First of all, pardon me if my english is bad, it is not my native language.
I made this thread not to blame ZOS or to whine about anything. I made this thread to warn ZOS of what is coming up if they don't change the way populations are being handled in a near future. PvP in general is going to fall down drastically if ZOS doesn't figure out a way to balance populations anytime soon.
For the past two days, populations across all the campaigns have been very bad for the health of the game.
At this time (2015-04-16 7:36PM) :
Thornblade : EP max pop, DC 1bar
Chillrend : DC max pop, EP 1bar
Azura Star : EP max pop, DC 2bars
Haderus : AD 3bars, DC 1bar
As you can see, one faction seems to entirely dominate each campaign. I have been traveling across all the major campaigns tonight, been as polite as possible and had a conversation in the zone chat to understand the general purpose of people being there.
After talking for 30 minutes with the people of Thornblade, I realized that most EP there were either protecting their buffs for pve purposes or enjoying some easy "well deserved victories". The thing is, I have been watching Thornblade with a close eye since I left, 6 weeks ago. The overall population of EP there never went under 3bars. Actually it is most of the time max pop against 1 bar DC / AD. Even though I came there with a very neutral approach, people were very defensive and very arrogant to my questioning and were not very interested to discuss the subject regarding populations balance.
I also discussed with active, dedicted and known DC players who represent Chillrend (the over populated faction), and EP players who represent Azura's Star (the faction who seem to be growing more and more in numbers lately). They all seem to agree on one point. They moved from Thornblade for 3 major reasons :
- The performance isuses were terrible
- The queue was taking too long
- They wanted a chance to win
This being said, alot of players did an effort to spread out away from Thornblade but in the end, it didn't work quite well. Campaigns are still being dominated by one faction and even though some people seem to be having fun dominating a campaign and having easy fight or pve buffs, I don't think this is the best way to keep a growing and healthy game going. ZOS needs to figure out a way to have stable and equal populations for each faction across all the campaigns most possible.
Quote me on this. If this keep going the way it is right now, most people like me with a minimum of common sense who enjoy playing against the best, who enjoy competition and challenge will leave the game because we are not interested to stack a winning campaign or to get out numbered everywhere we go.
Think about this.
Edited by frozywozy on April 17, 2015 12:14AM Frozn - Stamdk - AR50
Frosted - Magplar - AR50
Frodn - Magden - AR50
Warmed - Magblade - AR50
Mmfrozy - Magsorc - AR44
Necrozn - Magcro - AR32
Twitch.TV/FrozyTV
PvP Group Builds
“Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
- Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
- Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
- Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
- Change emperorship to value faction score points and not alliance points - see this and this
- Fix long loading screens (mostly caused by players joining group out of rendering range)
- Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
- Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
- Release bigger battlegrounds with 8 to 16 players per team and only two teams
- Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
- Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
- Add a function to ignore the Claiming system of useless rewards
- Improve the Mailing System / Rewards of the Worthy stacking
- Assign specific group sizes to specific campaigns (24-16-8)
- Make forward camps impossible to place near objectives
- Make snares only available from ground effects abilities
- Change emperorship to last minimum 24hours
- Fix body sliding after cc breaking too quickly
- Remove Block Casting through Battle Spirit
- Fix the speed drop while jumping - see video
- Fix loading screens when keeps upgrade
- Fix Rams going crazy (spinning around)
- Bring back dynamic ulti regeneration
- Fix speed bug (abilities locked)
- Introduce dynamic population
- Lower population cap by 20%
- Add Snare Immunity potions
- Bring resurrection sickness
- Fix character desync
- Fix cc breaking bug
- Fix gap closer bug
- Fix health desync
- Fix combat bug
- Fix streak bug
- Fix server lag