Meh, it's a cosmetic thing.
Now, if you could buy the motifs in the crown store and sell them to other players for in game gold, that would be a different story.
Motifs are just cosmetic. They don't give you any potential strength or bonuses.
XP Potions on the other hand are Pay 2 Win. Because you get champion points for XPs and essentially it's potion for quicker acquisition of CPs - thus making it P2W item.
Sadly there are still people who think otherwise
Oliviander wrote: »I will not discuss wether it is a good or bad thing to have the motifs in the crown store.
But as long as you get 50 Achievementpoints for knowing all rare motifs it
is definitely "Pay to Win" and not just a Convenience or Cosmetic subject. Period
And even if you wouldn't get these points, I think learning all the motifs was
and still is a goal for many players, and more than often I guess without the intention to
ever craft any piece of armor in any style.
(for me it was one of my first goals I pursued in the game).
And If you can buy a goal of the game It is "Pay to Win"
Everything you can buy without playing for it takes away one goal or reason to play.
Game over. You lose!
Moonscythe wrote: »Everything you can buy without playing for it takes away one goal or reason to play.
Game over. You lose!
In what way? Nobody makes you buy anything instead of searching the world for the motifs. Motifs are simply a style and in no way affect anyone's ability to "win" Why do you care what someone else does with their money or their time?
Moonscythe wrote: »Everything you can buy without playing for it takes away one goal or reason to play.
Game over. You lose!
In what way? Nobody makes you buy anything instead of searching the world for the motifs. Motifs are simply a style and in no way affect anyone's ability to "win" Why do you care what someone else does with their money or their time?
A person who buys the motifs will have a much better selection w/ much less effort than a crafter who scours the world trying to find them all in-game.
A crafter who has all of the motifs will potentially sell more crafted gear than one who does not, because they have a larger selection.
To liken it more to the real world, if you have 2 stores that sell shirts, but one store only has 1 style of shirt that you dislike and the other store sells 20 different styles of shirts for you to choose from, you are more likely to go back to the store that has a larger selection.
I don't even see how this logic path is so hard to follow.
jamesharv2005ub17_ESO wrote: »I can jump on the guild store right now and buy every crafting motif in the game. Its just a cosmetic item. Like Ive said before pay to win means it gives you some kind of distinct advantage you cannot get in the game. Since you can find these motifs in the game and they can be traded then its not pay to win. All of these cash shops sell time savers. This saves you the time having to go around and hunt down the motifs.
Might as well get used to it this is only the tip of the iceberg.
Moonscythe wrote: »Everything you can buy without playing for it takes away one goal or reason to play.
Game over. You lose!
In what way? Nobody makes you buy anything instead of searching the world for the motifs. Motifs are simply a style and in no way affect anyone's ability to "win" Why do you care what someone else does with their money or their time?
A person who buys the motifs will have a much better selection w/ much less effort than a crafter who scours the world trying to find them all in-game.
A crafter who has all of the motifs will potentially sell more crafted gear than one who does not, because they have a larger selection.
To liken it more to the real world, if you have 2 stores that sell shirts, but one store only has 1 style of shirt that you dislike and the other store sells 20 different styles of shirts for you to choose from, you are more likely to go back to the store that has a larger selection.
I don't even see how this logic path is so hard to follow.
jamesharv2005ub17_ESO wrote: »I can jump on the guild store right now and buy every crafting motif in the game. Its just a cosmetic item. Like Ive said before pay to win means it gives you some kind of distinct advantage you cannot get in the game. Since you can find these motifs in the game and they can be traded then its not pay to win. All of these cash shops sell time savers. This saves you the time having to go around and hunt down the motifs.
Might as well get used to it this is only the tip of the iceberg.
You keep saying this "distinct advantage that you cannot get in the game". But that's obviously not the case.
If they were to sell Emperor bonuses, that's 100% attainable in the game. That's still P2W.
They can sell the top Hard Mode Trials gear in the store, completely circumventing the only true PvE competition that exists. But hey, it's in the game. But it's still P2W.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »I can jump on the guild store right now and buy every crafting motif in the game. Its just a cosmetic item. Like Ive said before pay to win means it gives you some kind of distinct advantage you cannot get in the game. Since you can find these motifs in the game and they can be traded then its not pay to win. All of these cash shops sell time savers. This saves you the time having to go around and hunt down the motifs.
Might as well get used to it this is only the tip of the iceberg.
You keep saying this "distinct advantage that you cannot get in the game". But that's obviously not the case.
If they were to sell Emperor bonuses, that's 100% attainable in the game. That's still P2W.
They can sell the top Hard Mode Trials gear in the store, completely circumventing the only true PvE competition that exists. But hey, it's in the game. But it's still P2W.
You are kinda stretching here. Emporer is not simply cosmetic. I havent ever been emporer but dont you get a skill line? Gear also gives you a distinct advantage and is absolutely nothing like having a cosmetic option to craft gear which looks a certain way. Cosmetics dont help you win anything. If in the game these bound on acquire I could understand. In my guild's bank there is most likely all the blues in there free for the asking.
If you want to play the game for free this is the kind of thing you have to deal with. In exchange for not having to pay a sub a small amount of people will pay big money for this and finance the game for the rest of us. The definition tho of pay to win is that they sell superior stuff on the store that helps you either kill people or kill mobs. Motifs do neither. While you might not like it and think its a greedy money grab its not pay to win.
I_killed_Vivec wrote: »The logic is almost there... it misses a crucial fact, namely that master crafters will probably have all the motifs already. Just as a consequence of playing the game for the length of time it takes to become a master crafter.
jamesharv2005ub17_ESO wrote: »lol ok you win. A motif is the same exact thing as selling end game gear.