Elijah_Crow wrote: »Join a guild. Or five.
This is not a single player game. 90% of the game is a soloable experience. It's perfectly fine to have content which requires multiple players to accomplish. Nothing is broken.
I would also point out that the group size of 4 is one of the smallest group sizes in modern MMO's. Playing with others and becoming part of the community or a guild will increase your enjoyment of the game overall and when you do achieve those group accomplishments they will mean more to you.
Elijah_Crow wrote: »Join a guild. Or five.
This is not a single player game. 90% of the game is a soloable experience. It's perfectly fine to have content which requires multiple players to accomplish. Nothing is broken.
I would also point out that the group size of 4 is one of the smallest group sizes in modern MMO's. Playing with others and becoming part of the community or a guild will increase your enjoyment of the game overall and when you do achieve those group accomplishments they will mean more to you.
ArgonianAssassin wrote: »Elijah_Crow wrote: »Join a guild. Or five.
This is not a single player game. 90% of the game is a soloable experience. It's perfectly fine to have content which requires multiple players to accomplish. Nothing is broken.
I would also point out that the group size of 4 is one of the smallest group sizes in modern MMO's. Playing with others and becoming part of the community or a guild will increase your enjoyment of the game overall and when you do achieve those group accomplishments they will mean more to you.
No but it is an online rpg, grouping isn't a requirement, nor should it be. How many mmo's are focused solely on their end game grouping content? Virtually all of them, let us have our 1 online rpg where solo is a viable way to play with the option of doing large scale multiplayer content, and you can go play one of those other thousand mmo's that cater to your needs and desires.
I don't want to only solo, and you'll be hard pressed to find any quote of mine where I say I want the game to be solo, or single player only because that's not what I want, nor have I ever advocated for a solo only game type. I never said it was meant to be a solo rpg, in fact I called it an online rpg, I respect your wants and desires and hopes for the game, but you're advocating for forced group content when it comes to simple questing. And if that's what you want there are multiple mmo's that adhere to that desire, and I don't want to see eso become another one of those cookie cutter mmo's. You don't achieve balance by ostracizing a part of your community, the solo'ers and the questers by creating group only zones.Elijah_Crow wrote: »ArgonianAssassin wrote: »Elijah_Crow wrote: »Join a guild. Or five.
This is not a single player game. 90% of the game is a soloable experience. It's perfectly fine to have content which requires multiple players to accomplish. Nothing is broken.
I would also point out that the group size of 4 is one of the smallest group sizes in modern MMO's. Playing with others and becoming part of the community or a guild will increase your enjoyment of the game overall and when you do achieve those group accomplishments they will mean more to you.
No but it is an online rpg, grouping isn't a requirement, nor should it be. How many mmo's are focused solely on their end game grouping content? Virtually all of them, let us have our 1 online rpg where solo is a viable way to play with the option of doing large scale multiplayer content, and you can go play one of those other thousand mmo's that cater to your needs and desires.
That's the second time in a post you have told me to go play another game. I would appreciate you not do that any longer. I have every right to express my hopes and desires for the game as you do.
I chose ESO because it offers solo play, group play, lots of PvE, and good solid PvP.
ESO was never meant to be a solo RPG. Please don't claim that it is supposed to be. I respect that you want to only solo, but if the game becomes only solo content it will loose many players. I prefer a balance be maintained.
ArgonianAssassin wrote: »I don't want to only solo, I never said it was meant to be a solo rpg, in fact I called it an online rpg, I respect your wants and desires and hopes for the game, but you're advocating for forced group content when it comes to simple questing. And if that's what you want there are multiple mmo's that adhere to that desire, and I don't want to see eso become another one of those cookie cutter mmo's.Elijah_Crow wrote: »ArgonianAssassin wrote: »Elijah_Crow wrote: »Join a guild. Or five.
This is not a single player game. 90% of the game is a soloable experience. It's perfectly fine to have content which requires multiple players to accomplish. Nothing is broken.
I would also point out that the group size of 4 is one of the smallest group sizes in modern MMO's. Playing with others and becoming part of the community or a guild will increase your enjoyment of the game overall and when you do achieve those group accomplishments they will mean more to you.
No but it is an online rpg, grouping isn't a requirement, nor should it be. How many mmo's are focused solely on their end game grouping content? Virtually all of them, let us have our 1 online rpg where solo is a viable way to play with the option of doing large scale multiplayer content, and you can go play one of those other thousand mmo's that cater to your needs and desires.
That's the second time in a post you have told me to go play another game. I would appreciate you not do that any longer. I have every right to express my hopes and desires for the game as you do.
I chose ESO because it offers solo play, group play, lots of PvE, and good solid PvP.
ESO was never meant to be a solo RPG. Please don't claim that it is supposed to be. I respect that you want to only solo, but if the game becomes only solo content it will loose many players. I prefer a balance be maintained.
Elijah_Crow wrote: »ArgonianAssassin wrote: »I don't want to only solo, I never said it was meant to be a solo rpg, in fact I called it an online rpg, I respect your wants and desires and hopes for the game, but you're advocating for forced group content when it comes to simple questing. And if that's what you want there are multiple mmo's that adhere to that desire, and I don't want to see eso become another one of those cookie cutter mmo's.Elijah_Crow wrote: »ArgonianAssassin wrote: »Elijah_Crow wrote: »Join a guild. Or five.
This is not a single player game. 90% of the game is a soloable experience. It's perfectly fine to have content which requires multiple players to accomplish. Nothing is broken.
I would also point out that the group size of 4 is one of the smallest group sizes in modern MMO's. Playing with others and becoming part of the community or a guild will increase your enjoyment of the game overall and when you do achieve those group accomplishments they will mean more to you.
No but it is an online rpg, grouping isn't a requirement, nor should it be. How many mmo's are focused solely on their end game grouping content? Virtually all of them, let us have our 1 online rpg where solo is a viable way to play with the option of doing large scale multiplayer content, and you can go play one of those other thousand mmo's that cater to your needs and desires.
That's the second time in a post you have told me to go play another game. I would appreciate you not do that any longer. I have every right to express my hopes and desires for the game as you do.
I chose ESO because it offers solo play, group play, lots of PvE, and good solid PvP.
ESO was never meant to be a solo RPG. Please don't claim that it is supposed to be. I respect that you want to only solo, but if the game becomes only solo content it will loose many players. I prefer a balance be maintained.
This really belongs in the other thread but Craglorn was designed as a special Adventure Zone which requires a group. There is nothing wrong with this. It's not broken and perfectly welcome in an MMO. I'm sorry you feel that this excludes you, but it provides much loved group questing content to others.
I don't mind there being incentives for grouping up. But I do find it frustrating that a very large percentage of the game outside the quests FORCES me to group up. As I said... If the group finder tool worked this would make a lot more sense. But it doesn't, does it? And as I pointed out, all the best fights and loot require grouping to get. Undaunted pledges etc...no need to go on too much.
How about more solo stuff...at least until the grouping tool is remedied?
Then why is skirmisher one of the valuable sets in the game found only in craglorn trials?Elijah_Crow wrote: »I don't mind there being incentives for grouping up. But I do find it frustrating that a very large percentage of the game outside the quests FORCES me to group up. As I said... If the group finder tool worked this would make a lot more sense. But it doesn't, does it? And as I pointed out, all the best fights and loot require grouping to get. Undaunted pledges etc...no need to go on too much.
How about more solo stuff...at least until the grouping tool is remedied?
Actually most of the best gear is crafted and dungeons don't give very good xp.
Elijah_Crow wrote: »I don't mind there being incentives for grouping up. But I do find it frustrating that a very large percentage of the game outside the quests FORCES me to group up. As I said... If the group finder tool worked this would make a lot more sense. But it doesn't, does it? And as I pointed out, all the best fights and loot require grouping to get. Undaunted pledges etc...no need to go on too much.
How about more solo stuff...at least until the grouping tool is remedied?
Actually most of the best gear is crafted and dungeons don't give very good xp.
Elijah_Crow wrote: »There are builds you can develop for your character which will allow you to solo things which otherwise would require a group like world bosses, dolmens, and even in some small scale 1 on 1 or 2 PvP. I used to have trouble dealing with pulls of more than 2 mobs.
I want into Craglorn at VR 6 and got killed in the first pull. I started reading up on builds and was able to make a few tweaks and by the time I was VR7 I could handle large groups solo 6 or more.
If you really want to accomplish as much solo as possible I recommend building your character specifically for it.
There is a post on the forums of someone solo'ing a 12 man trial boss.
Personally I don't agree with that. Keep watching /zone chat, and go to where the action is, and you don't actually need to be part of a group. When you see a mass of people leaving to go somewhere else, tag along and see where they go. I've done this a lot and it has led to some great experiences (and great eXPerience as well).Having just found out it is essential to group up to do anything in the alliance war I am real concerned now that after a certain point I wont have anything at all to do.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Not too long ago, while on a skyshard run in Cyrodiil (I really don't PVP), I noticed in zone chat that people were chasing an enemy player who was evidently trying to get a stolen scroll to an enemy keep. I happened to be close to that keep, and I happened to be done with my skyshard run anyway, so I was kind of looking to get killed by an enemy for the free teleport anyway. So what the heck, I ran over to where the enemies were going to be riding by on their horses, and I ambushed them using some CC abilities. Of course I was slaughtered, but I might just have slowed them down long enough for the guys chasing them to stop them from getting away with the scroll. And hey, if not, at least I got to die and res back at the gate where I wanted to be.Personally I don't agree with that. Keep watching /zone chat, and go to where the action is, and you don't actually need to be part of a group. When you see a mass of people leaving to go somewhere else, tag along and see where they go. I've done this a lot and it has led to some great experiences (and great eXPerience as well).Having just found out it is essential to group up to do anything in the alliance war I am real concerned now that after a certain point I wont have anything at all to do.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Here's the problem: There's very little challenging group content while leveling, as almost everything while leveling is easily completed solo. Conversely, there's very little endgame solo content, as basically everything endgame requires groups (or, in the case of overworld Craglorn, doesn't require groups, but is designed for groups).
I think both of those things should change. There should be more challenging group content while leveling (yes, I know you can group through most of the leveling content, but that tends to make it a faceroll), and there should be a decent amount of endgame solo content (as part of a push for more endgame content in general - there needs to be more group endgame content too).
The balance isn't right at the moment, and I think it's a problem both for primarily solo players, and for primarily group players.
golfer.dub17_ESO wrote: »They might as well make most of the delves into optional solo instances.
I say this because once you get more than a few people in there, everything dies instantly and presents no challenge to anyone.
Those who want to fight through a cave as a group have public dungeons and group dungeons to do.