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Non Crafted Item Set Traits

Spangla
Spangla
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Do you think it would add way more depth to the game if the traits on dropped sets were random and not fixed?

Some items have fixed increase durability trait which basically makes the set unusable. Why?

I propose traits to be random on drop, it would add to the economy and the depth of the game surely?

What do people think?
  • Valymer
    Valymer
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    The flipside to this is that random traits on things like Undaunted sets cause waaaay too much grinding to get the ones you need.

    So take for example Worm Cult - the drop rate on this is low enough already but could you imagine having to grind it for decent traits on all pieces too?
  • Flaminir
    Flaminir
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    As Valymer says... the Undaunted grind to get what you want is horrific.

    What you are proposing is to fix the symptom rather than the cause.

    The cause is that a lot of the traits are simply useless, and not a real choice as I'm sure ZoS intended them to be.

    The solution... change the traits to give genuinely useful effects... even if only in niche builds.

    (Such as the recent changes to drinks... where they were intent on buffing them so that not everybody used food... they made drinks a decent option in certain builds... they could do this with traits).

    GM of the Unholy Legacy
    PC/EU/EP
  • Spangla
    Spangla
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    I personally like really low drop rates - so low that you can't 'grind' for them, you either find them or you don't. However in order for this to work BOP needs to go as it sucks lol.

  • daemonios
    daemonios
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    Random traits and low drops make for a horrible grind... We already have Undaunted sets for that :)

    What I really don't understand is why end-game sets would have Well-Fitted or Training or Reinforced on them. They just aren't used, and that means a lot of dropped sets aren't used at all in the game. We might as well not have them.

    ZOS should review the traits on dropped sets so that they actually work together with players' builds. I don't know about removing BOP since that would mean you only need gold, not skill, to get those end-game sets. It wouldn't bother me much, but I think it makes for a less interesting game where it's always the same people farming end-game and others buying their drops.
  • Keron
    Keron
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    I have said it every time this discussion creeps up (and this must be the umpteenth time, for sure): In my opinion, the fixed non-desirable traits on dropped sets is the one distinction that works for crafted sets: You want certain traits, you have to craft it. Drop sets have better bonuses, craft sets have better traits.

    I still like this concept, even though it's already being softened by things like the Undaunted sets. The fact that the Undaunted grind is so unfathomable (too many choices) is the only redeeming thing of this exemption. If choice of traits for drop sets is overdone or universally implemented, then the set bonuses for the craft sets need to be overhauled to offer similarly desirable things like e.g. Mortal Knowledge 5pc.
  • Shadowcaster_9481
    Shadowcaster_9481
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    I would just like the ability to switch the trait on an item at the crafting station. That would solve all of the issue with the Undaunted items as well as the useless traits on set items.
  • Tarikko
    Tarikko
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    The footman set would like to say hello :)
  • Takhistis
    Takhistis
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    How about a trait that can be freely chosen but ONLY on gear from undaunted chests and only by the one equipping it the first time
    NA-DC-NB VR1 Ilythrian
    Proud member of Guild Medieval, More Than Fair, The Angry Unicorn Inn
  • Spangla
    Spangla
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    I just think all non crafted item sets should be random traits like the undaunted ones
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