ZOS_RyanRuzich wrote: »CitraBenzoet_ESO wrote: »Oh and not dk related, but there is a weird thing where you try to mount the horse almost get on it and then you dont...
A wild dev appears!
Greetings @CitraBenzoet_ESO!
Are you seeing this post 2.0.5? If so, do you also have an add-on installed that eats error messages? (Specifically, the ones the UI puts in the upper right hand corner? The addon "No, Thank you" does this for instance). If you can't mount at any time (there are several conditions that can prevent mounting, such as really uneven ground, being in the water swimming, etc) a message should appear in the upper right corner.
Are you encountering a situation where you can't mount at all, or do you shuffle a few feet and mounting works fine? Are you having issues dismounting?
ZOS_RyanRuzich wrote: »CitraBenzoet_ESO wrote: »Oh and not dk related, but there is a weird thing where you try to mount the horse almost get on it and then you dont...
A wild dev appears!
Greetings @CitraBenzoet_ESO!
Are you seeing this post 2.0.5? If so, do you also have an add-on installed that eats error messages? (Specifically, the ones the UI puts in the upper right hand corner? The addon "No, Thank you" does this for instance). If you can't mount at any time (there are several conditions that can prevent mounting, such as really uneven ground, being in the water swimming, etc) a message should appear in the upper right corner.
Are you encountering a situation where you can't mount at all, or do you shuffle a few feet and mounting works fine? Are you having issues dismounting?
ZOS_GinaBruno wrote: »To give you all an update on the Talons issue, we are currently working on a fix and hope to get it in for the next incremental patch (unfortunately due to the actual issue, it cannot easily be hotfixed).
Oops, pressed Post too soon! Also wanted to confirm that the ability is doing the correct amount of damage, but it's just the visual effects that aren't displaying.
LonePirate wrote: »I_killed_Vivec wrote: »I'm not sure it's working at all - I just repeated talons on some low level trash mobs and despite the hand animation and loss of magica, nothing happened. They weren't held, they didn't die.
It is interesting that a patch that claimed to do nothing to DK abilities should have such a drastic effect...
I use Burning Talons a lot. It is almost always the first skill I execute when I get up close and personal with mobs. Prior to yesterday's patch, I would apply Burning Talons, the talons would appear on screen and the mobs would run off to some location 20m or more away with the talons visibly attached to the mob for the entire journey. This was obviously a bug.
Yesterday when I applied Burning Talons, not once did the mobs run away from me. All of them remained rooted in place as they should have been. However, apart from an occasional flame flicker, there was no visible animation on screen which displayed the actual talons. So, someone fixed the problem with the root not working; but in the process, the actual talons animation was sacrificed. Evidently fixing a broken skill is a tough job if the code is that sensitive.
I'm the same, it's one of my primary abilities, and have noticed mobs running around while rooted as well. I always thought it was just a timing issue, though, rather than a bug. Like if Talons are applied just a split second too late before the mob initiates a dodge or starts a movement path, then they would move even though they appear to be rooted. I could be wrong... maybe it is a bug. Would be nice to see a mod comment on that.