ZOS_GinaBruno wrote: »Fixed an issue where you could not view any effects. Note that this would only affect what you saw, and not what others could see.
ZOS_GinaBruno wrote: »Fixed an issue where you could not view any effects. Note that this would only affect what you saw, and not what others could see.
Why do you always have to broke something after fixing other things?
It is pretty surprising that things like this can make it into a patch. I understand that its a complex process, but wouldn't someone somewhere along the way notice this during testing? At least catch it and include it as a known issue (like the mount visuals last patch).
ESOFanBoyz wrote: »To be fair they do a patch every week which means they probably have like 3-4 days of testing at best and I would actually think less. You can't really expect them to re-check everything in the game every time they make 10-15 fixes especially if the patch literally has nothing to do with it.
Not to mention I am sure most of their testing resources are on consoles or future content.
ESOFanBoyz wrote: »To be fair they do a patch every week which means they probably have like 3-4 days of testing at best and I would actually think less. You can't really expect them to re-check everything in the game every time they make 10-15 fixes especially if the patch literally has nothing to do with it.
Not to mention I am sure most of their testing resources are on consoles or future content.
ESOFanBoyz wrote: »To be fair they do a patch every week which means they probably have like 3-4 days of testing at best and I would actually think less. You can't really expect them to re-check everything in the game every time they make 10-15 fixes especially if the patch literally has nothing to do with it.
Not to mention I am sure most of their testing resources are on consoles or future content.
CitraBenzoet_ESO wrote: »Oh and not dk related, but there is a weird thing where you try to mount the horse almost get on it and then you dont...
ZOS_RyanRuzich wrote: »CitraBenzoet_ESO wrote: »Oh and not dk related, but there is a weird thing where you try to mount the horse almost get on it and then you dont...
A wild dev appears!
Greetings @CitraBenzoet_ESO!
Are you seeing this post 2.0.5? If so, do you also have an add-on installed that eats error messages? (Specifically, the ones the UI puts in the upper right hand corner? The addon "No, Thank you" does this for instance). If you can't mount at any time (there are several conditions that can prevent mounting, such as really uneven ground, being in the water swimming, etc) a message should appear in the upper right corner.
Are you encountering a situation where you can't mount at all, or do you shuffle a few feet and mounting works fine? Are you having issues dismounting?
I_killed_Vivec wrote: »Dev appears!
And hijacks a thread on Talons to talk about horses
I just tested it and it does appear to be working. Definitely doing damage and rooting as usual. It's just the visual effect/animation that isn't working, at least for me.I_killed_Vivec wrote: »I'm not sure it's working at all - I just repeated talons on some low level trash mobs and despite the hand animation and loss of magica, nothing happened. They weren't held, they didn't die.
It is interesting that a patch that claimed to do nothing to DK abilities should have such a drastic effect...
Lol, yeah.. that's kinda weird. I guess it was easier than asking CitraBenzoet to make their own thread.I_killed_Vivec wrote: »Dev appears!
And hijacks a thread on Talons to talk about horses
I_killed_Vivec wrote: »I'm not sure it's working at all - I just repeated talons on some low level trash mobs and despite the hand animation and loss of magica, nothing happened. They weren't held, they didn't die.
It is interesting that a patch that claimed to do nothing to DK abilities should have such a drastic effect...
LonePirate wrote: »I_killed_Vivec wrote: »I'm not sure it's working at all - I just repeated talons on some low level trash mobs and despite the hand animation and loss of magica, nothing happened. They weren't held, they didn't die.
It is interesting that a patch that claimed to do nothing to DK abilities should have such a drastic effect...
I use Burning Talons a lot. It is almost always the first skill I execute when I get up close and personal with mobs. Prior to yesterday's patch, I would apply Burning Talons, the talons would appear on screen and the mobs would run off to some location 20m or more away with the talons visibly attached to the mob for the entire journey. This was obviously a bug.
Yesterday when I applied Burning Talons, not once did the mobs run away from me. All of them remained rooted in place as they should have been. However, apart from an occasional flame flicker, there was no visible animation on screen which displayed the actual talons. So, someone fixed the problem with the root not working; but in the process, the actual talons animation was sacrificed. Evidently fixing a broken skill is a tough job if the code is that sensitive.
ZOS_GinaBruno wrote: »Oops, pressed Post too soon! Also wanted to confirm that the ability is doing the correct amount of damage, but it's just the visual effects that aren't displaying.