Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Dolmens (Dark Anchors) should be more difficult and interesting
I've posted about this before but I still just feel like Dolmens are a missed opportunity in some ways. They are fun, and people are always willing to do them, but they're too easy which takes away from how fun they could be. If you're soloing one it's fairly challenging but get one or two other people in there and it's just a cake walk .
A few suggestions to make Dolmens more difficult and interesting:
- Increase the mob difficulty overall
- If left unattended, let the number of mobs at the Dolmen increase and spread out (to a limited extent), requiring more players to tackle it
- Make the loot reward at the end better
Considering how easy PvE is throughout regular zones, I don't think making Dolmens harder would be too out of line. The only other public areas that offer some challenge in regular zones are public dungeons. Imagine a Dolmen growing in strength and having Daedra wondering the landscape around it, and needing to band a bunch of players together to take it out. That would be awesome!