Killing reliable legerdemain income

  • MrGhosty
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    That's a bummer man, as a general rule with this game if something seems too easy, or too good you can almost guarantee they will adjust it.

    So while I feel for you (NB and Argonian player here), this is just the way of the game. Get what you can before they take it away.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • nerevarine1138
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    Strange. When I spend an hour working on my thieving skills, I only loot green and better items, and I always end up with more gold than you.

    So I guess I don't have to grind or whine about ZO trying to make thieving just the tiniest bit difficult before they implement PvP elements. I can just play the game and make plenty of gold.
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    Murray?
  • nastuug
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    eNumbra wrote: »
    nastuug wrote: »
    Interesting that you feel you're entitled to exploit something for your own, personal wealth simply because you don't want to be part of a trade guild or spend a little more time to make a lot more money...

    If you can make so much more money with only a little more time invested, then why is this a nerf-needed exploit?

    Because it was being used in an, obviously, unintended fashion. Hence the patch/nerf/wtfever you want to call it. Why is this such a big deal?
  • eNumbra
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    nastuug wrote: »
    unintended fashion.
    You keep saying that, I don't think you actually understand what it means.
  • nastuug
    nastuug
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    Strange. When I spend an hour working on my thieving skills, I only loot green and better items, and I always end up with more gold than you.

    So I guess I don't have to grind or whine about ZO trying to make thieving just the tiniest bit difficult before they implement PvP elements. I can just play the game and make plenty of gold.

    This is exactly what I do. If you loot the 100gp or higher, then you'll bank more than the piddling 10k proposed by the OP.
  • guldrik
    guldrik
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    .
  • gard
    gard
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    So I guess you could say, "Crime doesn't pay".

    Although it would be nice if it did in a fantasy mmo..


    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • nerevarine1138
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    gard wrote: »
    So I guess you could say, "Crime doesn't pay".

    Although it would be nice if it did in a fantasy mmo..


    It does. The only thing the OP is whining about is that crime doesn't pay for zero effort now.
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    Murray?
  • Casdha
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    They have to nerf known gold farms and Dwemer nodes,,,,, It has to be hard to get certain things for free and/or farm enough gold to purchase them from a guild trader. that way you'll have more incentive to buy stuff from the Crown Store.

    /end sarcastic tone

    Edit: slight edit and adding a quote comment
    nastuug wrote: »
    Strange. When I spend an hour working on my thieving skills, I only loot green and better items, and I always end up with more gold than you.

    So I guess I don't have to grind or whine about ZO trying to make thieving just the tiniest bit difficult before they implement PvP elements. I can just play the game and make plenty of gold.

    This is exactly what I do. If you loot the 100gp or higher, then you'll bank more than the piddling 10k proposed by the OP.

    Don't say that too loud, they've already nerfed the value of blue drops by about half from PTS and it appears the drop rate of purple as well

    Edited by Casdha on April 20, 2015 6:46PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • nastuug
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    eNumbra wrote: »
    nastuug wrote: »
    unintended fashion.
    You keep saying that, I don't think you actually understand what it means.

    You're right. I don't work for Zenimax, so I'm not privy to their trade secrets and development details. I just thought they design patches to better enhance the game within their scope. See what I did there? Their scope, not yours.
  • eNumbra
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    nastuug wrote: »
    Their scope, not yours.

    /slow sarcastic clap.

    I guess we've come full circle and back to one of the lines you must have missed in my OP.
    eNumbra wrote: »
    I think this is one of your worst decisions to date, Zenimax.
  • Nebthet78
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    eNumbra wrote: »

    "hey guys is 10k a day too much?"

    So either, someone asked that question and the answer was no or nobody ever asked that question. Which means in scenario 1 - it was intended or scenario 2 - Zenimax is frighteningly incompetent.



    10k a day is NOT too much, especially considering the price of a lot of the PVP gear being sold in the Guild stores. 60k-140k for ONE fricken piece. That means once you come to end game, if you are not a PVPer but need end game gear to continue to be a valid player for trials or Vet dungeons, it is going to cost you 720k to 1.7million gold to get the 12 pieces you need.

    Regular game play is not going to give you that!!

    All this is going to do is increase grinding in areas by players to gain a bunch of items to sell to make up for the nerf ZOS just did, thus impacting other players enjoyment even more.

    Way to go!!
    Far too many characters to list any more.
  • joshisanonymous
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    Are you really complaining about the fact that you can no longer get "10k" in "45 minutes" through a practically no risk activity on any character of any level? It does not matter how this got into the game, it obviously isn't good for the overall economy. This nerf also in no way stops you from being able to make loads of money in a short period of time through stealing, you simply have to steal things that actually involve a level of risk now. If anything, you should be thanking ZoS for making stealing fun again, because now it's actually worthwhile to go for the challenging loot, which should be what's fun to you, not winning with no effort required.
    Fedrals: PC / NA / EP / NB

  • Eliteseraph
    Eliteseraph
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    Players are enjoying something and having fun! QUICK! NERF IT before they stop playing.....wait......
    "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
  • joshisanonymous
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    firstdecan wrote: »
    ZoS doesn't want anyone doing anything other than playing their quest lines over and over and over again. This is why they always 'nerf' anything outside of the long, tedious quest grinds. They're not selling a game anymore, they're basically selling a 'choose your own adventure' book.

    If you read the patch notes, you'll notice that the dwemer motif grinding was nerfed to. Neither nerf really affects me, but I am bothered that ZoS keeps nerfing innocuous activities that don't really affect other players. If a player wants to focus on maximizing their income for a period of time, or if a player wants to work on maximizing their XP gain for a period of time, ZoS just brings down the nerf hammer. There's no reason for it, other than to appease a small segment of self entitled players who can't stand that someone might have something they don't. ZoS just seems to be purposely removing any rationale for most people to play.

    Everything you mentioned affects other players. When you make huge amounts of gold in short amounts of time with little effort, you're causing inflation and making it so that those who obtain gold through standard means will have a harder time affording anything. Same with motifs. If you can farm them and flood the market with them, you're reducing their value, meaning that anyone who gets one just through normal means will have to sell their motif for a fraction of what probably should be worth.

    You have to remember that any kind of farming effectively creates gold/items, which is fine, unless that gold or those items are not being destroyed at a similar pace in order to avoid infinite inflation. These activities literally affect every other player in the game, whether casual or hardcore, whether they play the market or not.

    Even grinding XP can hurt other players. If the most effective way to level quickly becomes ignoring all the content in the game and doing one activity over and over again (i.e. Craglorn early on), that means there's a good chance that all other areas of the game will be abandoned, leaving players who want to just do the normal content with wastelands and the impossibility of grouping. This isn't a good experience for those players.

    You're basically complaining that ZoS isn't leaving in get-rich-quick schemes that inherently undermine the intended game experience.
    Fedrals: PC / NA / EP / NB

  • eNumbra
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    Are you really complaining about the fact that you can no longer get "10k" in "45 minutes" through a practically no risk activity on any character of any level? It does not matter how this got into the game, it obviously isn't good for the overall economy. This nerf also in no way stops you from being able to make loads of money in a short period of time through stealing, you simply have to steal things that actually involve a level of risk now. If anything, you should be thanking ZoS for making stealing fun again, because now it's actually worthwhile to go for the challenging loot, which should be what's fun to you, not winning with no effort required.

    which, again, is why they could have easily nerfed the locations that caused the problems - the unguarded Bangkorai back alley, for example, rather than base nerfing the items.
  • tallenn
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    I guess I was doing it wrong... I always skipped the weapons and armor, figuring they wouldn't be worth any more than comparable dropped weapons and armor (or even less). Silly me.

    I never seem to hear about these too easy ways to make money until after they're nerfed. I wonder why that is? Oh yeah, probably because people don't talk about them out of fear they will be nerfed...
  • bloodenragedb14_ESO
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    get your ledgermain up to 20, max out the stat that makes forcing locks easier. then just go town to town looting at a very quick rate.
  • Gorthax
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    This entire thread is getting out of hand, you guys are missing the point here. I wish everyone would get back on track.....

    .......NERF SORCS! SORC OP! STACK BOLT SHIELD ESCAPE MUCH WOW! /sarcasm

    serious note though, I only ever steal green and higher (must be worth 100g minimum).
  • gard
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    Everything you mentioned affects other players. When you make huge amounts of gold in short amounts of time with little effort, you're causing inflation

    How exactly does making huge amounts of gold cause inflation? What if I spent it all on bank space? Would that cause inflation?

    No. Merely having lots of gold doesn't drive inflation. Spending it foolishly does though, and screws everybody.

    Buying overpriced items causes inflation. If people didn't buy ridiculously priced items, guess what? After a period of time, the price on that item would go down.
    and making it so that those who obtain gold through standard means will have a harder time affording anything. Same with motifs. If you can farm them and flood the market with them, you're reducing their value, meaning that anyone who gets one just through normal means will have to sell their motif for a fraction of what probably should be worth.

    But if motifs are reasonably obtainable by playing the game, then people wouldn't need to buy them from a vendor, would they? I'm a bit confused by your statements.. Is it bad that prices are high, or that prices are low? You kinda seem to be saying both.
    You have to remember that any kind of farming effectively creates gold/items, which is fine, unless that gold or those items are not being destroyed at a similar pace in order to avoid infinite inflation. These activities literally affect every other player in the game, whether casual or hardcore, whether they play the market or not.

    Even grinding XP can hurt other players. If the most effective way to level quickly becomes ignoring all the content in the game and doing one activity over and over again (i.e. Craglorn early on), that means there's a good chance that all other areas of the game will be abandoned, leaving players who want to just do the normal content with wastelands and the impossibility of grouping. This isn't a good experience for those players.

    You're basically complaining that ZoS isn't leaving in get-rich-quick schemes that inherently undermine the intended game experience.
    ^^
    This

    And speaking of motifs, I find it interesting that soon after releasing expensive crafting packs in the crown store, the drop rates seem to have been reduced (from what I hear here). Huh.


    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • WarrioroftheWind_ESO
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    This nerf disappoints me tbh, but it doesn't surprise me. I had a routine worked out where I could do a steal cycle in Craglorn alone and fill up on both laundering and fencing in roughly an hour. It was very easy to get gold, but just as easy to spend it too beacuse I buy alot of equipment for PVP. I do think 1/3 value is kind of severe but it does make sense from a fencing perspective. That said i wish there were more options for high-profile stuff besides the single spawn timer chests in stores and houses. For example, why can't I steal that gilded fancy smoking pipe? or that painting on the wall? or that candelabra? These are things I hope they add on in the future.

    People shouldn't look at the nerf as being too negative however. I think you can still decon stolen armor and weapons for prob more their equivalent value in refined mats. I don't think ZOS did this because "nurr free gold is bad" they did it to encourage players to cast a wide net. There shouldn't be reward without risk.
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