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So many bugged animations.

Domander
Domander
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I'm not the only one seeing these right? Some aren't working right, some get stuck on both characters and mobs.
Edited by Domander on April 15, 2015 10:47AM
  • Nebthet78
    Nebthet78
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    Yeah, I came across a lot of enemies tonight in North Western Stonefalls stuck halfway in the environment. I thought that issue was suppose to be fixed.
    Far too many characters to list any more.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    I used Teleport Strike on Sunday and ended up INSIDE the tree the mob was leaning against!
  • Cazic
    Cazic
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    Yeah, noticing this as well since 2.0.5. There have been a few staff posts on it, they're aware and working on it.
  • LordSkyKnight
    LordSkyKnight
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    This thread is very helpful and constructive. Thanks for posting it Domander. I love going on my break and reading posts like this on the general forum.
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
    - Matt Firor
  • Moonshadow66
    Moonshadow66
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    The last patch was supposed to fix certain things which were not broken on my end. Now they are.
    The sound of a heavy attack (staff) is completely gone and the flames are not visible while charging; enemies get stuck in the environment (this is one bug that happened before but should have been fixed in update 5 already, afair), etc.
    And a new bug I found is that many containers look like full but they're empty.

    @fromtesonlineb16_ESO I had the pleasure to teleport-strike behind the walls of a house next to an enemy; the fun part is that objects in ESO have collision on both the rendered and the non-rendered side, so I couldn't get out anymore without fasttravelling.
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • AH93
    AH93
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    Bugged animations I have come across so far:

    Burning Talons not appearing on targets since last patch.
    Shielded Assault charge can sometimes lead me to charging inside walls/trees/falling through stairs.
    When enemies move backwards, they sometimes run inside walls/rocks/trees etc.




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