Yeah, I came across a lot of enemies tonight in North Western Stonefalls stuck halfway in the environment. I thought that issue was suppose to be fixed.
This thread is very helpful and constructive. Thanks for posting it Domander. I love going on my break and reading posts like this on the general forum.
"And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
- Matt Firor
The last patch was supposed to fix certain things which were not broken on my end. Now they are.
The sound of a heavy attack (staff) is completely gone and the flames are not visible while charging; enemies get stuck in the environment (this is one bug that happened before but should have been fixed in update 5 already, afair), etc.
And a new bug I found is that many containers look like full but they're empty.
@fromtesonlineb16_ESO I had the pleasure to teleport-strike behind the walls of a house next to an enemy; the fun part is that objects in ESO have collision on both the rendered and the non-rendered side, so I couldn't get out anymore without fasttravelling.
Burning Talons not appearing on targets since last patch.
Shielded Assault charge can sometimes lead me to charging inside walls/trees/falling through stairs.
When enemies move backwards, they sometimes run inside walls/rocks/trees etc.