Interesting that you feel you're entitled to exploit something for your own, personal wealth simply because you don't want to be part of a trade guild or spend a little more time to make a lot more money...
If you can make so much more money with only a little more time invested, then why is this a nerf-needed exploit?
nerevarine1138 wrote: »Strange. When I spend an hour working on my thieving skills, I only loot green and better items, and I always end up with more gold than you.
So I guess I don't have to grind or whine about ZO trying to make thieving just the tiniest bit difficult before they implement PvP elements. I can just play the game and make plenty of gold.
nerevarine1138 wrote: »Strange. When I spend an hour working on my thieving skills, I only loot green and better items, and I always end up with more gold than you.
So I guess I don't have to grind or whine about ZO trying to make thieving just the tiniest bit difficult before they implement PvP elements. I can just play the game and make plenty of gold.
This is exactly what I do. If you loot the 100gp or higher, then you'll bank more than the piddling 10k proposed by the OP.
"hey guys is 10k a day too much?"
So either, someone asked that question and the answer was no or nobody ever asked that question. Which means in scenario 1 - it was intended or scenario 2 - Zenimax is frighteningly incompetent.
firstdecan wrote: »ZoS doesn't want anyone doing anything other than playing their quest lines over and over and over again. This is why they always 'nerf' anything outside of the long, tedious quest grinds. They're not selling a game anymore, they're basically selling a 'choose your own adventure' book.
If you read the patch notes, you'll notice that the dwemer motif grinding was nerfed to. Neither nerf really affects me, but I am bothered that ZoS keeps nerfing innocuous activities that don't really affect other players. If a player wants to focus on maximizing their income for a period of time, or if a player wants to work on maximizing their XP gain for a period of time, ZoS just brings down the nerf hammer. There's no reason for it, other than to appease a small segment of self entitled players who can't stand that someone might have something they don't. ZoS just seems to be purposely removing any rationale for most people to play.
joshisanonymous wrote: »Are you really complaining about the fact that you can no longer get "10k" in "45 minutes" through a practically no risk activity on any character of any level? It does not matter how this got into the game, it obviously isn't good for the overall economy. This nerf also in no way stops you from being able to make loads of money in a short period of time through stealing, you simply have to steal things that actually involve a level of risk now. If anything, you should be thanking ZoS for making stealing fun again, because now it's actually worthwhile to go for the challenging loot, which should be what's fun to you, not winning with no effort required.
joshisanonymous wrote: »
Everything you mentioned affects other players. When you make huge amounts of gold in short amounts of time with little effort, you're causing inflation
joshisanonymous wrote: »and making it so that those who obtain gold through standard means will have a harder time affording anything. Same with motifs. If you can farm them and flood the market with them, you're reducing their value, meaning that anyone who gets one just through normal means will have to sell their motif for a fraction of what probably should be worth.
^^joshisanonymous wrote: »You have to remember that any kind of farming effectively creates gold/items, which is fine, unless that gold or those items are not being destroyed at a similar pace in order to avoid infinite inflation. These activities literally affect every other player in the game, whether casual or hardcore, whether they play the market or not.
Even grinding XP can hurt other players. If the most effective way to level quickly becomes ignoring all the content in the game and doing one activity over and over again (i.e. Craglorn early on), that means there's a good chance that all other areas of the game will be abandoned, leaving players who want to just do the normal content with wastelands and the impossibility of grouping. This isn't a good experience for those players.
You're basically complaining that ZoS isn't leaving in get-rich-quick schemes that inherently undermine the intended game experience.