titanofdoom wrote: »80 percent says it all...forced grouping in this day and age is unacceptable!
I like grouping, please don't think Im playing In Vacuo constantly. But even if I am playing solo, I'm still chatting to guildies and friends - thats where the MMO aspect kicks in to.
I would love it if Craglorn had solo aspects. Especially the main story.
Yea but one good guild response could change this drastically.
As much as I'd like it too, I wouldn't count on that 80% holding. Then again, it depends on if different types of guild were to vote as well.
Eliteseraph wrote: »Solo content should be the norm. Players don't always have the time to wait around for their friends to log on and get to the right spot. They don't always have the desire to tackle content that requires perfect coordination and group builds that only work when they have synergy with others.
There are plenty of single player games that are examples of this. Why it's different in MMOs has never made sense to me.
Eliteseraph wrote: »Solo content should be the norm. Players don't always have the time to wait around for their friends to log on and get to the right spot. They don't always have the desire to tackle content that requires perfect coordination and group builds that only work when they have synergy with others.
There are plenty of single player games that are examples of this. Why it's different in MMOs has never made sense to me.
Really?? Do you know what MMO stands for? Doesn't the second "M" stand for "Multiplayer?" Needing group coordination in a MULTIPLAYER game makes perfect sense.
Eliteseraph wrote: »Solo content should be the norm. Players don't always have the time to wait around for their friends to log on and get to the right spot. They don't always have the desire to tackle content that requires perfect coordination and group builds that only work when they have synergy with others.
There are plenty of single player games that are examples of this. Why it's different in MMOs has never made sense to me.
Really?? Do you know what MMO stands for? Doesn't the second "M" stand for "Multiplayer?" Needing group coordination in a MULTIPLAYER game makes perfect sense.
Actually yes I do but you must understand MMO is an Acronym not necessarily a style of play, especially not a single style of play. I'm of the mind than an MMO should not have to be just a game, but that it should be a virtual living world and that cant be accomplished if everyone is expected to play the same way.
Sylveria_Relden wrote: »Why did I get the feeling the overwhelming answer would be the first one? Perhaps because there's really not much incentive or bonus for grouping in this game?
(might be something to look at, ZOS)
Eliteseraph wrote: »Solo content should be the norm. Players don't always have the time to wait around for their friends to log on and get to the right spot. They don't always have the desire to tackle content that requires perfect coordination and group builds that only work when they have synergy with others.
There are plenty of single player games that are examples of this. Why it's different in MMOs has never made sense to me.
Really?? Do you know what MMO stands for? Doesn't the second "M" stand for "Multiplayer?" Needing group coordination in a MULTIPLAYER game makes perfect sense.
However, giant PvP groups tend to devolve into frenetic -blam- if not well led... too many solo-minded people (as evidenced in this poll...) and too many solo-objectives.
Sylveria_Relden wrote: »Why did I get the feeling the overwhelming answer would be the first one? Perhaps because there's really not much incentive or bonus for grouping in this game?
(might be something to look at, ZOS)
If you must be rewarded to Group, then you do something wrong in MMOs. A lesson Blizzard still hasn't learnedAt Vanilla we grouped for fun, today we group by force and guess what? The quality in those groups has dropped massively since players get rewarded for them.
I prefer playing with people who do it for fun and not for rewards. The reward hunters are usually very unsocial and rude, only caring about their own interests.
Really?? Do you know what MMO stands for? Doesn't the second "M" stand for "Multiplayer?" Needing group coordination in a MULTIPLAYER game makes perfect sense.
Eliteseraph wrote: »
Really?? Do you know what MMO stands for? Doesn't the second "M" stand for "Multiplayer?" Needing group coordination in a MULTIPLAYER game makes perfect sense.
I'm very aware of it. I'm also aware that having multiple players does not equate to forced grouping. I see this argument all the time, and it always cracks me up that people think MMO = GROUP ONLY TROLOLOLOLOL.
Multiplayer can mean any number of things. Guilds, community, pvp, economy, etc. It does not automatically mean that group content is the only thing that qualifies as an MMO.
The point I was referring to was the way that MMOs tend to switch from a single-player experience with the option to group if you desire, to 'End-Game' content which is mostly the opposite: Group content only, with limited single player options.
If 'End-Game' is where the game really gets interesting, then why not create the entire game around those concepts? Why not start from the very beginning with most of the content being oriented around raids and dungeons instead of forcing people to slog through 50-100 levels just to qualify?
If the game is going to be a leveling game, then why not set it up more like Diablo style games, where it's primarily solo, and the difficulty and loot ramps up with how many players in your group there are?
Sylveria_Relden wrote: »Sylveria_Relden wrote: »Why did I get the feeling the overwhelming answer would be the first one? Perhaps because there's really not much incentive or bonus for grouping in this game?
(might be something to look at, ZOS)
If you must be rewarded to Group, then you do something wrong in MMOs. A lesson Blizzard still hasn't learnedAt Vanilla we grouped for fun, today we group by force and guess what? The quality in those groups has dropped massively since players get rewarded for them.
I prefer playing with people who do it for fun and not for rewards. The reward hunters are usually very unsocial and rude, only caring about their own interests.
I never stated that I needed to be rewarded to group- perhaps you need to re-read my post.
I stated that there's really not much incentive or bonus for grouping- this does not equate to "reward". As an example- there are other games that have managed to successfully implement "incentive" in the form of bonus XP multipliers and other forms of incentive. As it stands currently- there's no real reason other than overcoming a challenge that someone wouldn't be able to do solo for people to group in this game.
I'm not particularly "stuck" on solo in ANY MMO, because as others have pointed out, it's inherently a "multiplayer" game, however- I also understand the mechanics and makeup of the game well enough to know that it's not structured with ONLY multiplayer in mind. (Can you say "Solo Instances"?) If it was- and multiplayer wasn't excluded in certain cases, I'd see the relevance of the argument.
The structure of this game is story-based- in that each person gets the story told to them on a "personal" level, and there are exclusive single-player sections in this story in which grouping isn't possible. To argue this game is only multiplayer is a flawed position, just in this context alone.
And by the way- I group in MMO's a lot- even PUGs, which I loathe because of the unpredictability. I'm in no sense a "misanthrope", but I do admit I'm introverted (which doesn't equate to anti-social either). I've raided many times in games, even led guilds and alliances- I'm not "against" grouping- I'm just pointing out that there's some base mechanics in this game that should be addressed if we're going to improve the current situation.
Eliteseraph wrote: »
Really?? Do you know what MMO stands for? Doesn't the second "M" stand for "Multiplayer?" Needing group coordination in a MULTIPLAYER game makes perfect sense.
I'm very aware of it. I'm also aware that having multiple players does not equate to forced grouping. I see this argument all the time, and it always cracks me up that people think MMO = GROUP ONLY TROLOLOLOLOL.
Multiplayer can mean any number of things. Guilds, community, pvp, economy, etc. It does not automatically mean that group content is the only thing that qualifies as an MMO.
The point I was referring to was the way that MMOs tend to switch from a single-player experience with the option to group if you desire, to 'End-Game' content which is mostly the opposite: Group content only, with limited single player options.
If 'End-Game' is where the game really gets interesting, then why not create the entire game around those concepts? Why not start from the very beginning with most of the content being oriented around raids and dungeons instead of forcing people to slog through 50-100 levels just to qualify?
If the game is going to be a leveling game, then why not set it up more like Diablo style games, where it's primarily solo, and the difficulty and loot ramps up with how many players in your group there are?
Your take on the converse is not at all what I said... Reread it. While all groups are Multiplayer, (see, the definition of group is more than one...) Not all Multiplayer situations are forced groups... Oh, and I see what you did there saying it takes 50 (which is not that much...) to 100 (which is completely made-up and arbitrary...) levels to qualify for interesting gameplay... If you get bored, you're a boring person...
What do you think the goal of ESO was? Was it to produce an Elder Scrolls six game, or was it to give players the OPTION to tackle challenges in Tamriel with groups of people instead of alone?
Wait, I'm confused by this. If you enjoy grouping, why wouldn't you want to join a guild? With a guild you get to know people in it, so when you group with them you already know them and you're more likely to have a good time... So if you like grouping, why wouldn't you want to join a guild? I mean, I'm sure you've got some reason for not wanting to join a guild, I just can't think of what it could be.MercyKilling wrote: »I would prefer to group, but it seems a major portion just wants to solo. Note that my preference to group does not extend to joining a guild.
Ah, I see. That's unfortunate. That hasn't been my experience, but then this is the first MMO I've played, so maybe in my relatively short experience with guild I've just been lucky. I'm really only in 2 guilds (not technically true, but I'm only in 2 guilds that act like traditional guilds), 1 of which is basically just me and my real life friends who play, and the other is very casual and friendly - it's mostly just people socializing, helping each other out, and organizing completely optional events (some of which are dungeon runs and stuff, and others are more social events that are really just for fun).MercyKilling wrote: »Wait, I'm confused by this. If you enjoy grouping, why wouldn't you want to join a guild? With a guild you get to know people in it, so when you group with them you already know them and you're more likely to have a good time... So if you like grouping, why wouldn't you want to join a guild? I mean, I'm sure you've got some reason for not wanting to join a guild, I just can't think of what it could be.MercyKilling wrote: »I would prefer to group, but it seems a major portion just wants to solo. Note that my preference to group does not extend to joining a guild.
Because in my decades of gaming, experience has taught me that guilds are one of three things:
1) Someone's petty power struggle.
2) Filled with drama llamas.
3) Basically just a group of people trying to get me to play the game the way THEY want me to, rather than the way I want to.
Besides, I shouldn't be forced into a guild just to socialize or RP.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Then you should put down Group or PvP, which ever one needs the new content the most,,,If I had your opinion I'd choose PvP I think it is the most lacking and unchanged content in the game.I think this matter cannot be described in such simple options as your poll.
I like solo, group and PvP almost equally.
eventide03b14a_ESO wrote: »I would just like them to fix the LFG system so I don't have to spend all my time waiting around in Deshaan for a group.
WOW! so surprised by the amount of solo players in this game. I really would've thought otherwise
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.