There is a real fundamental issue in this game harming VR 11 to 14 players, as well as those some levels below that, which is easily fixed by the developers, but which does not get changed and is causing loss of subscriptions and players, to wit: there is just no good solo grinding in this game for high-level players. At every single level on the way up in this game you can fairly easily grind to your heart's content -- until you are VR11 to 14. Then if you want to grind (for cp, for example, or to go up from VR 11), you are stuck either: (1) Doing horrible (sucky xp/cp) Craglorn above-ground grinding, or often even worse dungeons there or in Cyrodil); (2) wasting time trying to find groups for certain instances (where the xp/cp is often even worse than anything else you can do other than standing in a town chatting); or (3) heading down to the lvl VR9-10 areas to poach mobs there, which -- idiotically -- is better xp/cp than either (1) or (2) but is causing a stack-up with the folks trying to level up from below.
This is inexcusable, frankly. I understand they say they are not adding any new content until later, but if they cannot give us new content can't they at least grab a few sixpacks and pizzas on a Saturday night and take a few hours to wipe all the current crappy Craglorn overland mobs, and repopulate Craglorn with decent mobs to solo -- JUST LIKE FOR EVERY OTHER LEVEL IN THIS GAME? The area is huge. Or perhaps they can just clone Alikir Desert, call it "CP Fiesta Farm," and spawn a bajillion VR 14 zombies from shore to shore? They have to offer something to the ever-increasing numbers of high-level players. I just don't understand why a game-playing method they encourage from level 1 through VR10 is then completely ignored, and they toss the players the "fickle finger of fate" as they drive away . . . .