Honestly, to me it seems as if their original intent was B2P. It was the community who asked for the sub and promised we would support the game.
I'm of the opinion that the game would have sold more copies if they had branded it as a B2P game from the very beginning, a la Guild Wars 2.
I'm of the opinion that the game would have sold more copies if they had branded it as a B2P game from the very beginning, a la Guild Wars 2.
c.p.garrett1993_ESO wrote: »I am waiting for the console version, though, as the majority of my friends play on PS4.
Giles.floydub17_ESO wrote: »I'm of the opinion that the game would have sold more copies if they had branded it as a B2P game from the very beginning, a la Guild Wars 2.
Doubtful. Cash shop is the key to B2P being lucrative. They clearly didn't have that developed at launch. B2P is always the #2 business model of a halfway decent game. F2P being the weakest.
ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »I'm of the opinion that the game would have sold more copies if they had branded it as a B2P game from the very beginning, a la Guild Wars 2.
Doubtful. Cash shop is the key to B2P being lucrative. They clearly didn't have that developed at launch. B2P is always the #2 business model of a halfway decent game. F2P being the weakest.
This is such a flawed and provably false argument, there is just nothing to really say at all about it.
Giles.floydub17_ESO wrote: »ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »I'm of the opinion that the game would have sold more copies if they had branded it as a B2P game from the very beginning, a la Guild Wars 2.
Doubtful. Cash shop is the key to B2P being lucrative. They clearly didn't have that developed at launch. B2P is always the #2 business model of a halfway decent game. F2P being the weakest.
This is such a flawed and provably false argument, there is just nothing to really say at all about it.
Prove it as false. If your going to say it's false and provable dish it out instead of just a lame drive by comment.
The weak comment me laugh.
ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »I'm of the opinion that the game would have sold more copies if they had branded it as a B2P game from the very beginning, a la Guild Wars 2.
Doubtful. Cash shop is the key to B2P being lucrative. They clearly didn't have that developed at launch. B2P is always the #2 business model of a halfway decent game. F2P being the weakest.
This is such a flawed and provably false argument, there is just nothing to really say at all about it.
Prove it as false. If your going to say it's false and provable dish it out instead of just a lame drive by comment.
The weak comment me laugh.
So let's see, TSW, GW2, Neverwinter, Star Trek Online, Rift, TERA. Need more? I am sure you could find it if you actually took the blinders off.
Oh and on the opposite end of the spectrum, for P2P, WoW takes 6 months to a year to produce new content for their game, and this is with millions of subscribers. So the subscription gets more content argument doesn't exactly pan out.
In short, there was nothing to prove, other than the fact that people still laughably defend P2P model as if it guarantees anything. It guarantees nothing except you are flushing money down the toilet for something on a whim, and they still institute cash shops. All subscriptions are now are just walls for entry, that have passed their time and proven that they are 100% ineffectual at keeping out undesirables, as the launch of TESO, WAR and many other MMOs that use the tired and outdated P2P system in recent history have proven.
Giles.floydub17_ESO wrote: »ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »I'm of the opinion that the game would have sold more copies if they had branded it as a B2P game from the very beginning, a la Guild Wars 2.
Doubtful. Cash shop is the key to B2P being lucrative. They clearly didn't have that developed at launch. B2P is always the #2 business model of a halfway decent game. F2P being the weakest.
This is such a flawed and provably false argument, there is just nothing to really say at all about it.
Prove it as false. If your going to say it's false and provable dish it out instead of just a lame drive by comment.
The weak comment me laugh.
So let's see, TSW, GW2, Neverwinter, Star Trek Online, Rift, TERA. Need more? I am sure you could find it if you actually took the blinders off.
Oh and on the opposite end of the spectrum, for P2P, WoW takes 6 months to a year to produce new content for their game, and this is with millions of subscribers. So the subscription gets more content argument doesn't exactly pan out.
In short, there was nothing to prove, other than the fact that people still laughably defend P2P model as if it guarantees anything. It guarantees nothing except you are flushing money down the toilet for something on a whim, and they still institute cash shops. All subscriptions are now are just walls for entry, that have passed their time and proven that they are 100% ineffectual at keeping out undesirables, as the launch of TESO, WAR and many other MMOs that use the tired and outdated P2P system in recent history have proven.
Thanks you helped prove my point and seem to agree with me. B2P (and F2P which some of your examples are) requires a decent cash shop to be lucrative.
Glad you are begining to see the light of logic.
The main reason subscriptions fail is they require a smooth running game with new content flowing in. The steady cash flow is desirable but ESO came up might on a smooth running game and end game content. Just because you feel it's tired doesn't make it most desirable, it just needs a game that can back it up and most MMO teams don't create a game that can back it up and resort to cash shops for their income.
ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »ChampionSheWolf wrote: »Giles.floydub17_ESO wrote: »I'm of the opinion that the game would have sold more copies if they had branded it as a B2P game from the very beginning, a la Guild Wars 2.
Doubtful. Cash shop is the key to B2P being lucrative. They clearly didn't have that developed at launch. B2P is always the #2 business model of a halfway decent game. F2P being the weakest.
This is such a flawed and provably false argument, there is just nothing to really say at all about it.
Prove it as false. If your going to say it's false and provable dish it out instead of just a lame drive by comment.
The weak comment me laugh.
So let's see, TSW, GW2, Neverwinter, Star Trek Online, Rift, TERA. Need more? I am sure you could find it if you actually took the blinders off.
Oh and on the opposite end of the spectrum, for P2P, WoW takes 6 months to a year to produce new content for their game, and this is with millions of subscribers. So the subscription gets more content argument doesn't exactly pan out.
In short, there was nothing to prove, other than the fact that people still laughably defend P2P model as if it guarantees anything. It guarantees nothing except you are flushing money down the toilet for something on a whim, and they still institute cash shops. All subscriptions are now are just walls for entry, that have passed their time and proven that they are 100% ineffectual at keeping out undesirables, as the launch of TESO, WAR and many other MMOs that use the tired and outdated P2P system in recent history have proven.
Thanks you helped prove my point and seem to agree with me. B2P (and F2P which some of your examples are) requires a decent cash shop to be lucrative.
Glad you are begining to see the light of logic.
The main reason subscriptions fail is they require a smooth running game with new content flowing in. The steady cash flow is desirable but ESO came up might on a smooth running game and end game content. Just because you feel it's tired doesn't make it most desirable, it just needs a game that can back it up and most MMO teams don't create a game that can back it up and resort to cash shops for their income.
No, I was disagreeing with your point of B2P and F2P being weaker than P2P, which P2P is actually showing that it is the weakest model of the lot. Using WoW as your prime example is a slippery slope argument, especially in lieu of the fact that WoW has a cash shop on top of their P2P model, demonstrating that a cash shop is way more lucrative. In fact, if you actually look around, you find that the number of successful P2P game models has dwindled significantly, with WoW of course being the biggest one out there. The others are EVE, which actually provides game play that is not copy and pasted from every other MMO on the market, and FF14. The more successful MMOs out there are actually either Buy to Play or Free to Play now.
None of the models work though if the initial launch of the game doesn't recoup the investment to begin with, again as WAR and WildStar have demonstrated quite well.
c.p.garrett1993_ESO wrote: »Most definitely. Among my circle of associates, friends, and coworkers the subscription was the number one deal-breaker. This was followed immediately and closely by the gameplay and bugs, which we expected to be patched over time.
Of those that lost interest I was immediately able to sell the game for two or three of my coworkers by simply telling them the subscription model was removed. In turn they each have friends who may be convinced to buy the game now. All of this without any mention of the gameplay changes as I have not bought the game or played since beta. I did, breifly, participate in the promotional weekend. This has highly increased my odds of buying the game myself. I am waiting for the console version, though, as the majority of my friends play on PS4.
c.p.garrett1993_ESO wrote: »I am waiting for the console version, though, as the majority of my friends play on PS4.
Unfortunately, console gamers have MUCH LESS patience for bugs. So when they see the state of the game they are not going to be very happy.