax wrote: »
    That's the nice thing about having fun. It is it's own reward.

    I have 7-8 copies of each Aether piece, farming AA since it got put in game. This "fun" does get a *bit* boring after a while.
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    kodo wrote: »
    i dont know how u play...but i can tell u that i recently got to v1 lvl, and am overwhelmed by the amount of content..
    starting entirely new factions 5 new zones, add to that coldharbour that i didnt even finish after main quest , even craglon opened up..
    u know i just managed to finish my original faction ALL quests and that took me about 5 months.so for me this game deliver for sure!

    Yes this game definitely delivers value over its cost. However it's not Skyrim or another single player game. This is a MMO, it's not meant to "end" after 1, 2 or 5 months, it's meant to get new stuff and go ahead for 5+ years.

    As of now it's like Blizzard delivered Vanilla WoW, added Molten Core + Onyxia (they used a post-release deployment like Craglorn) and then... that's it. The success would certainly not last so much!
  • Fissh
    Fissh
    ✭✭✭✭✭
    Vahrokh wrote: »
    StaticWax wrote: »
    That's the nice thing about having fun. It is it's own reward.

    I have 7-8 copies of each Aether piece, farming AA since it got put in game. This "fun" does get a *bit* boring after a while.

    Most of the 'fun' players I encounter recommend going turtle pace, look at all the trees, and RP.
    Thanks, but I am looking for solution to my play style, not to change it.
    <X-Raided>
  • Fissh
    Fissh
    ✭✭✭✭✭
    Vahrokh wrote: »
    kodo wrote: »
    i dont know how u play...but i can tell u that i recently got to v1 lvl, and am overwhelmed by the amount of content..
    starting entirely new factions 5 new zones, add to that coldharbour that i didnt even finish after main quest , even craglon opened up..
    u know i just managed to finish my original faction ALL quests and that took me about 5 months.so for me this game deliver for sure!

    Yes this game definitely delivers value over its cost. However it's not Skyrim or another single player game. This is a MMO, it's not meant to "end" after 1, 2 or 5 months, it's meant to get new stuff and go ahead for 5+ years.

    As of now it's like Blizzard delivered Vanilla WoW, added Molten Core + Onyxia (they used a post-release deployment like Craglorn) and then... that's it. The success would certainly not last so much!

    Exactly.
    Sure, I solo'd for almost 5 months to get to Craglorn. THEN, HAD to 4 man that area. OK, I digress. Finish AA/Helra withing first few attempts, two weeks later had them done in under 10mins each. Then comes ONE vet dungeon and SO. SO: 1 hard beginning boss that acts like a steel door to most, trash bosses, and then Serpent....good fight, kudos on this one. BUT THATS IT, FOR THE PAST 7-8 MONTHS. Champion System made the content slightly more challenging at first, but it was STILL the same content. 1.6 Changed the meta, the CP gain in Trials is a joke, and now people who created guilds for such content type are dying and/or struggling (save a handful of beasts).

    <X-Raided>
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Fissh wrote: »
    Vahrokh wrote: »
    kodo wrote: »
    i dont know how u play...but i can tell u that i recently got to v1 lvl, and am overwhelmed by the amount of content..
    starting entirely new factions 5 new zones, add to that coldharbour that i didnt even finish after main quest , even craglon opened up..
    u know i just managed to finish my original faction ALL quests and that took me about 5 months.so for me this game deliver for sure!

    Yes this game definitely delivers value over its cost. However it's not Skyrim or another single player game. This is a MMO, it's not meant to "end" after 1, 2 or 5 months, it's meant to get new stuff and go ahead for 5+ years.

    As of now it's like Blizzard delivered Vanilla WoW, added Molten Core + Onyxia (they used a post-release deployment like Craglorn) and then... that's it. The success would certainly not last so much!

    Exactly.
    Sure, I solo'd for almost 5 months to get to Craglorn. THEN, HAD to 4 man that area. OK, I digress. Finish AA/Helra withing first few attempts, two weeks later had them done in under 10mins each. Then comes ONE vet dungeon and SO. SO: 1 hard beginning boss that acts like a steel door to most, trash bosses, and then Serpent....good fight, kudos on this one. BUT THATS IT, FOR THE PAST 7-8 MONTHS. Champion System made the content slightly more challenging at first, but it was STILL the same content. 1.6 Changed the meta, the CP gain in Trials is a joke, and now people who created guilds for such content type are dying and/or struggling (save a handful of beasts).

    Yeah. Since arriving to crag almost a year ago, trials have become incredibly easy. AA/HR are completed in around 12-13 minutes WITH COMPLETING HARD MODES. sanctum is completed in 30 minutes with hard mode. No new content, and old content is stale and out of touch, dropping terribad gear.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • xMovingTarget
    xMovingTarget
    ✭✭✭✭✭
    ✭✭
    Jules wrote: »
    Dearest ZOS,
    I don't want to just be a negative nancy, so first, some nice things. I'm happy with a lot of the changes you've made in recent months. Thank you for champion system. Thank you for undaunted sets. Thank you for my tiger mount. It's super cool.

    That aside, I feel compelled to let you know that there is currently ZERO INCENTIVE to do end game PVE. ZERO. I'm not sure if this is how you intended it, or whether you just aren't aware, but the end game community is dying and there are multiple reasons as to why.

    1) USELESS GEAR. ENTIRELY USELESS. it should be the best in the game. If not the best, it should be on par. It's not even a blip in the radar of cyrodiil's light, martial knowledge, morag tong, shadow walker ect ect ect. Maybe I'm naive, but as a PVE'er, I would think that the fact that I spend 85% of my gameplay in trials, I might wear some trials gear. However, I don't. And neither does the majority of the server. One trial gear set is used and rarely, vicious ophidian. Only one member of my end-game raiding team wears end-game trial gear. ONE. Please please please give us some spell/weapon dmg sets. This crit stuff has got to go. Please give us interesting, great sets like ravager and valkyns. Give us sets that can proc and things that we can test and assess.

    2) EXPENSIVE ON POTS & REPAIR. Gear is deteriorating rapidly. Who knows if it's intended, who cares right? It's not that much gold but it's just another cost for repair kits. Tri pots 12-15k a stack and I go through about a stack or more a night. And potion bug makes it so they don't even always go off. Awesomesauce.

    3) NO WAY TO MAKE GOLD Majority of the sets are not BIS. Dreugh king sells, sure. Skirmisher? Maybe. Doesn't even come close to outweighing the costs of actually running trials. Give us back warlock rings or desirable sets for others that we can sell to offset costs. The PVP'ers have sets we want. Give us sets they want. Help the economy flourish and keep the gold flow circular.

    4) LEADERBOARDS Wiped multiple times due to exploited scores, okay. Let's do it again, whatever. But honestly, there's no point of being on leaderboards except bragging rights. After 7,8,9 months, that gets stale. Put guild names on LB's next to the score and give us some guild recognition and unity. Give better incentives for higher scores. Take away our incredibly high point scores from 1.5 that disqualifies us from getting new personal bests. My current scores are all 500,000+ from before leaderboard wipes meaning I never give notifications.

    5) NO NEW CONTENT SINCE SEPTEMBER, 7 MONTHS AGO Probably the most important. We absolutely need more content. We have been challenged and overcome everything you've thrown at us. The lack of content might have been offset by the worthwhileness for gear or items to sell, however both aspects are completely lacking.

    All of these things need to be said. Yes they've been said elsewhere and by others but Zos NEEDS to know that this is not one person with one dispute. These are the concerns and desperation of an entire community. Just look at the hundreds of people who have gone inactive in PVE. Look at the rise and subsequent deterioration of several high level raiding guilds due to inactivity and ultimately boredom.

    I love this game, but this part of it is dying and you need to know that. If you don't care, then fine. Just let us know because we're hanging on by a thread here.

    Moderator Note: Edited thread title to promote a more constructive discussion.

    Totally agree dude :trollface: (I had to, forgive me)

    This game gets very old lately. To a point I dont even have an incentive to log in.. Sadly
  • ThisOnePosts
    ThisOnePosts
    ✭✭✭✭✭
    These are some very valid points. While I don't feel PVE is that endangered (I play both PVE & PVP), these special sets being bind on pickup are a bit silly. It's most silly when you get the same one 2-3x in a row and have nothing else to do but try to find use for it on an alt that's a totally different build instead of trading it.

    My gear is a mix of a lot of the very expensive sets as well as BOP sets & some crafted between my characters.

    In all honesty, crafted sets should have the ability to be as good as any other set in the game. While Seducer, Hunding's Rage, etc.. are excellent sets for specific purposes, there are plenty that are not. Also yes, crit doesn't seem anywhere near as important anymore as pure damage. It used to be, but it's been rendered almost obsolete with how weapon/spell damage work now. Of course it has some specific-build purposes, but in most situations damage is better.

    I do also notice sometimes a piece of gear will go to 0% or close to it even without death while the rest are at 90%. This has happened to a few guild members and I when running trials and dungeons. I am not about to do Q&A to replicate it at my expense & time, so hopefully they figure that one out.

    Also the load screens & random crashes are out of control at times. Keep in mind I am on a pure fiber optic network and my comp is extremely powerful. I run GTA V with everything maxed out, all extras turned on, and never dip under 60fps or encounter a stutter. I also have TESO installed onto an SSD, there is no reason why sometimes when our trial groups will enter a door 1-2 people will get this lucky load screen of doom. Or the random crashes where one person crashes and 2 others crash with them. It's not game-breaking, but it's annoying.

    I've submitted bug reports on many things and still do, however I feel nowadays that it is pointless to keep reporting these same things that have been talked about on the forums nonstop.

    I really like the direction ESO is heading OVERALL, however they do need to address a lot of the things listed in this thread.. and fast. Console gamers don't put up with headaches like PC gamers. They will expect it to work well, work immediately, make sense, or expect a ****storm on Facebook and metacritic. I know, I game in both "worlds".. PC and Console and they definitely have high expectations for this game. I however, do think ZOS is still making changes and trying to find the right balance of gear drops/sets/crafted, etc.. as there have also been a lot of positive changes.

    As far as new content goes, we all want that! I know they are pushing out the console releases soon while still updating PC, but hopefully soon after we get new content and there is less of a time gap between content unless it's extremely substantial.
    Edited by ThisOnePosts on April 21, 2015 1:42PM
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Jules wrote: »
    Dearest ZOS,
    I don't want to just be a negative nancy, so first, some nice things. I'm happy with a lot of the changes you've made in recent months. Thank you for champion system. Thank you for undaunted sets. Thank you for my tiger mount. It's super cool.

    That aside, I feel compelled to let you know that there is currently ZERO INCENTIVE to do end game PVE. ZERO. I'm not sure if this is how you intended it, or whether you just aren't aware, but the end game community is dying and there are multiple reasons as to why.

    1) USELESS GEAR. ENTIRELY USELESS. it should be the best in the game. If not the best, it should be on par. It's not even a blip in the radar of cyrodiil's light, martial knowledge, morag tong, shadow walker ect ect ect. Maybe I'm naive, but as a PVE'er, I would think that the fact that I spend 85% of my gameplay in trials, I might wear some trials gear. However, I don't. And neither does the majority of the server. One trial gear set is used and rarely, vicious ophidian. Only one member of my end-game raiding team wears end-game trial gear. ONE. Please please please give us some spell/weapon dmg sets. This crit stuff has got to go. Please give us interesting, great sets like ravager and valkyns. Give us sets that can proc and things that we can test and assess.

    2) EXPENSIVE ON POTS & REPAIR. Gear is deteriorating rapidly. Who knows if it's intended, who cares right? It's not that much gold but it's just another cost for repair kits. Tri pots 12-15k a stack and I go through about a stack or more a night. And potion bug makes it so they don't even always go off. Awesomesauce.

    3) NO WAY TO MAKE GOLD Majority of the sets are not BIS. Dreugh king sells, sure. Skirmisher? Maybe. Doesn't even come close to outweighing the costs of actually running trials. Give us back warlock rings or desirable sets for others that we can sell to offset costs. The PVP'ers have sets we want. Give us sets they want. Help the economy flourish and keep the gold flow circular.

    4) LEADERBOARDS Wiped multiple times due to exploited scores, okay. Let's do it again, whatever. But honestly, there's no point of being on leaderboards except bragging rights. After 7,8,9 months, that gets stale. Put guild names on LB's next to the score and give us some guild recognition and unity. Give better incentives for higher scores. Take away our incredibly high point scores from 1.5 that disqualifies us from getting new personal bests. My current scores are all 500,000+ from before leaderboard wipes meaning I never give notifications.

    5) NO NEW CONTENT SINCE SEPTEMBER, 7 MONTHS AGO Probably the most important. We absolutely need more content. We have been challenged and overcome everything you've thrown at us. The lack of content might have been offset by the worthwhileness for gear or items to sell, however both aspects are completely lacking.

    All of these things need to be said. Yes they've been said elsewhere and by others but Zos NEEDS to know that this is not one person with one dispute. These are the concerns and desperation of an entire community. Just look at the hundreds of people who have gone inactive in PVE. Look at the rise and subsequent deterioration of several high level raiding guilds due to inactivity and ultimately boredom.

    I love this game, but this part of it is dying and you need to know that. If you don't care, then fine. Just let us know because we're hanging on by a thread here.

    Moderator Note: Edited thread title to promote a more constructive discussion.

    Totally agree dude :trollface: (I had to, forgive me)

    This game gets very old lately. To a point I dont even have an incentive to log in.. Sadly

    Lol. This kid... :D
    & yeah you're right. I've been getting into PVP and leveling w lowbie in the interim. But my favorite part of this game was always progression raiding. Just sucks cause we've put so much time and effort into characters in a game that feels stale.

    Anyway, you should level a sorc moving! Name it xBlinkingTarget B)
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • xMovingTarget
    xMovingTarget
    ✭✭✭✭✭
    ✭✭
    Jules wrote: »
    Jules wrote: »
    Dearest ZOS,
    I don't want to just be a negative nancy, so first, some nice things. I'm happy with a lot of the changes you've made in recent months. Thank you for champion system. Thank you for undaunted sets. Thank you for my tiger mount. It's super cool.

    That aside, I feel compelled to let you know that there is currently ZERO INCENTIVE to do end game PVE. ZERO. I'm not sure if this is how you intended it, or whether you just aren't aware, but the end game community is dying and there are multiple reasons as to why.

    1) USELESS GEAR. ENTIRELY USELESS. it should be the best in the game. If not the best, it should be on par. It's not even a blip in the radar of cyrodiil's light, martial knowledge, morag tong, shadow walker ect ect ect. Maybe I'm naive, but as a PVE'er, I would think that the fact that I spend 85% of my gameplay in trials, I might wear some trials gear. However, I don't. And neither does the majority of the server. One trial gear set is used and rarely, vicious ophidian. Only one member of my end-game raiding team wears end-game trial gear. ONE. Please please please give us some spell/weapon dmg sets. This crit stuff has got to go. Please give us interesting, great sets like ravager and valkyns. Give us sets that can proc and things that we can test and assess.

    2) EXPENSIVE ON POTS & REPAIR. Gear is deteriorating rapidly. Who knows if it's intended, who cares right? It's not that much gold but it's just another cost for repair kits. Tri pots 12-15k a stack and I go through about a stack or more a night. And potion bug makes it so they don't even always go off. Awesomesauce.

    3) NO WAY TO MAKE GOLD Majority of the sets are not BIS. Dreugh king sells, sure. Skirmisher? Maybe. Doesn't even come close to outweighing the costs of actually running trials. Give us back warlock rings or desirable sets for others that we can sell to offset costs. The PVP'ers have sets we want. Give us sets they want. Help the economy flourish and keep the gold flow circular.

    4) LEADERBOARDS Wiped multiple times due to exploited scores, okay. Let's do it again, whatever. But honestly, there's no point of being on leaderboards except bragging rights. After 7,8,9 months, that gets stale. Put guild names on LB's next to the score and give us some guild recognition and unity. Give better incentives for higher scores. Take away our incredibly high point scores from 1.5 that disqualifies us from getting new personal bests. My current scores are all 500,000+ from before leaderboard wipes meaning I never give notifications.

    5) NO NEW CONTENT SINCE SEPTEMBER, 7 MONTHS AGO Probably the most important. We absolutely need more content. We have been challenged and overcome everything you've thrown at us. The lack of content might have been offset by the worthwhileness for gear or items to sell, however both aspects are completely lacking.

    All of these things need to be said. Yes they've been said elsewhere and by others but Zos NEEDS to know that this is not one person with one dispute. These are the concerns and desperation of an entire community. Just look at the hundreds of people who have gone inactive in PVE. Look at the rise and subsequent deterioration of several high level raiding guilds due to inactivity and ultimately boredom.

    I love this game, but this part of it is dying and you need to know that. If you don't care, then fine. Just let us know because we're hanging on by a thread here.

    Moderator Note: Edited thread title to promote a more constructive discussion.

    Totally agree dude :trollface: (I had to, forgive me)

    This game gets very old lately. To a point I dont even have an incentive to log in.. Sadly

    Lol. This kid... :D
    & yeah you're right. I've been getting into PVP and leveling w lowbie in the interim. But my favorite part of this game was always progression raiding. Just sucks cause we've put so much time and effort into characters in a game that feels stale.

    Anyway, you should level a sorc moving! Name it xBlinkingTarget B)

    I have that lvl 30 sorc called Nooby McBoon ;)
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    These are some very valid points. While I don't feel PVE is that endangered (I play both PVE & PVP), these special sets being bind on pickup are a bit silly. It's most silly when you get the same one 2-3x in a row and have nothing else to do but try to find use for it on an alt that's a totally different build instead of trading it.

    My gear is a mix of a lot of the very expensive sets as well as BOP sets & some crafted between my characters.

    In all honesty, crafted sets should have the ability to be as good as any other set in the game. While Seducer, Hunding's Rage, etc.. are excellent sets for specific purposes, there are plenty that are not. Also yes, crit doesn't seem anywhere near as important anymore as pure damage. It used to be, but it's been rendered almost obsolete with how weapon/spell damage work now. Of course it has some specific-build purposes, but in most situations damage is better.

    I do also notice sometimes a piece of gear will go to 0% or close to it even without death while the rest are at 90%. This has happened to a few guild members and I when running trials and dungeons. I am not about to do Q&A to replicate it at my expense & time, so hopefully they figure that one out.

    Also the load screens & random crashes are out of control at times. Keep in mind I am on a pure fiber optic network and my comp is extremely powerful. I run GTA V with everything maxed out, all extras turned on, and never dip under 60fps or encounter a stutter. I also have TESO installed onto an SSD, there is no reason why sometimes when our trial groups will enter a door 1-2 people will get this lucky load screen of doom. Or the random crashes where one person crashes and 2 others crash with them. It's not game-breaking, but it's annoying.

    I've submitted bug reports on many things and still do, however I feel nowadays that it is pointless to keep reporting these same things that have been talked about on the forums nonstop.

    I really like the direction ESO is heading OVERALL, however they do need to address a lot of the things listed in this thread.. and fast. Console gamers don't put up with headaches like PC gamers. They will expect it to work well, work immediately, make sense, or expect a ****storm on Facebook and metacritic. I know, I game in both "worlds".. PC and Console and they definitely have high expectations for this game. I however, do think ZOS is still making changes and trying to find the right balance of gear drops/sets/crafted, etc.. as there have also been a lot of positive changes.

    As far as new content goes, we all want that! I know they are pushing out the console releases soon while still updating PC, but hopefully soon after we get new content and there is less of a time gap between content unless it's extremely substantial.


    Agreed - I like the overall direction too. Champion points were a necessary step to further customization of characters. It's really fun to test where points should go / how much / weighing diminishing returns against new passives ect ect.

    I just want the game to feel like it did back in 1.1-1.2 - challenging at first. And then in September with SO- that face grind was pure gold. And if we can't have challenging content atleast give us some other incentive to do this. They put so much time into these trials, bosses, trash, environment. They just fall short at 90% because they neglect to think about "why will people want to repeatedly run this"

    We will run it repeatedly if they just give us a reason to.

    You touched on a lot of important points as well though. Console gamers will absolutely not stick around through stale games. They'll just move on. So ZOS should feel lucky that we stick around through a less than perfect game and try to help them improve it. Console gamers will just move to the next call of duty and not have a second thought. Also, THE CRASHES. OMG. Words cannot fully express my annoyance at these. ITS. BEEN. MONTHS. Probably 6+!!! People are so desensitized to it at this point it's disturbing.

    I hear
    "Oh I crashed" / "just got a load screen"
    "Zone out, reform"

    Far FAR too often.

    It's the little things Zos! You gotta take these things into account!
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Jules wrote: »
    Jules wrote: »
    Dearest ZOS,
    I don't want to just be a negative nancy, so first, some nice things. I'm happy with a lot of the changes you've made in recent months. Thank you for champion system. Thank you for undaunted sets. Thank you for my tiger mount. It's super cool.

    That aside, I feel compelled to let you know that there is currently ZERO INCENTIVE to do end game PVE. ZERO. I'm not sure if this is how you intended it, or whether you just aren't aware, but the end game community is dying and there are multiple reasons as to why.

    1) USELESS GEAR. ENTIRELY USELESS. it should be the best in the game. If not the best, it should be on par. It's not even a blip in the radar of cyrodiil's light, martial knowledge, morag tong, shadow walker ect ect ect. Maybe I'm naive, but as a PVE'er, I would think that the fact that I spend 85% of my gameplay in trials, I might wear some trials gear. However, I don't. And neither does the majority of the server. One trial gear set is used and rarely, vicious ophidian. Only one member of my end-game raiding team wears end-game trial gear. ONE. Please please please give us some spell/weapon dmg sets. This crit stuff has got to go. Please give us interesting, great sets like ravager and valkyns. Give us sets that can proc and things that we can test and assess.

    2) EXPENSIVE ON POTS & REPAIR. Gear is deteriorating rapidly. Who knows if it's intended, who cares right? It's not that much gold but it's just another cost for repair kits. Tri pots 12-15k a stack and I go through about a stack or more a night. And potion bug makes it so they don't even always go off. Awesomesauce.

    3) NO WAY TO MAKE GOLD Majority of the sets are not BIS. Dreugh king sells, sure. Skirmisher? Maybe. Doesn't even come close to outweighing the costs of actually running trials. Give us back warlock rings or desirable sets for others that we can sell to offset costs. The PVP'ers have sets we want. Give us sets they want. Help the economy flourish and keep the gold flow circular.

    4) LEADERBOARDS Wiped multiple times due to exploited scores, okay. Let's do it again, whatever. But honestly, there's no point of being on leaderboards except bragging rights. After 7,8,9 months, that gets stale. Put guild names on LB's next to the score and give us some guild recognition and unity. Give better incentives for higher scores. Take away our incredibly high point scores from 1.5 that disqualifies us from getting new personal bests. My current scores are all 500,000+ from before leaderboard wipes meaning I never give notifications.

    5) NO NEW CONTENT SINCE SEPTEMBER, 7 MONTHS AGO Probably the most important. We absolutely need more content. We have been challenged and overcome everything you've thrown at us. The lack of content might have been offset by the worthwhileness for gear or items to sell, however both aspects are completely lacking.

    All of these things need to be said. Yes they've been said elsewhere and by others but Zos NEEDS to know that this is not one person with one dispute. These are the concerns and desperation of an entire community. Just look at the hundreds of people who have gone inactive in PVE. Look at the rise and subsequent deterioration of several high level raiding guilds due to inactivity and ultimately boredom.

    I love this game, but this part of it is dying and you need to know that. If you don't care, then fine. Just let us know because we're hanging on by a thread here.

    Moderator Note: Edited thread title to promote a more constructive discussion.

    Totally agree dude :trollface: (I had to, forgive me)

    This game gets very old lately. To a point I dont even have an incentive to log in.. Sadly

    Lol. This kid... :D
    & yeah you're right. I've been getting into PVP and leveling w lowbie in the interim. But my favorite part of this game was always progression raiding. Just sucks cause we've put so much time and effort into characters in a game that feels stale.

    Anyway, you should level a sorc moving! Name it xBlinkingTarget B)

    I have that lvl 30 sorc called Nooby McBoon ;)

    Good. Expecting OP sorc vids soon then you noob.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    I still have incentive to complete SO in a decent time (for fun), but yeaaaa, AA and Hel Ra are getting old fast now that the gear isn't even worth it. Mostly go as a favor for the newer guildies that haven't had completion.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Ley
    Ley
    ✭✭✭✭✭
    I can see it now... they improve group pve incentives and all the players who prefer solo play or pvp come to cry that they now feel forced into group pve just to be on par with end game gear.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    It's funny how people mention crafting as a reason why dropped Trials gear that is significantly more difficult to achieve shouldn't be good.

    I wonder, why shouldn't this gear (that requires infinitely more effort & skill to get) be significantly better than common crafted gear (takes 5 minutes to get after reaching VR14), and in addition to that, having special crafting materials that drop only in Trials (and perhaps as PvP leaderboard rewards).

    These crafting materials would allow you to craft very strong gear (it would require 9-traits researched to put emphasis on the crafting aspect) that'd be equal with this strong dropped gear.

    Problem solved: crafting stays a big part of the game & end game feels rewarding.

    Or is it really more about having ESO equivalent of "welfare epics" handed to you right after reaching VR14 under the pretense of "crafting"?
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Ley wrote: »
    I can see it now... they improve group pve incentives and all the players who prefer solo play or pvp come to cry that they now feel forced into group pve just to be on par with end game gear.

    Fair point, and a circular argument. 'Encouraging' and 'rewarding' becomes 'forcing' when it comes to things like this. Hell, even if it's a vanity item that has no actual power effect, I've seen players complain about being forced to do something to get it.

    I've always felt that if I don't enjoy doing something, it's not worth doing. I work all day every day. Working again to aquire something in a game is not part of my 'relax and rest' agenda. Which is why I'll do a raid or heist or epic dungeon once or twice for the challenge and achievement, and then completely ignore it afterwards. I am NOT going to grind for most gear.

    One of the things ESO is so awesome about. For me to maintain a competitive edge, I don't have to clock in and work at a raid grind farm. I can craft it.

    I'm all about rewards and incentives, but I feel a distinct difference between rewarding players for defeating difficult content, and rewarding them for grinding content. And of course, encouraging players to grind is exactly how most games maintain some semblance of continued participation and play.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Jules wrote: »
    Dearest ZOS,
    I don't want to just be a negative nancy, so first, some nice things. I'm happy with a lot of the changes you've made in recent months. Thank you for champion system. Thank you for undaunted sets. Thank you for my tiger mount. It's super cool.

    That aside, I feel compelled to let you know that there is currently ZERO INCENTIVE to do end game PVE. ZERO. I'm not sure if this is how you intended it, or whether you just aren't aware, but the end game community is dying and there are multiple reasons as to why.

    1) USELESS GEAR. ENTIRELY USELESS. it should be the best in the game. If not the best, it should be on par. It's not even a blip in the radar of cyrodiil's light, martial knowledge, morag tong, shadow walker ect ect ect. Maybe I'm naive, but as a PVE'er, I would think that the fact that I spend 85% of my gameplay in trials, I might wear some trials gear. However, I don't. And neither does the majority of the server. One trial gear set is used and rarely, vicious ophidian. Only one member of my end-game raiding team wears end-game trial gear. ONE. Please please please give us some spell/weapon dmg sets. This crit stuff has got to go. Please give us interesting, great sets like ravager and valkyns. Give us sets that can proc and things that we can test and assess.

    2) EXPENSIVE ON POTS & REPAIR. Gear is deteriorating rapidly. Who knows if it's intended, who cares right? It's not that much gold but it's just another cost for repair kits. Tri pots 12-15k a stack and I go through about a stack or more a night. And potion bug makes it so they don't even always go off. Awesomesauce.

    3) NO WAY TO MAKE GOLD Majority of the sets are not BIS. Dreugh king sells, sure. Skirmisher? Maybe. Doesn't even come close to outweighing the costs of actually running trials. Give us back warlock rings or desirable sets for others that we can sell to offset costs. The PVP'ers have sets we want. Give us sets they want. Help the economy flourish and keep the gold flow circular.

    4) LEADERBOARDS Wiped multiple times due to exploited scores, okay. Let's do it again, whatever. But honestly, there's no point of being on leaderboards except bragging rights. After 7,8,9 months, that gets stale. Put guild names on LB's next to the score and give us some guild recognition and unity. Give better incentives for higher scores. Take away our incredibly high point scores from 1.5 that disqualifies us from getting new personal bests. My current scores are all 500,000+ from before leaderboard wipes meaning I never give notifications.

    5) NO NEW CONTENT SINCE SEPTEMBER, 7 MONTHS AGO Probably the most important. We absolutely need more content. We have been challenged and overcome everything you've thrown at us. The lack of content might have been offset by the worthwhileness for gear or items to sell, however both aspects are completely lacking.

    All of these things need to be said. Yes they've been said elsewhere and by others but Zos NEEDS to know that this is not one person with one dispute. These are the concerns and desperation of an entire community. Just look at the hundreds of people who have gone inactive in PVE. Look at the rise and subsequent deterioration of several high level raiding guilds due to inactivity and ultimately boredom.

    I love this game, but this part of it is dying and you need to know that. If you don't care, then fine. Just let us know because we're hanging on by a thread here.

    Moderator Note: Edited thread title to promote a more constructive discussion.
    The game is in a decaying state one year out from launch. There is a 100 % focus on making the release for platform. the PC became a revenue stream to make the loan payment to equity holdings. At this point the game needs a complete expansion. a zone or a trial is not going to work. Many people want more traditional Raids as well as trials. the content we have is actually the content they promised would be in at launch then 60 days form launch said it was not ready. the two additional guilds were supposed to be in at 1.3 . The only thing i really consider post launch content is the champion system.

    At this point Zos needs to have a complete expansion ready for PC consumers by end of summer . So many times we have seen Developers get the green eye Greedies. the take these large budgets draw extremely exorbitant salaries and bonus's and force a launch way to early to make the payment of the development loan. then promise premium content for your 15 bucks a month , suck it dry then offer a F2P option because the population gets tired of the lies and quits.

    I have only witnessed two companies actually deliver content for the fifteen bucks a month after launch. Love or hate the games the companies actually gave you some thing for your 15 bucks. Eq2 and Rift, Trion delivered more content in the first 12 months for your sub then any MMO to date. and EQ 2 had a full blown Expan ready for the players 6 months after launch. now im not saying these games were perfect and both companies made horrible mistakes in balance and post launch development. but they did not border line defraud their customers by giving them content they promised would be in game by the time they took money on pre orders.

    This is the death of premium MMO's they got greedy. they crunched the numbers and found the formula. make a sub par game that is pretty and shallow. appeal to the instant gratification crowd with cash shops and rudimentary shallow content and encounters. suck it till its dry then let it die.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Ley wrote: »
    I can see it now... they improve group pve incentives and all the players who prefer solo play or pvp come to cry that they now feel forced into group pve just to be on par with end game gear.

    Fair point, and a circular argument. 'Encouraging' and 'rewarding' becomes 'forcing' when it comes to things like this. Hell, even if it's a vanity item that has no actual power effect, I've seen players complain about being forced to do something to get it.

    I've always felt that if I don't enjoy doing something, it's not worth doing. I work all day every day. Working again to aquire something in a game is not part of my 'relax and rest' agenda. Which is why I'll do a raid or heist or epic dungeon once or twice for the challenge and achievement, and then completely ignore it afterwards. I am NOT going to grind for most gear.

    One of the things ESO is so awesome about. For me to maintain a competitive edge, I don't have to clock in and work at a raid grind farm. I can craft it.

    I'm all about rewards and incentives, but I feel a distinct difference between rewarding players for defeating difficult content, and rewarding them for grinding content. And of course, encouraging players to grind is exactly how most games maintain some semblance of continued participation and play.

    The simple solution would be making all playstyles feel rewarding.

    You like PvP? Ok, you'll get strong gear by doing it.
    You like PvE? Ok, you'll get strong gear by doing it.
    "Solo PvEr"? Ok, you'll get strong gear by doing it.

    But, the trick here is that reward must match the challenge & effort put into said activity.

    Someone sitting at a resource or keep leeching AP doesn't really do anything challenging. Should he get strong gear for doing that? No, not the strongest gear (but he should still get something).

    Someone picking flowers & doing quests doesn't really do anything challenging either. Should he get the best rewards for doing that? No, but he should get something (e.g. gold with which he can purchase decent gear).

    On the other hand, someone beats a difficult raid boss, which is something only a small percentage of player base manages to do. Should he get strong gear from that? Of course.

    Fictional scenario: someone ranks top 1 in competitive 2v2/3v3 Arena leaderboard.
    Should he get strong gear from that? Of course, he went through the effort of climbing the leaderboard and was skilled enough to do so.

    Another fictional scenario: an extremely difficult solo dungeon is released. Only 0,1% of player base ever manages to complete it (and it is somehow magically balanced for every class & spec), should he get strong gear from that? Of course, if this ever became reality.
    Edited by DDuke on April 21, 2015 2:33PM
  • Saturn
    Saturn
    ✭✭✭✭✭
    I agree on some of this, but I find it rude that you pretend to speak for other people that do not share your opinions. I personally enjoy doing trials and vdsa, I find the leaderboard competition interesting and the gear dropped from Sanctum Ophidia and Veteran Dragonstar Arena is stuff that I use. Sure the loot table needs a boost and sure it is completely idiotic that all the majority of Endgame gear comes from PvP containers. However to me, the biggest problem is the fact that Deaths are no longer punished in the scoring system at all. This promotes speed over carefulness and skill, which leads to people who are fast beating people who are skilled.

    I have a post about vDSA scoring if it fancies your eyes - http://forums.elderscrollsonline.com/en-GB/discussion/164950/veteran-dragonstar-arena-scoring-is-worse-than-before-update-6#latest

    I believe ZOS are working their asses off to make the next new content, these things do not happen as quickly as we'd like them to do, but it is a long process if you want quality. For now I think the bigger issues are those already in the game, particularily the scoring, it definitely poses the greatest treat to the PvE community as it no longer rewards the skillful players.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Ley
    Ley
    ✭✭✭✭✭
    Ley wrote: »
    I can see it now... they improve group pve incentives and all the players who prefer solo play or pvp come to cry that they now feel forced into group pve just to be on par with end game gear.

    Fair point, and a circular argument. 'Encouraging' and 'rewarding' becomes 'forcing' when it comes to things like this. Hell, even if it's a vanity item that has no actual power effect, I've seen players complain about being forced to do something to get it.

    I've always felt that if I don't enjoy doing something, it's not worth doing. I work all day every day. Working again to aquire something in a game is not part of my 'relax and rest' agenda. Which is why I'll do a raid or heist or epic dungeon once or twice for the challenge and achievement, and then completely ignore it afterwards. I am NOT going to grind for most gear.

    One of the things ESO is so awesome about. For me to maintain a competitive edge, I don't have to clock in and work at a raid grind farm. I can craft it.

    I'm all about rewards and incentives, but I feel a distinct difference between rewarding players for defeating difficult content, and rewarding them for grinding content. And of course, encouraging players to grind is exactly how most games maintain some semblance of continued participation and play.

    I agree with you completely, shame not all players are as reasonable.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Saturn wrote: »
    I agree on some of this, but I find it rude that you pretend to speak for other people that do not share your opinions. I personally enjoy doing trials and vdsa, I find the leaderboard competition interesting and the gear dropped from Sanctum Ophidia and Veteran Dragonstar Arena is stuff that I use. Sure the loot table needs a boost and sure it is completely idiotic that all the majority of Endgame gear comes from PvP containers. However to me, the biggest problem is the fact that Deaths are no longer punished in the scoring system at all. This promotes speed over carefulness and skill, which leads to people who are fast beating people who are skilled.

    I have a post about vDSA scoring if it fancies your eyes - http://forums.elderscrollsonline.com/en-GB/discussion/164950/veteran-dragonstar-arena-scoring-is-worse-than-before-update-6#latest

    I believe ZOS are working their asses off to make the next new content, these things do not happen as quickly as we'd like them to do, but it is a long process if you want quality. For now I think the bigger issues are those already in the game, particularily the scoring, it definitely poses the greatest treat to the PvE community as it no longer rewards the skillful players.

    Agreed that the scoring needs some tweaking. Speed is still king and deaths mean next to nothing now and that's not right.

    Edit, also: it's not rude to convey concerns to forums that have been expressed to me by multiple people.
    Edited by Jules on April 21, 2015 2:56PM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
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