No, it's not.There are a lot of console players that have been playing pc because launch was pushed back. There are also lots of console players that would probably pay 100 bucks for this game on launch if it was required. Console players will make ESO crown store a lot of profit.
No, it's not.There are a lot of console players that have been playing pc because launch was pushed back. There are also lots of console players that would probably pay 100 bucks for this game on launch if it was required. Console players will make ESO crown store a lot of profit.
ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »I'm of the opinion that the game would have sold more copies if they had branded it as a B2P game from the very beginning, a la Guild Wars 2.
Doubtful. Cash shop is the key to B2P being lucrative. They clearly didn't have that developed at launch. B2P is always the #2 business model of a halfway decent game. F2P being the weakest.
This is such a flawed and provably false argument, there is just nothing to really say at all about it.
Prove it as false. If your going to say it's false and provable dish it out instead of just a lame drive by comment.
The weak comment me laugh.
So let's see, TSW, GW2, Neverwinter, Star Trek Online, Rift, TERA, SWTOR. Need more? I am sure you could find it if you actually took the blinders off.
Oh and on the opposite end of the spectrum, for P2P, WoW takes 6 months to a year to produce new content for their game, and this is with millions of subscribers. So the subscription gets more content argument doesn't exactly pan out.
In short, there was nothing to prove, other than the fact that people still laughably defend P2P model as if it guarantees anything. It guarantees nothing except you are flushing money down the toilet for something on a whim, and they still institute cash shops. All subscriptions are now are just walls for entry, that have passed their time and proven that they are 100% ineffectual at keeping out undesirables, as the launch of TESO, WAR and many other MMOs that use the tired and outdated P2P system in recent history have proven.
Hell, if P2P proves anything is that it sends MMOs to an early grave in this day and age. AKA WildStar, WAR and others says hello.
Sorry, either that's untrue or Firor was simply flat-out lying when he produced all those oft-quoted reasons FOR it being subscription based. I never saw ZOS say it was going to be B2P, ever, until player numbers fell off the cliff late last summer.It was the community who asked for the sub and promised we would support the game.
I disagree.I think it would definitely have sold more copies initially, simply because it's a much lower barrier to entry. Many people who weren't completely sold on the game would have taken a chance on it if the only cost to them was the box price. If you get 50 hours of enjoyable gameplay out of it then you're on a par with most single-player games and therefore getting your money's worth.
Whether it would have been more profitable is hard to say.
With the 10th anniversary of Guild Wars 1 coming up I think it's safe to say buy-to-play games can survive. But as far as I know it's difficult or impossible to get detailed information on the profits of any MMO without working for the company (and then you're not allowed to say) and without that it's hard to get a real idea of how profitable they are.
But as far as I know it's difficult or impossible to get detailed information on the profits of any MMO without working for the company (and then you're not allowed to say) and without that it's hard to get a real idea of how profitable they are.
No, it's not.There are a lot of console players that have been playing pc because launch was pushed back. There are also lots of console players that would probably pay 100 bucks for this game on launch if it was required. Console players will make ESO crown store a lot of profit.
Honestly, to me it seems as if their original intent was B2P. It was the community who asked for the sub and promised we would support the game.
I don't think it was money either to be honest... I actually felt it was kinda strange that they went with a sub with the consoles being in the plans. So for me it was no real supprise when they went B2P, as I never really believed the consoles would play nice.Alphashado wrote: »Honestly, to me it seems as if their original intent was B2P. It was the community who asked for the sub and promised we would support the game.
I still don't think they switched to B2P for lack of revenue. Supposedly it was never about making the max amount of money they could make, but more about staying in line with the ES franchise w/o the intrusion of a cash store.
Matt Firor.
"And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
I don't think it was money. There were still alot of people playing this game and alot of people returning once the CS was announced. I am convinced it was due to failed negotiations with one or both of the consoles in regards to charging a sub.
I still get peeved every time I read that statement.