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Crafting should give leveling exp too

Endurance
Endurance
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Crafting should give leveling exp as well as crafting exp.. that way people can level up doing crafting instead of just gaining exp on the crafting skill
I'm outta here
  • Zazaaji
    Zazaaji
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    I disagree. Then we'd have a ton of Auto Crafting bots and/or players making macro programs to do it for them, both of which would be leveling up too easily.
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  • Victus
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    I disagree as well.
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  • Endurance
    Endurance
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    works very well in archeage online.. idk how it wouldnt work out on ESO and alot of people are complaining about lack of training areas VR11 ~ VR14
    I'm outta here
  • Robbmrp
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    I wish the daily Writs had better rewards for max crafters. Not experience but something worth while. What good is 20k inspiration to a level 50 anyway. Why not translate this into more gold, maybe 2-3 times the normal would be a decent bonus for being at max level. Or better items on the writ reward works too.
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  • NewBlacksmurf
    NewBlacksmurf
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    Hmmm that's a hard argument as by design you're akready gaining crafting exp.

    If this were to apply then crafters would be required to hit "x" level in order to do basic crafting which would be odd IMO
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  • TheShadowScout
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    What I'd like to see is something to take care of inspiration gains at maxed crafting level. Since it kinda vexes me to consider that gain just "lost"... If the crafting and writs gave, say, 10% of that "lost" inspiration as expees towards your next c-point...

    Before that I see no need since the inspiration already goes towards raising your craft skill.
  • Eliteseraph
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    Honestly, everything should give exp, just as it is in GW2.

    GW2 does so much better in a purely mechanical sense. I really don't understand why more games don't emulate and improve on it.
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  • UrQuan
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    Robbmrp wrote: »
    I wish the daily Writs had better rewards for max crafters. Not experience but something worth while. What good is 20k inspiration to a level 50 anyway. Why not translate this into more gold, maybe 2-3 times the normal would be a decent bonus for being at max level. Or better items on the writ reward works too.
    The consumable writs have good rewards for max crafters - especially the provisioning ones. You get an amazing return on your small investment of time and materials with the provisioning writs, a decent return on investment with the alchemy writs, and an OK return on investment with the enchanting writs (only because they're probably the best chance to get Kuta - otherwise they would only barely be worth doing).

    For the equipment writs, yeah, they're really not worth doing for a max crafter unless you've got stacks of mats that you don't have a better use for.
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  • Casdha
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    I made a similar post earlier in the week. Glad to know I ain't the only one who leans to this way of thinking.

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  • Sylveria_Relden
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    I agree wholeheartedly- everything you do in game should give you XP.

    You learn by "doing things".

    XP = Experience Points, after all.
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  • idk
    idk
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    Endurance wrote: »
    Crafting should give leveling exp as well as crafting exp.. that way people can level up doing crafting instead of just gaining exp on the crafting skill

    First, crafting should not and never be a significant means to level a character. Play the game.

    Second, crafting in eso does provide XP by doing the crafting writs. There you are, they already provided you with your wish.
  • helediron
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    Endurance wrote: »
    Crafting should give leveling exp as well as crafting exp.. that way people can level up doing crafting instead of just gaining exp on the crafting skill

    First, crafting should not and never be a significant means to level a character. Play the game.

    Second, crafting in eso does provide XP by doing the crafting writs. There you are, they already provided you with your wish.
    Crafting is significant part of the game for those want that playstyle. I would welcome some XP for new crafters to help them on their early career. Crafters are those who first play the game and then bring the hides back home. And wood. And stone. And plants.

    Writs should give much more XP. They are dailies which prevents exploiting and especially material writs need lots of mats. There, go and kill few zombies for me please, but no more than six - that would be excessive amount of XP.
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  • Mumnoch
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    Would be nice for those of us that lvled up a crafter to handle everything...only to not have access to everything because we're not veteran ranked. A alternate fix would be remove the requirement of being vet ranked in order to travel to vet zones...
  • Gidorick
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    I agree with the core concept... but man. I outleveled 1-50 zones CRAZY fast. I want ways to level slower, not more quickly. :confused:
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  • Earelith
    Earelith
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    Endurance wrote: »
    Crafting should give leveling exp as well as crafting exp.. that way people can level up doing crafting instead of just gaining exp on the crafting skill

    First, crafting should not and never be a significant means to level a character. Play the game.

    Second, crafting in eso does provide XP by doing the crafting writs. There you are, they already provided you with your wish.

    But i am playing the game..almost 50% of my time goes to crafting.. i pick everything in the world because of crafting..i then manage inventory on main and some alts because of crafting..i spend much time on town doing research, deconstruct, writs, potions, glyphs and food.

    I play the game..GW2 did it very good. I am all for crafting giving experience
    Edited by Earelith on June 25, 2015 6:05AM
  • Moonshadow66
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    If actual crafting would at least give some appropriate inspiration to level the respective crafting skills, I'd be happy (although my characters are maxed already).
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  • Gidorick
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    Earelith wrote: »
    Endurance wrote: »
    Crafting should give leveling exp as well as crafting exp.. that way people can level up doing crafting instead of just gaining exp on the crafting skill

    First, crafting should not and never be a significant means to level a character. Play the game.

    Second, crafting in eso does provide XP by doing the crafting writs. There you are, they already provided you with your wish.

    But i am playing the game..almost 50% of my time goes to crafting.. i pick everything in the world because of crafting..i then manage inventory on main and some alts because of crafting..i spend much time on town doing research, deconstruct, writs, potions, glyphs and food.

    I play the game..GW2 did it very good. I am all for crafting giving experience

    but you could look at it this way... two people start out their careers. One decides to be a chef and one an adventurer. Both enough to get to level 50. Now they all approach Molag Bal.

    The Adventurer says: "I have whet the edge of my axe on hundreds of your kin! My arms have brought my blade down to cleave the skulls of your foulness that has washed upon the shores of Nirn. I stand before you a seasoned warrior, ready to repay you for the torture you have wrought upon my land, my people, and my FAMILY... MOGAL BAL, TONIGHT YOUR HEAD SHALL BE ON A PIKE!!!!!"

    The Chef says: "AND I BAKED TEN-THOUSAND SWEETROLLS!!!!!! HHEEEEYYYAAAA!!!!!!"

    I can kind of see why crafting isn't a viable leveling method. heheh. :lol:
    Edited by Gidorick on June 25, 2015 6:22AM
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  • Nyghthowler
    Nyghthowler
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    Endurance wrote: »
    works very well in archeage online.. idk how it wouldnt work out on ESO and alot of people are complaining about lack of training areas VR11 ~ VR14

    It works in Archeage because it takes LABOR POINTS for every little thing you do, including wiping your ***.
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  • Earelith
    Earelith
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    Gidorick wrote: »
    Earelith wrote: »
    Endurance wrote: »
    Crafting should give leveling exp as well as crafting exp.. that way people can level up doing crafting instead of just gaining exp on the crafting skill

    First, crafting should not and never be a significant means to level a character. Play the game.

    Second, crafting in eso does provide XP by doing the crafting writs. There you are, they already provided you with your wish.

    But i am playing the game..almost 50% of my time goes to crafting.. i pick everything in the world because of crafting..i then manage inventory on main and some alts because of crafting..i spend much time on town doing research, deconstruct, writs, potions, glyphs and food.

    I play the game..GW2 did it very good. I am all for crafting giving experience

    but you could look at it this way... two people start out their careers. One decides to be a chef and one an adventurer. Both enough to get to level 50. Now they all approach Molag Bal.

    The Adventurer says: "I have whet the edge of my axe on hundreds of your kin! My arms have brought my blade down to cleave the skulls of your foulness that has washed upon the shores of Nirn. I stand before you a seasoned warrior, ready to repay you for the torture you have wrought upon my land, my people, and my FAMILY... MOGAL BAL, TONIGHT YOUR HEAD SHALL BE ON A PIKE!!!!!"

    The Chef says: "AND I BAKED TEN-THOUSAND SWEETROLLS!!!!!! HHEEEEYYYAAAA!!!!!!"

    I can kind of see why crafting isn't a viable leveling method. heheh. :lol:

    Haha, you have a point indeed. But odysseus and their team have offered a good wine to the cyclope and while he was drunk and get asleep they hit him at his eye and they escaped..if they would try brute force they would fail miserable, but thanks to his good chef they managed to wound the cyclope and escape!!!


  • Tectonaut
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    What if rather than adding any new experience types to the game, you simply gained an ability point every 5 or ten skill levels in any major skill tree (no magicka/stamina/health)? That way there can be some points to put into crafting skills without necessarily having to go out and fight, but the non crafter's can't say the game biases crafter's cuz they too would get an AP for 10 levels in heavy armor/etc...
  • turbonights
    Hm...gold used to buy mats used to level crafts.
    Sites offering to sell you about 100k gold for 15-20 usd.

    Well...it'd certainly be really easy for some people to powerlevel.
  • TagaParti
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    i play the game this way.
    90% crafting
    5% PVE
    5% PVP

    How can I level my champion points then?
    Where is justice?
    You said I can play as I want, give me Exp thru crafting!
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  • KerinKor
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    TagaParti wrote: »
    i play the game this way.
    90% crafting
    5% PVE
    5% PVP

    How can I level my champion points then?
    Where is justice?
    You said I can play as I want, give me Exp thru crafting!
    You're right, they said you can play as you want and you clearly can, they never promised you all the gear you want.

    In fact you likely don't even know where ZOS used that oft-quoted but rarely understood phrase, because if you did you'd know the context in which it was used and how irrelevant it is to the point you're trying to make.
  • sadownik
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    Hm...gold used to buy mats used to level crafts.
    Sites offering to sell you about 100k gold for 15-20 usd.

    Well...it'd certainly be really easy for some people to powerlevel.

    That is really strange argument since you get plenty of cooking material.
  • Seth_Black
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    No, no ...and well - NO
    it would be like crafting in Skyrim where you can boost your level by making thousands of iron daggers and your skills don't level up AT ALL since you're not even using them ...and then when you go to kill something on your level you can barely do any damage.

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  • Gandrhulf_Harbard
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    Craft XP helping levelling works just fine in LoTRO.

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  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Gidorick wrote: »
    I agree with the core concept... but man. I outleveled 1-50 zones CRAZY fast. I want ways to level slower, not more quickly. :confused:

    Turbine added a Tortoise Stone to the in-game Store for just that purpose in LoTRO.

    Was a very hot seller for a long time.

    All The Best
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  • Tandor
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    The system is fine as it is. Adventuring gives adventuring xp, crafting gives crafting xp. That's as it should be. I can see an argument for allocating skill points to leveling in crafting and that being the only way to develop your crafting skills but that would entail quite a change to the overall game and I simply don't see the need for it, let alone the practicality of it being done in the foreseeable future.
  • Xendyn
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    Gidorick wrote: »
    I agree with the core concept... but man. I outleveled 1-50 zones CRAZY fast. I want ways to level slower, not more quickly. :confused:

    Turbine added a Tortoise Stone to the in-game Store for just that purpose in LoTRO.

    Was a very hot seller for a long time.

    All The Best

    Isn't that the place we're trying to Not go?

    Boost xp so you can sell xp blockers.
    Cheesy holiday games and gimmicks to get people to spend money
    Store icons in the middle of your UI
    Mithril coin icons over every npcs head so you can "buy" more dailies
    More Mithril coin icons on your quest tracker so you can zip to the turn in
    Buy everything you need to level your Legendaries in their store

    LOTRO is no longer an example of anything except what we Don't want in this game.
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  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Xendyn wrote: »
    Gidorick wrote: »
    I agree with the core concept... but man. I outleveled 1-50 zones CRAZY fast. I want ways to level slower, not more quickly. :confused:

    Turbine added a Tortoise Stone to the in-game Store for just that purpose in LoTRO.

    Was a very hot seller for a long time.

    All The Best

    Isn't that the place we're trying to Not go?

    Boost xp so you can sell xp blockers.
    Cheesy holiday games and gimmicks to get people to spend money
    Store icons in the middle of your UI
    Mithril coin icons over every npcs head so you can "buy" more dailies
    More Mithril coin icons on your quest tracker so you can zip to the turn in
    Buy everything you need to level your Legendaries in their store

    LOTRO is no longer an example of anything except what we Don't want in this game.

    IMO the LOTRO store model is about the best I have seen.

    You can earn TP in-game just by completing deeds and key quests, so you can "buy" things from the Store with a currency you earned in-game. It is theoretically possible to unlock everything you need without spending a single $.

    Yes you can buy most things via the Store, but I have most things I need and I think since the introduction of the Store I have spend maybe $10-15 and that was to buy more storage space - I'm a major hoarder.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
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