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Should PvP part of Justice System include pickpocketing other players?

  • newtinmpls
    newtinmpls
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    No (explain below)
    "Away from Keyboard"??

    I'm not sure what this has to do with pickpocketing....
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • SHADOW2KK
    SHADOW2KK
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    Yes, but only if player being pickpocketed is flagged as Enforcer and not AFK.
    Necrelios wrote: »
    There was no option for "Yes, but only if player IS marked as AFK." That would teach those AFKer's to leech valuable server resources!

    Bit harsh, things come up, like ya know, real life stuff...
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • SHADOW2KK
    SHADOW2KK
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    Yes, but only if player being pickpocketed is flagged as Enforcer and not AFK.
    newtinmpls wrote: »
    "Away from Keyboard"??

    I'm not sure what this has to do with pickpocketing....

    If someone is away from keyboard and lets say hypothetically they fulfill the requirements of being pickpocketed, then its hardly fair is it?, and I dare say some unscrupulous people would not care if they seen someone standing afk and pickpocket them.
    I personally would not, and wait till they came back, as there is no honour in doing something at the expense of someone if they are not even there.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Goldenjaguar_ESO
    No (explain below)
    Audigy wrote: »
    Dru1076 wrote: »
    This will be a rather unpopular idea. There are plenty of ways to make money without stealing stuff from other players. Why would you even want to do that?

    This isn't at all about getting gold or the "sword" of another player. I believe that no MMO since Ultima allowed player looting and while I disagree with it, I understand why the change came. If ESO would allow us to steal from others, then this would mostly be about the challenge and a generated item from said player.

    Everyone would have a gap, I don't know maybe 10k gold, 5 rare crafting mats, 1 pink item a day ... If you however get something is totally random and depends on how good your thieving skills are and how bad those of the target. I think its a bit shocking that players don't even see that possibility, but are once again afraid to lose something.

    No offence to anyone, but I wish we would get the MMO communities back where players didn't care that much about themselves, but more about what was good for the game and the community.

    You could loot other players corpses in EQ as well. Eve has a similar system, and much like the first two games the system is plagued by basement dwellers who prey on new players who don't have a chance to defend themselves.

    No other mmo has added this because that mechanic sucked.

    The only thing that a system like this would do is drive players away.
  • Dru1076
    Dru1076
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    No (explain below)
    Audigy wrote: »
    Dru1076 wrote: »
    This will be a rather unpopular idea. There are plenty of ways to make money without stealing stuff from other players. Why would you even want to do that?

    This isn't at all about getting gold or the "sword" of another player. I believe that no MMO since Ultima allowed player looting and while I disagree with it, I understand why the change came. If ESO would allow us to steal from others, then this would mostly be about the challenge and a generated item from said player.

    Everyone would have a gap, I don't know maybe 10k gold, 5 rare crafting mats, 1 pink item a day ... If you however get something is totally random and depends on how good your thieving skills are and how bad those of the target. I think its a bit shocking that players don't even see that possibility, but are once again afraid to lose something.

    No offence to anyone, but I wish we would get the MMO communities back where players didn't care that much about themselves, but more about what was good for the game and the community.

    You could loot other players corpses in EQ as well. Eve has a similar system, and much like the first two games the system is plagued by basement dwellers who prey on new players who don't have a chance to defend themselves.

    No other mmo has added this because that mechanic sucked.

    The only thing that a system like this would do is drive players away.

    Reading this post reminds me of how much "fun" I had playing GTA online. I guess my main fear is seeing ESO turn into something like that...which for me was about as fun as getting teeth pulled. Fortunately, I doubt very much that ZOS would let that happen.
    Ask not what your sweetroll can do for you....
  • SHADOW2KK
    SHADOW2KK
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    Yes, but only if player being pickpocketed is flagged as Enforcer and not AFK.
    Aye this is the thing about online gaming in any genre, the fact that the whole human spectrum is here.

    E.G you have decent people and absolute maggots on the other end and everything else in between, some people would go out of their way to be utterly evil to people and abuse things in game but that would never happen in ESO

    ................oh wait.....
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Iluvrien
    Iluvrien
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    No (explain below)
    You could loot other players corpses in EQ as well. Eve has a similar system, and much like the first two games the system is plagued by basement dwellers who prey on new players who don't have a chance to defend themselves.

    This. I saw this kind behaviour on the first MUD I ever played (Discworld) and it had corpse looting and burying. If you got PK'd you could end up with your stuff 6ft under in a random spot in the woods outside of town very very quickly. Giving someone the option of making off with your stuff without even having to bother killing you? Gnah.

    Nothing about the last 17 or so years has suggested to me that it would would play out better now.
  • Jitterbug
    Jitterbug
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    Yes, but only if player being pickpocketed is flagged as Enforcer and not AFK.
    I will amend something:

    If the funds picketed were not real, meaning that it does not belong to the player but are automagically generated, just like NPCs.
    The other thing, where you steal my vr14 warlock jewelry is not gonna fly.
  • SHADOW2KK
    SHADOW2KK
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    Yes, but only if player being pickpocketed is flagged as Enforcer and not AFK.
    Jitterbug wrote: »
    I will amend something:

    If the funds picketed were not real, meaning that it does not belong to the player but are automagically generated, just like NPCs.
    The other thing, where you steal my vr14 warlock jewelry is not gonna fly.

    Aye I agree with that, cos if someone was good enough to steal some high end stuff from me, although I would respect their skill, nothing would save them from my unholy vengeance hehe
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • AssaultLemming
    AssaultLemming
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    YES! I'm starved of funds.
    Yes, but you should not pickpocket gold.

    Something more fun that makes it a game. The eso equivalent of dog tags. Your enforcer licence or thieves guild license sort of thing. Something that shows you picked someone's pocket specifically.

    Work out some way to make it competitive, a daily leaderboard perhaps.

    Need some mechanic for enforcers to participate, perhaps a "counter", some way for the enforcer to notice the thief and turn the tables on them, or an equivalent to pickpocket for enforcers, a stealth bludgeon with a blackjack perhaps.
  • SirCritical
    SirCritical
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    YES! I'm starved of funds.
    There could be some rules for this activity: only unbound stuff could have been pickpocketed, only (target lvl)*10 gold could have been stolen (e.g. max. 5 times per day), you couldn't pickpocket your guildmate (that is where Justice System guilds come in), criminals could have be seen even if they don't have bounty on them ("infamy-system") etc. Maybe this AFK-thing is interesting. Player's actual lvl could lower the chance of pickpocketing (and daylight also, but nighttime should assist thieves!), while ZOS should allow legerdemain line to grow higher for competing with modifying factors. And so on.
    Edited by SirCritical on April 13, 2015 7:54AM
  • michael_bimson
    michael_bimson
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    YES! I'm starved of funds.
    I'm a yes, so long as the loot is ordinary NPC pickpocket loot. I think that if you allowed pickpocketing of all players of their actual possessions very few people would actually play the game which is self defeating and when you come right down to it, you don't want to have your FotM gear that you've been grinding for for days pickpocketed while you go into your inventory to put it on! This would be my first choice.

    The only time I would advocate pickpocketing actual player items would be if the target is flagged as an enforcer, then they should know what they are going in for and can take active steps to protect themselves. Catching a pickpocket in the act and killing them could then offer a reciprocal "confiscation" of an item from the pickpocket. This would be acceptable for me, but not my first choice.

    Remaining as is would also be acceptable.
  • SteveCampsOut
    SteveCampsOut
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    No (explain below)
    One Word: Griefing!
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

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  • Keron
    Keron
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    No (explain below)
    No, because all "yes" choices are missing a vital point: The player has to voluntarily opt-in into this part of the justice system. Never should there be a system in the PvE zones that forces a player to be a victim.
  • Enodoc
    Enodoc
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    No (explain below)
    I don't actually see how it would work anyway, but I would only say Yes if it was randomly-generated items that were not in the player's inventory, in which case it would be pointless anyway because you can pickpocket NPCs for that stuff.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • Leijona
    Leijona
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    Yes, but only if player being pickpocketed is flagged as Enforcer and not AFK.
    At the moment, I don't really see the PvP part of the Justice System at all, so it doesn't really matter ^^
    Keron wrote: »
    No, because all "yes" choices are missing a vital point: The player has to voluntarily opt-in into this part of the justice system. Never should there be a system in the PvE zones that forces a player to be a victim.

    Being an enforcer is a players choice, so there you would have the solution for not being forced into being a victim. Just pull of you enforcer tabard and your safe again.
    Edited by Leijona on April 13, 2015 10:23AM
  • Keron
    Keron
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    No (explain below)
    Leijona wrote: »
    Keron wrote: »
    No, because all "yes" choices are missing a vital point: The player has to voluntarily opt-in into this part of the justice system. Never should there be a system in the PvE zones that forces a player to be a victim.
    Being an enforcer is a players choice, so there you would have the solution for not being forced into being a victim. Just pull of you enforcer tabard and your safe again.
    Being an enforcer has for the moment only one consequence: you could be PKed. With losing actual inventory, gold or even equipped armor/weapons, you would introduce the possibility of unrecoverable griefing. I feel that there is a distinction necessary, but that is just my personal opinion.

    I have never played a game that had things like equipment loss. I do not play games to feel this kind of disappointment. Again, that is a personal choice.
  • Knootewoot
    Knootewoot
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    YES! I'm starved of funds.
    ONLY certain items would be fun. Like

    - only green armor, weapons, jewels NOT part of a set.
    - junk
    - misc items, not trophies
    - no BOP or BOE items

    For the rest it would be fun.

    could also be only misc items which have no value other then to sell to vendor (like ectoplasm etc.) and the stolen items you can steal now which have no other function then to sell to fence.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Audigy
    Audigy
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    YES! I'm starved of funds.
    Audigy wrote: »
    Dru1076 wrote: »
    This will be a rather unpopular idea. There are plenty of ways to make money without stealing stuff from other players. Why would you even want to do that?

    This isn't at all about getting gold or the "sword" of another player. I believe that no MMO since Ultima allowed player looting and while I disagree with it, I understand why the change came. If ESO would allow us to steal from others, then this would mostly be about the challenge and a generated item from said player.

    Everyone would have a gap, I don't know maybe 10k gold, 5 rare crafting mats, 1 pink item a day ... If you however get something is totally random and depends on how good your thieving skills are and how bad those of the target. I think its a bit shocking that players don't even see that possibility, but are once again afraid to lose something.

    No offence to anyone, but I wish we would get the MMO communities back where players didn't care that much about themselves, but more about what was good for the game and the community.

    You could loot other players corpses in EQ as well. Eve has a similar system, and much like the first two games the system is plagued by basement dwellers who prey on new players who don't have a chance to defend themselves.

    No other mmo has added this because that mechanic sucked.

    The only thing that a system like this would do is drive players away.

    Nah, I don't think so.

    First of all you can steal from everyone as well and you can defend yourself. So even if someone can steal your precious sword, you can steal a million others as well. Its the same silly thing about items that can not break, why is that?

    MMO´s today lack something very specific for long time motivation, the risk! To know you can die by fighting an NPC, to know some thief could track you down and steal from you, or that a city is under siege by either players or NPCs and to continue shopping, crafting there - you first have to help defend it... All those things made games like Ultima to what they were, amazing communities that still exist almost 20 years after release.

    Did it ever occur to you that so many MMO´s fail because they offer nothing but boredom? How realistic is it that you can level from 1- max level and never ever die or encounter a challenge? How realistic is it, that your character is always liked, no matter how many NPC´s he killed?

    Seriously, I am tired of those care bear MMOs where nothing has any consequences. Life in general is boring without risks and challenges and I am sure one reason for the current crisis of MMOs is the lack of basic gameplay features that make entering a virtual world worthwhile in the long run.
  • reften
    reften
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    Problem is abuse. We saw it on launch with players abusing the system in Cyrodiil to get mega amounts of AP with resource flipping / quests.

    If you are allowed to pickpocket a PC, I'm sure you're going to want to some XP for a successful attempt. now picture 8 players just getting together and allowing each other to pickpocket one-another.

    If they can put a system in place where you can't pickpocket someone mo0re than once a day...that will help.

    now the idea I proposed is this - Allow players to have a "spot" they keep x amount of gold. At any time this gold can be picked. By any player. The more gold you have in that spot, the bigger XP bonus you get.

    Additionally, just like with NPCs, if guards see you, you're attacked. And if guards are attacking you, it's open season on you for the rest of the server to take you down.

    This sytem makes everything 100% optional. Don't want to get attacked by players? Well, don't pick pockets or steal and get caught by guards.

    Don't want to loose gold to players? Well, don't put anything in the "pickpocket" slot. (But you're loosing the XP bonus)
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • eliisra
    eliisra
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    No (explain below)
    Getting nightmares just thinking about it. What if I'm crafting, surfing guild stores, chatting or doing a quest?

    I notice someone is trying to grab my stuff, what happens? I have to close the guild store, stop crafting, close a dialogue window to make sure my stuff is safe? Or I wont even notice it because I'm at the dye station...than I tab back to the actual game and notice few hundred coins gone.

    It would give players the ability to cancel and disturb others daily activities. We cant have an in-game feature that's basically the same as griefing lol.

    The PvP aspect of the justice system will be optional, if ever implemented. But this, being robbed while occupied with daily matters, is not.

    Only way I be fine with it: If money and loot doesn't come from the actual player you steal from. Instead it's random NPC items + gold auto generated by the game, same as in barrels, chests and trunks. The player you pickpocket will not be affected or disturbed in any way, not even a pop up.
  • Daraugh
    Daraugh
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    Yes, but only if player being pickpocketed is flagged as Enforcer and not AFK.
    There's a lot of "no, but" responses. I think if the OP had added something like "Yes, but only system generated items can be stolen" the poll could reflect what more people would choose. As I suggested in the first post, make the purple drop a sweetroll :)

    Since you have to opt into the justice system, only opted in players could be affected. And definitely no pop ups that pull you out of other screens as @eliisra said.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • GaldorP
    GaldorP
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    No (explain below)
    I voted no as I don't see any reasonable way how this could be implemented:

    Option A: You can actually steal items and gold other players carry -> you can't go afk again for a few minutes in town or half your gear or gold will be missing.

    Option B: You can steal the same type of items from players that you can currently steal from NPCs (the player you steal from won't lose anything) -> pointless and can potentially be abused to powerlevel the Legerdemain skill line or to make a lot of gold in a short amount of time with minimal effort.

    Option C: You can only steal from players who activated an "enable pickpocketing other players" option in the game settings -> same potential abuse problem as Option B if the stolen items aren't items the player carries, or, if carried items or gold can be stolen, will lead to many cases of accidental item loss where players enabled the "steal from me" option without realizing how it works.

    Option D : You can only steal from players with a bounty -> makes no sense at all.

    Option E: You can only steal from "guard players" that hunt players with a bounty -> Makes no sense. Stealing will be too difficult (if you give the guard player a way to see a hidden player with bounty) or very easy (if the guard player cannot see the crouching thief) and could potentially be abused again. If carried items or gold can be stolen, nobody will every become a guard player. If you can only get regular items you get from pickpocketing when stealing from a guard player no player will risk stealing anything from them.

    This problem in balancing how easy or hard it is to steal from other players actually applies to all options.

    Then there's some technical difficulties that apply in any case as well:
    - The current UI has one icon that tells you if you are hidden or not. So being hidden from players would have to be the same thing as being hidden from NPCs (updating the UI and having two different types of being "hidden" would just be confusing). That means other players will prevent you from going in stealth mode anywhere in PvE and they detect you if you move too close to them. This will not only affect pickpocketing but also make stealing from owned containers or opening safeboxes a lot more difficult.
    If you make the detection system limited to players who enabled "pickpocket other players and let them pickpocket me" in the game settings how can people tell which other players have this option enabled? It would just be confusing that all NPCs and some players will detect you if you get too close to them but other players won't.
    If only "guard players" can detect you then everyone else is a free pickpocketing target or - see Option E above - you can only steal from guards which makes no sense and kind of makes the integration of a "steal from other players" system pointless alltogether.

    If anyone can think of a good way to implement "stealing from other players" I'd be interested in hearing it :)
    Edited by GaldorP on April 13, 2015 1:52PM
  • reften
    reften
    ✭✭✭✭✭
    @newtinmpls
    @Goldenjaguar_ESO
    @Dru1076
    @Iluvrien
    @SteveCampsOut
    @Keron
    @Enodoc


    Can make a system that is 100% optional. Have a slot you put gold. If gold is in that slot, you get a 3% increase in XP...you can have this gold pickpocket'able. If guards are attacking you, then players can attack you...and that's the only time.

    You be ok with this? 100% optional. (Keron, reading your post, sounds like you'd be good)
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Keron
    Keron
    ✭✭✭✭✭
    No (explain below)
    If it's optional, I'm good. Other than that I wait and see and reserve final judgement. In the end I think this is OTT, but if there is want for it, by all means, go for it.
  • arena25
    arena25
    ✭✭✭✭✭
    Yes, but only if player being pickpocketed is flagged as Enforcer and not AFK.
    Hey, guys, I'm the OP.

    Judging by the results so far coming out of this poll, I note two needs for the PvP part of the Justice System (if that happens)...

    1: Pickpocketing loot from players will be fluff that is system generated.
    2: You can opt in or opt out at any time.

    Did I get that right?
    If you can't handle the heat...stay out of the kitchen!
  • VileIntent
    VileIntent
    ✭✭✭✭
    No (explain below)
    Rofl, as someone who has played Ultima Online pvp back in the day. I can tell you first hand no one even you would like to have your crap pick pocketed from you. It's a griefing nightmare.
    Edited by VileIntent on April 14, 2015 2:09AM
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    No (explain below)
    Necrelios wrote: »
    There was no option for "Yes, but only if player IS marked as AFK." That would teach those AFKer's to leech valuable server resources!

    Okay, your sig? Awesome. You got an awesome from me JUST for that alone.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Naivefanboi
    Naivefanboi
    ✭✭✭✭
    YES! I'm starved of funds.
    im not gonna be picky, ill be happy if they even add the pvp element to it. just make it fair , id like to see cross faction zones then they could let the pickpocketing murdering thieve goo nuts! gaurds could keep towns in check and could leave other areas open to the players. zos makes good content when they actually make it.see what happens when/if it happens.
  • timborggrenlarsenb16_ESO
    YES! I'm starved of funds.
    YES all the way!!!

    - FFFRRREEEDDDOOOMMM!!!
    FFFRRREEEDDDOOOMMM!!!
    - Be Anyone.
    - Do Anything.
    - Go Anywhere.
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