Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
Non Crafted Item Set Traits
Do you think it would add way more depth to the game if the traits on dropped sets were random and not fixed?
Some items have fixed increase durability trait which basically makes the set unusable. Why?
I propose traits to be random on drop, it would add to the economy and the depth of the game surely?
What do people think?