Burning Talons - Animation changed or bugged in 2.0.5?

Cazic
Cazic
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I use Dark Talons morphed into Burning Talons, and the animation has apparently changed or might be bugged. There are no longer any actual talons.. just some wispy flames coming out of the ground. Not sure if this applies to Dark Talons (unmorphed) or the other morph.

This wasn't in the patch notes at all so I'm wondering what's up.
  • Pchela
    Pchela
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    Choking talons isn't showing up visually either. The impale synergy for burning works, so it appears to be a visual bug.
  • Cazic
    Cazic
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    Good to know I'm not the only one noticing this. I submitted it in game via /bug.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks all, we'll take a look!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Soris
    Soris
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    Fixed an issue where you could not view any effects. Note that this would only affect what you saw, and not what others could see.

    Why do you always have to broke something after fixing other things?
    Welkynd [Templar/AD/EU]
  • Domander
    Domander
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    Please fix it before next Monday?
    Edited by Domander on April 14, 2015 12:17AM
  • Domander
    Domander
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    The burning animation from fire ballista/treb is also getting stuck on my character in pvp. These both are cues that aren't working correctly.
    Edited by Domander on April 13, 2015 10:32PM
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    I'm in the EU, so have not patched yet.

    This is happening to me as well.

    All The Best
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  • Cazic
    Cazic
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    Thanks all, we'll take a look!

    Thanks for the quick response. :)
  • CitraBenzoet_ESO
    CitraBenzoet_ESO
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    Burning talons animation is broken
    Volatile armor isnt always showing its animation
    And reflective scales... my flappy flapps arent opening all the way

    Oh and not dk related, but there is a weird thing where you try to mount the horse almost get on it and then you dont...
    Edited by CitraBenzoet_ESO on April 13, 2015 11:38PM
    DC- Sir Citra Benzoet v15
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  • Mujuro
    Mujuro
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    Soris_ESO wrote: »
    Fixed an issue where you could not view any effects. Note that this would only affect what you saw, and not what others could see.

    Why do you always have to broke something after fixing other things?

    Failure/inability to conduct adequate regression testing.
  • Cazic
    Cazic
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    It is pretty surprising that things like this can make it into a patch. I understand that its a complex process, but wouldn't someone somewhere along the way notice this during testing? At least catch it and include it as a known issue (like the mount visuals last patch).
  • Domander
    Domander
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    Cazic wrote: »
    It is pretty surprising that things like this can make it into a patch. I understand that its a complex process, but wouldn't someone somewhere along the way notice this during testing? At least catch it and include it as a known issue (like the mount visuals last patch).

    One would think.
    Edited by Domander on April 14, 2015 1:02AM
  • ESOFanBoyz
    ESOFanBoyz
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    To be fair they do a patch every week which means they probably have like 3-4 days of testing at best and I would actually think less. You can't really expect them to re-check everything in the game every time they make 10-15 fixes especially if the patch literally has nothing to do with it.

    Not to mention I am sure most of their testing resources are on consoles or future content.
  • Phinix1
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    Cazic wrote: »
    ...wouldn't someone somewhere along the way notice this during testing?

    9jyQCPL.jpg
  • Domander
    Domander
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    ESOFanBoyz wrote: »
    To be fair they do a patch every week which means they probably have like 3-4 days of testing at best and I would actually think less. You can't really expect them to re-check everything in the game every time they make 10-15 fixes especially if the patch literally has nothing to do with it.

    Not to mention I am sure most of their testing resources are on consoles or future content.

    Why not? I feel like I need to retest everything because random stuff breaks.
  • Cazic
    Cazic
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    ESOFanBoyz wrote: »
    To be fair they do a patch every week which means they probably have like 3-4 days of testing at best and I would actually think less. You can't really expect them to re-check everything in the game every time they make 10-15 fixes especially if the patch literally has nothing to do with it.

    Not to mention I am sure most of their testing resources are on consoles or future content.

    Yeah that's a good point. Patch every week is nice, giives you something to look forward to. And overall I think they do a great job with the updates. There are just some things that make you wonder...
  • I_killed_Vivec
    I_killed_Vivec
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    I'm not sure it's working at all - I just repeated talons on some low level trash mobs and despite the hand animation and loss of magica, nothing happened. They weren't held, they didn't die.

    It is interesting that a patch that claimed to do nothing to DK abilities should have such a drastic effect...
  • onlinegamer1
    onlinegamer1
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    ESOFanBoyz wrote: »
    To be fair they do a patch every week which means they probably have like 3-4 days of testing at best and I would actually think less. You can't really expect them to re-check everything in the game every time they make 10-15 fixes especially if the patch literally has nothing to do with it.

    Not to mention I am sure most of their testing resources are on consoles or future content.

    That's not how it works. I know - I run a product and QA department.

    Week 1: developers fix bugs for Patch "1"
    Week 2: developers fix bugs for Patch "2", QA tests Patch "1" for an entire week, reject tickets which fail QA
    Week 3: Patch "1" goes live with only passed tickets, developers fix bugs for Patch "3" and rejects from "2", QA tests Patch "2" for an entire week, reject tickets which fail QA
    etc...ad infinitum.

    There is no excuse for a "patch" to "break" anything other than "inadequate QA".
    Edited by onlinegamer1 on April 14, 2015 11:47AM
  • ZOS_RyanRuzich
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    Oh and not dk related, but there is a weird thing where you try to mount the horse almost get on it and then you dont...

    A wild dev appears!

    Greetings @CitraBenzoet_ESO!

    Are you seeing this post 2.0.5? If so, do you also have an add-on installed that eats error messages? (Specifically, the ones the UI puts in the upper right hand corner? The addon "No, Thank you" does this for instance). If you can't mount at any time (there are several conditions that can prevent mounting, such as really uneven ground, being in the water swimming, etc) a message should appear in the upper right corner.

    Are you encountering a situation where you can't mount at all, or do you shuffle a few feet and mounting works fine? Are you having issues dismounting?
    Ryan Ruzich
    Gameplay Programmer - The Elder Scrolls Online: Tamriel Unlimited
    Staff Post
  • Darlgon
    Darlgon
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    Oh and not dk related, but there is a weird thing where you try to mount the horse almost get on it and then you dont...

    A wild dev appears!

    Greetings @CitraBenzoet_ESO!

    Are you seeing this post 2.0.5? If so, do you also have an add-on installed that eats error messages? (Specifically, the ones the UI puts in the upper right hand corner? The addon "No, Thank you" does this for instance). If you can't mount at any time (there are several conditions that can prevent mounting, such as really uneven ground, being in the water swimming, etc) a message should appear in the upper right corner.

    Are you encountering a situation where you can't mount at all, or do you shuffle a few feet and mounting works fine? Are you having issues dismounting?

    Heh.. well.. wild dev... Right now, i summon, run about 10 steps and then the mount appears under me.. unless it does not appear at all after the whistle and mount motion emote. Pretty sure it happened three/four times yesterday, but maybe that is just left over memory cells from every day the last week. Will see if it happens again today.
    Power level to CP160 in a week:
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  • I_killed_Vivec
    I_killed_Vivec
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    Dev appears!

    And hijacks a thread on Talons to talk about horses :(
  • ZOS_RyanRuzich
    ZOS_RyanRuzich
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    Dev appears!

    And hijacks a thread on Talons to talk about horses :(

    You're correct. @Darlgon, and anyone else having issues, let's take the mount/dismount stuff over to http://forums.elderscrollsonline.com/en/discussion/163882/cant-dismount-bug-still-happening and keep this thread on topic.
    Ryan Ruzich
    Gameplay Programmer - The Elder Scrolls Online: Tamriel Unlimited
    Staff Post
  • Cazic
    Cazic
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    I'm not sure it's working at all - I just repeated talons on some low level trash mobs and despite the hand animation and loss of magica, nothing happened. They weren't held, they didn't die.

    It is interesting that a patch that claimed to do nothing to DK abilities should have such a drastic effect...
    I just tested it and it does appear to be working. Definitely doing damage and rooting as usual. It's just the visual effect/animation that isn't working, at least for me.
    Dev appears!

    And hijacks a thread on Talons to talk about horses :(
    Lol, yeah.. that's kinda weird. I guess it was easier than asking CitraBenzoet to make their own thread.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    To give you all an update on the Talons issue, we are currently working on a fix and hope to get it in for the next incremental patch (unfortunately due to the actual issue, it cannot easily be hotfixed).
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Cazic
    Cazic
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    Cool, thanks for the update.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Oops, pressed Post too soon! Also wanted to confirm that the ability is doing the correct amount of damage, but it's just the visual effects that aren't displaying.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • LonePirate
    LonePirate
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    I'm not sure it's working at all - I just repeated talons on some low level trash mobs and despite the hand animation and loss of magica, nothing happened. They weren't held, they didn't die.

    It is interesting that a patch that claimed to do nothing to DK abilities should have such a drastic effect...

    I use Burning Talons a lot. It is almost always the first skill I execute when I get up close and personal with mobs. Prior to yesterday's patch, I would apply Burning Talons, the talons would appear on screen and the mobs would run off to some location 20m or more away with the talons visibly attached to the mob for the entire journey. This was obviously a bug.

    Yesterday when I applied Burning Talons, not once did the mobs run away from me. All of them remained rooted in place as they should have been. However, apart from an occasional flame flicker, there was no visible animation on screen which displayed the actual talons. So, someone fixed the problem with the root not working; but in the process, the actual talons animation was sacrificed. Evidently fixing a broken skill is a tough job if the code is that sensitive.
  • Cazic
    Cazic
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    LonePirate wrote: »
    I'm not sure it's working at all - I just repeated talons on some low level trash mobs and despite the hand animation and loss of magica, nothing happened. They weren't held, they didn't die.

    It is interesting that a patch that claimed to do nothing to DK abilities should have such a drastic effect...

    I use Burning Talons a lot. It is almost always the first skill I execute when I get up close and personal with mobs. Prior to yesterday's patch, I would apply Burning Talons, the talons would appear on screen and the mobs would run off to some location 20m or more away with the talons visibly attached to the mob for the entire journey. This was obviously a bug.

    Yesterday when I applied Burning Talons, not once did the mobs run away from me. All of them remained rooted in place as they should have been. However, apart from an occasional flame flicker, there was no visible animation on screen which displayed the actual talons. So, someone fixed the problem with the root not working; but in the process, the actual talons animation was sacrificed. Evidently fixing a broken skill is a tough job if the code is that sensitive.

    I'm the same, it's one of my primary abilities, and have noticed mobs running around while rooted as well. I always thought it was just a timing issue, though, rather than a bug. Like if Talons are applied just a split second too late before the mob initiates a dodge or starts a movement path, then they would move even though they appear to be rooted. I could be wrong... maybe it is a bug. Would be nice to see a mod comment on that.
  • Domander
    Domander
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    Oops, pressed Post too soon! Also wanted to confirm that the ability is doing the correct amount of damage, but it's just the visual effects that aren't displaying.

    I also want to make sure you know about reflective scales. The dragon wings aren't opening up all the way and it looks horrible.

    Also the burning animation gets stuck from fire siege, which is frustrating because it's a cue to purge.
    Edited by Domander on April 14, 2015 11:48PM
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