Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
bellanca6561n wrote: »Perhaps a better comparison would be to Bioware's SWTOR.
It goes on but never achieved the success that was hoped for. EA's stock took a hit, their CEO "left." Plans for regular new content were abandoned, developers were laid off, the subscription model was dropped and so on.
New zones will have their own stories mostly likely with fewer splashy resources - A-list actors as voice actors for instance - devoted to them. Story continuity was already abandoned in Cadwell Silver and Gold.
At least that's my guess.
bellanca6561n wrote: »Perhaps a better comparison would be to Bioware's SWTOR.
It goes on but never achieved the success that was hoped for. EA's stock took a hit, their CEO "left." Plans for regular new content were abandoned, developers were laid off, the subscription model was dropped and so on.
New zones will have their own stories mostly likely with fewer splashy resources - A-list actors as voice actors for instance - devoted to them. Story continuity was already abandoned in Cadwell Silver and Gold.
At least that's my guess.
Despite all of those things, SWTOR is chugging along nicely, and gets updated with more story content (As story is the whole point of SWTOR).
I don't think ZoS has forgotten about their story, and I believe they have a direction they want to take it. The issue is what else do they have piled on their plate to be working on? Console release is a big one, so was the release of Unlimited.
I think the story will continue in some form as we progress in the life of ESO (Which is in my humble opinion doing well from my IG experiences.)
Just give it some time.
Elder scrolls lore always base off of people view and culture instead of esabalished history lore. So because of lore it can be change easily depending on people views.Rook_Master wrote: »The problem is that a lot of ESO lore is already established, and since we are playing in the past during the second era, that doesn't give a whole lot of leeway in terms of changing the story.
There are even lore purists that say Molag Bal's invasion never actually happened according to true lore. I think a lot of people would be upset if they did weird stuff, like add dwarves as a playable race, because that clearly never happened.
Rook_Master wrote: »The problem is that a lot of ESO lore is already established, and since we are playing in the past during the second era, that doesn't give a whole lot of leeway in terms of changing the story.
There are even lore purists that say Molag Bal's invasion never actually happened according to true lore. I think a lot of people would be upset if they did weird stuff, like add dwarves as a playable race, because that clearly never happened.
To continue your slight derail, that's not entirely accurate:Rook_Master wrote: »The problem is that a lot of ESO lore is already established, and since we are playing in the past during the second era, that doesn't give a whole lot of leeway in terms of changing the story.
There are even lore purists that say Molag Bal's invasion never actually happened according to true lore. I think a lot of people would be upset if they did weird stuff, like add dwarves as a playable race, because that clearly never happened.
Just as an aside, there are No "Dwarves" in Tamriel.
Dwarven is a material (ore)
DWEMER is the race. Dwe-Mer. Mer as in Altmer, Bosmer, Dunmer. They are elves.
Sorry for the slight derail, carry on
"Dwarves" is a commonly used name for the Dwemer, and "Dwarven" is a commonly used term for things that the people of Tamriel associate with the Dwemer.Let me begin by correcting a common misconception. The proper term to use when referencing the ancient lost race of Tamriel is "Dwemer." It is a word whose meaning is roughly translated to "people of the deep" in the common tongue, and whose use has been widely replaced by the more ubiquitous nomenclature, "dwarves." I would like stated that I use the name "dwarves" in lieu of the more accurate term in these books out of sympathy for my readership, whom I can safely assume does not have the breadth of scholarship that 200 years of study has given me.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
To continue your slight derail, that's not entirely accurate:Rook_Master wrote: »The problem is that a lot of ESO lore is already established, and since we are playing in the past during the second era, that doesn't give a whole lot of leeway in terms of changing the story.
There are even lore purists that say Molag Bal's invasion never actually happened according to true lore. I think a lot of people would be upset if they did weird stuff, like add dwarves as a playable race, because that clearly never happened.
Just as an aside, there are No "Dwarves" in Tamriel.
Dwarven is a material (ore)
DWEMER is the race. Dwe-Mer. Mer as in Altmer, Bosmer, Dunmer. They are elves.
Sorry for the slight derail, carry on"Dwarves" is a commonly used name for the Dwemer, and "Dwarven" is a commonly used term for things that the people of Tamriel associate with the Dwemer.Let me begin by correcting a common misconception. The proper term to use when referencing the ancient lost race of Tamriel is "Dwemer." It is a word whose meaning is roughly translated to "people of the deep" in the common tongue, and whose use has been widely replaced by the more ubiquitous nomenclature, "dwarves." I would like stated that I use the name "dwarves" in lieu of the more accurate term in these books out of sympathy for my readership, whom I can safely assume does not have the breadth of scholarship that 200 years of study has given me.
Yes and no. I think having a number of expansions as self-contained entities is a good thing, but expansions continuing the main story would also be a good thing - especially if they gave us a reason to re-visit our original faction zones.Harlwystyr wrote: »So, something dawned on me recently when playing the game and reading up on the info that Zenimax Online Studios is releasing. We're all aware that we're getting new DLC adventure areas such as Murkmire and Wrothgar, but to some extent, these areas seem like self-contained entities, and is that what the evolving world of Tamriel in ESO needs?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
To return to the topic, I think there is the possibility of adding new historical events in expansions lorefriendly, they just have to invest time and care into a big coverup-story in the end that doesn't seem to constructed. Something like the Alessian's did with the recors of Ayleid history.
There has been sort of a coverup once already, you know, if you take a look at the Warp in the West... I think that was well done.
if my theory is true, then the soulburst is a dragonbreak like the warp in the west.as for the whole dragonbreak thing, there is ample evidence we are currently experiencing one.
Exhibit A; I am the soul shriven who assisted in the formation of my alliance, and defeated Molag Bal. And so are you.
Exhibit B; Despite having defeated Molag Bal, dark anchors still spawn, and there is still the massive anchor over the imperial city.
Exhibit C; the entire premise of Cadwell's silver and gold suggests that time is not under control.
Exhibit D; the nature of balancing and adding and taking away content in an mmo makes for a very 'loose time' situation.
Exhibit E; the premise behind the soulburst suggests a loss of control.
Nice setupNote: I started typing this up immediately after my post at 11:23 above, but got distracted by having to do work... So by the time this actually posts, other people may have already said the same thing. I'll find out as soon as I hit Post Reply I guessYes and no. I think having a number of expansions as self-contained entities is a good thing, but expansions continuing the main story would also be a good thing - especially if they gave us a reason to re-visit our original faction zones.Harlwystyr wrote: »So, something dawned on me recently when playing the game and reading up on the info that Zenimax Online Studios is releasing. We're all aware that we're getting new DLC adventure areas such as Murkmire and Wrothgar, but to some extent, these areas seem like self-contained entities, and is that what the evolving world of Tamriel in ESO needs?
Here's how I think it could work (keeping in mind that I never played WoW or any other MMO that had to deal with this type of thing, so I don't know how they handled it):
When you get the DLC, the first time you log in with a given character, as long as you have completed the main story with that character, you are approached by an NPC who gives you a quest to go and talk to your faction leader, or the prophet, or whoever about some new problem that they need you help with.
[...]
Rook_Master wrote: »The problem is that a lot of ESO lore is already established, and since we are playing in the past during the second era, that doesn't give a whole lot of leeway in terms of changing the story.
There are even lore purists that say Molag Bal's invasion never actually happened according to true lore. I think a lot of people would be upset if they did weird stuff, like add dwarves as a playable race, because that clearly never happened.
Just as an aside, there are No "Dwarves" in Tamriel.
Dwarven is a material (ore)
DWEMER is the race. Dwe-Mer. Mer as in Altmer, Bosmer, Dunmer. They are elves.
Sorry for the slight derail, carry on
nimander99 wrote: »
Actually the Dwemer are referred to as dwarves and called such based on the mythic race of small people who lived under ground in the Merethic Era.
Good point. I really liked the Daedric Prince-related quests in previous TES games, so my natural thought was that a different Daedric Prince should be the next big villain, but Mannimarco is possibly a better choice, for the reasons you list.Woolenthreads wrote: »There's no reason to have the Daedric Princes take a more active role in an evolving storyline. Molag Bal may have been the Primary Villain in the Plane Meld but let's face it the real Villain for most of the story was Mannimarco and his Worm Cult. We know that the bassid gets away and fights Galerion and the Mages Guild in the future. There's no reason why he can't be made into the Primary Villain in Expansions.
Lets say a different Daedric Prince makes an attempt while Tamriel is recovering and you break Mannimarco out to give aid in the next expansion. Afterwards he escapes your custody and you have to defeat his schemes in future expansions.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
A toggle between the original and "veteran" versions of your zones would probably work pretty well.Nice setupNote: I started typing this up immediately after my post at 11:23 above, but got distracted by having to do work... So by the time this actually posts, other people may have already said the same thing. I'll find out as soon as I hit Post Reply I guessYes and no. I think having a number of expansions as self-contained entities is a good thing, but expansions continuing the main story would also be a good thing - especially if they gave us a reason to re-visit our original faction zones.Harlwystyr wrote: »So, something dawned on me recently when playing the game and reading up on the info that Zenimax Online Studios is releasing. We're all aware that we're getting new DLC adventure areas such as Murkmire and Wrothgar, but to some extent, these areas seem like self-contained entities, and is that what the evolving world of Tamriel in ESO needs?
Here's how I think it could work (keeping in mind that I never played WoW or any other MMO that had to deal with this type of thing, so I don't know how they handled it):
When you get the DLC, the first time you log in with a given character, as long as you have completed the main story with that character, you are approached by an NPC who gives you a quest to go and talk to your faction leader, or the prophet, or whoever about some new problem that they need you help with.
[...]
This would be a great way to implement more content, and would fit with once of my suggestions about reusing old zones (assume VRs are gone by this time). The suggestion is based on the fact that hitting Level 50 unlocks the "Normal/Veteran" toggle in the Group Finder. That toggle can be expanded to include your home territory, whereby choosing "Normal" puts you in the Lvl 1-43 version, and choosing "Veteran" puts you in the Veteran/Lvl 50 version. My suggestion for this basically just included Veteran mobs and repeatable quests in the zones, but could easily encompass your Main Story 2 as well.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I like to call that Kevin J. Anderson Syndrome. "What's that? There's already been a nearly invulnerable battle station that can blow up entire planets? Well then my story will have a spaceship that can't be damaged by anything and that blows up whole solar systems!"TheShadowScout wrote: »Of course, as has been mentioned, not all expansions really need to "trump" the initial plot - its a mistake some writers make, both for games and other stories, trying to always make the new threat worse then the old, which can lead to entering the realms of ridiculous ideas and strained immersion...
Very true, and I like your examples of possible ways to go with this theme.TheShadowScout wrote: »Sometimes it doesn't have to be a bigger threat, when a smaller one trying to take advantage of the weakened state after the struggle against the bigger one might suffice.
Like Blackreach in Skyrim? That may have been my favorite part of that entire game... It reminded me so much of the old AD&D Vault of the Drow module.TheShadowScout wrote: »And then there are always more threat-independent ideas they could work on, since not everything needs a dire adversery to drive the plot. I for one would love to see a huge dwemer ruin, not dwelve or dungeon-sized, but a whole map-sized underground city to solo-explore and complete dozends of quests in, trying to track down the secret of the dwemers dissapearance...
Eventually (and I mean a long way off, after most of the areas of Tamriel are in the game) I'd like to see a full-sized expansion that sends players to Akavir. There can be a small outpost created by an expedition that serves as a home base to start exploring the continent from, and most of the residents can be hostile, but you can be trying to find potential allies and trading partners there.TheShadowScout wrote: »or maybe someday see some DLC involving an expedition to an akaviri outpost over the sea...
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Its kindergarden thinking... "my villain can beat up your viallain!" - "my doomsday device is doom-ier then your doomsday device!"I like to call that Kevin J. Anderson Syndrome. "What's that? There's already been a nearly invulnerable battle station that can blow up entire planets? Well then my story will have a spaceship that can't be damaged by anything and that blows up whole solar systems!"
I admit I have been thinking of all the fun I had ages ago with roleplaying through the underdark in times long past... now Tamriel doesn't really have underground drow (since the dunmer live aboveground) or druergar (anymore), but... all those small dwemer ruins may be one thing, but there likely are quite a few much, much larger ones. Some will be properly inhabited, not by the original residents, but by some other group, and not all of those would be hostile to a adventurer... and of course, there still are some underground creatures around. We know some falmer survive till centuries later, despite being considered a mere myth, so... who knows what they might be like in this era? And the search for the dwemers secrets is a compelling plot to use...It reminded me so much of the old AD&D Vault of the Drow module.
Snowstrider wrote: »I hope we get a proper huge expansion one day which expands on the alliance war story+the main quest and changes alot of things.
I hope so.Harlwystyr wrote: »What do you think we can expect from ZoS in terms of expansions and story continuity? Will we simply continue to explore the rest of Tamriel in self-contained adventure zones, or are new expansions bound to advance the main story? Will we see more character development to the faction leaders (perhaps even replacements of them?), and will we ever see the current zones revisited?
I agree.I would like to see more Daedric Princes get involved. We get direct contact with Meridia, Molag Bal, and Sheogorath, but what about Clavicus Vile? Sanguine? Mephala is always a good one too. There are plenty to choose from. Of course, they may show up in some of the Vet dungeons, I don't know, I haven't played through them yet (taking it slow...), but connecting them with some big events would be great too.
And what about Tharn's daughter, Septima? Couldn't she be a potential antagonist? All mentions of her in-game seem less than savory...and not all of our antagonists need be beings with phenomenal cosmic powers.