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Developers Need VR11 to 14 Grind Fix

Sharkano
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There is a real fundamental issue in this game harming VR 11 to 14 players, as well as those some levels below that, which is easily fixed by the developers, but which does not get changed and is causing loss of subscriptions and players, to wit: there is just no good solo grinding in this game for high-level players. At every single level on the way up in this game you can fairly easily grind to your heart's content -- until you are VR11 to 14. Then if you want to grind (for cp, for example, or to go up from VR 11), you are stuck either: (1) Doing horrible (sucky xp/cp) Craglorn above-ground grinding, or often even worse dungeons there or in Cyrodil); (2) wasting time trying to find groups for certain instances (where the xp/cp is often even worse than anything else you can do other than standing in a town chatting); or (3) heading down to the lvl VR9-10 areas to poach mobs there, which -- idiotically -- is better xp/cp than either (1) or (2) but is causing a stack-up with the folks trying to level up from below.

This is inexcusable, frankly. I understand they say they are not adding any new content until later, but if they cannot give us new content can't they at least grab a few sixpacks and pizzas on a Saturday night and take a few hours to wipe all the current crappy Craglorn overland mobs, and repopulate Craglorn with decent mobs to solo -- JUST LIKE FOR EVERY OTHER LEVEL IN THIS GAME? The area is huge. Or perhaps they can just clone Alikir Desert, call it "CP Fiesta Farm," and spawn a bajillion VR 14 zombies from shore to shore? They have to offer something to the ever-increasing numbers of high-level players. I just don't understand why a game-playing method they encourage from level 1 through VR10 is then completely ignored, and they toss the players the "fickle finger of fate" as they drive away . . . .
  • IcyDeadPeople
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    Sharkano wrote: »
    Or perhaps they can just clone Alikir Desert, call it "CP Fiesta Farm," and spawn a bajillion VR 14 zombies from shore to shore?

    Sounds like a plan!
  • jluceyub17_ESO
    jluceyub17_ESO
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    Grind Dragonstar Arena, super easy 4-man content, run it 4 times, boom 1 vr level done. Don't even need a tank if your healer is decent and the dps can block/dodge properly
  • titanofdoom
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    Well there should be no grind whatsoever in a western MMO. The 1-50 journey was amazing, and well paced.

    VR1+ is just ponderous and a long grind.
    Templar VR2
    DK VR1
    Sorc 20
  • Nestor
    Nestor
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    Since they raised the Mobs in Cyrodiil to VR12, doesn't this help?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Endurance
    Endurance
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    they should make crafting also give leveling exp, that way people can also craft and level up
    I'm outta here
  • Nestor
    Nestor
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    Endurance wrote: »
    they should make crafting also give leveling exp, that way people can also craft and level up

    That has been talked about and the consensus is, people will just grind crafting to level. And, not in the good way meaning materials and whatnot will become super scarce to support those who are just grinding out the gear to gain levels.

    Now, that being said, some token amount of Experience/CPs should be given for Crafting and Gathering and other non combat game activities. Not enough that it will be a grind focus, but enough that we feel like we are advancing our character. Kind of like how Exploration is now. Sure, after you get past L6/L8 it is small part of your exp pool, but even at VR Ranks, on more than one occasion I have discovered a new place or wayshrine then get a skill up message because that last little bit put me over the hump. I think one time during leveling I hit a character level up discovering a Wayshrine, but I was real close anyway. So, this would be a perfect model to follow for the other non combat activities.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Endurance
    Endurance
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    Nestor wrote: »
    Endurance wrote: »
    they should make crafting also give leveling exp, that way people can also craft and level up

    That has been talked about and the consensus is, people will just grind crafting to level. And, not in the good way meaning materials and whatnot will become super scarce to support those who are just grinding out the gear to gain levels.

    Now, that being said, some token amount of Experience/CPs should be given for Crafting and Gathering and other non combat game activities. Not enough that it will be a grind focus, but enough that we feel like we are advancing our character. Kind of like how Exploration is now. Sure, after you get past L6/L8 it is small part of your exp pool, but even at VR Ranks, on more than one occasion I have discovered a new place or wayshrine then get a skill up message because that last little bit put me over the hump. I think one time during leveling I hit a character level up discovering a Wayshrine, but I was real close anyway. So, this would be a perfect model to follow for the other non combat activities.

    it works out very well in archeage online, i dont see how it wouldnt work out in ESO
    I'm outta here
  • skarvika
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    Nestor wrote: »
    Since they raised the Mobs in Cyrodiil to VR12, doesn't this help?
    Nah. They don't give any more xp than a vr5 mob, but they take twice as long to kill. They're also fewer and further between.

    I'm in favor of your Dynasty Warriors: ESO Edition plan though OP! :wink:
    QQing is a full time job
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