Motifs in Crownstore are - Pay to Win - period !

Oliviander
Oliviander
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I will not discuss wether it is a good or bad thing to have the motifs in the crown store.

But as long as you get 50 Achievementpoints for knowing all rare motifs it
is definitely "Pay to Win" and not just a Convenience or Cosmetic subject. Period

And even if you wouldn't get these points, I think learning all the motifs was
and still is a goal for many players, and more than often I guess without the intention to
ever craft any piece of armor in any style.
(for me it was one of my first goals I pursued in the game).

And If you can buy a goal of the game It is "Pay to Win"



  • King Bozo
    King Bozo
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    I disagree that they are p2w. I don't see the big deal if people really want to pay 5000 crowns for cosmetics. The motifs did not get me to v14.
    Edited by King Bozo on April 18, 2015 1:54PM
  • eNumbra
    eNumbra
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    Bring back the lol button.
  • Morrawind
    Morrawind
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    Everything you can buy without playing for it takes away one goal or reason to play.

    Game over. You lose!
  • Sevalaricgirl
    Sevalaricgirl
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    Your goal, not mine. So is it P2W. No it isn't.


  • Varicite
    Varicite
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    I buy gear more readily from crafters who have the specific motifs that I think look good on my character.

    Sure, they can be 2 identical pieces, but one is ugly.

    Seems like a no-brainer.
  • dido9880ub17_ESO
    Achievement points are meaningless. If you enjoy getting them that is great, but buying motifs in the crown store doesn't let you "win" anything except the looks pretty contest....
  • Tabbycat
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    Meh, it's a cosmetic thing.

    Now, if you could buy the motifs in the crown store and sell them to other players for in game gold, that would be a different story.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • Varicite
    Varicite
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    Tabbycat wrote: »
    Meh, it's a cosmetic thing.

    Now, if you could buy the motifs in the crown store and sell them to other players for in game gold, that would be a different story.

    But you are selling the styles to other players for in game gold...

    Or are they restricted to the player only like being able to transform gear into Imperial gear, which makes it Bound?

    Because if it doesn't make anything made w/ that store-bought motif bound to the creator, then you are doing exactly that: using real money to make more gold in-game than you would have if you had not bought motifs from the Crown store.
    Edited by Varicite on April 18, 2015 2:00PM
  • Quintal
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    Motifs are just cosmetic. They don't give you any potential strength or bonuses.

    XP Potions on the other hand are Pay 2 Win. Because you get champion points for XPs and essentially it's potion for quicker acquisition of CPs - thus making it P2W item.

    Sadly there are still people who think otherwise :)
    ''Subscription fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.''
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    Nick Konkle no longer part of ZOS
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  • Varicite
    Varicite
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    Quintal wrote: »
    Motifs are just cosmetic. They don't give you any potential strength or bonuses.

    XP Potions on the other hand are Pay 2 Win. Because you get champion points for XPs and essentially it's potion for quicker acquisition of CPs - thus making it P2W item.

    Sadly there are still people who think otherwise :)

    It depends on your definition of "winning", I suppose.

    For you, making your character stronger is "winning".

    For others, making your character RICHER is "winning".

    These help to do the latter. I don't see it as any different than the xp potions.
  • PKMN12
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    How are these P2W?

    They give no advantage to anyone, having all of these motifs gave you nothing over someone who does not?
  • c0rp
    c0rp
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    Lol.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Danikat
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    It's not pay to win, but it is paying to skip a part of the game and IMO it's definitely a step in that direction.

    On it's own it's not too bad, but I am worried it's just the first step.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Rune_Relic
    Rune_Relic
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    Oliviander wrote: »
    I will not discuss wether it is a good or bad thing to have the motifs in the crown store.

    But as long as you get 50 Achievementpoints for knowing all rare motifs it
    is definitely "Pay to Win" and not just a Convenience or Cosmetic subject. Period

    And even if you wouldn't get these points, I think learning all the motifs was
    and still is a goal for many players, and more than often I guess without the intention to
    ever craft any piece of armor in any style.
    (for me it was one of my first goals I pursued in the game).

    And If you can buy a goal of the game It is "Pay to Win"



    or you could simply try zone chat or a guild store and pay a lot less in game gold for said items that never drop ?
    Anything that can be exploited will be exploited
  • jamesharv2005ub17_ESO
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    What does 50 achievement points get you? Not much. That and $2 will get you a coffee at mcdonalds maybe.
  • Moonscythe
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    Morrawind wrote: »
    Everything you can buy without playing for it takes away one goal or reason to play.

    Game over. You lose!

    In what way? Nobody makes you buy anything instead of searching the world for the motifs. Motifs are simply a style and in no way affect anyone's ability to "win" Why do you care what someone else does with their money or their time?
    Edited by Moonscythe on April 18, 2015 2:36PM
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  • Varicite
    Varicite
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    Moonscythe wrote: »
    Morrawind wrote: »
    Everything you can buy without playing for it takes away one goal or reason to play.

    Game over. You lose!

    In what way? Nobody makes you buy anything instead of searching the world for the motifs. Motifs are simply a style and in no way affect anyone's ability to "win" Why do you care what someone else does with their money or their time?

    A person who buys the motifs will have a much better selection w/ much less effort than a crafter who scours the world trying to find them all in-game.

    A crafter who has all of the motifs will potentially sell more crafted gear than one who does not, because they have a larger selection.

    To liken it more to the real world, if you have 2 stores that sell shirts, but one store only has 1 style of shirt that you dislike and the other store sells 20 different styles of shirts for you to choose from, you are more likely to go back to the store that has a larger selection.

    I don't even see how this logic path is so hard to follow.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I can jump on the guild store right now and buy every crafting motif in the game. Its just a cosmetic item. Like Ive said before pay to win means it gives you some kind of distinct advantage you cannot get in the game. Since you can find these motifs in the game and they can be traded then its not pay to win. All of these cash shops sell time savers. This saves you the time having to go around and hunt down the motifs.

    Might as well get used to it this is only the tip of the iceberg.
  • PKMN12
    PKMN12
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    Varicite wrote: »
    Moonscythe wrote: »
    Morrawind wrote: »
    Everything you can buy without playing for it takes away one goal or reason to play.

    Game over. You lose!

    In what way? Nobody makes you buy anything instead of searching the world for the motifs. Motifs are simply a style and in no way affect anyone's ability to "win" Why do you care what someone else does with their money or their time?

    A person who buys the motifs will have a much better selection w/ much less effort than a crafter who scours the world trying to find them all in-game.

    A crafter who has all of the motifs will potentially sell more crafted gear than one who does not, because they have a larger selection.

    To liken it more to the real world, if you have 2 stores that sell shirts, but one store only has 1 style of shirt that you dislike and the other store sells 20 different styles of shirts for you to choose from, you are more likely to go back to the store that has a larger selection.

    I don't even see how this logic path is so hard to follow.

    .......no, this gives NO advantage to them, sorry, this is not the real word. Also, if you think this is bad, you have seen NOTHING yet, they are going to get FAR, FAR worse.
    Edited by PKMN12 on April 18, 2015 2:47PM
  • Varicite
    Varicite
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    I can jump on the guild store right now and buy every crafting motif in the game. Its just a cosmetic item. Like Ive said before pay to win means it gives you some kind of distinct advantage you cannot get in the game. Since you can find these motifs in the game and they can be traded then its not pay to win. All of these cash shops sell time savers. This saves you the time having to go around and hunt down the motifs.

    Might as well get used to it this is only the tip of the iceberg.

    You keep saying this "distinct advantage that you cannot get in the game". But that's obviously not the case.

    If they were to sell Emperor bonuses, that's 100% attainable in the game. That's still P2W.

    They can sell the top Hard Mode Trials gear in the store, completely circumventing the only true PvE competition that exists. But hey, it's in the game. But it's still P2W.
  • I_killed_Vivec
    I_killed_Vivec
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    Varicite wrote: »
    Moonscythe wrote: »
    Morrawind wrote: »
    Everything you can buy without playing for it takes away one goal or reason to play.

    Game over. You lose!

    In what way? Nobody makes you buy anything instead of searching the world for the motifs. Motifs are simply a style and in no way affect anyone's ability to "win" Why do you care what someone else does with their money or their time?

    A person who buys the motifs will have a much better selection w/ much less effort than a crafter who scours the world trying to find them all in-game.

    A crafter who has all of the motifs will potentially sell more crafted gear than one who does not, because they have a larger selection.

    To liken it more to the real world, if you have 2 stores that sell shirts, but one store only has 1 style of shirt that you dislike and the other store sells 20 different styles of shirts for you to choose from, you are more likely to go back to the store that has a larger selection.

    I don't even see how this logic path is so hard to follow.

    The logic is almost there... it misses a crucial fact, namely that master crafters will probably have all the motifs already. Just as a consequence of playing the game for the length of time it takes to become a master crafter.

    If they sold inspiration points, that would accelerate the path to master crafter, then it might be a different matter.

    As said above, XP potions are P2W, but sadly some people don't see it like that. I was amazed at the response when ZoS said they were bringing out XP potions. "No F**king Way!" was my immediate thought... "Can't wait to get my hands on them" was the most common response...
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Varicite wrote: »
    I can jump on the guild store right now and buy every crafting motif in the game. Its just a cosmetic item. Like Ive said before pay to win means it gives you some kind of distinct advantage you cannot get in the game. Since you can find these motifs in the game and they can be traded then its not pay to win. All of these cash shops sell time savers. This saves you the time having to go around and hunt down the motifs.

    Might as well get used to it this is only the tip of the iceberg.

    You keep saying this "distinct advantage that you cannot get in the game". But that's obviously not the case.

    If they were to sell Emperor bonuses, that's 100% attainable in the game. That's still P2W.

    They can sell the top Hard Mode Trials gear in the store, completely circumventing the only true PvE competition that exists. But hey, it's in the game. But it's still P2W.

    You are kinda stretching here. Emporer is not simply cosmetic. I havent ever been emporer but dont you get a skill line? Gear also gives you a distinct advantage and is absolutely nothing like having a cosmetic option to craft gear which looks a certain way. Cosmetics dont help you win anything. If in the game these bound on acquire I could understand. In my guild's bank there is most likely all the blues in there free for the asking.

    If you want to play the game for free this is the kind of thing you have to deal with. In exchange for not having to pay a sub a small amount of people will pay big money for this and finance the game for the rest of us. The definition tho of pay to win is that they sell superior stuff on the store that helps you either kill people or kill mobs. Motifs do neither. While you might not like it and think its a greedy money grab its not pay to win.
  • Varicite
    Varicite
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    Varicite wrote: »
    I can jump on the guild store right now and buy every crafting motif in the game. Its just a cosmetic item. Like Ive said before pay to win means it gives you some kind of distinct advantage you cannot get in the game. Since you can find these motifs in the game and they can be traded then its not pay to win. All of these cash shops sell time savers. This saves you the time having to go around and hunt down the motifs.

    Might as well get used to it this is only the tip of the iceberg.

    You keep saying this "distinct advantage that you cannot get in the game". But that's obviously not the case.

    If they were to sell Emperor bonuses, that's 100% attainable in the game. That's still P2W.

    They can sell the top Hard Mode Trials gear in the store, completely circumventing the only true PvE competition that exists. But hey, it's in the game. But it's still P2W.

    You are kinda stretching here. Emporer is not simply cosmetic. I havent ever been emporer but dont you get a skill line? Gear also gives you a distinct advantage and is absolutely nothing like having a cosmetic option to craft gear which looks a certain way. Cosmetics dont help you win anything. If in the game these bound on acquire I could understand. In my guild's bank there is most likely all the blues in there free for the asking.

    If you want to play the game for free this is the kind of thing you have to deal with. In exchange for not having to pay a sub a small amount of people will pay big money for this and finance the game for the rest of us. The definition tho of pay to win is that they sell superior stuff on the store that helps you either kill people or kill mobs. Motifs do neither. While you might not like it and think its a greedy money grab its not pay to win.

    Your exact quote was a "distinct advantage that you cannot get in the game".

    Now, because I challenged this definition, you have decided to change it to "superior stuff on the store that helps you either kill people or kill mobs".

    This is called "backpedaling".

    Also, having more gold can help you either kill people or kill mobs.

    PS) I never wanted to play the game for free. But you're right, this is the kind of thing I have to deal w/. And if I don't voice my disgust for such practices, then they'll continue thinking people are totally cool w/ it.

    I'm not. I don't matter, but at least they might know that at least one person is unhappy w/ what they're doing. If more people stand up, maybe they might reconsider future decisions. I'm not hoping for that much, but if I do nothing, then I have only myself to blame.
    The logic is almost there... it misses a crucial fact, namely that master crafters will probably have all the motifs already. Just as a consequence of playing the game for the length of time it takes to become a master crafter.

    This is true, but those people also obtained those motifs naturally, through in-game trade or actually putting in effort to search for them. I'm also a master crafter (and have multiples of most motifs sitting on one of my mules for my other crafters).

    I didn't flip open my wallet and have everything in 5 minutes. I spent a year collecting those things. There's a difference.
  • Raash
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    I think subs should go because its p2w (you get crowns and xp bonus). Its not fair for all of who dont want to sub :(
  • jamesharv2005ub17_ESO
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    lol ok you win. A motif is the same exact thing as selling end game gear.
  • Varicite
    Varicite
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    lol ok you win. A motif is the same exact thing as selling end game gear.

    Well, selling 50% faster CP wasn't P2W.

    Selling motif collections for crafters to sell more things in game for gold isn't P2W.

    Selling Emperor isn't P2W.

    What IS P2W?
  • FireCowCommando
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    motif's in the crown store are fine, i find it halarious however at their prices
  • Ketta
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    Coming from playing a game that truly WAS p2w, I have to disagree with the OP on this. If anything, this is a 'pay for a nonessential perk', pretty much in line with paying $25 for the new leopard mount. Yes, having the motifs can potentially make you some money in the game, but it's far from a genuine p2w option.

    When you can go into the Crown Store and purchase the best gear for PvP or PvE, or anything else essential for top-tier encounters that ensures success and the best loot, that's a legitimate concern for p2w strategies.
  • Rune_Relic
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    Let's argue gear because I think that deserves more discussion.

    You can buy it with gold....you dont have to earn it.
    So whats the difference between that and the crown store ?
    Either way you paid for it instead.

    Should gear be unsellable ? That kind of removes the whole point of having a trade profession in game.
    Should special sets be unsellable ? OK ..but the crafted gear is always supposed to be the best...NOT!

    No I have no interest in PaytoWin....I just don't see the difference between ingame PaytoWin and outside PayToWin.

    /scratches-head
    #CanofWorms

    Perhaps crafting level 50 or so should apply befoe you can use crown store motifs.
    The idea is you are saving time not having to hunt for them...doesn't mean you are skilled anough to use them (XP bypass rather than RNG bypass).
    Same with armour...you might be able to buy Gear X....but you have to meet certain standards skill before you can use it regardless.
    Perhaps lock armour use to certain style trait like achievements.
    Edited by Rune_Relic on April 18, 2015 3:46PM
    Anything that can be exploited will be exploited
  • Ixtyr
    Ixtyr
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    "Pay to Win" is probably the most over-used, whiny term used on MMO forums.

    That said, I'm not going to argue whether this is or is not "P2W". It's just a really *** move on ZOS's part, and I sincerely hate it.

    Some players don't care about this sort of thing - after all, it is a cosmetic item at the end of the day. However, this is tied directly to crafting, and making it significantly easier for anyone to craft all of those different gear motifs does have an effect on the economy - players who could craft both the trait and rare style you want for your gear set are in high demand, and while most of the challenge to getting that capability as a crafter is tied to research, it was a barrier that was perfectly fine as it was in game before this.

    I'm not sure how bad of an effect this will have in the long run, and I hope it doesn't lead to an escalation of ZOS taking items from in-game, effectively nerfing some component of it, and then choosing to sell it to players for cash instead of actual gameplay. There was a dev post on the German forums earlier this week where the idea was floated around about the possibility of selling Werewolf and Vampire bites on the Crown Store - THAT is what I don't want to see. Don't gut your game to find ways to sell core mechanics or skill lines for cash, ZOS. Develop entirely new, fully cosmetic and/or convenience items and ADD them to the game instead. This comes across as both a bit lazy and greedy, and it honestly does frighten me to think about where it could go in coming months.
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